tiggerkiddo
Member
Oh well doesn't matter, GM already responded...only took like 30 minutes too
3.0 coming sooner than we think
I believe Gold Saucer is tentatively scheduled for 2.4.
Oh well doesn't matter, GM already responded...only took like 30 minutes too
for the new page
Naoki Yoshida Interview - Gamescom 2014 52mins
https://www.youtube.com/watch?v=qEwraANVxBU
Yoshida calls out microsoft
That's ridiculous, absolutely ridiculous.Will post a screenshot after blocking out the names but the tank got really pissy because I was using Thunder in my AOE rotation as BLM and called me an idiot and told me to enjoy my 30 minute queue.
Which I did not because I switched to WHM and got an instant queue
Whoa, whoa, whoa. Let's not jump to conclusions.i think 3.0 comes out sometime after today and before 2016
this is my expert opinion on the subject
Comiket, a cursed land, riddled with false God's, and yet it must be saved.
I'd really love to see counterplay
Oh jesus christ no, not here, not like this.
I'm fine with the suggestion, it's the terminology I disagree with.
lol. While I don't agree with the actions taken to correct your mistake, thunder on trash is a waste. Wut were you doing exactly? Thunder in your AoE rotation is ????
Fine. Make raise and healing more expensive then.
I'm okay with this. There's a PvP action to restore MP, but I feel like it's a bit useless (for healers) at the moment. I never run out of MP unless I die and I'm ressed. And if I get revived and don't die again right away we probably won that specific fight, so I don't need i t.
Resources are too overflowing in PVP IMO. Healers get Mana Draw on top of their PvE mana regen skills, as well as a free swiftres, and Bards get Mana Song on top of Mages Ballad. Physical DPS get Enliven and Invigorate. It all leads to players never really having to back off due to lack of mana/TP resulting in the most boring "sieges" ever.
Yoship talks about hunts at the end of the video.
Apparently hunts are not working as intended and big changes are coming In 2.35 next week.
I normally like to have one thunder running during AOE because then you have a chance to get a Thundercloud which is big damage. I don't put it on everyone though, normally just the first enemy I attack. It's quick and worth it if you score the Thundercloud. By the time the enemy with it is dead the fight is normally pretty much over so I don't bother doing it again.
Yoship talks about hunts at the end of the video.
Apparently hunts are not working as intended and big changes are coming In 2.35 next week.
Game finally came in the mail today. What class would be good for a total newbie??
Shocking news.
Yoship talks about hunts at the end of the video.
Apparently hunts are not working as intended and big changes are coming In 2.35 next week.
Oh jesus christ no, not here, not like this.
Shocking news.
Let's see what 'big' changes they have in mind.
They need to slow down the patches, I'm still level 49 and haven't finished the story <<....
Game finally came in the mail today. What class would be good for a total newbie??
They need to slow down the patches, I'm still level 49 and haven't finished the story <<....
Yoship talks about hunts at the end of the video.
Apparently hunts are not working as intended and big changes are coming In 2.35 next week.
He's been playing on and off since launch lolIt only takes a month to finish the Main Scenario (pre-Seventh Astral era) if you're rushing, and not much longer if you're not. For those of us playing since the beginning of A Realm Reborn, we're very much welcoming new patches.
They need to slow down the patches, I'm still level 49 and haven't finished the story <<....
Hunts could be fixed so simply by tossing in a 5-10 minute invincibility buff to the mob when it spawns.
Hunts could be fixed so simply by tossing in a 5-10 minute invincibility buff to the mob when it spawns.
Hunts could be fixed so simply by tossing in a 5-10 minute invincibility buff to the mob when it spawns.
What are these hunts exactly? I'm still new (lvl 23 Arcanist) and I've seen big groups heading out to go kill stuff in the fields, but why?
I don't think that's really the "problem" with hunts. It has more to do with the way the system is warping the end-game playerbase around itself.