What about from your PS3 / PS4 to a usb drive and then to your PC? I'm still with a DVD-RW drive. I do need to upgrade at some point.
9 atmas... 3 to go...
Please tell me that Animus and Novus are less frustrating.
Dat seedseer
Dat seedseer
This sums up Frontlines pretty well.
Nah it's finegryv do you need me to help get you the yukatas before they go away
If the Shiva fight is in the expansion, no Shiva fight for a year? I wonder what 2.5 will entail to tide us over.
Shiva is expansion along with Ishgard.
http://www.neoseeker.com/news/25407...ng-ninja-job-in-patch-24-shivas-story-begins/
Fishing RNG is so bad I wonder why I enjoy doing it. Weather has to be right, fish has to be right, and then if mooching or going for forager's you have to also get given an HQ.
Got a Titanic Sawfish with relatively little trouble, but totally stalling out on silver sovereigns (13 HQ from Friday/Saturday. 1 HQ Sunday. FML.) and the weather hasn't been right for Navigator's Brand.
And yet, still preferable to mining.
Greg EX in 2.4 andin 2.5? The latter was mentioned in the 2.3 story, so we have to see it eventually.Omega Weapon
But it isn't too RNG reliant, is it?Animus isn't that bad, since you at least get a little stat boost with every book completion.
But it isn't too RNG reliant, is it?
Funny thing is that I don't have a 100% negative opinion about Atma farming. I'm using party finder a lot, gathering full parties for it, and you end up talking to other players more than you normally would. But the drop rates are terrible and the RNG really doesn't help, making the experience more negative than it should be.
And it's sad to see everyone in your party getting their Atmas until you're farming alone again
But mining is incredibly easy. You just have to show up to be guaranteed 1 HQ. I have 28 HQ Umbral Rocks I wonder if I should go for the hat right away or get 60 for the tool. Decisions, decisions.
It's easy, but not something you can really focus on since there's a ton of downtime between umbral rock node windows. Fishing I can do whenever I have nothing else going on, and don't pop out of a dungeon, look at the in-game time, and realize I just missed a window. Plus all these NQ silver sovereigns are doing wonders for my culinarian desynth level.
The struggle to choose between hat and tool is real; I either have enough for a hat and four fish towards the rod, or fourteen fish towards the rod and none towards the hat. I'm leaning towards just grabbing the last six for the rod first, then grinding out ten more for the hat, because the Forager tool stat bump is pretty substantial and will open up new possibilities, while the hat is a comparatively minor upgrade (albeit one my gathering classes could share.)
I watched The Raid 1 and 2 back to back and really want a MNK at level 50 now.
Hopefully, somehow, they can make a MNK that badass once the level cap is raised and it gets new moves.I can dream
For Umbral's Rocks, use King's Yeld II + Unearth.
Got my tools pretty fast that way.
If you're focusing on fishing then go for the rod first. The hat is mostly useless for fishers.
That's super RNG dependant though. With Unearth the HQ chance for me is 11%, and the success chance on an NQ is 89% for me, plus I'd need GP food since I'm at around 580. I think I like the slow and steady method better. 1 HQ guaranteed, and sometimes you get 1 or 2 more.
That's super RNG dependant though. With Unearth the HQ chance for me is 11%, and the success chance on an NQ is 89% for me, plus I'd need GP food since I'm at around 580. I think I like the slow and steady method better. 1 HQ guaranteed, and sometimes you get 1 or 2 more.
I just take a break from crafting at around 5:30am pop miner up and go get the rocks (I only need 500 GP for my rotation, so by the time I get there I'm ready to mine). Then go to Drybone for the Gold sands and ores and then back to crafting, when I'm not doing anything else.
Getting the tools and hat is so much easier for the gathering classes than for crafters.
I got the hat, miner and botanist tool with the risky method, and only in two nodes didn't get any HQ. Used mutton stew to make it to 600, very cheap to make. But I can see the safe method benefits too, at least you'll know exactly when you'll get the items
If you're focusing on fishing then go for the rod first. The hat is mostly useless for fishers.
the man had spoken
The full i70 gathering math from: said:http://www.reddit.com/r/ffxiv/comments/22b9bj/umbral_rock_and_fragrant_log
- Toil of the Mountaineer/Pioneer, Field Mastery II, and Leaf Turn/Unearth + Brunt Force/Deep Vigor on the 6th Swing
-5 swings at 100% with a ~12% HQ chance. 100% HQ on the final swing. 1.6 HQ per hour- King's Yield II/Blessed Harvest II and Field Mastery II
-5 swings at 100% with a ~2% HQ chance. Each swing yields 3 items. 0.3 HQ per hour- King's Yield II/Blessed Harvest II and Leaf Turn/Unearth
-5 swings ~89% with a ~12% HQ chance. Each swing yields 3 items. 1.602 HQ per hour- Toil of the Mountaineer/Pioneer and Leaf Turn II/Unearth II
-6 swings ~89% with a ~32% HQ chance. 2.124 HQ per hour- Toil of the Mountaineer/Pioneer and Solid Reason/Ageless Words (+ Brunt Force/Deep Vigor)
-7 swings ~89% with a 2% HQ chance. Assuming a Chain 4 is attained the 6th and 7th swings are 100% HQ. 1.277 HQ per hour
Maintenance starts earlier than I was expecting tonight--9 PM Pacific.
Really curious to see what's in the patch notes, and how they're going to further tune hunts. Putting my bet on sands showing up in ST starting tomorrow, at least.
Unlocking the cap on soldiery would make hunts even worse. The only thing that's holding back players who were hunting from the beginning from going crazy is they have finished sands and oils for all their soldiery pieces.
There's so many players with 5+ jobs, that if soldiery was opened up, they would spam rush for all their jobs.
Unlocking the cap on soldiery would make hunts even worse. The only thing that's holding back players who were hunting from the beginning from going crazy is they have finished sands and oils for all their soldiery pieces.
There's so many players with 5+ jobs, that if soldiery was opened up, they would spam rush for all their jobs.
If they remove soldiery from hunts, I really hope they add more soldiery to 2nd Coil.
Isn't the incentive already there? A guaranteed 70 seals whenever you want.Frankly, while hunts were and are great for Grinding out a Novus, I'd almost be ecstatic to see them remove at least the Soldiery bonus from hunts. I want to be given good incentive for running the latest dungeons again.
That'd be a fair trade-off.
If they remove soldiery from hunts, I really hope they add more soldiery to 2nd Coil.
Isn't the incentive already there? A guaranteed 70 seals whenever you want.
Not sure what the problem is with having multiple options to cap soldiery. You aren't forced to hunt. I capped my stuff this week with a mix of all four, pvp/dungeon/hunt/coil. I never felt like I was grinding for it, it just happened while playing. I much prefer this than feeling like I have to do a roulette unless I wanna get screwed on tomes. I still need EX DR for my Alexandrite but frankly I am not even doing it every day like I am supposed to, they just aren't that fun.
Or remove the bullshit from dungeons and get your tomes there
I can't wait to see the people who cried for hunts to be nerfed realize that when they got what they wanted they will now have to grind the dungeons again every week to cap Sol. Also it's going to fuck anybody who was still doing the Relic upgrade quest. I'm glad I grinded out my 13,500 Myth tomes and got my Animus done already, because fuck doing that if it gets nerfed to running Hullbreaker Isle 270 times again like before. Now I can just hang back and get my daily Alexandrite from EX DR.
You're making the assumption that fresh 50s should jump straight from the end of story to highest level endgame content though. Rather than simply relying on soldiery, by running the endgame dungeons and T1-T5 they can gear up. Even if the tomes from hunts are removed, fresh 50s haven't been locked out of anything at all. Currently, players still have to beat T5 to access 2nd Coil. So it's not like they can't get tomes from other places. It's just that it'll take more effort than bumrushing select mobs on the overworld.Not even close.
At the moment, you can quickly cap out Soldiery from Hunts without needing more than ilvl 50 gear. If they shift the Hunt Soldiery to T6-T9, they just locked out a bunch of people who only recently hit 50 and don't have the gear/groups to do 2nd Coil from a convenient source of Soldiery. If your desire is to see a reduced rate of gear progression for fresh 50s, that's whatever, but moving the Soldiery from Hunts to end-game content is in no way a "fair trade-off".
I have not done a dungeon in like 3 weeks and I'm pretty happy about it. Dungeons are amazing your first couple of times but get boring fast. At least hunting has the thrill of getting to a hunt in time.