irfaanator
Banned
Doing an expert roulette a day to cap soldiery is not that painful guys.
1 a day caps you.
Doing an expert roulette a day to cap soldiery is not that painful guys.
Doing an expert roulette a day to cap soldiery is not that painful guys.
You're making the assumption that fresh 50s should jump straight from the end of story to highest level endgame content though. Rather than simply relying on soldiery, by running the endgame dungeons and T1-T5 they can gear up. Even if the tomes from hunts are removed, fresh 50s haven't been locked out of anything at all.
Doing an expert roulette a day to cap soldiery is not that painful guys.
Not even close.
At the moment, you can quickly cap out Soldiery from Hunts without needing more than ilvl 50 gear. If they shift the Hunt Soldiery to T6-T9, they just locked out a bunch of people who only recently hit 50 and don't have the gear/groups to do 2nd Coil from a convenient source of Soldiery. If your desire is to see a reduced rate of gear progression for fresh 50s, that's whatever, but moving the Soldiery from Hunts to end-game content is in no way a "fair trade-off".
Doing an expert roulette a day to cap soldiery is not that painful guys.
Not even close.
At the moment, you can quickly cap out Soldiery from Hunts without needing more than ilvl 50 gear. If they shift the Hunt Soldiery to T6-T9, they just locked out a bunch of people who only recently hit 50 and don't have the gear/groups to do 2nd Coil from a convenient source of Soldiery. If your desire is to see a reduced rate of gear progression for fresh 50s, that's whatever, but moving the Soldiery from Hunts to end-game content is in no way a "fair trade-off".
If they remove soldiery from hunts, I really hope they add more soldiery to 2nd Coil.
I'd almost be ecstatic to see them remove at least the Soldiery bonus from hunts. I want to be given good incentive for running the latest dungeons again.
1. Why do new players need to quickly cap soldiery.
2. Dungeons are a convenient source of soldiery that also get players used to group content at level 50.
Doing dungeons, while not particularly difficult, at least keeps you on your toes somewhat and trains you how to do your job..
They should have added more soldiery to coil a while ago. 30 soldiery for killing any of those Turns a is a joke.
I'm not sure you read my post correctly.
I'm talking about a hypothetical scenario where SE lowers/removes the Soldiery from Hunts and adds more Soldiery to T6-9 to promote more dungeon running, while keeping the rate of Soldiery acquisition the same for end-game players, as was implied by Tabris and WolvenOne.
They really don't, though.
Also if you really wanna run dungeons, do them. No one is stopping you. If you want Soldiery removed from hunts, you clearly don't want them from hunts, so It doesn't matter if they give less soldiery than dungeons.
Party Prawn Ifrit
They really don't, though.
I have a self-imposed rule when it comes to managing MMO addiction
Hunts let me concentrate my grinding into days when I actually feel like playing FFXIV on hours on end, so I appreciate that.
and adds more Soldiery to T6-9 to promote more dungeon running
It is when you no longer play the game once a day anymore and instead every so often throughout the week.
Anyways, I understand your point of not wanting it to daily checklist/job type deal but the same can be said of hunts. Are A/S windows down? Yes? Check again later when they are. With the payouts as they are now, doing Bs are just inefficient really.
At this point I don't really care what they do to hunts, but this aversion to running dungeons is really weird.
As far as soldiery goes, I just wish I had something to buy with them.
Knowing how Squenix works, it's more likely they would remove the tomestones from hunts and reduce the Soldiery from dungeons to 10 per run. Because fuck you, that's why.
I can't wait to see the people who cried for hunts to be nerfed realize that when they got what they wanted they will now have to grind the dungeons again every week to cap Sol. Also it's going to fuck anybody who was still doing the Relic upgrade quest. I'm glad I grinded out my 13,500 Myth tomes and got my Animus done already, because fuck doing that if it gets nerfed to running Hullbreaker Isle 270 times again like before. Now I can just hang back and get my daily Alexandrite from EX DR.
True, I'm actually half inclined to grab the Soldiery Axe, even though I already have a Novus, just because it's slightly more optimal for Off Tanking. Might be a waste though, depending on what eventually drops from T9.
We're most likely a month or more away from T9 win, so feel free to buy the soldiery axe.
Is there a swear filter somewhere you have to turn off? I said butthole and in my chat it showed up as ????????
Fuck me I didn't do any sol this week.
Time to hunt forever.
Less than six hours to maintenance, you best catch an A train.
Kinda hope we can get it down a bit sooner then that, since we'll be down to only a few weeks to farm the thing before 2.4 hits. At the same time though, eh, not like I have a lot more to spend it on, and the extra crit will be handy on T9, where I'm mostly just DPSing with a few rare instances of tanking.
Thanks to echo and the fact that most players you run into in DF outgear the content they are doing, it's not like new players are really learning much to begin with. Any half decent player will have learned the core of their class before 50, the ones that didn't aren't going to magically get better by blitizing through easy dungeons. In fact that is how they got to 50 in the first place. All those things you mentioned aren't actually needed anymore in 4mans, and most not even in 8man trials.I disagree.
With hunts, the point is basically, "Build enmity," and, "don't die." The only class where snap aggro is actually a good think is the tank, for every other role this sort of play style needs to be discouraged at all cost. So imagine people that hit endgame during this patch, if they've done most of their gearing up via hunts, they'll likely have developed some bad habits that may follow them around for awhile.
Besides that, dungeons and trials teach you things like, cool down management, mob management, and general environmental observation skills. The amount of skill you need to clear these hurdles may be somewhat low, but they're still good practice for newer players, and a good thing even for veterans to practice on every once in awhile.
I'd enjoy 4mans more if they weren't so easy. I know big reason they are so easy is due to outgearing them, but that doesn't really change anything. Hunts also extremely easy, but they are also extremely quick so it balances out. Comparing 4man dungeons to the 8man content is a bit much though, they are so different in regards to what they ask of a player. And a lot more fun becasue of it.At this point I don't really care what they do to hunts, but this aversion to running dungeons, despite the ultimate objective being 8-man instanced raids, is really weird.
Comparing 4man dungeons to the 8man content is a bit much though, they are so different in regards to what they ask of a player. And a lot more fun becasue of it.
As for dungeons being easy, I agree but I've definitely seen my share of players flopping at mechanics or DPS in the level 50 4-mans. I might be the only person here who has seen Haukke Manor HM hard enrage. ;_;
I mainly brought it up for the social aspect (having to interact with other players to complete an objective) but yeah, the degree of it isn't on the level of the 8 man raids but it's still there.
As for dungeons being easy, I agree but I've definitely seen my share of players flopping at mechanics or DPS in the level 50 4-mans. I might be the only person here who has seen Haukke Manor HM hard enrage. ;_;
Stuff seems to have gotten easier compared to even launch. Sure you could speedrun AK but the bosses had mechanics that could kill you if not explained/couldn't be handled by just the people that had been there before.
Lowering rewards for Hunts would be really stupid.
What if they were too high in the first place?
Yeah I think so too, but I still think it's valuable for players to have such a setting to practice their classes in, if not for raids then for CT2 or primals.
Yeah, the social part is only thing I actually like about doing the dungeons. Most of the time though it's just so boring.I mainly brought it up for the social aspect (having to interact with other players to complete an objective) but yeah, the degree of it isn't on the level of the 8 man raids but it's still there.
As for dungeons being easy, I agree but I've definitely seen my share of players flopping at mechanics or DPS in the level 50 4-mans. I might be the only person here who has seen Haukke Manor HM hard enrage. ;_;
But did you wipe because of it? That's kinda what I mean, actually having all good dps isn't needed most of the time now. Not saying wipes never happen but it's a lot rarer. I do trials every day and even in Titan HM we one shot it the majority of the time.idk man. I was in a Garuda HM the other day with people who had hunt titles. We saw 4 sets of adds. ;-;
Yeah, the social part is only thing I actually like about doing the dungeons. Most of the time though it's just so boring.
Me and kawa have seen it! Full gaf group, both the dps were barely minimum ilevel. Hadn't even done their 50 class quest yet. I had to go sword oath and kawa cleric for most of the fight to barely pull it off.
But did you wipe because of it? That's kinda what I mean, actually having all good dps isn't needed most of the time now. Not saying wipes never happen but it's a lot rarer. I do trials every day and even in Titan HM we one shot it the majority of the time.
What if they were too high in the first place?
I might be the only person here who has seen Haukke Manor HM hard enrage. ;_;
Oh yeah I agree. Just would like it if they could find a way to do harder end 4 mans and somehow making it so that people don't just skip if it comes up in roulette. Got me how they would do that though.
I'd say the damage is done then. To dump it now would put players who haven't gotten there yet as a sever disadvantage.