tiggerkiddo
Member
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Why start with Thunder 2 instead of Thunder 3?
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Compare it to BRD's Crit synergy (Auto Crit Straight Shot procs, crits on DoTs proccing Bloodletter, Straight Shot's natural 10% crit boost, Internal Release cross class), and I think you'll see where I'm coming from.
On spell speed I'm wondering, do you switch to Thunder 3 after Blizzard 3 if you have enough or do you just stop getting the 2 ticks of mana most of the time and restart Fire III > Fire I spam without full mana? Currently I have very basic stats and I often end up not having 2 ticks(kinda depends on when it ticks after I blizzard III), I'm wondering if it's a DPS loss to only have one tick, if I should weave in Scathe to get a 2nd tick or ignore it, and I've been considering switching from Thunder II to Thunder III during the mana regen phase to make sure I get 2 ticks.
Thunder II has a faster cast time, as well as uses less mana [which gives you more to use during the Fire I spam].Why start with Thunder 2 instead of Thunder 3?
Thunder II has a faster cast time, as well as uses less mana [which gives you more to use during the Fire I spam].
The bulk of your Thunder damage comes from the procs, which you'll "overwrite" the Thunder II casts with Thunder III [when it procs].
I mean, more crit is more good. You can definitely argue that loading down crit on a bard isn't super necessary because of all of the bonus you can apply to it. I would agree. That's why I like that most of the HA Bard loot packs det instead of being loaded down with crit like the myth gear was.Just going to point out here that the autocrit on Straighter Shot, the 10% crit boost on Straight Shot buff, and Internal Release actually make the crit stat less effective.
The Bloodletter procs do make crit more effective, which offsets all of the above and more. This is just the ONLY positive synergy with the crit stat that bards have.
Don't feel too bad, I did the same initially.Ahhh all right, had been starting off with Thunder 3 but I'll change it out for 2 and use 3 whenever Thundercloud feels like procing.
a much more enjoyable [albeit shocking] experience.
I deserve that.Boo this man.
That's what I do.I see, my mistake I guess is I assumed you didn't want to wait for the first tick when switching, so I always Blizzard 3 when I have enough to cast Thunder 2 right away, which leads to having to wait sometimes before Fire 3. I guess I could fit in another Fire 1, then be forced to wait for first tick, which would guarantee a 2nd tick by the time I'm done with Thunder and Fire 3 again.
Do not encourage my "pun" behaviour. It will lead nowhere good, trust me on that.*Applauds Makoto.*
I'm so proud. *sniffle.*
I mean, more crit is more good. You can definitely argue that loading down crit on a bard isn't super necessary because of all of the bonus you can apply to it. I would agree. That's why I like that most of the HA Bard loot packs det instead of being loaded down with crit like the myth gear was.
I think you can still make a case that more crit is more better because more crits on dots mean more bloodletters which means more dps because they're off GCD and hit as hard as Heavy Shot/Straight Shot. As to how much crit would be optimal, I dunno since I'm not that huge of a nerd about Bard dps.yet
For BLM's, the priority for our stats actually go:
ACC [up until the cap for what you're raiding] > INT > CRIT > SSPD > DET
CRIT/SSPD scale so much better with your gear than DET does. Perhaps early on DET is better [although I'd still personally choose CRIT/SSPD], but once you reach Level 50 and begin gearing yourself up, it's replaced pretty quickly by CRIT/SSPD.
Obviously DET isn't useless, but if you have the choice of a piece of gear that has CRIT/SSPD or one that has DET, go with the former.
Well the master has spoken, go all out on crit
The delay in the Firestarter proc is one of the things I wish they would change. Maybe have it "activate" during the last 20% of your cast so you can use it right away?While we're having this BLM pow wow I have a question. So Firestarter only shows up when your Fire I actually hits. But typically you could start casting a Fire I again before this happens, especially as I like to stand as far away from the target as possible. So what do people do, wait that split second to find out if you got Firestarter or just dive into the next Fire I and throw the Firestarter afterwards? This means you could be casting Fire I when you have a Firestarter ready to go and it could be potentially wasted.
Yup. I can whole-heartily co-sign this. If I get to Novus it's in my mind to go all out on SS and Crit.
I feel re-assured.
This is me at the moment. 540 crit is great.
For the thunder question I also use the down time in Umbral Ice to re-apply this. Though now for the opening of fights I start with Thunder III to maximse on Raging Strikes which I normally pop at the beginning.
While we're having this BLM pow wow I have a question. So Firestarter only shows up when your Fire I actually hits. But typically you could start casting a Fire I again before this happens, especially as I like to stand as far away from the target as possible. So what do people do, wait that split second to find out if you got Firestarter or just dive into the next Fire I and throw the Firestarter afterwards? This means you could be casting Fire I when you have a Firestarter ready to go and it could be potentially wasted.
The delay in the Firestarter proc is one of the things I wish they would change. Maybe have it "activate" during the last 20% of your cast so you can use it right away?
But yes, I always finish my Fire I cast before using it, it would be a DPS loss otherwise. It can be frustrating to see yourself getting two Firestarter proc's back-to-back effectively "wasting" the first, though.
The delay in the Firestarter proc is one of the things I wish they would change. Maybe have it "activate" during the last 20% of your cast so you can use it right away?
But yes, I always finish my Fire I cast before using it, it would be a DPS loss otherwise. It can be frustrating to see yourself getting two Firestarter proc's back-to-back effectively "wasting" the first, though.
I think it's better to just use Firestarter after your next Fire I. NEVER wait to see if it procs. There's an obviously better alternative of starting your Fire I cast regardless and cancelling it if you see the proc. I still don't think this is better than just finishing your cast, but it is definitely better than waiting around doing nothing in case of a proc.
You should upgrade your weapon first honestly...if you don't want to do the atma quest, go get a soldiery weapon.
Yeah three ATMAs to go. But I decided today to buy a Leviatetin since it has a nice chunk of accuracy on there. I can only do it next week though thanks to stupid soldiery cap.
Do you apply Thunder3 if you have a Firestarter as you're switching to Umbral ice?Thunder II has a faster cast time, as well as uses less mana [which gives you more to use during the Fire I spam].
The bulk of your Thunder damage comes from the procs, which you'll "overwrite" the Thunder II casts with Thunder III [when it procs].
I'm in the same boat. I've been stuck at 9 atmas for what feels like weeks so I came up with a plan to save my sanity. I finally got Scylla's boots of casting today so I'll grind hunts to cap soldiery (and hopefully get a log or two) for this week, then next week run Syrcus Tower for a UAT, cap soldiery again, then go straight for the Laevateinn. By then I'll hopefully have 3 logs from hunting but if not I'll have enough allied seals to buy my way to the sands I'll need to unweather it. Those two weeks will probably be far less painful than atma grinding.
In that situation, sure. It could help.Do you apply Thunder3 if you have a Firestarter as you're switching to Umbral ice?
Congrats!I beat Turn 8!
Also, congrats to you.Yay.
I wanna see the reciepts.jpg
Seriously ?
Congrats !
In that situation, sure. It could help.
I generally don't, considering the cast-time for Fire III to go from Umbral Ice III --> Astral Fire III is already insignificant. If you have a Firestarter proc waiting, you could either cast Thunder III instead of Thunder II or use a Scathe in-between spells. The damage for both, in the long run, will likely be similar. Due to force of habit, I normally go Thunder II + Scathe, just because of the way my fingers are trained. >_<
I'm gonna try that, wonder if the damage is about the same or if one is better. To clarify what meant, what I do (assuming convert is down):In that situation, sure. It could help.
I generally don't, considering the cast-time for Fire III to go from Umbral Ice III --> Astral Fire III is already insignificant. If you have a Firestarter proc waiting, you could either cast Thunder III instead of Thunder II or use a Scathe in-between spells. The damage for both, in the long run, will likely be similar. Due to force of habit, I normally go Thunder II + Scathe, just because of the way my fingers are trained. >_<
Yay.
I forgot to mention that, thanks.Do you use Transpose before using the Firestarter proc? I found that's pretty significant and not many people seem to do it.
It's definitely worth trying out. We BLM's are all about testing our theories in-battle!I'm gonna try that, wonder if the damage is about the same or if one is better. To clarify what meant, what I do (assuming convert is down):
Last fire 1 procs Firestarter -> Blizzard 3 -> Thunder 3 -> Transpose -> Fire 3 from proc -> normal rotation.
I never thought to do an extra Fire 1 after using Convert from Flare either, that's a good idea.
Don't see the roe. Nice follow through
We really must learn to read the fine-print.That coupon was only good for 8/31 to 9/06.
Also, congrats to you.
I wanna see the reciepts.jpg
Seriously ?
Congrats !
One shot pug coils ain't happening
Even with the "CLEARS ONLY KICK ON FIRST LOSS BADS NOT ALLOWED i300" crowds. Lets see what the weekend brings.
Melusine might present some problems if a few people aren't on the ball and T8 can drag out but surely T6 is now getting beat pretty consistently?
Meanwhile Judgement Ring of Healing just refuses to drop for me... QQ
But on the other hand I'm 4 slot 5 melds away from having fully melded my crafters and gatherers! The struggle is no more!
Well first set of adds is arguably the toughest part.Have pugged Turn 7 before. It went really well and we downed it within 30 minutes. Though to be fair, I went in with two other static members and a few other folks had cleared Turn 9...
I have tried to help other statics do it and the groups usually died at the first set of adds...ugh
T7 is overrated. I'd argue T8 can be more problematic due to the fact you can't recover.
9 minutes long video, what am I supposed to see here?
death
Honestly T8 always seemed like the single most boring turn in all of coil. The only difficulty is scaling the DPS wall, everything beyond that is absolute gravy.
9 minutes long video, what am I supposed to see here?
Sorry for using this thread for this, we haven't set up our board yet but will soon.
Hey coil static, I had something come up today. This week has been bad.
Sorry about the late notice.