Frankly, I would be happy to see them bring back the momentum-based running animations from 1.0 - provided they nerfed all AoEs to give you enough time to move out of the way with the new speed. Wouldn't even be that difficult, either - just multiply all AoE timers by like +50% (or however much slower you are during the windup).
But I know it's actually just a bug or oversight, and it's going to be fixed, so oh, well.
I was talking about the +heals on Defiance, not the defense.
Odd that det doesn't mitigate damage tho, not sure where I got the idea that it does, but I do recall reading it somewhere... oh, well. I see that it DOES increase heals received though, which is a very odd thing to bundle into a +damage stat.
They do need to do some rethinking of the stat system. Skill Speed in particular needs some looking at, as the way it negatively affects TP management makes it so damn worthless over the long haul compared to crit or det.