If Shiva extreme is at the end of all this, than a few hours probably isn't going to be enough to get that fight unlocked.
You're underestimating everyone who skips all the cutscenes and powers through the dialogue. Someone will have a PF group up for extreme within an hour.
I don't like telling people how to play their games but...man,that just seems like the least fun way to play this. So many enjoyable cut-scenes.My friend in the BG lead team has no idea what even went on in the main storyline. They apparently skipped through literally everything in it to get to endgame.
I don't like telling people how to play their games but...man,that just seems like the least fun way to play this. So many enjoyable cut-scenes.
It will be cool if they make the dungeon required for story this time. I like dungeons that are tied into the games narrative instead of, "oh we dug deeper and there are more giants now!" and so on.
lol you guys aren't going in when the patch goes up are you? You got time :0
My plan for the patch is to not be on tuesday night or all day wednesday and expect to be carried through content.
OF COURSE, WE NEED TO RESERVE TIME FOR THE GIL-MAKING KAGARI'S CARRIES.
I have used this philosophy to its maximum extent since I began playing this game and it has never failed me.
I just watched the trailer for 2.4 via gametrailers and damn.... That's a metric ton of content for a free update.
Makes me wonder just how big heavensward will be.
2.4 feels kinda small and barren compared to 2.1, especially if you're not gonna do Final Coil any time soon. Although idk I wasn't around for 2.1 so maybe it's just perception. I guess Ninja is the main addition here and I feel I'm the only one around who doesn't particularly care about the class.
Why was 2.1 your comparison patch? Anyway, all of the patches have had the exact same amount of content. They've all added the same number of dungeons and "raids". Continued the main and Hildy questline. And added in a new system that changed the dynamic of the game. 2.2 might not have added a new system, I can't remember offhand what came with 2.2.
2.4 feels kinda small and barren (say, compared to 2.1), especially if you're not gonna do Final Coil any time soon. Although idk I wasn't around for 2.1 so maybe it's just perception. I guess Ninja is the main addition here and I feel I'm the only one around who doesn't particularly care about the class.
It will be cool if they make the dungeon required for story this time. I like dungeons that are tied into the games narrative instead of, "oh we dug deeper and there are more giants now!" and so on.
I just watched the trailer for 2.4 via gametrailers and damn.... .
Not really. 2.1 was super barren compared to 2.4. 2.1 basically had Extreme Primals (Garuda/Ifrit/Titan), Moogle Mog HM and CT, which was already behind gear-wise due to it being delayed out of launch.
for real CL left, who's gonna carry us now other than her? I'm not paying denver maximillian aka "a guy we knew"
I don't like telling people how to play their games but...man,that just seems like the least fun way to play this. So many enjoyable cut-scenes.
I'm powerleveling Nin Py's Rogue to 15+. I don't mind powerleveling more people. We need some practice to figure out best powerleveling methods. Either the Rogue gathers their hunting log mobs and the powerleveler AOE kills them, or the Rogue goes straight to like the Goblin camp north of Aleport and aggros a bunch of the Goblins for the powerleveler to AOE. It is a trade-off between the extra exp from the hunting log versus the simplicity of gathering mobs that aggro by sight.
I SEE HOW IT IS.
Yes, I know. Trying to watch anything on our video player is enough to make you curse.
On this subject.
In 3.0+, I'd like to see them offer at least One new Extreme Primal per month, plus, one previous Primal returning as a Savage Mode fight.
This would be a relatively easy way of normalizing content from that point on. New Primal fights likely take a whole lot of work, since they need to come up with models, music, whole new mechanics, etc etc etc. Reusing pre-existing Primals is likely still a decent amount of work, but probably a lot less so than making a primal from scratch.
As for what these fights should look like. I'd be tempted to go with 24 man trials, with roughly Coil level difficulty. They'd be a relative nightmare to pull together and execute, but, it'd still be something to do. XD
I've skipped so many story cutscenes since 2.1...ain't nobody got time for that.
It will be cool if they make the dungeon required for story this time. I like dungeons that are tied into the games narrative instead of, "oh we dug deeper and there are more giants now!" and so on.
I hope they do. Then more people will do it.
restart or $36 name change
also there's like a 2-3 day cooldown between transfers
My first goal after the patch is to gouge people for as much gil as humanly possible.
for real CL left, who's gonna carry us now other than her? I'm not paying denver maximillian aka "a guy we knew"
Do they ever delete old characters? I would like to transfer to Ultros, but someone already has my character's name.
Nope, never heard of a recent mmo that still did that either. Best way to think of it is, you get a name change with your transfer since it forces you to change if someone already has the name.
Why do people skip cutscenes? It makes no sense unless youve seen them already..
Why do people skip cutscenes? It makes no sense unless youve seen them already..
It only felt like there was a lot to do in 2.1 because of all the hours spent on extreme Primals. THEY ARE THE PRIMALS. THEY PLAY PRIMAL SONGS.
Recent MMOs delete names, no character data. So if those people ever came back, their character is there but they are forced to select a new name.
I want the coronal summer halter set!
I don't know what stuff it falls into.
Not really. 2.1 was super barren compared to 2.4. 2.1 basically had Extreme Primals (Garuda/Ifrit/Titan), Moogle Mog HM and CT, which was already behind gear-wise due to it being delayed out of launch.
Not to forget, A Realm Awoken's story had a quite a bit of "Go do this old dungeon/guildleve" rather than new content. Every other patch storyline since has been about new things.
And Qarn.