It also doesnt solve the dungeon problem, people will still only do hunts in favor of other content.
Which ties back to the whole rewards thing.
It also doesnt solve the dungeon problem, people will still only do hunts in favor of other content.
Fixed.Good night, sweet potato.
Ahaha, SE just made hunts more attractive by increasing your chances of being able to earn rewards even on trash marks.
Oh, Square.
I don't mind B's at all. Much easier to cap. Looking forward to even more seals now with the patch.Those marks add up! The myth and soldiery rewards are awesome too, especially since the week just reset.
EDIT: I was thinking of a spawn tracking Google spreadsheet for A and S hunts on Ultros, but I don't want to give edit access to everyone. Who wants to share responsibility of posting hunt spawns?
Do you mean a shared cross hotbar that's displayed on all your gear sets? You can set which ones are shared under the hotbar settings.
If you want something like the ability to switch l2+r2 to pvp and pve on the fly you can try writing a /crosshotbar macro that will copy a hotbar to your l2+r2 hotbar.
This week went off as planned. Got my welfare UAT from CT2, got my welfare sands from hunts, got my welfare book of spades first week of patch. Now I'll be so good at expert dungeons
Now I can go back to playing casually and just do my expert and trials roulette daily. I'll probably aim for an oil from CT2 for the next 4 weeks.
I'm also contemplating buying a moogle and Levi clear so I can learn Ramuh with everyone else instead of playing catchup after all the learning parties disappear
Well that's good. What's up with those PBURN guys? I saw Adorak pugging T8 on his own earlier with our very own Kiripro.
This week went off as planned. Got my welfare UAT from CT2, got my welfare sands from hunts, got my welfare book of spades first week of patch. Now I'll be so good at expert dungeons
Now I can go back to playing casually and just do my expert and trials roulette daily. I'll probably aim for an oil from CT2 for the next 4 weeks.
I'm also contemplating buying a moogle and Levi clear so I can learn Ramuh with everyone else instead of playing catchup after all the learning parties disappear
From what I heard, they seem to be falling apart. I mean
A weekly cap would have been a band-aid fix. This has the opposite effect. It increases chances of getting credit on the marks.I have a feeling this is a band-aid fix for hunts, and probably as much as they could do on short notice. I would expect bigger changes in the next few weeks if people are still freaking out over hunts.
Those two fights are easier to do than Ramuh and don't take much time to clear at all...
A weekly cap would have been a band-aid fix. This has the opposite effect. It increases chances of getting credit on the marks.
Reviafun has the best song. That's what he offers.
Kintaro said:So, why should I run daily lottos and dungeons again now?
I don't think they could've implemented a weekly cap this quickly. Raising mob HP is easy. For the time being they've "fixed" the part that seems to be pissing people off the most.A weekly cap would have been a band-aid fix. This has the opposite effect. It increases chances of getting credit on the marks.
The Gladiator really doesn't have many abilities so early in the game, so the solution must be something simple. I need to keep aggro on more than six enemies, in disparate places, at once -- what do I do?
So, why should I run daily lottos and dungeons again now?
The hunts fix is a band-aid but at least it's something.
Completely unrelated: help me with some low-level tanking progression! I'm enjoying learning this totally new job but ran into a problem with my first attempt at a dungeon. Signed up for Sastasha in DF as soon as I hit level 15 -- haven't been here in a long time; the pirates have probably forgotten what I look like -- and, having joined in progress, was put in the boss battle right at the beginning.
The three party members had just had their tank quit on them and told me they had a bad tank. I said I had some bad news for them: this was my first time ever tanking in a dungeon.
So we took on the boss. I had very few MP and had to space out my Flashes, I could keep the boss occupied, along with two or three of the Baleen things that spawn from the bubble spouts, but once there were more than about six or seven of the Baleens, I couldn't Flash them all.
During previous visits here as a ranged DPS, I would keep an eye on two bubble spouts at once, and could usually get to them before the enemies spawn, so I've never seen a tank having to contend with large numbers of them. How big is Flash's area of effect? I could Flash five or six enemies in the first Guildhest without problems, but those were all right in front of me.
We failed twice in a row and the original three disbanded the party before we could try again.
The Gladiator really doesn't have many abilities so early in the game, so the solution must be something simple. I need to keep aggro on more than six enemies, in disparate places, at once -- what do I do?
The hunts fix is a band-aid but at least it's something.
Completely unrelated: help me with some low-level tanking progression! I'm enjoying learning this totally new job but ran into a problem with my first attempt at a dungeon. Signed up for Sastasha in DF as soon as I hit level 15 -- haven't been here in a long time; the pirates have probably forgotten what I look like -- and, having joined in progress, was put in the boss battle right at the beginning.
The three party members had just had their tank quit on them and told me they had a bad tank. I said I had some bad news for them: this was my first time ever tanking in a dungeon.
So we took on the boss. I had very few MP and had to space out my Flashes, I could keep the boss occupied, along with two or three of the Baleen things that spawn from the bubble spouts, but once there were more than about six or seven of the Baleens, I couldn't Flash them all.
During previous visits here as a ranged DPS, I would keep an eye on two bubble spouts at once, and could usually get to them before the enemies spawn, so I've never seen a tank having to contend with large numbers of them. How big is Flash's area of effect? I could Flash five or six enemies in the first Guildhest without problems, but those were all right in front of me.
We failed twice in a row and the original three disbanded the party before we could try again.
The Gladiator really doesn't have many abilities so early in the game, so the solution must be something simple. I need to keep aggro on more than six enemies, in disparate places, at once -- what do I do?
Because they're more fun? At least they are to me. Hunts are a bit of a snoozefest.
Flash your heart out. And when you're all pooped out of MP, ヽ༼ຈل͜ຈ༽ノ RIOT or RIOTヽ༼ຈل͜ຈ༽ノ
If you're always expecting that many adds for whatever reason, don't spam flash when there's only 1~3. Just keep up your Fast>Savage Blade combos on them as you should have a good enough enmity lead on the boss to ignore him during those first few adds. When more start to pop up, throw out Shield Lobs to reel them in and then spam Flash, hoping your DPS burns the boss down.
Yeah, my point was that no one is queuing up for these much. My question is the same question people are asking themselves, then they join hunt groups.
I don't think I have Shield Lob yet; I'm a fresh L15. Fast Blade, Savage Blade, Riot Blade, Fight or Flight, and Rampart are my abilities, and then I gave myself a Cure spell and the Archer's poison attack as additionals. Those last two can't be essential to win because tankers doing their first-ever class won't have them.
Riot Blade brings back MP, but too slowly. Should I be drinking Ethers? That can't be the solution.
I don't think I have Shield Lob yet; I'm a fresh L15. Fast Blade, Savage Blade, Riot Blade, Fight or Flight, and Rampart are my abilities, and then I gave myself a Cure spell and the Archer's poison attack as additionals. Those last two can't be essential to win because tankers doing their first-ever class won't have them.
Riot Blade brings back MP, but too slowly. Should I be drinking Ethers? That can't be the solution.
Why weren't they hitting the bubbles to keep the adds from popping?
Boss was done wrong. There should be no more than 2 adds up ever durring the entire fight. DPS or healers need to disbale the bubbles by clicking on them which stops the adds from spawning.
Gladiator does indeed have very little to keep agro at low level. Archers can be a pain to hold threat from when you only have Fast > Savage when tanking multiple mobs.
I don't think I have Shield Lob yet; I'm a fresh L15. Fast Blade, Savage Blade, Riot Blade, Fight or Flight, and Rampart are my abilities, and then I gave myself a Cure spell and the Archer's poison attack as additionals. Those last two can't be essential to win because tankers doing their first-ever class won't have them.
Riot Blade brings back MP, but too slowly. Should I be drinking Ethers? That can't be the solution.
Yeah, my point was that no one is queuing up for these much. My question is the same question people are asking themselves, then they join hunt groups.
It might be tied to your level 15 job quest.
Riot Blade should be enough. I can't say I've ever popped an ether in that dungeon lol.
As for hitting the buttons, the last few Sastasha I ran had people not do that so I just kind of dealt with it.
How does that crow taste Egi "strat" supporters?
Or am I still in that ivory tower?
Ramuh burn just reminded me of the old BLM Garuda burns in 1.0. My stance is as it was then. Who cares.
Going to do some CT2 and Hunts tonight