Yeah the Hunts fix was obviously to detoxify the community. I'm glad that Yoshi is showing that he already has the knowledge and maturity of an experienced MMO designer who cares about his players by not knee-jerk nerfing the Hunts as some people have called for. Instead he is making the Hunts more accessible to the players. Now instead of maniacally chasing them to the point of homicidal tendencies I can hang back and work on books for my Animus and hunt casually to get the Myth for my next book as needed.
Sorry, just because they made the bowl bigger so more people can eat out of it, doesn't mean the original design wasn't flawed. This is similar to when Fate's experience gain was dispropotionally more rewarding than anything else in the game so everyone is grinding it 24/7 at the expense of other contents. The simple fact that you can cap soldier in a few hours of hunt should be more than enough proof that there is a balance issue in the rewards vs how much effort you put into.
I'm not surprised they buffed the HP levels of Hunt targets. It's an easy band-aid fix solution to the problem while they decide how to rework the system later on.
People won't be happy till they basically make it so everyone has to line up to take a single shot for 3 hours and we all get full credit for every spawn. There are simply going to be losers in the NM game. That's how it was in XI, it was a flawed concept then and it's flawed now.
Accessibility is the key, but at this point, people are mad that they aren't being handed sands, oils and tomes on a silver platter while others are mad that the same items are being given away so easily. It's a shitshow all over.
I can get behind this entire idea.Open world stuff just doesn't work in this game as it is constructed. This is why they came up with FATEs. In a game where they control every single bit of how you progress, for them to just go willy nilly is so strange to me that the results aren't that surprising.
They could have kept the spirit of what the Hunt is, while keeping some sort of structure to it. Again, some great suggestions such as group leves based on daily/weekly bills and more have been given. I love that idea. Daily Bills could be a mix of normal, B and A marks. While weeklies as S marks. Each member of the party can start things up like a leve and everyone can get credit for helping and each can get a turn. They can design fun and interesting NMs with some fun mechanics when using the leve based system. It would be fair, fun and keep within the structure of the game they have trained people on since relaunch.
Currently, it's a shitshow.
It is mindboggling how this team of smart people can come up with such a braindead idea as the Hunt currently is. Very disappointing.
That's pretty much how I view it. Given how long it took the team to fix egregious shit in FFXI, from what I have heard, it's interesting that they gave some swift response. They are probably in big talks about adjustments to the seals, but they couldn't think of anything equitable on such short notice, so might as well address the toxicity issue of marks dying too fast.
Of course, it sucks that it pretty much solidifies marks as the path of least resistance for right now and continues to screw dungeons/etc.
Open world stuff just doesn't work in this game as it is constructed. This is why they came up with FATEs. In a game where they control every single bit of how you progress, for them to just go willy nilly is so strange to me that the results aren't that surprising.
They could have kept the spirit of what the Hunt is, while keeping some sort of structure to it. Again, some great suggestions such as group leves based on daily/weekly bills and more have been given. I love that idea. Daily Bills could be a mix of normal, B and A marks. While weeklies as S marks. Each member of the party can start things up like a leve and everyone can get credit for helping and each can get a turn. They can design fun and interesting NMs with some fun mechanics when using the leve based system. It would be fair, fun and keep within the structure of the game they have trained people on since relaunch.
Currently, it's a shitshow.
It is mindboggling how this team of smart people can come up with such a braindead idea as the Hunt currently is. Very disappointing.
Accessibility is the key, but at this point, people are mad that they aren't being handed sands, oils and tomes on a silver platter while others are mad that the same items are being given away so easily. It's a shitshow all over.
I can get behind this entire idea.
Tonight, like everyone else, is ST ( I don't like calling it CT2 since it's not even the same tower I think) and hunts.
I can get behind this entire idea.
Tonight, like everyone else, is ST ( I don't like calling it CT2 since it's not even the same tower I think) and hunts.
CT2 is the actual tower. The Labyrinth of the Ancients was that little "maze" surrounding the tower, and Sycrus is the actual main spire.
Open world stuff just doesn't work in this game as it is constructed. This is why they came up with FATEs. In a game where they control every single bit of how you progress, for them to just go willy nilly is so strange to me that the results aren't that surprising.
They could have kept the spirit of what the Hunt is, while keeping some sort of structure to it. Again, some great suggestions such as group leves based on daily/weekly bills and more have been given. I love that idea. Daily Bills could be a mix of normal, B and A marks. While weeklies as S marks. Each member of the party can start things up like a leve and everyone can get credit for helping and each can get a turn. They can design fun and interesting NMs with some fun mechanics when using the leve based system. It would be fair, fun and keep within the structure of the game they have trained people on since relaunch.
People won't be happy till they basically make it so everyone has to line up to take a single shot for 3 hours and we all get full credit for every spawn. There are simply going to be losers in the NM game.
You are making an unusually large amount of assumptions about a group of developers which you know little about.
People won't be happy till they basically make it so everyone has to line up to take a single shot for 3 hours and we all get full credit for every spawn. There are simply going to be losers in the NM game. That's how it was in XI, it was a flawed concept then and it's flawed now.
Accessibility is the key, but at this point, people are mad that they aren't being handed sands, oils and tomes on a silver platter while others are mad that the same items are being given away so easily. It's a shitshow all over.
You are making an unusually large amount of assumptions about a group of developers which you know little about.
Assumptions I'm making based on the game they have presented in front of me. Assumptions I'm making based on the reactions from the community at large when presented with the content.
That said, I actually prefer hunt to "dungeon" shit. At least we actually have people wandering in the game world (wandering, not following a FATE mark like an horde of zombies) and talking to each others (even if just to insult, i guess).
I don't know friend. I know I party all day with people who are enjoying the hunts and only complain about jerks being jerks. I know I enjoy talking to people I'm running around with. Then I also know that I come on here and see people complaining about how bad hunts are. Even with all that I can't speak for the feelings of the community at large. Do remember you are in kind of an echo chamber with only a few dissenting voices and that people go to forums to complain more then they do to talk good about stuff that they could be enjoying instead.
I don't know friend. I know I party all day with people who are enjoying the hunts and only complain about jerks being jerks. I know I enjoy talking to people I'm running around with. Then I also know that I come on here and see people complaining about how bad hunts are. Even with all that I can't speak for the feelings of the community at large. Do remember you are in kind of an echo chamber with only a few dissenting voices and that people go to forums to complain more then they do to talk good about stuff that they could be enjoying instead.
Thank you.
Anyhow, two cents.
1: Shame I never got to see the no Tank Ramuh strat at work, but it's just as well. While I'm slowly getting better at my DRG, I still prefer tackling high level content as a WAR.
2: Increasing the HP of hunts and decreasing the amount you need to contribute to get full credit will help, they'll at least make the A's and B's last longer, so the solo and unaffiliated players have more of a shot at them.
3: Okay, "have," they increased the rewards for daily hunts, or are they just thinking about it? I'm seeing some people talking like it's a done deal, and others talking like it's a hypothetical.
Even with the Titan egi strategy you could have still done the content as there will always be people who want to do things the real way.
All they did by nerfing Titan is ensure that summoner is back to always being expected to use Garuda for end game content. It's a shame that the Tank summon is not allowed to tank end game content.
Even with the Titan egi strategy you could have still done the content as there will always be people who want to do things the real way.
All they did by nerfing Titan is ensure that summoner is back to always being expected to use Garuda for end game content. It's a shame that the Tank summon is not allowed to tank end game content.
To be honest, I'm having a lot of trouble with the glamorized idea that the hunt system encourages exploration. Sorry if I come off as skeptical but with how competitive the hunting scene is, it's really hard for me to believe the people who spent hours doing it are simply roaming the zone hope to find targets by chance without any kind of tools to assist. The truth is without any structure or limit, the player base will always take it to the extreme and exploit things as much as they can. People just cannot help themselves.
You can use Ifrit in Turn 8 actually.
Assumptions I'm making based on the game they have presented in front of me. Assumptions I'm making based on the reactions from the community at large when presented with the content.
Or do you know them on a much better level and care to inform us? By all means, I'm all ears. I mean, surely the developers who won't even let us premake our own alliances for CT, or continue to be baffled by a system they created that doesn't allow us to queue for DF while our chocobo is out or <insert the many other baffling design decisions in the game> can't possibly be on the wrong track with this idea?
That is one of the pluses, exploration. It would be nicer if they were in unexplored corners of the world though (out of the way places in the zone with no quest content/zone/instance entries).
In regards to the daily hunts, this is actually something I'd kind of like to see. When you're going through the leveling up process, you constantly come across monsters that are higher level than the average for the area you're in. But once you hit about level 45, these types of monsters disappear entirely. There are virtually no normal enemies above level 50, and no real sense of danger because of that. Instead of tying these daily hunts to easily killed mobs, why not introduce level 53-58 enemies and stick them in obscure corners of the world for players to hunt? Something that can still be solo'd, and still has a normal spawn timer, but only appears in small amounts in specific locations. Like Bolders Down having some rare giants that are 53 or 55? Or the beast tribe areas having a few out of the way level 55s? Or Northern Thanalan or any area where the Garlean Empire has a presence.
That would be pretty awesome, and it'd invoke a sense of danger to the world again that is currently lacking. Of course, the rewards would need to be increased too. At the very least bump all daily hunts up to 2000 gil so that going out of your way makes a profit.
You can use Ifrit in Turn 8 actually.
This would be a pretty nice mini update.
I couldn't really tell, but at the end of Syrcuswas that the top of the tower with Xande? I could see them doing more "Crystal Tower" content with the voidsent stuff, but I couldn't tell if you were necessarily at the top.
There is other content that promotes exploration: maps, Atma farming, Animus books, FATEs, quests.
It's the top. They are playing it like FFIII. The next area is Forbidden Land Eureka.
Oh wow I didnt think about that. I wonder how that will be organized since it wont or shouldnt be an enclosed area.
Going to do some CT2 and Hunts tonight
For tank itemization, Paladins have block strength and block rate and there were some debates on which shield was better during different stages of this game.
The design team of this game keeps insisting that they make the stat system in this game simple, so I doubt they will complicate it much further.
It's the top. They are playing it like FFIII. The next area is Forbidden Land Eureka.
DengekiOnline Interview with Yoshida said:――It was surprising to see Xande appear as a boss so quickly. Didn't think it'd go that far (laugh).
Yoshida: That part was meant to be the prelude to the last dungeon, so we figured it would be the appropriate place for Xande.
Same here, I was doing coil 3 of the last 4 nights, tonight it's time to get my hunt on.
They are skipping Eureka. We're heading straight to the World of Darkness next:
The only way I can see them adding Eureka would be if they combined the two areas into one somehow.