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Final Fantasy XIV |OT5| All You Need is Gil

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WolvenOne

Member
I might add, in another few weeks it's going to be quite interesting, to see all these casuals with the unweathered Soldiery weapon.

It's going to give my Novus a, uh, a certain sense of gravitas. Not as much as a high allagan weapon obviously, but still.
 

Ken

Member
Relic to +1, atma, animus, novus. Another step and it will be one ridiculous long questline.

Ah okay, I was mainly speaking about getting to the base relic.

Yeah it's getting pretty bloated. I personally gave up on my Animus around book 5. I'll resume it if they ever reduce the grind significantly but for now I don't want or need to touch it.
 

Hasney

Member
I would like to know who are the folks that wanted XI style grinds...

...so I can slap them.

I'm really enjoying them, the only thing that keeps me coming back at the moment. Cheering when you finally do a step is a wonderful feeling.

If this is an XI style grind, I may get it in the next Steam sale and play it for the 30 days.

are people doing Ramuh? my FC doesn't have much interest in doing him it seems.

another Moogle King situation?

Because the weapons are worse than what you can grind out anyway, I can see why there's not much interest. Should probably have given out accessories or armour pieces on top.

I've still got 5 EX battles to go for the first time yet. I may do them, one day.
 

WolvenOne

Member
Oh also, to certain people here whom are in my static. I've decided to go ahead and get my UAT out of CT2 this week. So a certain singing Paladin can go ahead and get/use their UAT next week, for their monk.
 
are people doing Ramuh? my FC doesn't have much interest in doing him it seems.

another Moogle King situation?

Hunts have overshadowed almost every other gear-acquiring content. Compare what Ramuh gives to what you can get with Allied Seals.

Unfortunate because I actually like the Ramuh EX fight.
 

Ken

Member
Oh also, to certain people here whom are in my static. I've decided to go ahead and get my UAT out of CT2 this week. So a certain singing Paladin can go ahead and get/use their UAT next week, for their monk.

OK.

Hunts have overshadowed almost every other gear-acquiring content. Compare what Ramuh gives to what you can get with Allied Seals.

Unfortunate because I actually like the Ramuh EX fight.

The good news is you're probably not alone so you just need to go out and find those 7 other people who like the fight too.
 

dcye

Member
Because the weapons are worse than what you can grind out anyway, I can see why there's not much interest. Should probably have given out accessories or armour pieces on top.

The main drops from Ramuh are rings. Weapons are a rare drop. I cleared 7 times and saw 2 weapons. 3 tank rings :p
 
And will turn into a level 3 materia worth about 2k. I've only lost money spiritbonding. Never again.

Or it could turn into a level 4 materia worth a bunch. It's a big gamble, sure, but I think it's one that pays off in the long run - you just have to be patient. I'm working on my Novus now, and I'm currently doing my own spiritbonding for the level 3 set of materia - it works out far cheaper, and I have a chance of getting a level 4 materia I need as well. (So far, I've got a couple of Quicktongue IVs and a Savage Aim IV out of a couple hours of bonding - the Savage Aim IV alone is about 200k saved.)

The best way to do it is to be self-sufficient. In my case, I have miner and goldsmith both at level 50, so I can mine all the materials I need to make right-side accessories, craft them all and meld them all. I'd say it takes about 15-20 minutes to do this - the only slow part is mining the shards I need, as GSM crafts eat shards like crazy. Before I'd maxed out GSM, I was having to drop 7000-9000 gil per HQ accessory off the MB, then buy materia, then get people to meld them for me, so it was an expensive endeavour. At that point, I specialised in crafting materia to sell since that was the only way I'd make a profit. (Crafting materia is a much safer bet because you only get materia for crafting stats, and selling to crafters tends to be a pretty consistent way to make money.)

The only cost for me now is on junk materia to meld, and even then, I just feed the 'failure' materia back into my spiritbonding cycle (or sell them if I'm not going to do another batch just yet).
 
Hunts have overshadowed almost every other gear-acquiring content. Compare what Ramuh gives to what you can get with Allied Seals.

Unfortunate because I actually like the Ramuh EX fight.

that's true. that's less of a problem with my group though. i think most of them already had oil upgrades or different coil accessories. and weapons? i don't think anybody needs a i100 weapon for their main anymore. i'll be surprised if we kill it more than 10 times until next primal.
 

Hasney

Member
Well only a few more hours to see if they did anything to hunts... Or if it was a "stability patch" to make sure it all works during free login weekend.
 

IvorB

Member
Got and Unidentified Allagan Tomestone. Then realized I would have to somehow come up with 1300 tombs of solidarity to make use of it.

Are the weathered weapons worth it?

Yeah this is what the world needs now. When the hunts are threatening to tear Eorzea apart, 1300 Tomes of Solidarity could be just the bandaid we need.
 

meep!

Neo Member
I just wish Hunts were less predictable on their spawn time. You shouldn't be able to run around and constantly find these things imo.
It would be alot more fun if these things were much more random, say it could respawn everything from 1 hour to 2 weeks and perhaps NPCs would start talking about these monsters appearing in the world, giving you a hint it is about or has spawned.

That is sort of what I hoped hunts were more like. Something to give a flavour to the world and not this thing constantly being zerged.

The daily hunts could of course be something that's either up all the time or something you spawn. Would be more fun if the daily hunts gave clues on whereabouts the monsters are, perhaps tracking it in several steps. Of course making it more rewarding to do.
 

Semper88

Member
Game has gone to shit with 2.3 what a hunting cluster f*k..

biggest nubs running around with unweathered weapons and armor.

no use into raiding now apart from getting high allagan pieces..
 
Game has gone to shit with 2.3 what a hunting cluster f*k..

biggest nubs running around with unweathered weapons and armor.

no use into raiding now apart from getting high allagan pieces..

lol don't be salty

I'll never understand why people cares about other players's gear level
 

Hasney

Member
Game has gone to shit with 2.3 what a hunting cluster f*k..

biggest nubs running around with unweathered weapons and armor.

no use into raiding now apart from getting high allagan pieces..

N-n-not the nubs?! WON'T SOMEBODY PLEASE THINK OF THE NON-NUBS.
 

Semper88

Member
lol don't be salty

I'll never understand why people cares about other players's gear level

Its not about the gear lvl, that doesn't matter at all don't get me wrong.

I'm not even a HC raider but its somewhat strange that SE made it so easy for people too obtain alot of stuff that was originally for the raiders that put time into learning tactics wiping etc.

Now you just need alot of time, a good hunting party en some luck with CT2 UA drop.
 

Ken

Member
Game has gone to shit with 2.3 what a hunting cluster f*k..

biggest nubs running around with unweathered weapons and armor.

no use into raiding now apart from getting high allagan pieces..

There's plenty of reasons to still raid. Getting time together with your static is one. It's also still challenging content regardless of your ilevel or how many weeks you have had it on farm, and gives you a way to practice your job in demanding situations. And of course like you mentioned, HA gear which is still the only alternative to unweathered Soldiery gear in the i110 department.

lol don't be salty

I'll never understand why people cares about other players's gear level

Hm, different people will give you different answers to this, but for me personally, gear is a signifier that you've a good understanding and grasp of the fight that piece of gear is from, which in turn allows me to appropriately set my expectations for that player. Before 2.3, unweathered equipment let me assume the player can confidently clear T6 to T8 (it's certainly a large assumption for multiple reasons I'll not go into it for brevity's sake) and I'd come to expect a certain level of skill and competence from them in whatever content it is we're doing. If it's any of the aforementioned turns, I shouldn't expect to have to explain any mechanics to said player. I'll be less tolerant of someone with an unweathered weapon not understanding T8 towers, but more forgiving to someone without one. It's all intangible reasons so I can't expect to convince you to see it my way or agree with my reasonings but that's how I feel about that question.

To add, it doesn't even have to be in Coil. The amount of people I've seen consistently underperform in Titan HM, despite having Zenith or higher weapons, is equally disconcerting to me.

Why not? The first trio of EX primals awarded accessories of the highest item level at the time for armor and they were useful. Ramuh rings are a downgrade when oil and sand flow like a river in the monsoon season.

You make it sound like Ramuh rings are completely useless when you had people willing to be setback a week in soldiery to do the unweathered/weathered ring trick pre-2.3.

For now they probably want to keep the i110 tier of gear just between soldiery and HA for simplicity and neatness? I mean, you could use the same argument of abundant sands and oils for i110 gear in CT2 as well but that didn't happen because?
 

Madchad

Member
Ah okay, I was mainly speaking about getting to the base relic.

Yeah it's getting pretty bloated. I personally gave up on my Animus around book 5. I'll resume it if they ever reduce the grind significantly but for now I don't want or need to touch it.


YP did say not many would finish the chain when they announced it in the first place. Im on like 43/75 alex for mine but being held back by materia costs :(
 

Madchad

Member
Its not about the gear lvl, that doesn't matter at all don't get me wrong.

I'm not even a HC raider but its somewhat strange that SE made it so easy for people too obtain alot of stuff that was originally for the raiders that put time into learning tactics wiping etc.

Now you just need alot of time, a good hunting party en some luck with CT2 UA drop.


It is indeed annoying for people that have been raiding the second coil every week since 2.2

Before 2.3 the people clearing coil were only getting 2 Sands per week to share between the entire raid of 8 people. Obviously there are ways to get mroe like runnng half a raid of alts etc each week. Now we have people getting several in a couple of days. Think i see some one say ingame they had got like 4 or 5 and this was only 3 days or so after the damn patch.

Also realise the sands drop from Second Coil Turn 3 and 4 only.
 

orion434

Member
I botched my 1st attempt for The Spine of the Vortex Bow. It's been so long since I Crafted an item with affinity I forgot that it also affected "progress" Normally I'd finish a 3* with 3x Careful Synthesis II, after the 1st only gave me 36 Progress I knew I was screwed! I used 2x Brand of the Wind but was short of the 445 Difficulty. It also doesn't help that the MAX Quality you can start with is 577 because most of the mats can not be found HQ, I had a 57% chance to HQ.

There went ~ 4 million Gil worth of mats bought and 2 million worth of saved Battlecraft Demimatetia III. I think people knew I messed up, I had a small group of players around my nook at the Gridinia Market Board. Also within 1 hour 3x more Demimateria of the Vortex was listed... and 10x Battlecraft III to allow me another attempt... a 4.5 million Gil attempt!

This time I stacked all the "progress" at the beginning... 3x Piece by Piece + 2x Brand of the Wind, brought me within 1x Careful Synthesis II of completion. Then the "good" conditions flowed like water and I converted all of them with Tricks of the Trade. I only missed 1 Hasty Touch, had enough CP for an extra Manipulation and had an Inner Quiet stack of 10. Then Innovation -> Great Strides -> Ingenuity II -> Byregot's Blessing. Brought me to 96% Quality! There was a 4% chance I'd get an NQ... but it came out HQ!!!!

Not sure it's a server-first, but it felt dam good to get it HQ! That HQ Spine of the Vortex bow on the Ultros MB is mine :)
 

dcye

Member
Ramuh weapons should be i105 perhaps or maybe make the accessories i110.

I think the rings should probably have been i110. Giving people an extra avenue to gear up and some flexibility in gear (especially with rings, which always have only one BIS option) is a good thing.

I do have a question for people thoigh. Why weren't people this salty about myth being the same ilvl as Allagan gear pre-2.2? I mean, its a similar situation (I realize myth was capped very restrictively early on so its different in a way).

Also; I remember a lot of people in this thread complaining that both paths to i110 gear were being locked behind the same content in 2.2, and many people didn't like that. I guess people got used to the system and just forgot about this stuff? I understand Madchads point of view, but as someone who has been hitting examine on his FC's players for months with eyes of envy I have to say, isn't that what you guys wanted? I mean I see Misake, Rihn, Cerise, Arok, Levi etc afk'ing in Rev with their weapons out so I know that's what its about there. You guys are the best of the best, how does it diminish your achievements?

I can't say I can relate to it, but some randoms you'll never play with running around in an Auroral Tabard doesn't take away your world 2nd on T6 and T7.

I guess, as someone who raids 6-8 every week with some 9 practise, I just don't understand why people care so much about what others have, especially when you largely don't play with them anyways. Maybe I'm just different. Let people get theirs I say, if people are happy with progressing and it keeps them subbing, then I'm all for it.
 

orion434

Member
Congrats on the weapon! I want the Moogle weapon myself but alas, that is too rich for me. Still have to get my Master Recipe book for GSM/LTW...

Thanx! That cost me 2 days worth of desynthesizing the Artisan Spectacles for Mastercraft / Fieldcraft III Demimateria... now I kinda don't want this market to crash lol

Which weapon type are you looking to make? The price of the Whiskers jumped, the Moogle weapons are really sweet for glamour, really cool that you can try them on from the MB. I wanted the Spine of the Vortex cause Jade is sporting a green glow :)

Now how do I meld this? The HQ Mischievous Moogle Bow can have 27 Critical Hit Rate, so I'm thinking 2x Savage Might IV + 3x Savage Aim IV?
 

Nipo

Member
Now you just need alot of time, a good hunting party en some luck with CT2 UA drop.

That is all you've ever needed to succeed in MMOs. Either your time spend learning the mechanics of a dungeon or camping spawns. Time, not skill, is almost always the limiting factor.
 
Thanx! That cost me 2 days worth of desynthesizing the Artisan Spectacles for Mastercraft / Fieldcraft III Demimateria... now I kinda don't want this market to crash lol

Which weapon type are you looking to make? The price of the Whiskers jumped, the Moogle weapons are really sweet for glamour, really cool that you can try them on from the MB. I wanted the Spine of the Vortex cause Jade is sporting a green glow :)

Now how do I meld this? The HQ Mischievous Moogle Bow can have 27 Critical Hit Rate, so I'm thinking 2x Savage Might IV + 3x Savage Aim IV?

Murderous Mogfists.

And yes, meld as much Crit as possible, though DET is also an option too...
 

Zalasta

Member
I do have a question for people thoigh. Why weren't people this salty about myth being the same ilvl as Allagan gear pre-2.2? I mean, its a similar situation (I realize myth was capped very restrictively early on so its different in a way).

Let's see, I'm not really sure if you have actually looked at the hunt system critically or simply just dismiss the arguments against it as people being bitter. It's not all about the rewards that are offered, it's mostly the process and the implementation.

You mentioned about the i90 myth gear vs. Coil 1 Allagan gears. First of all if you want Allagan, you have to do Coil, it's not available anywhere else. So why would anybody have a problem with similar but not the same ilevel items obtained by another means? All MMO these days offer comparable gears for people that either can't or don't want to raid. Then there is the fact that everybody can get myth items without impinging on others. My progress does not affect anyone else's. Now look at the hunt system, it's a competition, there are winners and losers, there is nothing casual about it. I simply want to do my weekly targets, but not only do I have to compete with people that have the same mark (which isn't so bad), but then there are those group of mobs grinding on every single hunt targets there are, even the ones that are worth so little because there are too many participants in the encounter.

Currently there is no structure placed on a broken system, it feeds people's sense of entitlement as well as their desire for immediate gratification. Even as a casual player that has had moderate success in Coil 2 (I only have one piece of High Allagan), I would love alternative means of getting sands/oil. However, I simply can't stand behind the hunt system the way it is right now, and I won't whore myself out for these easy seals like the majority people have done.
 

dcye

Member
I don't necessarily disagree with you, but the hunts weren't really the point I was addressing with my post. I was talking about the highest of the high end being annoyed by people having i110 gear as well now, when IMO it doesn't diminish their achievements in being the best even if everyone else has gear. Even if it is so easily attainable, I want to understand their POV.

I used the myth gear comparison in 2.0 and 2.1 as an example because back then the best tome gear was the same ilvl as the best raiding gear, when the Binding Coil was locked out as the Second Coil is now. That wasn't the same in 2.2 and 2.3, so I questioned why there wasn't such an uproar about it then. Even if you were a scrub in the early days of this game, if you logged in every day and ran some dungeons your ilvl could be almost the same as all endgame raiders, especially after the release of 2.1.

Your situation has nothing to do with what I was talking about.
 
I do have a question for people thoigh. Why weren't people this salty about myth being the same ilvl as Allagan gear pre-2.2? I mean, its a similar situation (I realize myth was capped very restrictively early on so its different in a way).


i always thought that no one cared because they got dat ass whooped trying to clear coil in full ilvl70 darklight gear
 

Madchad

Member
For me its not so much the people have the same ilvl its more the speed at which they have been full decked out in it.

I have only just last week finished getting full i110 on my paladin and i have not missed a single week of second coil sine it was released.

This is a player who has been raiding non stop every week in an FC which has world top 10 on Second Coil turn 4 since day one. I only got my second sand of time like 3 weeks ago.....
 

orion434

Member
Murderous Mogfists.

And yes, meld as much Crit as possible, though DET is also an option too...

One good thing about the Moogle weapons requiring Demimog Demimateria is that the Recipe doesn't have an Elemental Affinity, so it will use the same formula as say Tetminus Putty and it can start with 577 Quality, actually a little easier to HQ than the putty.

Once fully melded The Spine of the Vortex will be almost on par with the Tidal Wave Bow. Well the way I want to meld it, I'll find out later... gonna stack Critical Hit Rate until I can't anymore :)
 

Zalasta

Member
Your situation has nothing to do with what I was talking about.

How was it not addressed? Part of 2nd paragraph was a response to your question. Myth and Allagan gears are separate, just because they are the same ilevel, it does not take away raider's accomplishments because you can't get Allagan anywhere else. You either do coil, or you go after Myth. It has always been known that comparable endgame gears are available to everyone, it's a standard in MMO. Back then there was also limits, raiders have lock out, casuals have caps. Everyone has to put in the time.

SInce you're talking about rewards from hunt, you can't address one without addressing the other as well. Anyway, what you're asking is only a small part of the problem and even if you have no issue with the rewards, it's hard to believe that anyone can justify the current state of the hunt system.
 

aceface

Member
For first coil you could get the same ilevel gear as coil simply through spending myth tomes. They've actually made it harder to get the same ilevel gear in second coil by adding the sands/oil extra step.
 
How was it not addressed? Part of 2nd paragraph was a response to your question. Myth and Allagan gears are separate, just because they are the same ilevel, it does not take away raider's accomplishments because you can't get Allagan anywhere else. You either do coil, or you go after Myth. It has always been known that comparable endgame gears are available to everyone, it's a standard in MMO. Back then there was also limits, raiders have lock out, casuals have caps. Everyone has to put in the time.

SInce you're talking about rewards from hunt, you can't address one without addressing the other as well. Anyway, what you're asking is only a small part of the problem and even if you have no issue with the rewards, it's hard to believe that anyone can justify the current state of the hunt system.

Wait, do you not realize that people aren't getting high allagan gear from the hunts? They get an item that upgrades their gear sol tome gear to high allagan ilevel? You still have to buy the base gear with sol tomes that are caped every week.

Like he said, you are in no way addressing the question he asked.
 

Kintaro

Worships the porcelain goddess
I remember the jokes about FATE grinders back in 2.0 and how they absolutely sucked in dungeons because they never learned how to play their class. To a certain extent, it was true. We will probably have that problem again with the Hunt grinders to a certain extent. lol

Sounds funny but think about it another way. Ever think to yourself "What?" when you're partied up with someone who absolutely sucks at their job in a dungeon/coil but is decked out in great gear? Ever roll your eyes as they waste a good bit of your time as you're just trying to enjoy the dungeon and clear it (not even Speed Run)? You have.

Now imagine an even bigger portion of the community playing like shit in content and wasting your time because the only content they bothered with was Hunts. =)
 
Now imagine an even bigger portion of the community playing like shit in content and wasting your time because the only content they bothered with was Hunts. =)

Now imagine if you could level from 1 - 50 only doing hunts. You really enjoy these false equivalence arguments relating the downsides of fates to hunts and vice versa, don't you?
 

Relix

he's Virgin Tight™
Go to iLevel 91. Everyone arguing and here I am just enjoying the goddamned game. Also got Scylias Casting Boots so... w00t.

Feel ready to tackle a few challenges now. Will do all the EX Primals and start working on the coils even though I have no interest in a static group. Too time consuming. Will also forego Atmas until it gets better, right now I am wasting hours on that. Haven't gotten ONE. Screw that :p
 
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