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Final Fantasy XIV |OT6| Casino Royale

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Stuart444

Member
Nexus and Novus steps both need to be nerfed. I'd argue that out of the two however, Novus is the worse grind. The reason for this is simply the amount of Materia you need for the Novus. The Alexandrite themselves really aren't that bad, in fact if it was JUST the Alexandrite I'd rate Novus as one of the more enjoyable steps.

However, with Determination-4 Materia being 500+K a pop, and Crit-4 costing a similar amount, you either need to grind out an absurd amount of Gil, (absurd for most players,) or you need to do a rather large Spiritbind grind.

Thing is, Novus at least has a chance at being done quick enough depending on luck (SB wise) or gil.

Nexus has absolutely no chance at being a quick grind. It's long no matter what.

Ideally both should get a nerf but Novus is more bearable imo than nexus.

edit: I would love all the steps to be nerfed even more by 3.0. Just to make it easier to get my other classes relics past the Zenith stage.
 
My static finally cleared T5...at 5am.

FC couldn't make the cut so we did a PF and asked for everyone to know what they were doing but alas, there was one person who didn't know what to do for fireballs or conflagration.

Why do people expect a carry and think it's alright?!

They think the group can get by with them being inexperienced.
 
You never feel well.

bravuranovusydsyg.jpg

{I don't feel well.}
 

Isaccard

Member
I decided to try going STR spec now as PLD that I'm i118. That 400hp will be missed but we're coming against the T12 3rd Phase DPS Check. I'll probably go back to VIT to handle Akh Morn in T13 but STR for now.

Does that 400hp make a diff for pld /war? I feel like all tanks should be str
 

aravuus

Member
If anyone has been playing a low level Archer in the near past, here's a question: am I just imagining things or is heavy shot really fucking worthless? It deals around 1.5x normal damage, but it's slow-ish and shoots just once (so 1.5x dmg every 2.5sec). The next two skills, venomous and straight shot both deal normal or a bit higher than normal damage per arrow, but they shoot two of them (skill plus auto attack I assume) plus add a buff or a debuff (2x - 2.4x dmg every 2.5sec)

I'm asking cause I feel like I'm missing something. I have almost no experience with MMORPGs so I don't know how this stuff works. Why have a skill that's useful for, what, levels 6 to 8?
 

Semper88

Member
Does that 400hp make a diff for pld /war? I feel like all tanks should be str

For a PAL, yes it does. For a WAR? not so much.

It can help when clearing new content, I wouldn't swap a pally to str if you are on T13 because our paladin gets eaten alive so that 400 more can save you're life.
 

Alrus

Member
If anyone has been playing a low level Archer in the near past, here's a question: am I just imagining things or is heavy shot really fucking worthless? It deals around 1.5x normal damage, but it's slow-ish and shoots just once (so 1.5x dmg every 2.5sec). The next two skills, venomous and straight shot both deal normal or a bit higher than normal damage per arrow, but they shoot two of them (skill plus auto attack I assume) plus add a buff or a debuff (2x - 2.4x dmg every 2.5sec)

I'm asking cause I feel like I'm missing something. I have almost no experience with MMORPGs so I don't know how this stuff works. Why have a skill that's useful for, what, levels 6 to 8?

That's just the animation I think? The number of arrows shot doesn't matter, the skills don't do twice the damage. Heavy Shot is your basic dps skill, it deals decent dmg and has a chance to proc straighter shot which guarantees a crit on your next straight shot.
 

aravuus

Member
That's just the animation I think? The number of arrows shot doesn't matter, the skills don't do twice the damage. Heavy Shot is your basic dps skill, it deals decent dmg and has a chance to proc straighter shot which guarantees a crit on your next straight shot.

I dunno, I always see two damage pop ups when I use venomous/straight shot

I noticed heavy shot turns to heavier shot later on which raises straight shot's crit chance so yeah, I suppose at least then it'll be worthwhile
 

Atolm

Member
Finally got my two-stat Nexus. 8 failed infusions for the last one for a total of 12 Tier IV infusions failed. Taking into account you need a total of 18 infusions, that makes a total of 30 Tier 4 materias, so in the end almost 15 million of gil (slightly less because I got around 6 of them through Spiritbond). Got all my money via Spiritbond and crafting all day, in the end leveling Miner (to farm clusters) and getting a good rotation to craft raid food really paid off

Now all I'm missing for Zodiac is 1800 soldiery and I'll be a proud SCH.
 

Frazley

Member
Still working on mining. Almost to level 20. I am also farming atmas for my Monk relic and working on my story. I just got
to the part where Ul'dah denies bringing in the Doman refugees. Man, they can be real jerks.

After mulling it over, I now have a story for my race change. I do not want to change my name, it has grown on me.

I grew up as a Lalafell and one day happened upon a traveling merchant selling these Phials of Fantasia. I decided to try one and changed into a Hyur. I am still a Lalafell at heart.

Anyone up for a Moogle Ex run tonight around 8:30pm-9pm EST?
 
Note concerning the DELIVERY MOOGLE PLUSH

Due to an important delay in stock availability your FINAL FANTASY® XIV: A REALM REBORN™ DELIVERY MOOGLE PLUSH, we have modified your order. The FINAL FANTASY® XIV: A REALM REBORN™ DELIVERY MOOGLE PLUSH will only be deliverable at a much later date (mid-March 2015), and has therefore been deleted from your order. You will not be charged for it.
If you still wish to pre-order a FINAL FANTASY® XIV: A REALM REBORN™ DELIVERY MOOGLE PLUSH, please place a separate order. This new order will be charged prior to the product's shipping.

I ordered 2 art books and 2 moogle plush. They are too incompetent to handle a partial order so they decided to just cancel the moogle plush part of the order and make me re-order it. DUMB.
 

EndcatOmega

Unconfirmed Member
Reminder for those on Ultros that the Christmas Contest has begun. Check the guildworks site for more info on how to bankrupt Gryvan.
 

Stuart444

Member
Should ilvl 54 be enough to take down Ifrit HM or should I get some more soldiery gear first?

More than enough since you'll be carried anyway (you'll likely be the lowest geared player in the group). Unless you get a full group with people at the same gear level, you have nothing to worry about.
 

Frazley

Member
I ordered 2 art books and 2 moogle plush. They are too incompetent to handle a partial order so they decided to just cancel the moogle plush part of the order and make me re-order it. DUMB.

Woah, glad I only ordered my Moogle Plush in the order. I don't care how long it takes, I want that moogle!
 

iammeiam

Member
I dunno, I always see two damage pop ups when I use venomous/straight shot

I noticed heavy shot turns to heavier shot later on which raises straight shot's crit chance so yeah, I suppose at least then it'll be worthwhile


You get your autoattacks in either way, so it may just be coincidence for the double numbers? Or you're seeing dots tick as you're reapplying.

Bard is basically all about priority (and style!) and heavy shot is always going to be your least important night to do, but it's still useful when you have nothing else to do. Wind and Venom both have the DoT effect, but in order to get the full benefit of the DoT you have to let them run for the duration. Keeping the DoTs up takes priority over Heavy Shot, but once they're up you gain more potency from HS (since it hits harder up front) than reapplying the DoTs early.

Wind Bite ticks for 45 potency every 3 seconds and hits for 60 up-front, for example. Over the 18 second life of the DoT you get 330 potency worth of damage. Over twice as much as Heavy Shot, but that only works if you let it tick for 18 seconds. If you reapply Wind Bite after only one tick, though, you only get the 60 initial potency + 45 from the first tick = 105 potency, worse than Heavy Shot. Venom Bite is weaker, but the idea is the same.

Heavy Shot is basically the hardest you can hit while waiting for your DoTs and Straight Shot buff to need to be reapplied.
 
Do they charge when it ships?

yea I believe so. They canceled mine and said I wouldn't be charged.

Your order is now completed. We thank you for your confidence.

Please note that your purchase is made between you and PepitaStore Inc., a Square Enix
trusted and authorized merchant for the Square Enix products. If you paid by credit card, please look
for PepitaStore Inc. on your billing statement.
Note concerning the DELIVERY MOOGLE PLUSH

Due to an important delay in stock availability your FINAL FANTASY® XIV: A REALM REBORN™ DELIVERY MOOGLE PLUSH, we have modified your order. The FINAL FANTASY® XIV: A REALM REBORN™ DELIVERY MOOGLE PLUSH will only be deliverable at a much later date (mid-March 2015), and has therefore been deleted from your order. You will not be charged for it.

If you still wish to pre-order a FINAL FANTASY® XIV: A REALM REBORN™ DELIVERY MOOGLE PLUSH, please place a separate order. This new order will be charged prior to the product's shipping.
 

Sorian

Banned
About the 3rd phase, we have our BRD kill the little Bennu's one by one when the Big Bennu is around 30%. That way you get a nice flow where the dps is always hitting shit.

So.. kill the first little Bennu in the middle > move > kill the big bennu that spawns > when the big bennu is at 30% BRD kills a small one > move > big bennu dies and next big bennu is up, rinse and repeat.

Yeah something like this will be way more important than the minuscule gain from Riou going str spec. We were treating it too mechanical, wait for big bennu to die, NOW kill a little one, NOW move. It was making for a lot of lost DPS time while we were sitting there waiting for a big bennu to spawn. It needs to be more fluid. I was going to try this last night if we got to Bennus again but it never came to pass.
 

Valor

Member
Not trying to sound like a dick or anything, but if you need your tanks to dps to meet the dps check, your dps need to step their games up. You shouldn't be trying to squeeze dps out of healers/tanks to meet a check. Every little bit helps, sure, but by this stage every dps needs to be pulling their own weight.
 

Kagari

Crystal Bearer
Not trying to sound like a dick or anything, but if you need your tanks to dps to meet the dps check, your dps need to step their games up. You shouldn't be trying to squeeze dps out of healers/tanks to meet a check. Every little bit helps, sure, but by this stage every dps needs to be pulling their own weight.

Eh... if your DPS is under geared there is nothing wrong with the SCH DPSing during progression.
 

scy

Member
Meh. Find the DPS where you can. Generally speaking though, missing a DPS check is more about optimizing the time spent DPSing or about the DPS slacking rather than a Tank/Healer DPS being off.
 

Demoskinos

Member
I agree that DPS should step up their games but if there are sections of the fight where one healer can maintain keeping the tank capped and the raid isn't taking damsge having a SCH switch to DPS seems only logical.
 

Kagari

Crystal Bearer
Meh. Find the DPS where you can. Generally speaking though, missing a DPS check is more about optimizing the time spent DPSing or about the DPS slacking rather than a Tank/Healer DPS being off.

Exactly. A PLD shouldn't be respecing to STR for T12 of all things.
 

Valor

Member
All I said is you shouldn't be trying to squeeze dps out of healers/tanks. Healer and Tank dps, in my opinion, should be bonus dps to help ease the burden of the check. Not sure why this is being taken as I'm saying Healers and Tanks shouldn't dps, because I'm not saying that. I already said every little bit helps, but the bulk of your dps that you will live or die by is coming from your dps. Not your tanks or healers. Like I said: every dps needs to be pulling their own weight. If anyone is slacking, gear shouldn't be a worthwhile excuse at this stage in the game.
 

WolvenOne

Member
Did you just contradict your agreement?

You'd never make it as a politician. XD

Anyhow, yeah I agree that damage dealers need to carry damage, and that ideally parties shouldn't rely on Tanks to meet a DPS check...

.. But, right now there are limited gearing up options, at least until people are farming twines. The other option for improving DPS, is to get comfortable with the fight, and to that end, a hair more DPS from a tank might be enough to get people further into a fight more smoothly. Don't get me wrong, DPS not being able to handle a DPS check themselves is a problem, and good groups should always be looking for ways to improve party DPS. Tanks getting into things, is more a short term stop gap, rather than a permanent solution.

Granted, that's not my group anymore, so either way I have no say in the matter. So take this as more as speaking in general terms, rather than anything else.

*Edit: All this being said, squeezing extra DPS out of Paladins, as they're actively tanking something, isn't practical. Warriors can Tank and DPS at the same time, at least to an extent. Paladins really cannot DPS without Sword Oath however, and holding hate without Shield Oath, while the rest of the party is focus-burning a target, is a risky proposition. I mean yeah, it can be done, but it's risky.
 

scy

Member
All I said is you shouldn't be trying to squeeze dps out of healers/tanks. Healer and Tank dps, in my opinion, should be bonus dps to help ease the burden of the check. Not sure why this is being taken as I'm saying Healers and Tanks shouldn't dps, because I'm not saying that. I already said every little bit helps, but the bulk of your dps that you will live or die by is coming from your dps. Not your tanks or healers. Like I said: every dps needs to be pulling their own weight. If anyone is slacking, gear shouldn't be a worthwhile excuse at this stage in the game.

I mean, isn't every post there agreeing with that? Get some DPS from them where you can but it's not what should make the checks. It's not like the DPS checks here are reliant on 2600-2700+ Raid DPS or something.

All that said, in the case of Bennuland phase it's not even relevant since there's a whole other aspect to it that is most likely eating up time. Well, unless you're hitting 14-15+ stacks then that's the DPS slacking alongside screwing up the basics of the phase.

Edit: Actually, I guess most aren't really saying that RIP reading is hard
 

Valor

Member
Edit: Actually, I guess most aren't really saying that RIP reading is hard

Rest in pepperoni.

Though it's true that if the mechanics are not being dealt with correctly I imagine the bennupalooza segment could be pretty unmanageable. I'm sure that Tabris and Friends™ know what they're doing since they've made it to t12.
 

Jayhawk

Member
Bennu phase is not so much about a dps check, and more about timing the deaths of small Bennus with Flames of Rebirth. If our group can pass that phase with a disconnected BRD, then can it really be a dps check? @_@
 

Valor

Member
Bennu phase is not so much about a dps check, and more about timing the deaths of small Bennus with Flames of Rebirth. If our group can pass that phase with a disconnected BRD, then can it really be a dps check? @_@

>implying BRDs can dps

Oh Stalkhawk, u so crazy.
 

Dunan

Member
Listening to "Fram Astral to Umbral" (which arrived right on the release date) and, like the compilation before it, it has a
secret track
. Which generates an error message when I try to unzip it.

But the rest of the music is excellent.
 

Sorian

Banned
It's that time of progression where Tabris is trying to scramble to fix a DPS issue that doesn't really exist. He sees us at 12 stacks with two Bennus left and starts trying to find a cure for more numbers when the issue is improper management of add death and people being dead on the floor when flames of rebirth gets casted. All will be good in the world once we clean up phase 2 even more and get in more phase 3 practice.
 

WolvenOne

Member
So, uh, new variation of an old question.

Last night after getting my Zodiac weapon, I hit ilvl117 and did some checking around. It turns out that my HP in Tank gear is already higher than some people doing T13. What's more, while I'm not sure where I'll get the Gil for this, at this point I'm fully planning on grabbing 110 crafted accessories for my Warrior, once they're made available in 2.5. As such, it kinda feels like going after Tank accessories would be a waste at this point. Are they still worth it, or should I focus on gear for other classes, or whatnot?

Edit: You know what, nevermind, I'll figure this out myself.
 

Ken

Member
So, uh, new variation of an old question.

Last night after getting my Zodiac weapon, I hit ilvl117 and did some checking around. It turns out that my HP in Tank gear is already higher than some people doing T13. What's more, while I'm not sure where I'll get the Gil for this, at this point I'm fully planning on grabbing 110 crafted accessories for my Warrior, once they're made available in 2.5. As such, it kinda feels like going after Tank accessories would be a waste at this point. Are they still worth it, or should I focus on gear for other classes, or whatnot?

Edit: You know what, nevermind, I'll figure this out myself.

What's there to figure out? Crafted gets you VIT+STR and poetics only gets you VIT.

Their worth is dependent on what you're looking to do with the stats.
 

WolvenOne

Member
What's there to figure out? Crafted gets you VIT+STR and poetics only gets you VIT.

Yeah, not only that, buuuut, I just did a comparison of Ironworks and Dreadwyrm Fending accessories, and on average it looks like the Dreadwyrm accessories are better for Warriors anyway.

So, except for maybe the ring, regardless which way I went, the Poetics accessories probably aren't a good value for me right now. Time to get some gear for Dragoon.
 

scy

Member
I'd probably get 1-2 just as stop-gap solutions. I mean, 2.5 isn't for awhile anyway.

Dunno, I'm at the point of gearing alt classes with poetics too. Just need to figure out how I want to go about this I guess.

Edit: STR ones get to double dip as temporary solutions for your DPS Tank set now while working for your DRG too. Worth keeping that in mind.
 

Ken

Member
Yeah, not only that, buuuut, I just did a comparison of Ironworks and Dreadwyrm Fending accessories, and on average it looks like the Dreadwyrm accessories are better for Warriors anyway.

So, except for maybe the ring, regardless which way I went, the Poetics accessories probably aren't a good value for me right now. Time to get some gear for Dragoon.

Except do you want to break the bank because you don't like a few secondary stats?
 
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