I want more in dungeon puzzles.
they missed their chance with qarn hard mode
flame right, fruit left
boom new original content created
I want more in dungeon puzzles.
Problem with puzzle dungeons, is that the puzzles only work once, and are pointless every time after that.
Now, stealth dungeons, escort dungeons etc, these are things I'd like to see them play around with.
Man they don't even give you choice of which crystal to put in anymore, it just auto decides the right one.they missed their chance with qarn hard mode
flame right, fruit left
boom new original content created
Sure hope we would have to /beckon through the whole dungeon just like the leves.Problem with puzzle dungeons, is that the puzzles only work once, and are pointless every time after that.
Now, stealth dungeons, escort dungeons etc, these are things I'd like to see them play around with.
Sure hope we would have to /beckon through the whole dungeon just like the leves.
The beckon thing wouldnt work, besides I'm thinking more along the lines of keeping a fighting NPC alive until people reach thier destination.
I figured. I just like to bitch about those leves.The beckon thing wouldnt work, besides I'm thinking more along the lines of keeping a fighting NPC alive until people reach thier destination.
People have enough trouble keeping their party alive much less an NPC.
It's not like Square Enix have much else to release!
I wasn't really necessarily saying put puzzles in dungeons, could be a series of sidequests or a log system like the shitty sightseeing log, but with puzzles. In some ways, the sightseeing log is already kinda puzzles, it has a riddle to find a location then sometimes a jumping puzzle to solve(and then 15mins of afking because derp design). Races could also be nice with like mounts having a turbo move(special race mounts that is), and them adding flying mounts would make the races not as boring too.
Final Fantasy Type-0 HD
Final Fantasy Type-0 HD
You can pretty much do anything outside of Final Coil with i90-i110 stuff.I've reached that point in the game where I realize i110 is more than enough to clear 99% of the game's content and the remaining 1% is easily doable with poetic gear.
the moment you clear T10 and is fucking ninja loot again
You clearly need a ninja. The game is telling you so.the moment you clear T10 and is fucking ninja loot again
I don't think our group has seen a single piece of Ninja gear.
both NIN and MNK gear never fucking drops.
You clearly need a ninja. The game is telling you so.
Please, take some of ours.I don't think our group has seen a single piece of Ninja gear.
both NIN and MNK gear never fucking drops.
Imo Dungeons with content like in wow or eq2 will never happen in ffxiv because they are directly linked to grinds. Totally different underlaying game design approach.
Please, take some of ours.
Wait what, FFXIV is entirely designed around the same kinda grind as WoW. Am I reading this wrong?Imo Dungeons with content like in wow or eq2 will never happen in ffxiv because they are directly linked to grinds. Totally different underlaying game design approach.
Wait what, FFXIV is entirely designed around the same kinda grind as WoW. Am I reading this wrong?
Imo Dungeons with content like in wow or eq2 will never happen in ffxiv because they are directly linked to grinds. Totally different underlaying game design approach.
Problem with puzzle dungeons, is that the puzzles only work once, and are pointless every time after that.
Now, stealth dungeons, escort dungeons etc, these are things I'd like to see them play around with.
Maybe not old instances, but you definitely ran 50 dungeons endlessly. In 2.0 it was AK/WP, and then with each patch you get 3 new ones that become the repeated grind spots. And LLDR, as well as Animus, has definitely encouraged doing old content for quite a long time. What was that, 2.1?I think up until somewhat recently, if not still, you were not supposed to return to old instances a whole lot.
Maybe not old instances, but you definitely ran 50 dungeons endlessly. In 2.0 it was AK/WP, and then with each patch you get 3 new ones that become the repeated grind spots. And LLDR, as well as Animus, has definitely encouraged doing old content for quite a long time. What was that, 2.1?
I haven't played WoW since Cata but you weren't really ever grinding old(read sublevel) dungeons much either. This game is way more grindy, at least in regards to dungeons.
Meanwhile...
And while we're at it: both wow and eq2 had/have way better boss encounter creativity which also translates over into dungeon designs.
Man I wish they actually were made for speed runs, instead of actively trying to prevent then, but I see your point.It seems I wasn't clear: neither wow nor eq2 ever had dungeons that were meant for speed runs for 90% of the game while in FFXIV they are. Because 90% of ffxiv content involves playing through content you already played countless times before. And while we're at it: both wow and eq2 had/have way better boss encounter creativity which also translates over into dungeon designs.
Would love this solely for reading reactions on the official forums.i would make every 50+ dungeon in this game harder, say 50% coil level. i would also make stealthy thief type mobs spawn randomly. you have to be aware of them at all times. they have the ability to steal your cash shop items. permanently of course.
Still no bard drops, every other class has seen at least one piece of gear.
Think of your Ramuh pony.I'm going to be completely honest, my first though on new FFXIV news is usually 'how will the OF find a way to be mad about this'.
I am a broken individual please send help
It's don't mind the current dungeon difficulty. Especially since pugging can be hard enough already.i wish the dungeons were as tough as wildstar's, but that would be the death of this game, alas.
i wish the dungeons were as tough as wildstar's, but that would be the death of this game, alas.
Dungeons need more minion drops. <_<
I get why they're there but they're not high enough to be a steady reliable supply of mats. If it was like full set of 9 potash per drop I'd understand but as it is it's kinda not here not there.Ask yoship to increase drop rate on opo opo first and remove fucking crafting shit from the chests
Why is this still a thing
Why does no one care