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Final Fantasy XIV |OT6| Casino Royale

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docbon

Member
If they had cool gear sets, that would be reason enough for me to do them.

Anything but star anise, popotoes, and petrified logs. ;~;
 

Hasemo

(;・∀・)ハッ?
Dungeons could use more incentives, but the biggest problem is that they are simply boring after 2-3 clears. Quite a few times I literally almost fell asleep while doing roulettes. Maybe adding some kind of random modifiers or changing the overall design of new dungeons would make less players leave between the patches when the only things to do on max level (outside of crafting) are a few phases of a new raid and running the same stuff over and over and over again for poetics.
I personally have no ideas, but it's them getting paid to come up with this stuff, so. :p
 

Noi

Member
I had no issues with doing the Hullbreaker/Tamatara/Stone Vigil set of dungeons because it had new cool-looking gear you could farm in it. The current set of dungeons lost a lot of appeal when I found out the gear loot was just junky old myth gear we've had for ages.

Really like the item token system it has though. Hope the 2.5 trio keeps it.
 

Taruranto

Member
Nothing could fix dungeons unless they severally revamp the formula.

Open world>Instanced stuff.

Plus, they are not even dungeons. They are straight lines. This is a dungeon.
 

dcye

Member
Nearly fallen asleep? I've spent whole dungeon runs quite literally asleep. How I remained unkicked I have no idea.

Also I slept through a T4 DF light farm and got 3 comms haha.
 

Hasemo

(;・∀・)ハッ?
Nothing could fix dungeons unless they severally revamp the formula.

Open world>Instanced stuff.

Plus, they are not even dungeons. They are straight lines. This is a dungeon.
That's what I mean. Doubt that will ever happen, since unless someone on the dev team has a great and fresh idea, they will probably keep the current design. Maybe a sharper drop in sub numbers between patches could be a wake up call, but for some reason I feel that we would get some new type of grind like dailies/relic as a countermeasure.
Maybe something will change in the expansion, but honestly as long as the money keep coming in, there's no need to change the working formula.
Falling asleep in Shiva Extreme is the best. That fight is really boring.
I really like the fight itself, but they should've made the last phase half as long, since the mechanics don't change until the end.
 

Tash

Member
If they had cool gear sets, that would be reason enough for me to do them.

Anything but star anise, popotoes, and petrified logs. ;~;
Exactly, ffxiv really lacks in regards of gear choices. Both wow and EQ had a lot more tiers of gear in between noob to bis. If anything the way to get gear is way too fast which is a big problem for game design. In other games you have gear sets you can choose from and I am not just talking stats. Triggers, skill enhancements and depending on play style many where good options. FFXIV in its core is totally different. It's boring grind in very limited content and because of this you can't make the limited content more challenging or exciting. There are no zones you explore and run new quests in. Heck, in other games dungeons had to be explored and you would spend time doing so (EQ).

However, today everyone wants instant gratification so something has to give.

Nothing could fix dungeons unless they severally revamp the formula.

Open world>Instanced stuff.

Plus, they are not even dungeons. They are straight lines. This is a dungeon.

Exactly!
 
Nothing could fix dungeons unless they severally revamp the formula.

Open world>Instanced stuff.

Plus, they are not even dungeons. They are straight lines. This is a dungeon.

Something like that just isn't possible anymore though, not when you want more than just a small install base. No mmo does it anymore unless they're older than WoW and don't see the point in changing their formula when they barely even have an install base to begin with anymore.

In a game where the instances are a key feature due to lack of anything else, you can't tell a large amount of people to just screw off because they weren't on when the server bum rushed the new thing every week. To retain any meaningful amount of subscribers in this day and age of mmos, enough things need to be casual enough so the majority of people can actually see it, not expect to work the game like a job and be on every waking hour to even see meaningful open world content. Because that's what games like Runescape and FF11 were if you wanted to get anywhere in them, they were unpayed jobs.

There's a reason why everyone copies WoWs formula for just about everything, it works and it keeps people playing. The moment a company feels the need to change said formula, their game ends up bombing or is played by little more than the fanbase that began playing it at the start(see FF11, Wildstar, GW2, ESO, Runescape).
 

Teknoman

Member
Nothing could fix dungeons unless they severally revamp the formula.

Open world>Instanced stuff.

Plus, they are not even dungeons. They are straight lines. This is a dungeon.

Now this I agree. http://youtu.be/KuVhvI0YzI8


EDIT: Yoshi did state that he wanted to bring both danger back to the overworld and fit in overworld dungeons in Heavensward, so maybe we'll lucky?

If they can revive a game that was essentially dead and buried from the ground up, they can figure out how to fit in a happy medium with overworld difficulty / dungeons.
 

Tash

Member
It doesn't have to be as extreme. There is always a middle ground but it's way too late for FFXIV. The initial start was great, tons of new stuff, the relic was fun and so where the steps. Now they are trying to stay ahead of the power gamers by releasing fast but very lacking content design wise.
 

MogCakes

Member
I really wish the dungeons were open-world and not instanced, just made difficult enough that it would still be hard with many people entering while not being impossible for a solo adventurer. I guess traps and the like, ambushes a la Dark Souls would be great. Also surprise RAID bosses.
 
wBcUgjk.jpg

and so the Relic Weapon books FATE camping begins...
 

Teknoman

Member
It doesn't have to be as extreme. There is always a middle ground but it's way too late for FFXIV. The initial start was great, tons of new stuff, the relic was fun and so where the steps. Now they are trying to stay ahead of the power gamers by releasing fast but very lacking content design wise.

Thats why expansion packs are a great chance to push the game in another direction. Heck just look at how XI changed between the original and Zilart. And then the way things worked in Promathia...all the way to how the entire game is different with the Abyssea.

Or maybe im just being too optimistic.
 

Cmagus

Member
Dungeons could use more incentives, but the biggest problem is that they are simply boring after 2-3 clears. Quite a few times I literally almost fell asleep while doing roulettes. Maybe adding some kind of random modifiers or changing the overall design of new dungeons would make less players leave between the patches when the only things to do on max level (outside of crafting) are a few phases of a new raid and running the same stuff over and over and over again for poetics.
I personally have no ideas, but it's them getting paid to come up with this stuff, so. :p
This is the problem I find. Even seeing new dungeons it's like yeah they look cool but you know within a week of tome farming you'll be sick of them.

It's a shame they can't bring in weapons with elemental stat customization like PSO 2 has. It would certainly make things more interesting and make weapons more interesting. I also feel like they really need to bring crafting into end game weapons and focus more on mats and rare items for end game runs.

It would be great if they could get away from the tome system in the expansion and make gear and weapons unique.it is an mmo but man this game has become so mindless at this point but at least with triple triad coming that will be a welcomed break from the grind.
 

Kagari

Crystal Bearer
I think Ramuh's okay except for the need for coordination which doesn't always work well when pugging. I'd nerf ad health though, feels like they're up longer than they should be sometimes.

The adds are just annoying. Definitely the worst part of that fight and probably the main reason I don't enjoy doing said fight.
 

LiQuid!

I proudly and openly admit to wishing death upon the mothers of people I don't like
Nothing could fix dungeons unless they severally revamp the formula.

Open world>Instanced stuff.

Plus, they are not even dungeons. They are straight lines. This is a dungeon.

Cute dungeon bro. You ever heard of EverQuest?

I miss when MMO dungeons were laid out like Doom levels instead of Call of Duty levels.
 

Frumix

Suffering From Success
Nothing could fix dungeons unless they severally revamp the formula.

Open world>Instanced stuff.

Plus, they are not even dungeons. They are straight lines. This is a dungeon.

Open world is silly when it's contested content. On one hand you bring people together out of their residential holes on the other hand if it's always in the same place you end up with bots farming thing of relevance to death.

But the real problem is that we're expected to run everything a trillion times. Things could be as involving and varied as can get, when you're doing it for the 60th time, it's just not interesting anymore. I mean, I fall asleep on Nael!

You can't really cater to power gamers all the time. Nexus is like the epitome of failed design. If people want to get something really fast by doing it non-stop, well bloody let them.
 

scy

Member
Cute dungeon bro. You ever heard of EverQuest?


I miss when MMO dungeons were laid out like Doom levels instead of Call of Duty levels.

I do not miss /ooc camp check.

Honestly, these kinds of dungeons would be absolutely atrocious in FFXIV's dungeons as start-to-finish content.
 

Hasemo

(;・∀・)ハッ?
Open world sounds fun in theory, but I'm afraid that whatever open world stuff they put in, it might share the the fate of hunts - be a braindead lag/zerg fest.
The good thing about instances is that you can actually design the fights because you know all/most of the variables. In open world you must remember that 100 players might flood the content making is laughably easy.
As much as I don't have any hope for interesting open world encounters, I hope that the expansion will give at least some sense of exploration, which is my biggest gripe with the current XIV aside from running the same content ad nauseam.
That said, I hope they won't go for Aion's Abyss, which showed that a ton of flying islands in a huge open space + ability to fly isn't exactly the most exciting way to do it.
 
open world content can work like how gw2 does it, but usually isn't done very well. This type of content just breaks under a zerg where mechanics don't matter anymore. I have no real issues with dungeons other than kraken which takes forever and low levels taking like 50 minutes compared to the hldr's and exdr's 20.
 

Teknoman

Member
open world content can work like how gw2 does it, but usually isn't done very well. This type of content just breaks under a zerg where mechanics don't matter anymore. I have no real issues with dungeons other than kraken which takes forever and low levels taking like 50 minutes compared to the hldr's and exdr's 20.

Yeah I dunno what they were thinking with Kraken. First, they picked the wrong Kraken:


And second...they should've gone with Octomammoth in the first place.

 

WolvenOne

Member
I might note, that the low level dungeons fit a different niche than the end-game dungeons. For starters, you're a lot weaker, so you'll take longer to defeat the same amount of mobs regardless of number. Second, you need to have plenty of mobs, because in low level dungeons you're using them to level up.

In end-game dungeons, you don't get anything out of trash mobs, so it makes sense make them relatively quick to plow through.
 
Cute dungeon bro. You ever heard of EverQuest?


I miss when MMO dungeons were laid out like Doom levels instead of Call of Duty levels.

i miss this shit. exploration was so dangerous and rewarding. a real adventure. one wrong pull and you were screwed.

the adventure part in FFXIV is getting a good tank to finish a dungeon 30 seconds faster.
 

kiryogi

Banned
You don't want to have your wedding on a ps3


What's the derail? This is the OT. Unless we're not talking about FF14 or something related, there is no derail.

And what behavior is objectionable in that post? Notably you didn't answer the part of Pellegri's post that addressed why I would make the response I made, but instead selectively picked his edit to talk about:

The small 'contingent', as far as I can find in that thread, consisted of two posters, one of whom didn't detail his experience or his in-game name, and the other being Mozendo, who I had to check a spreadsheet to confirm he was ever in the FC. Nobody even remembers him.

So then you have to ask the question: Is it the fault of FC members for not answering to his greetings? Does that automatically mean it's a "clique-like" atmosphere, simply because your greetings are ignored by people who may be doing other things, including not being logged in at the same time? If the incidents he spoke of as his experience happened, why didn't he report it to the FC officers?

When someone calls his experience in your FC the "worst experience [he] ever had in a guild", there is no room for debate on what the problem actually was? Questioning the amount of effort exerted to ply for 'friendship and respect' is an insult? And that justifies his complaints?

He says he was in the FC for two weeks. It took me a month to cross glazenut seeds to grow for the FC, and that was only 1 of the many needed to make furniture and minions for contests.

Tomo and Chocolate who spend every week helping clear people through content, do they deserve to be called the "worst experience ever had in a guild"? Angary who fished a bunch of bikinis and swimsuits back when they were lucrative and handed them out for free? The many master crafters of the FC who craft things for other people at low cost? The people who offered a lot of resources when I complained at Tabris about the troubles of sustaining the FC garden on my own? Do these players who make the FC a great thing to be a part of deserve the label of "worst experience" because one guy felt ignored and my one post criticizing his arguments somehow conversely legitimizes his complaints about the FC?

Your unfounded bias against Ultros came long before any drama even happened on Ultros itself. It has persistently colored your posts here, and I wonder at times if you are not just clouding your own perceptions. You know a few people who chose to start fresh on Ultros, players who were your fellows in 1.0; have you ever considered why they decided to stay? Why they are still playing, when Red Dot is no longer even GAF?

The questions are rhetorical. Let Taruranto fish the sun.


So I was told to stop by FC mates. Fellow GAFers mind you. And I will stop for the most part and leave drama alone on her actions. But I will still answer the questions about the bias.

There's nothing colored about my view on Ultros nowadays, mainly more so the defense force if anything. As Pellegri mentioned that the few of you are making the rest of Ultros look horrible. Have you seen my recent posts in the OT prior to this? It's all glamor photo shots, and one occasional hurrah to Sargs because that's where Xeno is based off of. (He's insane)

Meanwhile regarding formers and current members, I wouldn't be much of a leader if i didn't reflect on these things. I know mostly everyone that left for Ultros. Zomba, Tekno, Endcat, Cmagus, The Twins, Unknown. (Although I hear many folks praise the latter joined you guys) I understood why they left. There's nothing more to it aside and I continue to wish them the very best. Also when you said Red Dot is longer GAF, that's incorrect, we continue to be a Free Company that's a mix of both. Again, that's fellow GAFers, on this "remote" server you name. That's been playing this game since 1.0x.

But there lies a problem here, maybe it was the foundation of the old vs new (I don't deny my part in this at all), but quite frankly Sargatanas GAF feels very unwelcome in this OT. They don't really bother reading this OT or posting because of the hostility. They say there's no changing that and it's pointless that I keep fighting this fight. Seeing the activity in here from said defense force, blindly I must add, defending their position without actually seeing other point of views (As Deox as mentioned, or even Tabris, although he's very hated here so that credibility is low) I don't think they're off about that mentality.
 
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