That's what I mean. Doubt that will ever happen, since unless someone on the dev team has a great and fresh idea, they will probably keep the current design. Maybe a sharper drop in sub numbers between patches could be a wake up call, but for some reason I feel that we would get some new type of grind like dailies/relic as a countermeasure.Nothing could fix dungeons unless they severally revamp the formula.
Open world>Instanced stuff.
Plus, they are not even dungeons. They are straight lines. This is a dungeon.
I really like the fight itself, but they should've made the last phase half as long, since the mechanics don't change until the end.Falling asleep in Shiva Extreme is the best. That fight is really boring.
Exactly, ffxiv really lacks in regards of gear choices. Both wow and EQ had a lot more tiers of gear in between noob to bis. If anything the way to get gear is way too fast which is a big problem for game design. In other games you have gear sets you can choose from and I am not just talking stats. Triggers, skill enhancements and depending on play style many where good options. FFXIV in its core is totally different. It's boring grind in very limited content and because of this you can't make the limited content more challenging or exciting. There are no zones you explore and run new quests in. Heck, in other games dungeons had to be explored and you would spend time doing so (EQ).If they had cool gear sets, that would be reason enough for me to do them.
Anything but star anise, popotoes, and petrified logs. ;~;
Nothing could fix dungeons unless they severally revamp the formula.
Open world>Instanced stuff.
Plus, they are not even dungeons. They are straight lines. This is a dungeon.
Nothing could fix dungeons unless they severally revamp the formula.
Open world>Instanced stuff.
Plus, they are not even dungeons. They are straight lines. This is a dungeon.
We need more fights like Titan Extreme.
Nothing could fix dungeons unless they severally revamp the formula.
Open world>Instanced stuff.
Plus, they are not even dungeons. They are straight lines. This is a dungeon.
Both Titan's are equally boring. He's got way too much health, and if you lose people to landslides, gg
Ifrit is boring. Shiva is okay.
It doesn't have to be as extreme. There is always a middle ground but it's way too late for FFXIV. The initial start was great, tons of new stuff, the relic was fun and so where the steps. Now they are trying to stay ahead of the power gamers by releasing fast but very lacking content design wise.
Or maybe im just being too optimistic.
This is the problem I find. Even seeing new dungeons it's like yeah they look cool but you know within a week of tome farming you'll be sick of them.Dungeons could use more incentives, but the biggest problem is that they are simply boring after 2-3 clears. Quite a few times I literally almost fell asleep while doing roulettes. Maybe adding some kind of random modifiers or changing the overall design of new dungeons would make less players leave between the patches when the only things to do on max level (outside of crafting) are a few phases of a new raid and running the same stuff over and over and over again for poetics.
I personally have no ideas, but it's them getting paid to come up with this stuff, so.
If anyone has too much health, it's Ramuh.
If they had cool gear sets, that would be reason enough for me to do them.
Anything but star anise, popotoes, and petrified logs. ;~;
I think Ramuh's okay except for the need for coordination which doesn't always work well when pugging. I'd nerf ad health though, feels like they're up longer than they should be sometimes.
Nothing could fix dungeons unless they severally revamp the formula.
Open world>Instanced stuff.
Plus, they are not even dungeons. They are straight lines. This is a dungeon.
I miss when MMO dungeons were laid out like Doom levels instead of Call of Duty levels.
Nothing could fix dungeons unless they severally revamp the formula.
Open world>Instanced stuff.
Plus, they are not even dungeons. They are straight lines. This is a dungeon.
Cute dungeon bro. You ever heard of EverQuest?
I miss when MMO dungeons were laid out like Doom levels instead of Call of Duty levels.
open world content can work like how gw2 does it, but usually isn't done very well. This type of content just breaks under a zerg where mechanics don't matter anymore. I have no real issues with dungeons other than kraken which takes forever and low levels taking like 50 minutes compared to the hldr's and exdr's 20.
So just started the free trail and made a lancer. Are they good?
Y-Yes...?
Bards will never be obsolete (until the expansion).
It's okay to admit Bards are becoming obsolete, Kags.
Cute dungeon bro. You ever heard of EverQuest?
I miss when MMO dungeons were laid out like Doom levels instead of Call of Duty levels.
i miss this shit. exploration was so dangerous and rewarding. a real adventure. one wrong pull and you were screwed.
You don't want to have your wedding on a ps3
What's the derail? This is the OT. Unless we're not talking about FF14 or something related, there is no derail.
And what behavior is objectionable in that post? Notably you didn't answer the part of Pellegri's post that addressed why I would make the response I made, but instead selectively picked his edit to talk about:
The small 'contingent', as far as I can find in that thread, consisted of two posters, one of whom didn't detail his experience or his in-game name, and the other being Mozendo, who I had to check a spreadsheet to confirm he was ever in the FC. Nobody even remembers him.
So then you have to ask the question: Is it the fault of FC members for not answering to his greetings? Does that automatically mean it's a "clique-like" atmosphere, simply because your greetings are ignored by people who may be doing other things, including not being logged in at the same time? If the incidents he spoke of as his experience happened, why didn't he report it to the FC officers?
When someone calls his experience in your FC the "worst experience [he] ever had in a guild", there is no room for debate on what the problem actually was? Questioning the amount of effort exerted to ply for 'friendship and respect' is an insult? And that justifies his complaints?
He says he was in the FC for two weeks. It took me a month to cross glazenut seeds to grow for the FC, and that was only 1 of the many needed to make furniture and minions for contests.
Tomo and Chocolate who spend every week helping clear people through content, do they deserve to be called the "worst experience ever had in a guild"? Angary who fished a bunch of bikinis and swimsuits back when they were lucrative and handed them out for free? The many master crafters of the FC who craft things for other people at low cost? The people who offered a lot of resources when I complained at Tabris about the troubles of sustaining the FC garden on my own? Do these players who make the FC a great thing to be a part of deserve the label of "worst experience" because one guy felt ignored and my one post criticizing his arguments somehow conversely legitimizes his complaints about the FC?
Your unfounded bias against Ultros came long before any drama even happened on Ultros itself. It has persistently colored your posts here, and I wonder at times if you are not just clouding your own perceptions. You know a few people who chose to start fresh on Ultros, players who were your fellows in 1.0; have you ever considered why they decided to stay? Why they are still playing, when Red Dot is no longer even GAF?
The questions are rhetorical. Let Taruranto fish the sun.
"Can someone do a corpse pull for me please!?"
"Where did you die?"
"I fell down a pit with about 6 mobs"
"sorry cant help, bye"
"Can someone do a corpse pull for me please!?"
"Where did you die?"
"I fell down a pit with about 6 mobs"
"sorry cant help, bye"
AST will be the death of BRD
I read the stars and saw it.
I now understand the appeal of Pokemon.
I covet that Fat Cat.
My wallet didn't but what else is there to spend money on in this game anyway?