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Final Fantasy XIV |OT6| Casino Royale

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K.Sabot

Member
4 Rogue Sastasha finished 1 minute before maintenance.

QmbWUst.jpg

4TM4C7z.jpg

Faster run than normal because we stealthed past mobs.
 

Mr Nash

square pies = communism
Is the success rate on overmelding materia pure RNG or can gearing / character stats help to improve it?
 

BadRNG

Member
Is the success rate on overmelding materia pure RNG or can gearing / character stats help to improve it?
RNG, more or less. Lower grade materia have a smaller chance to fail when overmelding, so you should put the higher grade stuff in first most of the time(large price differences being the exception, like craft2 sometimes)

They talked about releasing gear or food that increases meld chances, but nothing yet.
 
Stupid maintenance, my dream of hitting 50 today is shattered. Unless I push it but don't know if I wanna bother. Then again I need to get back to 50 asap to unlock all the crap and start farming EXDR again to cap poetics and what not. Also gonna need a large amount of soldiery to buy a full i100 set and dungeons don't drop a whole lot now, sucks :(
 

Semper88

Member
Anyone got T10 down yet on here? We got to like 20% last night, its good fun to be honost. Also fun to do it without a compleet guide. I hope we get it down tonight, would be awesome.
 

iammeiam

Member
So after a literal controller-tossing moment involving rogue queues I decided operation Ninja needed to die. Leveling gladiator out of a desire for a new 50 class to glamour the tuxedo over and it wasn't too bad at first, but around Halatali I started having massive aggro issues. Flash spam would keep AOE aggro alright most of the time, but if I was doing that and one of the DPS single-targeted, I'd lose aggro on my main target. Same issue with spreading out the aggro combo. Plus, if I'm out leveled, I wind up losing aggro and regaining it each GCD. It's all easy stuff so no wipes, and I can usually abuse provoke and shield lob to keep things mostly in control,but I thought this was supposed to be boring and I'm playing whack-a-mole constantly.

Still, the omnipresent rogues are so glad to be in a dungeon that I'm pretty sure I could just riot blade the whole time and they wouldn't complain. At least it's fast progress. Level 25, one more and I get a third button!

Also Shiva EX is insane but it's made me really good at Shiva HM. I figure if they introduce Savage Primals maybe I'll eventually learn to EX primal.
 

Tabris

Member
So after a literal controller-tossing moment involving rogue queues I decided operation Ninja needed to die. Leveling gladiator out of a desire for a new 50 class to glamour the tuxedo over and it wasn't too bad at first, but around Halatali I started having massive aggro issues. Flash spam would keep AOE aggro alright most of the time, but if I was doing that and one of the DPS single-targeted, I'd lose aggro on my main target. Same issue with spreading out the aggro combo. Plus, if I'm out leveled, I wind up losing aggro and regaining it each GCD. It's all easy stuff so no wipes, and I can usually abuse provoke and shield lob to keep things mostly in control,but I thought this was supposed to be boring and I'm playing whack-a-mole constantly..


Mark your mob with a shield lob macro that includes /mk attack1 <t> > flash > fast blade > flash > savage blade > flash > rage of halone > then start alternating mobs you're attacking (like fast blade > savage blade one, then rage of halone another)

EDIT - Most DPS know to attack marked mob, but if not, teach them. You can even be lazy about cycling early on and just have a couple flashes to handle whm/sch aggro and stay on the 1 mob. Then when you switch to next mob hit your shield lob macro between GCD's so it only marks and doesn't activate shield lob.
 

BadRNG

Member
Anyone got T10 down yet on here? We got to like 20% last night, its good fun to be honost. Also fun to do it without a compleet guide. I hope we get it down tonight, would be awesome.
Not yet, we got to 4% but hit enrage due to way too many deaths on the way there. Going in for a bit tonight, hoping to get it down. It's a really fun fight though, hope it's sign of things to come.

I also hope they fix their stupid servers, so much lag and rubberbanding. Talking 2-4 second freezes mid attempt.
 
Yeah sounds about right for low level tanking, personally I was doing shield lob > flash x2 > rage of halone on main target, savage on main, quick on "last" mob and rage of halone on "next" mob, generally just the shield lob, flashes and rage of halone combo was enough for the first mob.

With that said, Hatali and Totorak are before Rage of Halone, which is known as the levels of suck for paladin. 35-40 can also be meh cause DPS tend to power spike a decent bit and you still don't have Shield Oath. Make sure to have a good up to date weapon, it helps a lot as a paladin, armor and stuff doesn't matter too much(though try to get upgrade when you get a +1str on the gear, so like every 6-7 levels or so I think it is). That's just how Paladin goes, can't do all that much about it. Warrior gets rock solid aggro the entire time pretty much, but Paladin has some issues due to late tank stance and Rage of Halone also being late. They did buff Flash though so it should be a bit better.
 

iammeiam

Member
Mark your mob with a shield lob macro that includes /mk attack1 <t> > flash > fast blade > flash > savage blade > flash > rage of halone > then start alternating mobs you're attacking (like fast blade > savage blade one, then rage of halone another)

EDIT - Most DPS know to attack marked mob, but if not, teach them. You can even be lazy about cycling early on and just have a couple flashes to handle whm/sch aggro and stay on the 1 mob. Then when you switch to next mob hit your shield lob macro between GCD's so it only marks and doesn't activate shield lob.

Thanks for this--I'm doing parts of it already but will keep it in mind. I'm hoping that part of the problem is just that I don't have Halone yet; I'm guessing my single target issues will decrease with the extra combo step instead of falling back on savage blade every other GCD, which will in turn let me toss out flashes more often. I guess I find out in a level.
 

Tabris

Member
Thanks for this--I'm doing parts of it already but will keep it in mind. I'm hoping that part of the problem is just that I don't have Halone yet; I'm guessing my single target issues will decrease with the extra combo step instead of falling back on savage blade every other GCD, which will in turn let me toss out flashes more often. I guess I find out in a level.

Nah you're fine without Halone as DPS don't have their full rotations. Proper marking will make a world of difference, and the solution I gave you is the lazy way of marking. Then just focus on the 1 mob while hitting flash every couple to ensure you're holding hate from healers or a smn who's spreading dots.
 

WolvenOne

Member
Okay, million dollar question.

At a glance, do any of the Final Coil turns look like another T7? I mean, RNG is one thing, indirectly wiping because of a mistake in the party is one thing, essentially being killed by another party member is something else altogether.

To clarify, I know there's gotta be something more difficult than T7 in Final Coil, but T7 was a special blend of elements that just made it, uh, irritating?
 

Semper88

Member
Not yet, we got to 4% but hit enrage due to way too many deaths on the way there. Going in for a bit tonight, hoping to get it down. It's a really fun fight though, hope it's sign of things to come.

I also hope they fix their stupid servers, so much lag and rubberbanding. Talking 2-4 second freezes mid attempt.

Oh nice job then! you'll most likely down it tonight. We are heading back in tonight as well, i hope we can learn the last 20% in 2-3 hours.

How do you handle the
tether and charge when the OT gets marked? we are tank swapping in advance but messed up a bit a few times whaha.
 
Yeah sounds about right for low level tanking, personally I was doing shield lob > flash x2 > rage of halone on main target, savage on main, quick on "last" mob and rage of halone on "next" mob, generally just the shield lob, flashes and rage of halone combo was enough for the first mob.

With that said, Hatali and Totorak are before Rage of Halone, which is known as the levels of suck for paladin. 35-40 can also be meh cause DPS tend to power spike a decent bit and you still don't have Shield Oath. Make sure to have a good up to date weapon, it helps a lot as a paladin, armor and stuff doesn't matter too much(though try to get upgrade when you get a +1str on the gear, so like every 6-7 levels or so I think it is). That's just how Paladin goes, can't do all that much about it. Warrior gets rock solid aggro the entire time pretty much, but Paladin has some issues due to late tank stance and Rage of Halone also being late. They did buff Flash though so it should be a bit better.

I always thought it was dumb that WAR gets Defiance right at 30, but PLD gets Sword Oath instead and no Shield Oath until 40. PLD really should get Shield Oath at 30 and Sword Oath at 40, not the other way around. Oh well. You only need to level PLD up once anyways, you'll be 50 before you know it. There's hordes of ROG/NIN swarming FATEs anyways if you don't want to deal with it at all between 30 and 40.
 

Ken

Member
Okay, million dollar question.

At a glance, do any of the Final Coil turns look like another T7? I mean, RNG is one thing, indirectly wiping because of a mistake in the party is one thing, essentially being killed by another party member is something else altogether.

To clarify, I know there's gotta be something more difficult than T7 in Final Coil, but T7 was a special blend of elements that just made it, uh, irritating?

Yeah. There's a boss in the way of the loot chest and I hate it!
 

Nohar

Member
Snowcloak's music makes my mind wander... Just... so... beautiful...

Sadly, I was quite a bit underwhelmed by Shiva's theme (Part 2). Like for Leviathan's theme, but worse. Though, the transition between Part 1 and 2 is neatly done.

By the way: what is the accuracy cap for Ramuh Extreme? I can't find it.
 

Tabris

Member
Most people don't agree with me, but I love the planned phase transition element of T7 with too much DPS.

I also like it requires everyone to be on their game. No "auto pilot" parts.

The only issue with it is they need to progress the difficulty unlike T7 which is just hard off the bat and slightly adjusts later.
 
I always thought it was dumb that WAR gets Defiance right at 30, but PLD gets Sword Oath instead and no Shield Oath until 40. PLD really should get Shield Oath at 30 and Sword Oath at 40, not the other way around. Oh well. You only need to level PLD up once anyways, you'll be 50 before you know it. There's hordes of ROG/NIN swarming FATEs anyways if you don't want to deal with it at all between 30 and 40.

Well on the other hand, Sword Oath is really nice to level when not doing dungeons. I think it simply should be Shield Oath at 30 and Sword Oath at 35 and move whatever you get at 35 to 40(I think it's the intercept thing?). But yeah it doesn't last that long and once you have Shield Oath you pretty much never lose aggro if you're even pressing keys correctly until 50 and even then mostly only to people outgearing you by a decent margin and mostly only on aoe or on pull.
 
So my gaming laptop died a few weeks back and hadn't been able to play FFXIV at all, decided to get a PS4 anyway and get FFXIV for it and OMG remote play to the Vita is amazing for this. I'd never do a instance or anything with it, but for mindless grinding or making stuff as my weaver, its amazing. Now to just get back into the swing of things with the main story and everything ^_^.

Also need to get off my arse and move my character to Ultros one day so I can hang with the rest of the Gaffers.
 

WolvenOne

Member
Yeah. There's a boss in the way of the loot chest and I hate it!

Hey, okay to be more specific, I was referring to semi-random mechanics that make it feel like party members are killing you. But, seeing as only a few groups are past turn 10, I suppose it's a bit early to be asking.

Hope there isn't though. T7 destroyed a lot of groups. :p
 

Ken

Member
Hey, okay to be more specific, I was referring to semi-random mechanics that make it feel like party members are killing you. But, seeing as only a few groups are past turn 10, I suppose it's a bit early to be asking.

Hope there isn't though. T7 destroyed a lot of groups. :p

Are you asking if Final Coil has an awareness check.
 

Kintaro

Worships the porcelain goddess
Got some more time in the game today (man work is killing me). Got Rogue to 16 or so. Pretty fun but I think I will ride this Ninja train up to level my BRD and BLM up first. =)

Saw the Slepnir mount. Doesn't look like its worth $24, especially since it is missing a pair of legs. Come on SE. Going to charge for this stuff, you better really make it worth it. Just not a reskin.
 

CLBridges

Member
I kinda really want to go back to Labyrinth of the Ancients for my Monk. That fuma set...

I wish I could sell/trade those types of items. I've literally had that set since the first week CT was unrestricted loot...and I don't have MNK or NIN at 50 :/. I'm looking to rectify this problem with NIN, so hopefully by the end of the week, I'll be 50 and I'm gonna put on that damn fuma set just cause it's been on my retainer for a long time.
 

Munba

Member
Finished the 2.4 story and it's going to be very interesting so far. Can't wait for 2.5 to continue it.

About final coil..
it seems there is a CG movie after T12.. :0
 
Where exactly is everyone going for 20+ FATE spam? Kinda curious cause I've been spamming leves in between fates for some good exp in the East Shroud. I'll never get to party on Rogue beyond the few Guildhests I get to do here and there :(
 

K.Sabot

Member
Where exactly is everyone going for 20+ FATE spam? Kinda curious cause I've been spamming levels in between fates for some good exp in the East Shroud. I'll never get to party on Rogue beyond the few Guildhests I get to do here and thefd :(

Pretty sure Quarrymill in South Shroud is still the king of 21-28 FATEs.
 

Demoskinos

Member
Where exactly is everyone going for 20+ FATE spam? Kinda curious cause I've been spamming levels in between fates for some good exp in the East Shroud. I'll never get to party on Rogue beyond the few Guildhests I get to do here and there :(

For mid 20's I always hit up East Thanalan near drybone. There is a 3 part chain of FATEs that can give you like 30k+
 

Frumix

Suffering From Success
T10 is about as difficult as T7 I think. Will deffo get easier with more HP and sheer damage increase.
 

Ken

Member
In “The Akh Afah Amphitheatre (Extreme)” certain circumstances caused the client to freeze and become inoperable. (PlayStation®3 version only)

In “The Akh Afah Amphitheatre (Hard)” wherein characters revived with Resurrect became uncontrollable under certain circumstances.

In “The Second Coil of Bahamut - Turn 4” Dalamud spawn did not always draw in meteoric fragments.

Players who had not logged in since patch 2.2 and logged in after 2.4 had their Allagan Tomestones of Poetics weekly cap already maxed out, even when they had not yet earned or received any.

A chocobo that was stabled in a chocobo stable could not be removed.

After the fix, talking to the NPC “housing enthusiast” will allow you to remove your personal chocobo from the chocobo stable. Additionally, this issue allowed personal chocobos to be fetched and gain experience while still being stabled in the chocobo stable; however, because the stabled chocobo is the one with the correct data, we apologise, but the data on your personal chocobo will be overwritten to the correct data upon removal of your personal chocobo from the stable.

The server would go down under certain conditions.

The client would crash under certain conditions.

If direct chat was enabled, there were occasions when key bindings that utilise the Ctrl or Alt key did not function properly.

An issue wherein there was a mistake in the “Mug” help text.
 
On the mug text, the error was actually pretty big, but also shows how trivial the bonus is. Basically Mug ALWAYS increases the chance of the mob dropping additional items if you use it at any point, you don't need to get the last hit with it. On the other hand, I've had an additional drop once in 45levels(granted I got a few more in FATEs from the 30ninjas using it on mobs I had tagged). It's pretty useless. At least it's off GCD dmg I guess, and does pretty good dmg at that(and also heals for 50% if you don't need to stun anything) but the cd is pretty long. Looking forward to when they forget it and put some rare drop on a boss directly though, and you end up getting 2 of them.

They didn't remove FC3s it seems. Mostly just good fixes. Surprised I hadn't heard people complain about the poetics thing. It would look to me like a lot of people would have been affected(people returning from before 2.2) but didn't read anyone complain about it or seen a reddit post about it.
 

BadRNG

Member
How do you handle the
tether and charge when the OT gets marked? we are tank swapping in advance but messed up a bit a few times whaha.
Not sure what you mean - if you are switching then what is issue? People not rotating properly for the cleave that comes after?

T10 is about as difficult as T7 I think. Will deffo get easier with more HP and sheer damage increase.
Much easier imo, and will only get significantly easier even with just a couple pieces per player. It does require more coordination, and a general awareness of where everyone is standing, but it's not near instant wipe if a single player messes up throughout the whole fight. (I guess it is really close to that in final phase in current gear)


*Patch notes*
Gasp, no FC3 nerf?!
/preparestoeatcrowonastealthfix

Glad they fixed the T9 bug, as hilarious as it was to watch sometimes.
 
certain IV materia is 1.5m on my server currently. i was a slacker these past few months (bored). could've made good money now.
no regrets
 
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