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Final Fantasy XIV |OT6| Casino Royale

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dramatis

Member
How do I get the field exploration retainer minion? I am at level 50 and have tried multiple of the level 50 retainer ventures (there are lots of options based on ilvl) but no minion yet.
Field Exploration XIV: Tiny Tapir

Do 14 specifically I suppose.
 

Sorian

Banned
I'd rather not say price on the forums, don't want to start debating on prices... materials and such. You can take a look on the MB. I also do crafting requests, but have to be careful, there are some ass-hats taking advantage trying to flip the items on the MB instead of wearing it.

If you bring the HQ mats for Artisan Gear, I'll give it my best attempt, but it's not 100% guaranteed. I'm Jade Nephrite :)

Totally random question since you're around. Did/do you use the Jade Nephrite name in SWTOR?
 

orion434

Member
Totally random question since you're around. Did/do you use the Jade Nephrite name in SWTOR?

I don't play SWTOR, or really any MMO, unless you count Phantasy Star or Universe. I name my characters just Jade ( from Green Lantern ) but FFXIV needed a last name, so I googled Jade and there was Nephrite. I think it's also a Sailor Moon reference.
 

Jayhawk

Member
I don't play SWTOR, or really any MMO, unless you count Phantasy Star or Universe. I name my characters just Jade ( from Green Lantern ) but FFXIV needed a last name, so I googled Jade and there was Nephrite. I think it's also a Sailor Moon reference.

When I was checking the price history for the tier 4 battle materias this morning, I was like "WAIT. WHAT? JADE NEPHRITE GEARING UP A BATTLE CLASS?"
 

Sorian

Banned
I don't play SWTOR, or really any MMO, unless you count Phantasy Star or Universe. I name my characters just Jade ( from Green Lantern ) but FFXIV needed a last name, so I googled Jade and there was Nephrite. I think it's also a Sailor Moon reference.

Ah ok, makes sense that someone got the same name from a same reference. I had a guy that I used to raid with in SWTOR with the same name. Thought I'd check. Everyone continue OT crafting hour as you were.
 

Tabris

Member
Man, Nexus weapon is taking way too long when being done casually, I'm only at 600-800 section after months, and I missed the nexus light farming rush. Seems like the Nexus Light Bonus Window Tracker is even quieter.

I got T9 weapons so it doesn't matter right now but it'll matter when relic goes to i120.

Any tips?

EDIT - Actually since shield won't drop for us in T8, it actually does matter a bit.
 

orion434

Member
When I was checking the price history for the tier 4 battle materias this morning, I was like "WAIT. WHAT? JADE NEPHRITE GEARING UP A BATTLE CLASS?"

I have to get my Nexus! Blew 5x Savage Might IV's on the last 50%!!! What a waste of 3 mil Gil! Heaven's Eye IV is for the belt, I'll be set on gear until the expansion when I'm done :)

Ah ok, makes sense that someone got the same name from a same reference. I had a guy that I used to raid with in SWTOR with the same name. Thought I'd check. Everyone continue OT crafting hour as you were.

You never know, I've had other players asking about the name. Didn't think much of it when I made it haha!
 

Sorian

Banned
Man, Nexus weapon is taking way too long when being done casually, I'm only at 600-800 section after months, and I missed the nexus light farming rush. Seems like the Nexus Light Bonus Window Tracker is even quieter.

I got T9 weapons so it doesn't matter right now but it'll matter when relic goes to i120.

Any tips?

EDIT - Actually since shield won't drop for us in T8, it actually does matter a bit.

Check Garuda HM every two hours. When it's bright make a light farm group with you as the only tank, beat her down for 2 hours. A good group will knock out about 150 points in that time. I'm pretty sure that's still the best gains in terms of light per minute.
 

Tabris

Member
Check Garuda HM every two hours. When it's bright make a light farm group with you as the only tank, beat her down for 2 hours. A good group will knock out about 150 points in that time. I'm pretty sure that's still the best gains in terms of light per minute.

Ugh, that's like 15+ hrs of doing Garuda HM. Kill me now.
 

Sorian

Banned
Ugh, that's like 15+ hrs of doing Garuda HM. Kill me now.

That's the grind. It's either that or hope they add a better option when the next relic step drops but if atma is anything to go by, I wouldn't hold my breath if you want to stay up to date.
 

WolvenOne

Member
So, question.

Given the general squishiness of Dragoon, would it be safe to assume that Keen Flurry is generally underutilized by the in-game population?

FYI: For Context, Keen Flurry is a CD that grants a +80% Parry Rate, for twenty seconds I believe.
 

Stuart444

Member
So, question.

Given the general squishiness of Dragoon, would it be safe to assume that Keen Flurry is generally underutilized by the in-game population?

FYI: For Context, Keen Flurry is a CD that grants a +80% Parry Rate, for twenty seconds I believe.

I don't use it much, infact I totally forgot about it until about a week ago where I started to use it a little more.
 

Sorian

Banned
So, question.

Given the general squishiness of Dragoon, would it be safe to assume that Keen Flurry is generally underutilized by the in-game population?

FYI: For Context, Keen Flurry is a CD that grants a +80% Parry Rate, for twenty seconds I believe.

Keen flurry is about as useless as a DRG when a MNK or NIN is available.
 

WolvenOne

Member
Keen flurry is about as useless as a DRG when a MNK or NIN is available.

I meant as a means of partially compensating for their poor Magic Defense.

Mind you, it really only would PARTIALLY compensate. Even if you can use it every 90 seconds, and even it it does effectively make DRG's not-squishy when it's up, it'd still mean they're squishy to magic damage during the bulk of a fight.

Mainly, trying to generate some good advice for friends I know, whom play DRG.

Well, Keen Flurry doesn't help with magic-based attacks so there's that.

Wait, Magic based attacks can't be parried?

Gadzooks this game needs to overall the defense side of their stat game. Aside from the base armor defense (which is kinda minimal I hear,) parry is the only defensive stat in the game. (Excluding Shield STR/BLR, which is PLD only for the most part.)
 

Sorian

Banned
I meant as a means of partially compensating for their poor Magic Defense.

Mind you, it really only would PARTIALLY compensate. Even if you can use it every 90 seconds, and even it it does effectively make DRG's not-squishy when it's up, it'd still mean they're squishy to magic damage during the bulk of a fight.

Mainly, trying to generate some good advice for friends I know, whom play DRG.

Well, Keen Flurry doesn't help with magic-based attacks so there's that.

.
 

Stuart444

Member
Mainly, trying to generate some good advice for friends I know, whom play DRG.

Generally some good advice would be... to dodge and not die (or at least don't be first to die). That makes you better than quite a few other DRGs.

Though some would say it's becoming LOLNIN instead of LOLDRG but we'll see how it is in a few months time.
 

iammeiam

Member
Keen Flurry seems like one of those buttons you might as well push if you have it since it's there, but if you don't you're not missing out.

Though some would say it's becoming LOLNIN instead of LOLDRG but we'll see how it is in a few months time.

Ninjas have a lot of catching up to do to take the DRG crown, but they're certainly putting in the effort.
 

WolvenOne

Member
Generally some good advice would be... to dodge and not die (or at least don't be first to die). That makes you better than quite a few other DRGs.

Though some would say it's becoming LOLNIN instead of LOLDRG but we'll see how it is in a few months time.

Not being the first to die, isn't really a viable strat past a certain point. From what I've read, in at least one Final Coil turn, if anyone dies at any point, there's a very near 100% chance that the group will hit the Hard Enrage timer.

Mind you, I'm kinda encouraging these same players to invest in other classes until DRG is fixed, but I can't blame people for wanting to stick with a class they like. I mean, I myself stuck with WAR back in 2.0, when everyone was saying to go PLD.

Granted, slightly different situation. I think it's highly unlikely that DRG will get buffed significantly before the expansion hits.
 

Sorian

Banned
Not being the first to die, isn't really a viable strat past a certain point. From what I've read, in at least one Final Coil turn, if anyone dies at any point, there's a very near 100% chance that the group will hit the Hard Enrage timer.

People are already in their first piece of poetic gear and any turn with a hard DPS check will be later so people will be getting early turn drops too. This will be a moot point very shortly.
 

Stuart444

Member
Not being the first to die, isn't really a viable strat past a certain point. From what I've read, in at least one Final Coil turn, if anyone dies at any point, there's a very near 100% chance that the group will hit the Hard Enrage timer.

Mind you, I'm kinda encouraging these same players to invest in other classes until DRG is fixed, but I can't blame people for wanting to stick with a class they like. I mean, I myself stuck with WAR back in 2.0, when everyone was saying to go PLD.

Granted, slightly different situation. I think it's highly unlikely that DRG will get buffed significantly before the expansion hits.

Honestly DRG is perfectly fine to play as. Buffs would be nice but it's perfectly viable in end-game stuff if you're good with it.

http://forum.square-enix.com/ffxiv/threads/79042-Dragoons-A-Rotation-Reborn

That taught me a bit about DRGs rotation while I don't do exactly what is mentioned here, it certainly helped me when learning to play once I got to 50.

Still not being the first to die in PUGs at least will make you one of the better DRGs instead of the "LOL, DRGs are at it again" or something like that.

The Jump animation lock was also made shorter and all the jumps had some buffs which helps. It's not that hard to dodge avoidable dmg now as a DRG.(After getting in some practice of course but that goes for every job) while putting out some good DPS.
 

WolvenOne

Member
Honestly DRG is perfectly fine to play as. Buffs would be nice but it's perfectly viable in end-game stuff if you're good with it.

http://forum.square-enix.com/ffxiv/threads/79042-Dragoons-A-Rotation-Reborn

That taught me a bit about DRGs rotation while I don't do exactly what is mentioned here, it certainly helped me when learning to play once I got to 50.

Still not being the first to die in PUGs at least will make you one of the better DRGs instead of the "LOL, DRGs are at it again" or something like that.

The Jump lock was also loosened up and all the jumps had some buffs which helps. It's not that hard to dodge avoidable dmg now as a DRG.(After getting in some practice of course but that goes for every job) while putting out some good DPS.

DPS output isn't the problem. While DRG DPS output does appear to be hard-capped lower than Monk and Ninja, a well played DRG has high enough DPS to clear the content with appropriate gearing.

It's mostly the poor magical defense. Yeah, once you learn a fight you can avoid some magical damage. (Not all though, magic attacks flow like waterfalls in Coil,) but when you're learning a fight you probably aren't going to be avoiding all damage for awhile.

Also, yeah, Jump Lock has been loosened. Most DRG's worth their salt are still super careful about when to use it though. XD
 

scy

Member
All joking aside, there's zero magic attacks in Second / Final Coil that will decimate a DRG that wouldn't decimate someone else. If they're dying more than others, it's due to playing poorly, not due to being a DRG. Them taking extra damage on unavoidable damage isn't a big deal when the heals that come out to deal with it are overhealing anyway.
 

Stuart444

Member
DPS output isn't the problem. While DRG DPS output does appear to be hard-capped lower than Monk and Ninja, a well played DRG has high enough DPS to clear the content with appropriate gearing.

It's mostly the poor magical defense. Yeah, once you learn a fight you can avoid some magical damage. (Not all though, magic attacks flow like waterfalls in Coil,) but when you're learning a fight you probably aren't going to be avoiding all damage for awhile.

Also, yeah, Jump Lock has been loosened. Most DRG's worth their salt are still super careful about when to use it though. XD

If it's purely magical defense you're worried about then I wouldn't worry. It's not that bad that the DRG will be the first to die from a magical attack.

Also another good tip is to use Second Wind during fights. Depending on the situation, it can and has been used to give healers enough time to heal you after they heal the more important people in the group.

Less stress on the healers is always a good thing. (and that's not even mentioning bloodbath which has some uses and life surge which is great when combo'd with the final part of the True Thrust Combo)

----

In non-DRG news. I ended up getting some praise this morning from some DPS that loved me for picking up ADDs. During ST in sections like the first boss (after daybreak when adds spawn), 2nd boss with the clockwork dudes, etc.

Apparently some of these folks have had tanks all day yesterday not bother to pick up the adds causing lots of issues. I don't know why, picking up adds isn't exactly hard. Even when I'm MTing, I keep an eye out for adds (and in the case of the clockwork guy, I usually get him before he gets the chance to go after anyone else).

I suppose some tanks prefer to fight for aggro rather than do something to help the raid.

Still I've learned a bit about how to generate a large amount of enmity during these runs. Infuriate -> Unchained -> Internal Release -> Berserk -> Tomahawk -> Overpower x2 -> Enmity combo (cycling through each enemy if need be) -> no one is getting these enemies off me.

Still experimenting with my rotations but I'm getting there.
 

WolvenOne

Member
Still I've learned a bit about how to generate a large amount of enmity during these runs. Infuriate -> Unchained -> Internal Release -> Berserk -> Tomahawk -> Enmity combo -> no one is getting these enemies off me.

Still experimenting with my rotations but I'm getting there.

I wouldn't bother popping your offensive CD's before Tomohawk. Tomo only applies starter emnity, and so long as nobody goes crazy during your opening you'll be fine until you get to the second part of your Emnity combo, at which point it's unlikely anyone will take hate from you.

Also, I suggest weaving your offensive cooldowns in between segments of your opener, as this effectively adds a second or two to their duration.
 

Stuart444

Member
I wouldn't bother popping your offensive CD's before Tomohawk. Tomo only applies starter emnity, and so long as nobody goes crazy during your opening you'll be fine until you get to the second part of your Emnity combo, at which point it's unlikely anyone will take hate from you.

Also, I suggest weaving your offensive cooldowns in between segments of your opener, as this effectively adds a second or two to their duration.

Maybe, I'm still working on optimizing it. Still it helps during the times where everyone (8 - 24man groups) are attacking/healing and I need to get enmity right away. Especially when some tanks like to aim the dragon in the trash encounters in ST at the raid. (provoke helps here as well).

I'm also working on what CDs to add where inbetween my GCds. Sometimes I wish Inner Beast was a CD so I could weave that inbetween my enmity or DPS combos but you can probably use it more often when it's a GCD I'm guessing.

Ah well. Warrior is a fun job to play. PLD seems fun as well but I like the whole a good offense is the best defense thing WAR has going on.

Oh, what do people recommend for WARs? Vit accessories or STR accessories? I'm using STR ones just now (which helps since I use them for my DRG anyway) but some WARs in game have much larger HP pools at lower ilvls due to Vit accessories.
 

WolvenOne

Member
The new allagan Tomstone that gives the Ironworks weapons gets dropped in T10?

If it follows the same pattern as Second Coil, it should.

One small note though, it looks like Ironworks Weapons, at least at 120, aren't much of an upgrade over Nexus weapons. (Only 1 additional weapon damage, and no additional magic damage.) Not that it won't help, but the real upgrade won't be coming until they get augmented. <_<;;

Maybe, I'm still working on optimizing it. Still it helps during the times where everyone (8 - 24man groups) are attacking/healing and I need to get enmity right away. Especially when some tanks like to aim the dragon in the trash encounters in ST at the raid. (provoke helps here as well).

I'm also working on what CDs to add where inbetween my GCds. Sometimes I wish Inner Beast was a CD so I could weave that inbetween my enmity or DPS combos but you can probably use it more often when it's a GCD I'm guessing.

Ah well. Warrior is a fun job to play. PLD seems fun as well but I like the whole a good offense is the best defense thing WAR has going on.

Oh, what do people recommend for WARs? Vit accessories or STR accessories? I'm using STR ones just now (which helps since I use them for my DRG anyway) but some WARs in game have much larger HP pools at lower ilvls due to Vit accessories.

Vit for learning, or if it's newer content. (I know some tanks that get away with STR accessories in Ramuh, but that sounds hairy.)

STR is great for older content, or content where you know you're only going to be taking very intermittent damage. Oddly enough, if your off tanking, this includes T9, whoda thunk it!
 

scy

Member
Maybe, I'm still working on optimizing it. Still it helps during the times where everyone (8 - 24man groups) are attacking/healing and I need to get enmity right away. Especially when some tanks like to aim the dragon in the trash encounters in ST at the raid. (provoke helps here as well).

Well, popping a lot at once also delays your GCD. Your attacks will be a lot smoother that way.

If it follows the same pattern as Second Coil, it should.

One small note though, it looks like Ironworks Weapons, at least at 120, aren't much of an upgrade over Nexus weapons. (Only 1 additional weapon damage, and no additional magic damage.) Not that it won't help, but the real upgrade won't be coming until they get augmented. <_<;;

T11 is the first drop of a Tomestone.

And, yeah, the weapons aren't massive upgrades. Still one of the better options but depending on the secondaries (e.g., Summoner Acc/Spell Speed >>), you can probably do better with the first few purchases.
 

Stuart444

Member
Vit for learning, or if it's newer content. (I know some tanks that get away with STR accessories in Ramuh, but that sounds hairy.)

STR is great for older content, or content where you know you're only going to be taking very intermittent damage. Oddly enough, if your off tanking, this includes T9, whoda thunk it!

Heh, well guess I'll save up for some Vit Sol stuff then. But only when I'm not spending money on animus books for my DRG.

Also this reminds me, tomorrow or Sunday, I might find time to do Mog EX so I can unlock Ramuh EX. Been busy this week capping poetics and gearing up my WAR in ST/Sol gear plus mining that I haven't had time to.
 
Haven't played this game since 2 months after release, trying this free weekend. Is the fastest way to level still through Fates? If so I guess it will be tough somewhat since there won't be a zerg of players for the boss ones.
 

Sorian

Banned
Haven't played this game since 2 months after release, trying this free weekend. Is the fastest way to level still through Fates? If so I guess it will be tough somewhat since there won't be a zerg of players for the boss ones.

Actually there is. A new class was just released so people are zerging FATEs again. If you are a tank or healer dungeons will be fastest. DPS have to slum it in the fates.
 

WolvenOne

Member
Haven't played this game since 2 months after release, trying this free weekend. Is the fastest way to level still through Fates? If so I guess it will be tough somewhat since there won't be a zerg of players for the boss ones.

Normally, the fastest way to level is through dungeons... However, if you're leveling melee DPS right now, you'll want to do Fates.

All those people leveling ninja yo. D:
 
Actually there is. A new class was just released so people are zerging FATEs again. If you are a tank or healer dungeons will be fastest. DPS have to slum it in the fates.

Normally, the fastest way to level is through dungeons... However, if you're leveling melee DPS right now, you'll want to do Fates.

All those people leveling ninja yo. D:

haha yeah I am trying out the ninja also, hopefully they are good. They don't seem like tanks from ffxi though, I miss perfect tanking on them.
 

WolvenOne

Member
haha yeah I am trying out the ninja also, hopefully they are good. They don't seem like tanks from ffxi though, I miss perfect tanking on them.

Nah, pure DPS this time. Though they should have a half decent parry rate with all that Dex. (I really wouldn't recommend trying to Tank with them tho.)
 

Tabris

Member
Eww, free login weekend. Last one was a lag fest for lots of people. Hopefully it doesn't affect our coil run, I want that T10 done this weekend.
 

Frumix

Suffering From Success
So apparently mug effect applies even if you aren't a ninja. Or in a party with a ninja. It just works. For everybody. Free mugs.
 
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