• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Final Fantasy XIV |OT6| Casino Royale

Status
Not open for further replies.

goldensun

Member
Hey GAF, I'm downloading the free trial of this game. Anything to expect outside of the average MMO builds?

In anyone's personal opinion, is this game fun in the long run? Not too much grinding? Also, how are the player interactions generally? Friendly?

I'd be happy to hear many different opinions :)

Also, I'll be streaming the trial too, and the game regularly if I decide to buy: www.twitch.tv/jonfled :D
 

LiQuid!

I proudly and openly admit to wishing death upon the mothers of people I don't like
6UD9lba.jpg


H4Vz65n.gif


i needs it.

LiQuid! approved!
 

EndcatOmega

Unconfirmed Member
Hey GAF, I'm downloading the free trial of this game. Anything to expect outside of the average MMO builds?

In anyone's personal opinion, is this game fun in the long run? Not too much grinding? Also, how are the player interactions generally? Friendly?

I'd be happy to hear many different opinions :)

Also, I'll be streaming the trial too, and the game regularly if I decide to buy: www.twitch.tv/jonfled :D

There's some grinding (45-50 can be annoying, getting the currency for the best gear) but very little of it is mandatory- most people complaining about triple triad cards/the relic questline are mad people for doing it (me included). The people vary- you get arseholes like any online game, but I've seen a tad less of them than other MMOs and it's nothing near the MOBA crowd.
 

LiQuid!

I proudly and openly admit to wishing death upon the mothers of people I don't like
Lo and behold, level 50 dungeons are not safe from clueless tanks. I guess I'm doing the rest of my dragoon relic as a paladin.
 

Raticus79

Seek victory, not fairness
All right, felt like a change of pace. I'm in. Time to enjoy some glorious newbie days!

38Fnv8h.jpg


Is there a particular class that's in demand? I went with pugilist for now (obligatory). I played crowd control back in EQ so that would be fine too.
 

QisTopTier

XisBannedTier
All right, felt like a change of pace. I'm in. Time to enjoy some glorious newbie days!

38Fnv8h.jpg


Is there a particular class that's in demand? I went with pugilist for now (obligatory). I played crowd control back in EQ so that would be fine too.

Play what looks cool to you. Every class is used.

If you want to be the cool kid on the block and get in dungeons fast the Tanks or Healers are the way to go.
 

Soulflarz

Banned
It's really not that hard. At least post nerf I never did it pre nerf.

The main part is knowing the divebombs at the end really.

Well, I think thats why it was so easy. I was MT. What does the MT even do in that.

As long as you understand
-pop a long cooldown on ravens, or 2 short ones (one for each part)
-golem mechanics which is kinda common sense
-conceptual things
-fireball/shock mechanics
-CD on bahamuts favor

and youve cleared. I feel like everything is easy for the MT compared to others.
 

QisTopTier

XisBannedTier
Woah I think these guys might be stealing my gimmick.

haha I beat it a few weeks after I came back from a 6 month break xD

Well, I think thats why it was so easy. I was MT. What does the MT even do in that.

As long as you understand
-pop a long cooldown on ravens, or 2 short ones (one for each part)
-golem mechanics which is kinda common sense
-conceptual things
-fireball/shock mechanics
-CD on bahamuts favor

and youve cleared. I feel like everything is easy for the MT compared to others.
Yeah I healed it, so I had to learn the same things xD Well not the golem stuff I was just dpsing those.
 

iammeiam

Member
Well, I think thats why it was so easy. I was MT. What does the MT even do in that.

As long as you understand
-pop a long cooldown on ravens, or 2 short ones (one for each part)
-golem mechanics which is kinda common sense
-conceptual things
-fireball/shock mechanics
-CD on bahamuts favor

and youve cleared. I feel like everything is easy for the MT compared to others.

Carries are generally easy for the carryee, regardless of role, because the entire rest of the party is prepared to compensate for mistakes. Like the MT not picking up the golem being tanked by a DPS when theirs dies.

I'm not denying that MT gets to skip a bunch of mechanics, but MTing a carry (even a GARF carry) isn't the same as really MTing the fight.
 

QisTopTier

XisBannedTier
Carries are generally easy for the carryee, regardless of role, because the entire rest of the party is prepared to compensate for mistakes. Like the MT not picking up the golem being tanked by a DPS when theirs dies.

I'm not denying that MT gets to skip a bunch of mechanics, but MTing a carry (even a GARF carry) isn't the same as really MTing the fight.

Honestly the way I look at it is. If you don't die during the carry. You did your part and learned the fight. It didn't really matter if you got carried if you're tanking it right, dpsing it good, or healing like a champ. All it does at that point is cut out the other people learning it at the same time that have domino effects on wipes.
 

LiQuid!

I proudly and openly admit to wishing death upon the mothers of people I don't like
Just got Wanderer's key item on the third run and Pharos on the first run! Is it happening? It feels like it's happening!
 

aceface

Member
I think the issue is that when someone does it with 7 people who know the fight forwards and backwards (not using the "c" word) and say "OMG EASY" for people who wiped for hours and hours on that battle when learning it with a group of new people, it rubs them the wrong way.

Not that there's anything wrong with that, there's always gonna be the cutting edge content you have to learn with a group.
 

scy

Member
Honestly the way I look at it is. If you don't die during the carry. You did your part and learned the fight. It didn't really matter if you got carried if you're tanking it right, dpsing it good, or healing like a champ. All it does at that point is cut out the other people learning it at the same time that have domino effects on wipes.

Sure. But if you were just sort of there and worked around? It doesn't matter then if you survived or tried to contribute if you could have been a corpse and had just as much of an impact or performing so poorly that someone else is making up for what you're lacking.

I think the issue is that when someone does it with 7 people who know then fight forwards and backwards (not using the "c" word) and say "OMG EASY" for people who wiped for hours and hours on that battle when learning it with a group of new people, it rubs them the wrong way.

Not that there's anything wrong with that, there's always gonna be the cutting edge content you have to learn with a group.

It's not even about the whole "man, this took so long for people to learn before" angle. It's just "OMG EASY" kind of insinuates that it wasn't a carry, basically.
 

iammeiam

Member
Honestly the way I look at it is. If you don't die during the carry. You did your part and learned the fight. It didn't really matter if you got carried if you're tanking it right, dpsing it good, or healing like a champ. All it does at that point is cut out the other people learning it at the same time that have domino effects on wipes.

When the rest of the party is actually changing strategies to account for things you're not doing, I'd argue there's a difference.

I mean, I have no objection to carries in general. I benefit from them ALL THE TIME. But I know what they are and I don't posture about how easy a fight I probably couldn't clear with a non-carry group is. Doing so actually exhibits an even bigger lack of comprehension of a fight than just getting carried in general.
 

Soulflarz

Banned
Carries are generally easy for the carryee, regardless of role, because the entire rest of the party is prepared to compensate for mistakes. Like the MT not picking up the golem being tanked by a DPS when theirs dies.

I'm not denying that MT gets to skip a bunch of mechanics, but MTing a carry (even a GARF carry) isn't the same as really MTing the fight.

Didnt happen the clear run :p Least, I dont remember it that round...? I know I was an idiot with golems the first few times since I didnt realize they dont follow immediately.


But yeah, I feel like t5/9 are at a really awkward place. DF them and you'll never finish, but anyone outside of DF doing it with you is over-geared more than you already are, and know the fight perfectly, hence it's a carry.

Honestly the way I look at it is. If you don't die during the carry. You did your part and learned the fight. It didn't really matter if you got carried if you're tanking it right, dpsing it good, or healing like a champ. All it does at that point is cut out the other people learning it at the same time that have domino effects on wipes.

Pretty much how I take it.
Understanding mechanics and being able to eventually get it is not the same as them deeming you unable to do the content and saying, "You! Go run into the wall!" because you're a hazard to the fight.

My example of this is still when I did Garuda EX with the GAF FC after running it for 6 hours in Duty Finder and watching plenty of guides. I knew what to do, it wasn't a hard role. To plenty of people, that's viewed as a carry, but I did my role and I didn't mess it up that run...so...what are the conditions for a carry exactly? Can someone not play with people who are higher level and know the fight without it being an instant-carry? If I somehow get an amazing group in Duty Finder, its not a carry, so I'm unsure why the conditions suddenly change for FC.


That's where I'm caught up on the topic. I don't care if someone says a specific run is a carry, but if the simple act of running with people who are higher level and know the fight makes it a carry, I think the definition of carry is being used very liberally.

TL;DR: To me, a carry is when you literally carry them through it- if you had not played with them, they probably would have been incapable of doing the fight as is. I'm not a fan of people throwing the term around for playing over-geared. It's simply playing the fight easier than it should normally. Vs...not knowing the fight or hardly knowing it.
 

Frumix

Suffering From Success
A couple of weeks ago we cleared T9 with half of the party dead through a good deal of the last phase.
This week we cleared T13 despite having to use Healer LB3 because there was really no time to get 3 people including a tank up.

They're not really hard anymore if you're making a passing attempt at executing the mechanics but that doesn't mean OMG EASY is warranted.
 

scy

Member
A couple of weeks ago we cleared T9 with half of the party dead through a good deal of the last phase.

We did a T9 with just three people alive at one point I think? Hard casting rez's throughout an ice/fire rotation until everyone was back up.
 

QisTopTier

XisBannedTier
Sure. But if you were just sort of there and worked around? It doesn't matter then if you survived or tried to contribute if you could have been a corpse and had just as much of an impact or performing so poorly that someone else is making up for what you're lacking.

Idk I play SCH I kinda need to be on the ball with things. Can't really speak for others. But I was referring to people that not so much get carried over just needing a competent group to get their clear.

When we do "carries" usually 50% of the group is new so people gotta learn if they want a clear.

Summoner and Garuda:

NGjC2.gif

I hate garuda so much

We did a T9 with just three people alive at one point I think? Hard casting rez's throughout an ice/fire rotation until everyone was back up.

At what %? That was basically a race vs instant death o.o
 

iammeiam

Member
Didnt happen the clear run :p Least, I dont remember it that round...? I know I was an idiot with golems the first few times since I didnt realize they dont follow immediately.

At one point they changed the kill order so they were killing the DPS golem first. I'm not at this point sure you even know what I'm talking about--not the messy initial pickup, but that when your golem died you kept moving to the other tank's golem instead of picking up the golem that eventually killed Haman.

Which is kind of what I'm getting at--you can say loleasy, but I'm not really sure you understood most of what was going on anyway.

We did a T9 with just three people alive at one point I think? Hard casting rez's throughout an ice/fire rotation until everyone was back up.

Tank and two healers during Aoi's fantastic pre-maint T9 clear. probably my favorite since you can hear the wipe called and then somehow clear.
 

klee123

Member
After watching Project Rapture (FFXIV's early prototype codename) video which was shown by S-E 10 years ago.

https://www.youtube.com/watch?v=sgtZvn5c4e4

I'm assuming what was shown there is meant to be an early version of Limsa Lominsa, but the interiors look noticeably different.

Also for the FF fans, does anyone know the track playing in the video?
 

Soulflarz

Banned
At one point they changed the kill order so they were killing the DPS golem first. I'm not at this point sure you even know what I'm talking about--not the messy initial pickup, but that when your golem died you kept moving to the other tank's golem instead of picking up the golem that eventually killed Haman.

Which is kind of what I'm getting at--you can say loleasy, but I'm not really sure you understood most of what was going on anyway.

I think we have different definitions of whats easy in a game :p For me, unless I hit a wall for myself, its not "hard". Playing with people who don't understand the game (DF, for example) isn't per se hard, it's just bad luck. The fact that its annoying to get a group together doesn't make it harder.
I-if that makes any sense >.>


Also, yes. Now that you point it out, they did change the golem orders, but I was not aware in what way it was changed. They literally said that they changed it so things will work out better.

I wasn't on mumble with them, so I'm not sure that's a valid argument as to me not knowing their strategy change.
Then again, my argument isn't valid, because there's no way you could know I wasn't listening in :p

Edit: wait, reread your thing, nope, unsure what youre talking about, orz.
 

scy

Member
My example of this is still when I did Garuda EX with the GAF FC after running it for 6 hours in Duty Finder and watching plenty of guides. I knew what to do, it wasn't a hard role. To plenty of people, that's viewed as a carry, but I did my role and I didn't mess it up that run...so...whats the conditions for a carry exactly? Can someone not play with people who are higher level and know the fight without it being an instant-carry? If I somehow get an amazing group in Duty Finder, its not a carry, so I'm unsure why the conditions suddenly change for FC.

The issue is where do you draw the line for "knowing" the fight? You watch a bunch of videos and go into the fight and get a clear, is it no longer a carry simply because you watched some videos and say you understand it? A carry is where the clear happens regardless of your presence. Most our carry runs we wouldn't tell the person getting carried to kill themselves until after they proved they were going to be an active liability rather than a potential one. It doesn't make it any less of one simply because they survived, they were just sort of ... well, there.

The thing is, most of the "it's a carry" isn't really an insult or anything to really need to defend. If you think you know the fight, prove it by doing more runs (or don't if you don't care at all, whatever). At some point it'll be evident if you understand mechanics in general or do you get how a fight works because that's how that particular fight works due to guides. I started shortly after 2.3 and certainly was carried through tons of content. I then went back and did them for future help nights until I was certain I could then be relied upon for future help night / carry groups.

At what %? That was basically a race vs instant death o.o

It was fairly low but you only need 4 people for fire/ice. You just no longer stagger them and then you need to work out some "fire in, you stay out" for those who get up in the middle of the cycle.
 

BadRNG

Member
I wasn't on mumble with them, so I'm not sure that's a valid argument as to me not knowing their strategy change.
Then again, my argument isn't valid, because there's no way you could know I wasn't listening in :p
Maybe he's from the future and read this post.
 

iammeiam

Member
I wasn't on mumble with them, so I'm not sure that's a valid argument as to me not knowing their strategy change.
Then again, my argument isn't valid, because there's no way you could know I wasn't listening in :p

My point is not "you missed a strategy change, for shame!" My point is you were failing to execute a basic T9 mechanic (when tank golem dies, tank grabs golem off DPS freeing DPS up to... DPS), and as a result the group changed strategies to compensate for your mistake. It's not world-ending and kill orders are flexible, but not letting the green golem wail on DPS is like T9 101.
 

Soulflarz

Banned
The thing is, most of the "it's a carry" isn't really an insult or anything to really need to defend. If you think you know the fight, prove it by doing more runs (or don't if you don't care at all, whatever). At some point it'll be evident if you understand mechanics in general or do you get how a fight works because that's how that particular fight works due to guides.

I'm just saying, people throw the word carry in regardless of how much you know/do right during the fight.
And yeah, can't say I care enough to redo T9, once for each fight and dungeon at the moment.

Minus T7. If anyone ever needs T7, say hi.
 
All these talk about T5/T9 is scaring me. I remember it took me about two weeks to finally defeat the first boss of Dzemael Darkhold in the vanilla game.
 
Status
Not open for further replies.
Top Bottom