Is this the new MNK action added for Heavensward that puts up Greased Lightning IV?
leaked footage of monk's new lb3
Is this the new MNK action added for Heavensward that puts up Greased Lightning IV?
i needs it.
Hey GAF, I'm downloading the free trial of this game. Anything to expect outside of the average MMO builds?
In anyone's personal opinion, is this game fun in the long run? Not too much grinding? Also, how are the player interactions generally? Friendly?
I'd be happy to hear many different opinions
Also, I'll be streaming the trial too, and the game regularly if I decide to buy: www.twitch.tv/jonfled
Probably.
It was shown off like a year ago tbh. All we know is some of them were marked as AF2.
Now hornier.
I'm actually more excited for the inclusion of Omnislash as the new PLD combo ender.
Any suggestions on how I should go about forming my own FCoB group?
Any suggestions on how I should go about forming my own FCoB group?
All right, felt like a change of pace. I'm in. Time to enjoy some glorious newbie days!
Is there a particular class that's in demand? I went with pugilist for now (obligatory). I played crowd control back in EQ so that would be fine too.
Healers for speed I think.Play what looks cool to you. Every class is used.
If you want to be the cool kid on the block and get in dungeons fast the Tanks or Healers are the way to go.
t9 too easy.
*throws bait out*
t9 too easy.
*throws bait out*
It's really not that hard. At least post nerf I never did it pre nerf.
The main part is knowing the divebombs at the end really.
It's really not that hard. At least post nerf I never did it pre nerf.
The main part is knowing the divebombs at the end really.
Woah I think these guys might be stealing my gimmick.
Yeah I healed it, so I had to learn the same things xD Well not the golem stuff I was just dpsing those.Well, I think thats why it was so easy. I was MT. What does the MT even do in that.
As long as you understand
-pop a long cooldown on ravens, or 2 short ones (one for each part)
-golem mechanics which is kinda common sense
-conceptual things
-fireball/shock mechanics
-CD on bahamuts favor
and youve cleared. I feel like everything is easy for the MT compared to others.
Well, I think thats why it was so easy. I was MT. What does the MT even do in that.
As long as you understand
-pop a long cooldown on ravens, or 2 short ones (one for each part)
-golem mechanics which is kinda common sense
-conceptual things
-fireball/shock mechanics
-CD on bahamuts favor
and youve cleared. I feel like everything is easy for the MT compared to others.
Carries are generally easy for the carryee, regardless of role, because the entire rest of the party is prepared to compensate for mistakes. Like the MT not picking up the golem being tanked by a DPS when theirs dies.
I'm not denying that MT gets to skip a bunch of mechanics, but MTing a carry (even a GARF carry) isn't the same as really MTing the fight.
Honestly the way I look at it is. If you don't die during the carry. You did your part and learned the fight. It didn't really matter if you got carried if you're tanking it right, dpsing it good, or healing like a champ. All it does at that point is cut out the other people learning it at the same time that have domino effects on wipes.
I think the issue is that when someone does it with 7 people who know then fight forwards and backwards (not using the "c" word) and say "OMG EASY" for people who wiped for hours and hours on that battle when learning it with a group of new people, it rubs them the wrong way.
Not that there's anything wrong with that, there's always gonna be the cutting edge content you have to learn with a group.
Honestly the way I look at it is. If you don't die during the carry. You did your part and learned the fight. It didn't really matter if you got carried if you're tanking it right, dpsing it good, or healing like a champ. All it does at that point is cut out the other people learning it at the same time that have domino effects on wipes.
Carries are generally easy for the carryee, regardless of role, because the entire rest of the party is prepared to compensate for mistakes. Like the MT not picking up the golem being tanked by a DPS when theirs dies.
I'm not denying that MT gets to skip a bunch of mechanics, but MTing a carry (even a GARF carry) isn't the same as really MTing the fight.
Honestly the way I look at it is. If you don't die during the carry. You did your part and learned the fight. It didn't really matter if you got carried if you're tanking it right, dpsing it good, or healing like a champ. All it does at that point is cut out the other people learning it at the same time that have domino effects on wipes.
A couple of weeks ago we cleared T9 with half of the party dead through a good deal of the last phase.
Sure. But if you were just sort of there and worked around? It doesn't matter then if you survived or tried to contribute if you could have been a corpse and had just as much of an impact or performing so poorly that someone else is making up for what you're lacking.
Summoner and Garuda:
We did a T9 with just three people alive at one point I think? Hard casting rez's throughout an ice/fire rotation until everyone was back up.
Didnt happen the clear run Least, I dont remember it that round...? I know I was an idiot with golems the first few times since I didnt realize they dont follow immediately.
We did a T9 with just three people alive at one point I think? Hard casting rez's throughout an ice/fire rotation until everyone was back up.
At what %? That was basically a race vs instant death o.o
After watching Project Rapture (FFXIV's early prototype codename) video which was shown by S-E 10 years ago.
https://www.youtube.com/watch?v=sgtZvn5c4e4
I'm assuming what was shown there is meant to be an early version of Limsa Lominsa, but the interiors look noticeable different.
Also for the FF fans, does anyone know the track playing in the video?
At one point they changed the kill order so they were killing the DPS golem first. I'm not at this point sure you even know what I'm talking about--not the messy initial pickup, but that when your golem died you kept moving to the other tank's golem instead of picking up the golem that eventually killed Haman.
Which is kind of what I'm getting at--you can say loleasy, but I'm not really sure you understood most of what was going on anyway.
My example of this is still when I did Garuda EX with the GAF FC after running it for 6 hours in Duty Finder and watching plenty of guides. I knew what to do, it wasn't a hard role. To plenty of people, that's viewed as a carry, but I did my role and I didn't mess it up that run...so...whats the conditions for a carry exactly? Can someone not play with people who are higher level and know the fight without it being an instant-carry? If I somehow get an amazing group in Duty Finder, its not a carry, so I'm unsure why the conditions suddenly change for FC.
At what %? That was basically a race vs instant death o.o
Maybe he's from the future and read this post.I wasn't on mumble with them, so I'm not sure that's a valid argument as to me not knowing their strategy change.
Then again, my argument isn't valid, because there's no way you could know I wasn't listening in
Just got Wanderer's key item on the third run and Pharos on the first run! Is it happening? It feels like it's happening!
I wasn't on mumble with them, so I'm not sure that's a valid argument as to me not knowing their strategy change.
Then again, my argument isn't valid, because there's no way you could know I wasn't listening in
Awesome video
Ah I seeIt was fairly low but you only need 4 people for fire/ice. You just no longer stagger them and then you need to work out some "fire in, you stay out" for those who get up in the middle of the cycle.
The thing is, most of the "it's a carry" isn't really an insult or anything to really need to defend. If you think you know the fight, prove it by doing more runs (or don't if you don't care at all, whatever). At some point it'll be evident if you understand mechanics in general or do you get how a fight works because that's how that particular fight works due to guides.