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Final Fantasy XIV |OT6| Casino Royale

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ponpo

( ≖‿≖)
Just to note, this is actually a pretty terrible idea for DPS.

I don't really play bard but surely you want your cooldowns on a more grandular control than that so you can use them when the situation demands rather than whenever they are up.

Why is that? Assuming I'm in a FATE or fighting a boss, why would I want to wait for DPS Buffs (obviously not things like Quelling Strikes) to activate? I could see in some scenarios like wasting your buffs on ads or whatever but assuming its one enemy, why wait?

Probably a dumb question s..sorry
I also haven't done any end-game stuff yet so if there are bosses with specific "need a lot of damage" phases then my bad.
 

Guess Who

Banned
Probably a dumb question s..sorry
I also haven't done any end-game stuff yet so if there are bosses with specific "need a lot of damage" phases then my bad.

Tons of endgame bosses do exactly that.

You're right that for average fights you can blow cooldowns whenever, but there are lots of high-level fights with DPS checks where you need to push as hard as you can.
 

IvorB

Member
Have you completed the main Scenario quest "Through the Maelstrom" (aka the whole quest line from patch 2.2)?

If so, I don't know what's up then.

I'm at Shiva with the story so definitely that's not the issue. Oh god, I wonder what's up. I'm so paranoid that it won't count and I'll have to do it all again...

anxious-nervous-woman-wringing-handkerchief-in-her-hands.jpg


I also haven't done any end-game stuff yet so if there are bosses with specific "need a lot of damage" phases then my bad.

Yes, there are. It's quite common in fact. :)
 

Drac

Member
Wouhou, downed T11 for the first time, feels good :)
Once we started seeing P3 every time, it took us only 2h for people to learn to react correctly to links. Fun mechanic this thing. We even had like 2-3 deaths in P3 and still didn't hit enrage (I think he was casting it though x) and he had an attack buff stack). I hope we do it cleaner next week :D
 

squadr0n

Member
this final class quest with the Rogues is kicking my butt. I can destroy all the bombs in time but as soon as get the last one it says ok now help finish the mobs off but then the Quest Fails as soon as I start. I might try grinding out another level but Im soo close to getting my Ninja I can feel it!
 
this final class quest with the Rogues is kicking my butt. I can destroy all the bombs in time but as soon as get the last one it says ok now help finish the mobs off but then the Quest Fails as soon as I start. I might try grinding out another level but Im soo close to getting my Ninja I can feel it!

perfect dodge the holmgang that the boss does so you can stay out of the aoe. It helped out a lot
 

scy

Member
Why is that? Assuming I'm in a FATE or fighting a boss, why would I want to wait for DPS Buffs (obviously not things like Quelling Strikes) to activate? I could see in some scenarios like wasting your buffs on ads or whatever but assuming its one enemy, why wait?

Probably a dumb question s..sorry
I also haven't done any end-game stuff yet so if there are bosses with specific "need a lot of damage" phases then my bad.

There's the burn phases but there's also the issue that hitting multiple buffs in between attacks will mean you're animation locked into your next cooldown. Basically, you want to minimize how many off Global Cooldown (oGCD) skills you use in between your skills. For Bards, I think you can normally comfortably squeeze in two oGCDs between your skills. Any more and you start animation locking and lose some time. It's not a _big_ deal but it's still a bad practice to pop them all at the same time.

Also, there's some merit in waiting for some buffs to be up for better DPS than just mashing them out when off cooldown as long as the wait is low (e.g., Blood For Blood delayed to sync it with Barrage + Hawk's Eye).
 

BadRNG

Member
Do you think they will increase the Echo for 2nd coil in 2.45?
If they follow same plan as before, we'll get another 5% two weeks after the first, which is around 2.45 I think so that would work. They didn't give an exact plan this time though iirc, they just said they will adjust based on how many people are clearing. Given how hard they nerfed the mechanics too, they may not give it another echo buff so soon.

Da hell wrong with her mouth.
 

rubius01

Member
If they follow same plan as before, we'll get another 5% two weeks after the first, which is around 2.45 I think so that would work. They didn't give an exact plan this time though iirc, they just said they will adjust based on how many people are clearing. Given how hard they nerfed the mechanics too, they may not give it another echo buff so soon.

T9 echo only if they can
 

ponpo

( ≖‿≖)
There's the burn phases but there's also the issue that hitting multiple buffs in between attacks will mean you're animation locked into your next cooldown. Basically, you want to minimize how many off Global Cooldown (oGCD) skills you use in between your skills. For Bards, I think you can normally comfortably squeeze in two oGCDs between your skills. Any more and you start animation locking and lose some time. It's not a _big_ deal but it's still a bad practice to pop them all at the same time.

Also, there's some merit in waiting for some buffs to be up for better DPS than just mashing them out when off cooldown as long as the wait is low (e.g., Blood For Blood delayed to sync it with Barrage + Hawk's Eye).

Makes sense. I could alleviate most of my personal issues if I upgraded I think. I want a normal hotbar not the controller crossbar (._. )

Da hell wrong with her mouth.

Please be nice to Takane.
 

squadr0n

Member
Ok ive got a random request. I dont need it right away.

As someone who is about to hit L50 for the first time I was wondering if some of you could help me/anyone else like me with this. Can you post a screen shot of your UI action bars so we can see what actions are important other than the regular attacks and buffs and where you keep everything organized. This would really help me out as im still getting used to the more hard core content.

Id like to see a L50 Paladin and Ninja for myself.\

Also what was that crazy high damage output rotation Ninja's were using that the Devs are nerfing? JW
 

chrono01

Member
You should log on so we can power level your ACN.
Busy, but don't worry I'll have it done by tomorrow's raid. I found a bit of time and leveled to 8 last night. It really doesn't take long, especially when you have a nice rested XP bonus.

I still hate alt characters, though. :/
 

SkyOdin

Member
Ok ive got a random request. I dont need it right away.

As someone who is about to hit L50 for the first time I was wondering if some of you could help me/anyone else like me with this. Can you post a screen shot of your UI action bars so we can see what actions are important other than the regular attacks and buffs and where you keep everything organized. This would really help me out as im still getting used to the more hard core content.

Id like to see a L50 Paladin and Ninja for myself.\

Also what was that crazy high damage output rotation Ninja's were using that the Devs are nerfing? JW

Well, I don't have any screen-shots handy, but I can describe my layout. There are no guarantees that it is very good though, since I wouldn't describe myself as a top-tier player.

To start with, I play on PC. I alwasy have three action bars visible. The first bar is all of my regular attack skills. All of these can be accessed by hitting a number key. These go in order:

Flash, Fast Blade, Savage Blade, Rage of Halone, Riot Blade, Shield Toss, Provoke, Shield Bash, Shield Swipe, Circle of Scorn, Spirits Within, and finally Sprint.

MY second bar is my cool-down bar, full of all of my self buffs. All of these can be accessed easily by hitting Control plus a number key. It goes:

Rampart, Convalescence, Fight or Flight, Sentinel, Bulwark, Foresight, Awareness, Hallowed Ground, and so on.

My third bar is stuff I generally don't need during a fight, but are useful to have on hand: Sword Oath, Shield Oath, Cure, Protect, the Waymarks and Signs tabs, Macros for giving alerts to the party, and random potions.

In general, I keep the moves I use most often closest to the WASD keys I use for movement: my main attack combo and most commonly used defensive buffs. Stuff I need less regularly gets shunted to the right (though the stuff at the far right is second easiest to use, so thats where Spirits Within and Circle ended up). However, you really need all of your attacks and buffs somewhere close on hand. My set-up probably isn't the best, but it works for me, since I know where all of my moves are.
 

Tabris

Member
On T12 and I've never put Selene/Eos on obey.

Corrected this for you Avatar *high five* :)

In all seriousness, we've gone through a lot of content with some interesting self-imposed challenges:

1) Our MT didn't have stoneskin for the longest time (me)
2) Our SCH doesn't obey it's pet.
3) Our BRD didn't strafe or lock-on for the longest time.
4) Our BLM refuses to get quelling strikes (which makes tanking cube fun for me :) )
5) Our OT uses his PS4 on wifi as his parents won't let him hook it up wired except late at night for some odd reason.
 
Corrected this for you Avatar *high five* :)

In all seriousness, we've gone through a lot of content with some interesting self-imposed challenges:

1) Our MT didn't have stoneskin for the longest time (me)
2) Our SCH doesn't obey it's pet.
3) Our BRD didn't strafe or lock-on for the longest time.
4) Our BLM refuses to get quelling strikes (which tanking cube fun for me :) )
5) Our OT uses his PS4 on wifi as his parents won't let him hook it up wired except late at night for some odd reason.

tell your group not us
 

Wilsongt

Member
I always keep Eos on Obey when I sch, but even when I do, the ditz still doesn't do what I want her to do. I'll park her right by the tank and she might embrace if I yell at her enough.
 

iammeiam

Member
Do you think they will increase the Echo for 2nd coil in 2.45?

I'm more curios to see if they add a second set of nerfs. T6 and T7 don't need it (everything left that wrecks groups can probably eventually be out geared and out echoed), but in my random DF experiences 8 and 9 just aren't worth trying yet for anything beyond hilarity.
 

WolvenOne

Member
T9 probably won't be getting any real mechanical nerfs. Mechanical nerfs require testing and evaluation, which takes times and resources. So if they haven't done it by now it seems unlikely that they will. Another Echo buff seems somewhat likely, guess by the 9th we'll be at about three weeks since 2.43 or whatever the echo patch was.

Mind you even with another five percent echo, it still won't fundamentally change that fight. People will still need to execute mechanics, and since there are a LOT of mechanics to learn in that fight, it'll remain a divider for awhile longer.
 

squadr0n

Member
Thanks for the answer SkyOdin

I guess for Ninja is what is their main action bar set up look like for their normal combo attacks and mudras? How do I switch between them quickly?

Edit: Actually I found some great examples on Redit of all places.

On a side note. I play at home and on a laptop at work and I wish there was a way to sync them so when I switch everything is the same and any new gear I've equpped or actions I've moved on the hot bar stay the same. So annoying.
 

Mesharey

Member
I'm more curios to see if they add a second set of nerfs. T6 and T7 don't need it (everything left that wrecks groups can probably eventually be out geared and out echoed), but in my random DF experiences 8 and 9 just aren't worth trying yet for anything beyond hilarity.
I don't think they will add any more nerfs for T6 to T8, they're joke right now.

T9 though ... I just want them to add more Echo and any nerf. xD
 

Frumix

Suffering From Success
T9 probably won't be getting any real mechanical nerfs. Mechanical nerfs require testing and evaluation, which takes times and resources.
I feel that we've had this conversation before...
It is kinda odd that one-shot mechanics from T6-8 have been demolished while twisters remain the killer of bads, but honestly speaking very little in T9 is actually one-shot. I still think it should be if not nerfed then at least adjusted in some ways and this is coming from someone who routinely clears T9 with pick-ups bragging bragging bragging

3) Our BRD didn't strafe or lock-on for the longest time.
4) Our BLM refuses to get quelling strikes (which makes tanking cube fun for me :) )
Whether the fairy on Obey is actually more useful is a matter of debate, but what the hell there's literally no excuse for these. It's like a WHM not getting Swiftcast.
 

IvorB

Member
I hope they won't nerf T9. It may be hard but I would prefer to have the chance to take the time and learn it so I can beat it in it's near original form. I don't know why people are calling for nerfs? Do people just want easy content?
 

Frumix

Suffering From Success
I hope they won't nerf T9. It may be hard but I would prefer to have the chance to take the time and learn it so I can beat it in it's near original form. I don't know why people are calling for nerfs? Do people just want easy content?

It's kinda... See, I want them to keep both nerfed and original versions in?
The reason nerfs should happen anyway (besides letting people without a group catch up) is that with vertical progression gear devalues significantly. Essentially the only value of High Allagan gear will soon be glamors (and damn that BRD coat is stylish but that's besides the point). Like... look at CT1. Running it is a hassle and with nothing but dated gear (that according to some doesn't even look good) there's just barely any incentive. Primals go out of fashion ever faster, but their difficulty doesn't always go down accordingly just through overgear, for example Mog is a pain in the ass still but the ribbons aren't hot shit anymore.
 

Enjolras

Neo Member
I'm hoping for no mechanic nerfs for T9, at least for a while. Purely being selfish here, but I've finally managed to get a solid static together for coiling, and I'd love to have a good shot at T9 in its slightly echoed form.

I'm glad that Savage Coil is a thing. Will be fun to give that a try in the future!
 
they should just spice up old content with new loot. no need to nerf anything. old raid content will be easier thanks to new gear levels. doesn't matter which kind of loot. glamour, minions, crafting materials on top of old stuff. future players want to get a shot at the original mechanics. don't ruin it for them with nerfs.

should add gold marriage plan as well, since their cash shop model is fucking vile.
 

Ken

Member
I hope they won't nerf T9. It may be hard but I would prefer to have the chance to take the time and learn it so I can beat it in it's near original form. I don't know why people are calling for nerfs? Do people just want easy content?

Not everyone wants to wait 3 years for you to finally get to it.
 

edgefusion

Member
How do you other raid leaders deal with failure and criticism in your groups? My static is quite sensitive around criticism which leads to us not giving each other as much feedback as we should. We're screwing up to little things on the last phase of T10 and not talking about them. How can I go about getting people to talk about their mistakes more without them feeling shitty? Mostly people prefer to just brush over wipes and go again, which of course leads us to fail again.
 

IMBored

Member
Dunce cap. Seriously, I think you'll have to bite the bullet and start a discussion. Ask for opinions on positioning and what they should do at that phase, not for a single member, but for the group as a whole.
 

Semper88

Member
There are always people that can't deal with criticism or pointers for that matter.

Some are very touchy and some can handle the hard truth.

I'd say don't worry to much about it. There are always 2-3 people in a group that have a higher learning curve then the rest.

What i've done in the past tho is to point it out to them at the end of the raid one on one by /tell or in a different channel on TS (or any VoIP for that matter).

Its better this way and feels less like an attack and more like friendly advice & help.
 

Drac

Member
How do you other raid leaders deal with failure and criticism in your groups? My static is quite sensitive around criticism which leads to us not giving each other as much feedback as we should. We're screwing up to little things on the last phase of T10 and not talking about them. How can I go about getting people to talk about their mistakes more without them feeling shitty? Mostly people prefer to just brush over wipes and go again, which of course leads us to fail again.

Hum that's strange. We talk a LOT between wipes. Our RL decide the main strat and we give it a go. Once we failed, we try to identify what when wrong and why, we each give our idea on what can be changed to fit our group and we find a middle ground on what to try next.
Then again we still have fuck ups happen and string of wipes without discussion because we just have no more things to discuss and some people of our group just take longer to understand fully mechanics and need more training but that's a no issue for us (except maybe one member he's been slowly losing his bad temper).
We've been raiding for 6 months as a group so it'd be stupid if we couldn't say to our face what needs to be said. I'm probably the most vocal as I record all our tries to see exactly what went wrong, but my group knows I do that not out of malice (I hope :D) but for information to make us better.
We are laughing most of our raid and people takes pleasure playing together. it helps we share the same mind state, decompressing after work with enough dedication to tackle hard content.
 

Tash

Member
I always keep Eos on Obey when I sch, but even when I do, the ditz still doesn't do what I want her to do. I'll park her right by the tank and she might embrace if I yell at her enough.

What I do is add a /stay command to my embrace, that way if she is doing something (moving for example) she will stop and immediately do whatever commend I want her to. Same for Whispering Dawn, if she is about to embrace by herself and I NEED her to cast Dawn it will interrupt her embrace cast and make her cast Dawn immediately. I also /heel/place her right after.

2) Our SCH doesn't obey it's pet.

You got a SCH Bot?
 

iammeiam

Member
I hope they won't nerf T9. It may be hard but I would prefer to have the chance to take the time and learn it so I can beat it in it's near original form. I don't know why people are calling for nerfs? Do people just want easy content?

Meteors/golems. It doesn't matter how well you know those phases, if one guy in your DF group stacks a meteor, it's a wipe. If whoever has third golem aggro drags it on to one of the other two, it's a wipe. If you somehow get all three golems up at once without issue, and not all meteors get eaten, it's a wipe. And this is all, like, stacked at the beginning of the fight and has nothing to do with anything that happens after, and the damage numbers are high enough you can't outgear it in the foreseeable future. As it stands now in DF, if you have a handle on meteors/golems, you're not learning the fight in there because you're almost certainly not getting out of that phase. Given how badly they appear to want to get people through 6/7, it would be pretty surprising if they didn't at least make the raid wipe stuff survivable in 9 eventually.
 

IvorB

Member
Not everyone wants to wait 3 years for you to finally get to it.

Who said anything about waiting for me? What are people waiting for exactly, for it to become easy?

It's kinda... See, I want them to keep both nerfed and original versions in?
The reason nerfs should happen anyway (besides letting people without a group catch up) is that with vertical progression gear devalues significantly. Essentially the only value of High Allagan gear will soon be glamors (and damn that BRD coat is stylish but that's besides the point). Like... look at CT1. Running it is a hassle and with nothing but dated gear (that according to some doesn't even look good) there's just barely any incentive. Primals go out of fashion ever faster, but their difficulty doesn't always go down accordingly just through overgear, for example Mog is a pain in the ass still but the ribbons aren't hot shit anymore.

Meteors/golems. It doesn't matter how well you know those phases, if one guy in your DF group stacks a meteor, it's a wipe. If whoever has third golem aggro drags it on to one of the other two, it's a wipe. If you somehow get all three golems up at once without issue, and not all meteors get eaten, it's a wipe. And this is all, like, stacked at the beginning of the fight and has nothing to do with anything that happens after, and the damage numbers are high enough you can't outgear it in the foreseeable future. As it stands now in DF, if you have a handle on meteors/golems, you're not learning the fight in there because you're almost certainly not getting out of that phase. Given how badly they appear to want to get people through 6/7, it would be pretty surprising if they didn't at least make the raid wipe stuff survivable in 9 eventually.

Eh I dunno. I haven't seen too much of it so maybe some tweaks are called for as long as it still has a good amount of bite to it. They said they will do it based on how many people are actually clearing it so I guess if people are genuinely stuck they'll take action.

Edit: Or alternatively if gear is the issue can't they just put it somewhere else like they did with sands etc? I really just think it's nice for people that don't necessarily have a static to be able to tackle the content with as few training wheels as possible. Maybe DF would be tricky but there's still parties in PF trying to get to grips with it. But I guess they want people to get through it for story purposes. Eh I dunno, I just hope they will be judicious with their edits.
 
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