Aeriscloud
Banned
I have a confession.
I use a touch pad, and I'm a clicker.
I use a touch pad, and I'm a clicker.
Edit: Or alternatively if gear is the issue can't they just put it somewhere else like they did with sands etc? I really just think it's nice for people that don't necessarily have a static to be able to tackle the content with as few training wheels as possible. Maybe DF would be tricky but there's still parties in PF trying to get to grips with it. But I guess they want people to get through it for story purposes. Eh I dunno, I just hope they will be judicious with their edits.
I have a confession.
I use a touch pad, and I'm a clicker.
Can't we all just get along and talk about lightning guys
Or who wants to be my best man for my plat eb
Have you even decided on the partner? Chocos don't count.
I have a confession.
I use a touch pad, and I'm a clicker.
I understand the need for them to open up as much content to casuals as possible but to be fair, Coil is not THAT hard. I am part of a casual static (we raid max 2 times per week for about 2 to 3 hours) and we are up to T11. We cleared it with me on SCH on ilevel 107..
My wife plays the game on and off
How much do you have to pay her to get her to EB you a second time?
Diaper duty for a month
myself said:As someone who as recently as this weekend got all the crafting classes to 15 (knowing it was the agreed upon first step), I'm feeling a similar overwhelming feeling deciding on how to get every crafting class to 50. My idea was to level each class to 20, then each to 25, and so on, but I'm not sure of (a) what order to do them in and (b) which cross-class skills I should be focusing on.
On top of that, I'm not sure how best I should be handling the leveling. Do I want to focus on leves or completing my crafting log (or both)? Going from the convenience of having almost every material available at the guild vendor to having things spread out or required gathering is also throwing me for a bit of a loop. My gathering classes are either leveled or being leveled, so that isn't a problem, but the list of things you need is so seemingly disparate that I, again, feel that same feeling of being overwhelmed.
All that said, advice is appreciated!
There was a thread on the XIV subreddit today about feeling overwhelmed by the thought of leveling crafting, and being in a sort of similar situation, I posted the following:
Wanted to pose the same question in here to see what kind of feedback I could get, so much like the quote says above, help is appreciated.
OK, but the bolded part is kind of a key factor in your stance. 7 experienced people you've had time getting comfortable with vs 7 man lucky dip is worlds apart; the ridiculous over nerfing 6 and 7 got would indicate the trend is to remove the emphasis on set groups from outdated coil and makes 9 as it stands in DF just odd.
Speaking of crafting I have no idea what to do with them after I hit 50. There's all these new recipes and gear and I dunno where to start or how to get them.
A post 50 crafting guide would be awesome
How do you other raid leaders deal with failure and criticism in your groups? My static is quite sensitive around criticism which leads to us not giving each other as much feedback as we should. We're screwing up to little things on the last phase of T10 and not talking about them. How can I go about getting people to talk about their mistakes more without them feeling shitty? Mostly people prefer to just brush over wipes and go again, which of course leads us to fail again.
Yeah, we agree (I think?). To be honest, I think Coil should have never been in DF to begin with.
Basically when you reach 50 you'll want to make and meld the AF gear for the class and start working on the tokens for the masterbook. Or, if you're rich, get artisan's stuff.
I don't see the harm in taking content progression raiders are more or less done with and reworking it for expanded accessibility to let the rest of the game get use out of them, I guess.
Coil isn't hard, coil is cheap. That's probably the best way to put it?
Is there a certain meld order? Is the only way to get artisan stuff to craft it?
I'm guessing it's the same with the gathering classes too
Thing is i didin't want to blow Gil or spiritbond materia to meld only for the gear to be replaced down the line
Is there a certain meld order? Is the only way to get artisan stuff to craft it?
I'm guessing it's the same with the gathering classes too
Thing is i didin't want to blow Gil or spiritbond materia to meld only for the gear to be replaced down the line
Maybe for second coil as it has a lot more gimmicks (don't move, everything with Shriek, T9 tango) but Final Coil is pretty straightforward in mechanics in every fight and just purely execution based. Very few major wipe mechanics are reserved for the final phase alone, too, so it's not like T9's long push just to practice divebombs or something.
Personally, I'd just rather there be middle ground content to be done instead of rehashing old content for people. Don't pass down leftover raids, just have mid-tier raids from the start.
General rule of thumb is:
Everything to 15 for a basic cross-class skills
CUL to 37 for Steady Hand II
WVR to 50 for Careful Synth II
CRP to 50 for Byrgeot's
Then whatever you want/whatever seems more interesting. Byregot's, SHII and Careful Synth II make HQing subsequent crafts way easier.
Use leves primarily, but take advantage of your Ixali dailies and GC turn-ins for max XP gain. Focus on courier leves (pick up leve in the city, deliver to somewhere else) and you can usually get through each block of 5 levels by making the same item HQ 11 or so times and turning it in. FFXIVCrafting.com will be your best friend for the duration of leveling.
Oh please, T13 is the definition of cheap. "Let's crank up the damage to eleven!" T10 punishes you for pretty much any screwup past six adds. Bennyland is probably as arbitrary as T9 was from what I've seen and heard but at the risk of doing a Nuadha I'll withdraw my judgement of it for now.
This is where I'd link the Why Not Both? gif if I had it. More content is good, but they can still extend the life of the old stuff (ideally let people pick from pre-and post-nerf iterations) instead of just letting it rot.
All crafter AF, other than the body piece, has been replaced already by better gear. If you haven't melded any crafting gear yet, the gear that is for all crafting classes would be better off for you. All the best crafting gear right now will likely be obsolete come Heavensward, so it's up to you determine what is worth doing now.
Thank you for the reply. What do you think I should take for cross-class skills up until I hit CUL 37/WVR 50/CRP50? Will I want those skills regardless of the craft?
That bit about making the same HQ 11 or so times is actually the most helpful and encouraging thing in your reply. Gives me a clear(ish) bar to aim for. Should I be checking the Levemete specifically for the courier leve, then taking that (or those) and ignoring the non-courier ones? Thus far I'd just blindly take all three, see what mats I need, then go and get em done which is pretty tedious.
Thank you for the reply. What do you think I should take for cross-class skills up until I hit CUL 37/WVR 50/CRP50? Will I want those skills regardless of the craft?
That bit about making the same HQ 11 or so times is actually the most helpful and encouraging thing in your reply. Gives me a clear(ish) bar to aim for. Should I be checking the Levemete specifically for the courier leve, then taking that (or those) and ignoring the non-courier ones? Thus far I'd just blindly take all three, see what mats I need, then go and get em done which is pretty tedious.
Haven't checked out FFXIVCrafting.com, and will look at that shortly. Craftingasaservice has been useful but not quite the brainless laundry list I was looking and hoping for (which I'm quickly realizing isn't going to happen).
Different people find enjoyment in different things. Some people want to learn how the puzzle pieces fit together, and some people just want to follow along with the art on the box cover and get it over with. Doesn't make the puzzle's construction bad, imo.When I get through another new fight after hours upon hours of wipes I don't think "Wow, what a great and epic battle!", I think "Well thanks God THIS is over".
Like, I can't imagine figuring out T9 in all its obtuseness and artifice was fun at all.
Pretty much this. As I was reading this back and forth, that's the conclusion I came to. Outside of CT/ST (hardly what I would consider challenging) the only step up in difficulty is basically Coil. I honestly don't know what I'd be doing in this game right now if I wasn't raiding in Final Coil. That could be a problem going forward. They should, and are doing so, look into diversifying content so it's not super casual tier or hardcore raiding tier. Essentially, if they took Second Coil post nerfs and made that the straight up raid from the outset for the mid-tier (in terms of difficulty and whatnot) then I think everyone would be pretty pleased with it. Instead, you're taking what some people have struggled with or have been clearing for the past few months and nerfing it into the ground so that others can have a crack at it. It really does, in a way, spit in the face of what coil is "supposed to be".Personally, I'd just rather there be middle ground content to be done instead of rehashing old content for people. Don't pass down leftover raids, just have mid-tier raids from the start.
I agree. This is the only way to make content moderately difficult for healers is to keep them healing as much as they can and to have them utilize their skillset outside of the basic heals. I don't find it cheap, instead I find it almost necessary.How is making every damage out of T13 at ~5700-6000 "cheap" in the same sense as Blighted, Shriek, etc. sort of mechanics? Like, there's no gimmick to it. You just take damage. Succor into it, Sacred Soil the stack, figure out what is getting Virus'd, etc. to make sure everyone survives and then healed up before the next set of mechanics goes out. It's not an obscure gimmick.
Just wait for catch up expansion stuff for crafting. I'm not being snide, for a change, I'm doing the same thing. Getting into the crafting game now is a huge time and gil sink.Getting into it now seems hopeless
Just wait for catch up expansion stuff for crafting. I'm not being snide, for a change, I'm doing the same thing. Getting into the crafting game now is a huge time and gil sink.
Black Friday and Cyber Monday sales disagree! RIP Cyber Monday profits due to work and coil.
If you really want to get your crafting gear to the next level, you will need to devote time to
1. A source of Mastercraft demimateria
2. A source of sealants
3. A source of Crafting materia
You can replace any of those 3 with a source of gil to buy those items or Galen.
It's cute that you think I have ways to get at dem Mastercrafts :<
Black Friday and Cyber Monday sales disagree! RIP Cyber Monday profits due to work and coil.
Instead, you're taking what some people have struggled with or have been clearing for the past few months and nerfing it into the ground so that others can have a crack at it. It really does, in a way, spit in the face of what coil is "supposed to be".
Mastercraft Monday. All MC 200K or less.
Black Friday and Cyber Monday sales disagree! RIP Cyber Monday profits due to work and coil.
If you really want to get your crafting gear to the next level, you will need to devote time to
1. A source of Mastercraft demimateria
2. A source of sealants
3. A source of Crafting materia
You can replace any of those 3 with a source of gil to buy those items or Galen.
When are your irregular items and shameful failure sales? WTB NQ artisan gear so I can free up valuable armoury space.
All I know is that I'd take access to nerfed recycled content over nothing...
They never really nerfed T5 mechanics-wise. I expect T9 to be treated similarly.
all crafting works the same, so you'll use the same skills throughout. The big ones for me early on were Careful Synth, Hasty Touch, Tricks of the Trade, and To a lesser extent Waste Not. Once you get SHII, it plus Hasty Touch will be vital. But you don't have a lot of slots early on for cross class so what you pick probably depends on mats. Future classes get easier because you can slot more powerful skills from the start.
Took me a minute to find this, but it will help. This tells you which leves to pick up and the mats you need for a bunch of crafts.
Craftingasaservice = FFXIVCrafting, it's just a new name/URL
Speaking of Crafting, I crafted 5 Buttons HQ on my CUL without failure today. Felt pretty good to craft my own food for once.
Great Strides + Byregot's Blessing FTW
They never really nerfed T5 mechanics-wise. I expect T9 to be treated similarly.
Oh I agree with this. Just saying I wish they didn't set some precedent with this being how they want to give out mid-tier content. But I guess that's what the expansion will be for, unfortunately.
inb4 golems removed, Nael no longer strangles people, and Fire/Ice now just fills your debuff bar.
My money is on our current relics getting tossed out in favor of new relics in the Expansion that don't require anything of the old quests. Hope the final relic upgrade is a decent payoff.