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Final Fantasy XIV |OT6| Casino Royale

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Tash

Member
Edit: Or alternatively if gear is the issue can't they just put it somewhere else like they did with sands etc? I really just think it's nice for people that don't necessarily have a static to be able to tackle the content with as few training wheels as possible. Maybe DF would be tricky but there's still parties in PF trying to get to grips with it. But I guess they want people to get through it for story purposes. Eh I dunno, I just hope they will be judicious with their edits.

I understand the need for them to open up as much content to casuals as possible but to be fair, Coil is not THAT hard. I am part of a casual static (we raid max 2 times per week for about 2 to 3 hours) and we are up to T11. We cleared it with me on SCH on ilevel 107..
I don't see why they should make Coil easier so fast. Especially not T9. That feeling when you finally beat it without training wheels is just amazing.

I mean, they put in the zodiac questline and tomestone gear for the ones that can't raid (not talking about min maxer like me who obviously want bis mix of both worlds) so why make coil easier and easier? I do understand their thinking but I don't agree with it..
 

iammeiam

Member
I understand the need for them to open up as much content to casuals as possible but to be fair, Coil is not THAT hard. I am part of a casual static (we raid max 2 times per week for about 2 to 3 hours) and we are up to T11. We cleared it with me on SCH on ilevel 107..

OK, but the bolded part is kind of a key factor in your stance. 7 experienced people you've had time getting comfortable with vs 7 man lucky dip is worlds apart; the ridiculous over nerfing 6 and 7 got would indicate the trend is to remove the emphasis on set groups from outdated coil and makes 9 as it stands in DF just odd.
 

LaneDS

Member
There was a thread on the XIV subreddit today about feeling overwhelmed by the thought of leveling crafting, and being in a sort of similar situation, I posted the following:

myself said:
As someone who as recently as this weekend got all the crafting classes to 15 (knowing it was the agreed upon first step), I'm feeling a similar overwhelming feeling deciding on how to get every crafting class to 50. My idea was to level each class to 20, then each to 25, and so on, but I'm not sure of (a) what order to do them in and (b) which cross-class skills I should be focusing on.

On top of that, I'm not sure how best I should be handling the leveling. Do I want to focus on leves or completing my crafting log (or both)? Going from the convenience of having almost every material available at the guild vendor to having things spread out or required gathering is also throwing me for a bit of a loop. My gathering classes are either leveled or being leveled, so that isn't a problem, but the list of things you need is so seemingly disparate that I, again, feel that same feeling of being overwhelmed.

All that said, advice is appreciated!

Wanted to pose the same question in here to see what kind of feedback I could get, so much like the quote says above, help is appreciated.
 

Isaccard

Member
Speaking of crafting I have no idea what to do with them after I hit 50. There's all these new recipes and gear and I dunno where to start or how to get them.

A post 50 crafting guide would be awesome
 

iammeiam

Member
There was a thread on the XIV subreddit today about feeling overwhelmed by the thought of leveling crafting, and being in a sort of similar situation, I posted the following:



Wanted to pose the same question in here to see what kind of feedback I could get, so much like the quote says above, help is appreciated.

General rule of thumb is:

Everything to 15 for a basic cross-class skills
CUL to 37 for Steady Hand II
WVR to 50 for Careful Synth II
CRP to 50 for Byrgeot's
Then whatever you want/whatever seems more interesting. Byregot's, SHII and Careful Synth II make HQing subsequent crafts way easier.

Use leves primarily, but take advantage of your Ixali dailies and GC turn-ins for max XP gain. Focus on courier leves (pick up leve in the city, deliver to somewhere else) and you can usually get through each block of 5 levels by making the same item HQ 11 or so times and turning it in. FFXIVCrafting.com will be your best friend for the duration of leveling.
 

Tash

Member
OK, but the bolded part is kind of a key factor in your stance. 7 experienced people you've had time getting comfortable with vs 7 man lucky dip is worlds apart; the ridiculous over nerfing 6 and 7 got would indicate the trend is to remove the emphasis on set groups from outdated coil and makes 9 as it stands in DF just odd.

Yeah, we agree (I think?). To be honest, I think Coil should have never been in DF to begin with.
 

IMBored

Member
Speaking of crafting I have no idea what to do with them after I hit 50. There's all these new recipes and gear and I dunno where to start or how to get them.

A post 50 crafting guide would be awesome

Basically when you reach 50 you'll want to make and meld the AF gear for the class and start working on the tokens for the masterbook. Or, if you're rich, get artisan's stuff.
 

Tabris

Member
How do you other raid leaders deal with failure and criticism in your groups? My static is quite sensitive around criticism which leads to us not giving each other as much feedback as we should. We're screwing up to little things on the last phase of T10 and not talking about them. How can I go about getting people to talk about their mistakes more without them feeling shitty? Mostly people prefer to just brush over wipes and go again, which of course leads us to fail again.

Here's what I have found effective. And it depends on your group composition. My group was full of pretty casual players when we first started, so there was a bigger learning curve for all of us and still is sometimes, but we're now on T12.

1) You need to provide strategy in chunks as a leader and then practice execution. Don't overwhelm going through entire strategy for a fight off the bat.

2) Create strategies that accommodate for your group's strengths and weaknesses. Some fights this is easy for (T8) and some fights this is hard for (T10), but even still this can be done. I personally have assigned tether order for Phase 3 based on people with the fastest reaction times.

3) Then comes the criticism part. The first part is you need to "game tape" by having recordings of your practice and need to also check DPS meters. There are a lot of mistakes happening that you don't realize until you see it back. Like trying to figure out why DPS is low for a couple people can be hard when they don't know.

4) Then you need a bad guy. They won't like you for it, but you need to point out mistakes as they are happening during the fight and call out those people. There is a balance here though that I'm still working on, as some people just take longer to learn. So point it out, but realize as long as they are making progress (and there progress is getting faster each time, not just the same rate with each turn), then be happy with it. Sometimes there's the pushing too hard. I personally pushed a player too hard this last T11 learning, so balance it out. I try to balance with good cop too but they say my positive messages jinx them ^^;

5) If they aren't making progress outside just memorizing a fight by brunt force, then it may be time to kick them. Give them multiple chances though and let them know at each phase. Try to help them as much as possible. As long as they are getting better overall and accepting criticism, then be happy with it. I've only pushed one person out of our group and that's just because he wasn't willing to learn / refused to realize that he was making mistakes after all the attempts and talks of having him get better.

In summary: Digestible phased strats, accommodate strengths and weaknesses, game tape, be the bad guy, kick if not willing to adapt.
 

studyguy

Member
Anyone just starting the game would probably be overwhelmed as shit tbh.
Everything has a stupid amount of content now considering how long the game's been out. A friend of mine just started again fresh
after getting a ban lel
and he's burning through content but still has a ton left.
 

iammeiam

Member
Yeah, we agree (I think?). To be honest, I think Coil should have never been in DF to begin with.

That's where we differ--I don't have a static and would still like to eventually kill T9 without having to beg a carry. I don't see the harm in taking content progression raiders are more or less done with and reworking it for expanded accessibility to let the rest of the game get use out of them, I guess. Clearing post-nerf post-max-echo T5 the first time with randoms was still fun, even without useful loot or bragging rights.
 

Isaccard

Member
Basically when you reach 50 you'll want to make and meld the AF gear for the class and start working on the tokens for the masterbook. Or, if you're rich, get artisan's stuff.

Is there a certain meld order? Is the only way to get artisan stuff to craft it?

I'm guessing it's the same with the gathering classes too

Thing is i didin't want to blow Gil or spiritbond materia to meld only for the gear to be replaced down the line
 

Frumix

Suffering From Success
Coil isn't hard, coil is cheap. That's probably the best way to put it?
When I get through another new fight after hours upon hours of wipes I don't think "Wow, what a great and epic battle!", I think "Well thanks God THIS is over".
Like, I can't imagine figuring out T9 in all its obtuseness and artifice was fun at all.
 

scy

Member
I don't see the harm in taking content progression raiders are more or less done with and reworking it for expanded accessibility to let the rest of the game get use out of them, I guess.

Personally, I'd just rather there be middle ground content to be done instead of rehashing old content for people. Don't pass down leftover raids, just have mid-tier raids from the start.

Coil isn't hard, coil is cheap. That's probably the best way to put it?

Maybe for second coil as it has a lot more gimmicks (don't move, everything with Shriek, T9 tango) but Final Coil is pretty straightforward in mechanics in every fight and just purely execution based. Very few major wipe mechanics are reserved for the final phase alone, too, so it's not like T9's long push just to practice divebombs or something.

Is there a certain meld order? Is the only way to get artisan stuff to craft it?

I'm guessing it's the same with the gathering classes too

Thing is i didin't want to blow Gil or spiritbond materia to meld only for the gear to be replaced down the line

Artisan and Forager stuff, the new crafted stuff, won't be replaced until probably the expansion. Maybe with another Artisan / Forager hat or Ixali glove sort of item for a single slot but doubtful any full set replacements coming up. As for meld order, it's just cap each one in the cheapest way. Use Ariyala or something to map it out or just inspect a fully melded crafted I guess. Exception here for the off-hand as it's uncappable so it's used to fill out stats mainly.
 

Jayhawk

Member
Is there a certain meld order? Is the only way to get artisan stuff to craft it?

I'm guessing it's the same with the gathering classes too

Thing is i didin't want to blow Gil or spiritbond materia to meld only for the gear to be replaced down the line

All crafter AF, other than the body piece, has been replaced already by better gear. If you haven't melded any crafting gear yet, the gear that is for all crafting classes would be better off for you. All the best crafting gear right now will likely be obsolete come Heavensward, so it's up to you determine what is worth doing now.
 

Stuart444

Member
For Crafting, I just had someone make HQ versions of courier leve turn ins. Worked well enough (got CUL and CRP at level 50, latter just the other day, waiting on leves to refresh)

I used a combination of this:

http://www.reddit.com/r/ffxiv/comments/25k1vv/leveling_crafting_via_levequests_a_list_of_my/

Which shows you how many of one item you need for each 5 levels while using leves (numbers have always been accurate for me)

and this:

http://ffxivcrafting.com/

Find the leve you want, add it to the basket 10/11 times (however many turn ins you need to level up 5 times) and then check the mats.

If you have all 3 gatherers up, it's easier. If not, be prepared for a lot of gil spending. I've wasted a lot of gil on my 2 50s, it will be a little easier for me on GSM though because my Miner is at 50.

If you don't want to rush, feel free to use GC turn ins, Ixali Dailies, and just craft stuff from the log to grind it out.

It's up to you how you wish to approach crafting and how fast you want to get them up.
 

Frumix

Suffering From Success
Maybe for second coil as it has a lot more gimmicks (don't move, everything with Shriek, T9 tango) but Final Coil is pretty straightforward in mechanics in every fight and just purely execution based. Very few major wipe mechanics are reserved for the final phase alone, too, so it's not like T9's long push just to practice divebombs or something.

Oh please, T13 is the definition of cheap. "Let's crank up the damage to eleven!" T10 punishes you for pretty much any screwup past six adds. Bennyland is probably as arbitrary as T9 was from what I've seen and heard but at the risk of doing a Nuadha I'll withdraw my judgement of it for now.
 

iammeiam

Member
Personally, I'd just rather there be middle ground content to be done instead of rehashing old content for people. Don't pass down leftover raids, just have mid-tier raids from the start.

This is where I'd link the Why Not Both? gif if I had it. More content is good, but they can still extend the life of the old stuff (ideally let people pick from pre-and post-nerf iterations) instead of just letting it rot.
 

LaneDS

Member
General rule of thumb is:

Everything to 15 for a basic cross-class skills
CUL to 37 for Steady Hand II
WVR to 50 for Careful Synth II
CRP to 50 for Byrgeot's
Then whatever you want/whatever seems more interesting. Byregot's, SHII and Careful Synth II make HQing subsequent crafts way easier.

Use leves primarily, but take advantage of your Ixali dailies and GC turn-ins for max XP gain. Focus on courier leves (pick up leve in the city, deliver to somewhere else) and you can usually get through each block of 5 levels by making the same item HQ 11 or so times and turning it in. FFXIVCrafting.com will be your best friend for the duration of leveling.

Thank you for the reply. What do you think I should take for cross-class skills up until I hit CUL 37/WVR 50/CRP50? Will I want those skills regardless of the craft?

That bit about making the same HQ 11 or so times is actually the most helpful and encouraging thing in your reply. Gives me a clear(ish) bar to aim for. Should I be checking the Levemete specifically for the courier leve, then taking that (or those) and ignoring the non-courier ones? Thus far I'd just blindly take all three, see what mats I need, then go and get em done which is pretty tedious.

Haven't checked out FFXIVCrafting.com, and will look at that shortly. Craftingasaservice has been useful but not quite the brainless laundry list I was looking and hoping for (which I'm quickly realizing isn't going to happen).
 

scy

Member
Oh please, T13 is the definition of cheap. "Let's crank up the damage to eleven!" T10 punishes you for pretty much any screwup past six adds. Bennyland is probably as arbitrary as T9 was from what I've seen and heard but at the risk of doing a Nuadha I'll withdraw my judgement of it for now.

How is making every damage out of T13 at ~5700-6000 "cheap" in the same sense as Blighted, Shriek, etc. sort of mechanics? Like, there's no gimmick to it. You just take damage. Succor into it, Sacred Soil the stack, figure out what is getting Virus'd, etc. to make sure everyone survives and then healed up before the next set of mechanics goes out. It's not an obscure gimmick.

T10 is pretty much exactly what I said, too: Execute the mechanics you've done the entire fight (plus the one new one, the easiest of the mechanics to deal with) without messing it up. Bennus in T12 is the closest to obscure since you wouldn't know their gimmick until your first time into add phase.

Edit: Basically, Final Coil has some one-shot mechanics and wipe gimmicks but, for the most part, the fights "feel" more tightly tuned towards straightforward mechanics and DPS/Healing checks. There's very few silly gimmicks like T6 Blighted / Honey or T7's Renauds and Shriek. Second Coil had more of a design philosophy focusing on removing you from the fight to deal with things and the boss was secondary. Final Coil is pretty much all about the boss. With a few exceptions, anyway.

This is where I'd link the Why Not Both? gif if I had it. More content is good, but they can still extend the life of the old stuff (ideally let people pick from pre-and post-nerf iterations) instead of just letting it rot.

That infinite time though. I agree it'd be nice to keep some old stuff relevant but if it comes down to one way or another, I'd just rather that time spent on new stuff rather than tweaking old stuff.

Old content gets outdated (gear-wise) too fast so I'd just rather see new mid-tier content to be done instead for people. Would also help get around that whole mental block of people not wanting to spend time learning (and spend time wiping) on "old" content instead of new things.
 

Isaccard

Member
All crafter AF, other than the body piece, has been replaced already by better gear. If you haven't melded any crafting gear yet, the gear that is for all crafting classes would be better off for you. All the best crafting gear right now will likely be obsolete come Heavensward, so it's up to you determine what is worth doing now.

Getting into it now seems hopeless
 

iammeiam

Member
Thank you for the reply. What do you think I should take for cross-class skills up until I hit CUL 37/WVR 50/CRP50? Will I want those skills regardless of the craft?

all crafting works the same, so you'll use the same skills throughout. The big ones for me early on were Careful Synth, Hasty Touch, Tricks of the Trade, and To a lesser extent Waste Not. Once you get SHII, it plus Hasty Touch will be vital. But you don't have a lot of slots early on for cross class so what you pick probably depends on mats. Future classes get easier because you can slot more powerful skills from the start.

That bit about making the same HQ 11 or so times is actually the most helpful and encouraging thing in your reply. Gives me a clear(ish) bar to aim for. Should I be checking the Levemete specifically for the courier leve, then taking that (or those) and ignoring the non-courier ones? Thus far I'd just blindly take all three, see what mats I need, then go and get em done which is pretty tedious.

Took me a minute to find this, but it will help. This tells you which leves to pick up and the mats you need for a bunch of crafts.
 

Stuart444

Member
Thank you for the reply. What do you think I should take for cross-class skills up until I hit CUL 37/WVR 50/CRP50? Will I want those skills regardless of the craft?

That bit about making the same HQ 11 or so times is actually the most helpful and encouraging thing in your reply. Gives me a clear(ish) bar to aim for. Should I be checking the Levemete specifically for the courier leve, then taking that (or those) and ignoring the non-courier ones? Thus far I'd just blindly take all three, see what mats I need, then go and get em done which is pretty tedious.

Haven't checked out FFXIVCrafting.com, and will look at that shortly. Craftingasaservice has been useful but not quite the brainless laundry list I was looking and hoping for (which I'm quickly realizing isn't going to happen).

Craftingasaservice = FFXIVCrafting, it's just a new name/URL

Speaking of Crafting, I crafted 5 Buttons HQ on my CUL without failure today. Felt pretty good to craft my own food for once.

Great Strides + Byregot's Blessing FTW
 

Valor

Member
When I get through another new fight after hours upon hours of wipes I don't think "Wow, what a great and epic battle!", I think "Well thanks God THIS is over".
Like, I can't imagine figuring out T9 in all its obtuseness and artifice was fun at all.
Different people find enjoyment in different things. Some people want to learn how the puzzle pieces fit together, and some people just want to follow along with the art on the box cover and get it over with. Doesn't make the puzzle's construction bad, imo.

Personally, I'd just rather there be middle ground content to be done instead of rehashing old content for people. Don't pass down leftover raids, just have mid-tier raids from the start.
Pretty much this. As I was reading this back and forth, that's the conclusion I came to. Outside of CT/ST (hardly what I would consider challenging) the only step up in difficulty is basically Coil. I honestly don't know what I'd be doing in this game right now if I wasn't raiding in Final Coil. That could be a problem going forward. They should, and are doing so, look into diversifying content so it's not super casual tier or hardcore raiding tier. Essentially, if they took Second Coil post nerfs and made that the straight up raid from the outset for the mid-tier (in terms of difficulty and whatnot) then I think everyone would be pretty pleased with it. Instead, you're taking what some people have struggled with or have been clearing for the past few months and nerfing it into the ground so that others can have a crack at it. It really does, in a way, spit in the face of what coil is "supposed to be".

How is making every damage out of T13 at ~5700-6000 "cheap" in the same sense as Blighted, Shriek, etc. sort of mechanics? Like, there's no gimmick to it. You just take damage. Succor into it, Sacred Soil the stack, figure out what is getting Virus'd, etc. to make sure everyone survives and then healed up before the next set of mechanics goes out. It's not an obscure gimmick.
I agree. This is the only way to make content moderately difficult for healers is to keep them healing as much as they can and to have them utilize their skillset outside of the basic heals. I don't find it cheap, instead I find it almost necessary.

Getting into it now seems hopeless
Just wait for catch up expansion stuff for crafting. I'm not being snide, for a change, I'm doing the same thing. Getting into the crafting game now is a huge time and gil sink.
 

Jayhawk

Member
Just wait for catch up expansion stuff for crafting. I'm not being snide, for a change, I'm doing the same thing. Getting into the crafting game now is a huge time and gil sink.

Black Friday and Cyber Monday sales disagree! RIP Cyber Monday profits due to work and coil.

If you really want to get your crafting gear to the next level, you will need to devote time to
1. A source of Mastercraft demimateria
2. A source of sealants
3. A source of Crafting materia

You can replace any of those 3 with a source of gil to buy those items or Galen.
 

Valor

Member
Black Friday and Cyber Monday sales disagree! RIP Cyber Monday profits due to work and coil.

If you really want to get your crafting gear to the next level, you will need to devote time to
1. A source of Mastercraft demimateria
2. A source of sealants
3. A source of Crafting materia

You can replace any of those 3 with a source of gil to buy those items or Galen.

It's cute that you think I have ways to get at dem Mastercrafts :<
 

scy

Member
Instead, you're taking what some people have struggled with or have been clearing for the past few months and nerfing it into the ground so that others can have a crack at it. It really does, in a way, spit in the face of what coil is "supposed to be".

More than that, I think it kinds of spit in the face of the players, too. "Instead of having content for you guys, we'll just give you the old raid stuff to do for no real reward."

Basically, I see no reason (outside of time/budget/etc) for there not to be a mini-Final Coil ala CT/ST right now except 8-man and with the weekly lockout but with the 2.45 loosened restrictions on it so you don't NEED a dedicated group for it. i120 drops and an ET and Carboncoat reward at the end so it's still Final Coil gated for i130 left side. And then the new 24-man eventually for other i120 drops and ET/Twine/Coat drops as a super catch up / time to gear alts.

Well, we'll see how the Normal / Hard raid stuff in the expansion goes I suppose. Probably like this.
 

Jayhawk

Member
Mastercraft Monday. All MC 200K or less.

I ain't touching Cheshire Kat's market. He made like 50M yesterday off Mastercrafts.

For the situation where you now have all crafts at 50, but no gear...

Here is the action priority I would suggest:

1. Spiritbind crafting materia. ilvl 45+ gear for the T3 and T4 materia. You will need a lot of these.
2. Do Ixali dailies for sealants. Stock up. You'll need 6 per off-hand, and 3 each for the new left-side gear. Getting max rank Ixali also gets you i70 crafting gloves. I still use these gloves.
3. Level up 1-3 desynth classes, a good mix to get all different types of demimateria. Save all your demimateria for making accessories and getting recipe books. Guide: http://forum.square-enix.com/ffxiv/threads/181498-Desynthesis-Endgame-Guide
4. Craft (or get somebody else to craft) gear usable by all crafting classes and meld those first. The i55 accessories are the cheapest of this batch, and then the new i60 left side pieces.
5. Focus on one craft class a time for master crafting. You'll have to get the master recipe book, and then continue from there. During this process, you'd also get the Artisan Spectacles (best in slot).

Once you have one class geared up, the next ones will be easier because of all the gear usable by all classes that you will have.
 

iammeiam

Member
All I know is that I'd take access to nerfed recycled content over nothing, and unless 2.45 is full of impossible surprises or further nerfs all I've got now is chain-running Mog HM for a vanity bow I no longer believe exists or spamming trial roulette on alt jobs.

Black Friday and Cyber Monday sales disagree! RIP Cyber Monday profits due to work and coil.

If you really want to get your crafting gear to the next level, you will need to devote time to
1. A source of Mastercraft demimateria
2. A source of sealants
3. A source of Crafting materia

You can replace any of those 3 with a source of gil to buy those items or Galen.

When are your irregular items and shameful failure sales? WTB NQ artisan gear so I can free up valuable armoury space.
 

scy

Member
All I know is that I'd take access to nerfed recycled content over nothing...

Oh I agree with this. Just saying I wish they didn't set some precedent with this being how they want to give out mid-tier content. But I guess that's what the expansion will be for, unfortunately.

They never really nerfed T5 mechanics-wise. I expect T9 to be treated similarly.

inb4 golems removed, Nael no longer strangles people, and Fire/Ice now just fills your debuff bar.
 

LaneDS

Member
all crafting works the same, so you'll use the same skills throughout. The big ones for me early on were Careful Synth, Hasty Touch, Tricks of the Trade, and To a lesser extent Waste Not. Once you get SHII, it plus Hasty Touch will be vital. But you don't have a lot of slots early on for cross class so what you pick probably depends on mats. Future classes get easier because you can slot more powerful skills from the start.



Took me a minute to find this, but it will help. This tells you which leves to pick up and the mats you need for a bunch of crafts.


Craftingasaservice = FFXIVCrafting, it's just a new name/URL

Speaking of Crafting, I crafted 5 Buttons HQ on my CUL without failure today. Felt pretty good to craft my own food for once.

Great Strides + Byregot's Blessing FTW

Awesome, thank you both for the input. Feel a little more prepared to handle 15-50 (x8) now.
 

Tash

Member
On another note..finally working on my Novus book for my SCH which is really fun now that all Ninjas are working on theirs..crit materia prices...yeah..should have done it earlier -.-
 

studyguy

Member
My money is on our current relics getting tossed out in favor of new relics in the Expansion that don't require anything of the old quests. Hope the final relic upgrade is a decent payoff.
 

Valor

Member
They never really nerfed T5 mechanics-wise. I expect T9 to be treated similarly.

Echo alone could be enough of a nerf, though it makes Golem phase moderately more difficult, I guess. But yeah, eventually 115 weapons won't be all that special (they already aren't, but still) so I could see them tweaking a few things (changing snake HP -> less meteors for second golem phase?) but nothing drastic.
 
Oh I agree with this. Just saying I wish they didn't set some precedent with this being how they want to give out mid-tier content. But I guess that's what the expansion will be for, unfortunately.



inb4 golems removed, Nael no longer strangles people, and Fire/Ice now just fills your debuff bar.

When will yoship just give me the loot? That's all I care about
 

Frumix

Suffering From Success
Solo healing T5 in DF because the other scholar literally couldn't be arsed to read it up.
MasterCard priceless moments right there.
 

LaneDS

Member
My money is on our current relics getting tossed out in favor of new relics in the Expansion that don't require anything of the old quests. Hope the final relic upgrade is a decent payoff.

Either that, or a very sped up way of getting relics to whatever comes after Nexus, to not completely invalidate all the time and effort people put in. Per usual MMO design, some people will inevitably be upset but that seems like one decent option.
 
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