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Final Fantasy XIV |OT6| Casino Royale

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Valor

Member
Now I'm forced to give your taste in headgear a Galen/10.
You have finally ascended. Congrats.

Also the caster hat looks like a bugle.

2012-07-10-bugles-p9036-580w.jpg
 

WolvenOne

Member
Moving away from the whole loot discussion, really looking forward to seeing how they handle the whole Normal/Hard Mode versions of all the raids, come expansion time.

I mean, I'm definitely glad they're doing that, seeing as a not insignificant portion of the player base is still stuck behind Twintania. That's a reason why Syrcus Tower used a lot of new assets, music, etc while Coils been recycling a lot of stuff.

More then that though, I have questions I'd love to have answered.

Will the hard mode versions of 24 man raids be a legit challenge? Will normal and hard mode raids have separate loot? Is this all going to be another Minstrels Balled thing, or are they going to work all this into the plot somehow?

Really hope they talk about this stuff more at the next Fan Fest.
 

Sorian

Banned
True, but when you look at Vivi's face you see nothing but an empty abyss. Not with a Lalafell though.

Lalafells are soulless husks placed on eorzea with the express purpose of causing discomfort and fear in those around them. Looking into a lalas eyes is the epitome of staring into an empty abyss.
 

chrono01

Member
Lalafells are soulless husks placed on eorzea with the express purpose of causing discomfort and fear in those around them. Looking into a lalas eyes is the epitome of staring into an empty abyss.
That I will agree with.

And yet, they're still oddly cute. It is perplexing.

Other races would look even more creepy in that existing gearset.
This is also true.

I kind of want to see a Roe in it, though.
 

BadRNG

Member
Getting my snacks ready for the Mumble Game Awards Live Blog!
Completely forgot this was happening, did I miss any good announcements or it standard fare.

I find it odd (really annoying) that more people aren't interested in Final Coil, I think that T13 fight looks kinda epic.
Is it that they aren't interested, or that they can't get a group/don't have the time to commit to it right now?

I'd be surprised if there aren't more people doing FCOB by the time we get to 2.5/lead in to expansion. FCOB feels a lot less mechanically punishing than SCOB, a lot of the difficulty is in damage checks (both on and from group). As people get geared it will become so much simpler.
 
Completely forgot this was happening, did I miss any good announcements or it standard fare.


Is it that they aren't interested, or that they can't get a group/don't have the time to commit to it right now?

I'd be surprised if there aren't more people doing FCOB by the time we get to 2.5/lead in to expansion. FCOB feels a lot less mechanically punishing than SCOB, a lot of the difficulty is in damage checks (both on and from group). As people get geared it will become so much simpler.

you missed nintendo direct
 

Taruranto

Member
I find it odd (really annoying) that more people aren't interested in Final Coil, I think that T13 fight looks kinda epic.

T9 being a huge gate for many + people realizing it's not worth the effort to learn 1HKO "Jump rope" for useless Gears the expansion is going to make useless?
 
Completely forgot this was happening, did I miss any good announcements or it standard fare.


Is it that they aren't interested, or that they can't get a group/don't have the time to commit to it right now?

I'd be surprised if there aren't more people doing FCOB by the time we get to 2.5/lead in to expansion. FCOB feels a lot less mechanically punishing than SCOB, a lot of the difficulty is in damage checks (both on and from group). As people get geared it will become so much simpler.

Yes I suppose so. That's my main issue but others on the server don't seem interested. T10 was pretty easy to learn honestly, if only more people cared about getting past 9.
 

BadRNG

Member
T9 being a huge gate for many + people realizing it's not worth the effort to learn 1HKO "Jump rope" for useless Gears the expansion is going to make useless?
If you go by this logic, why do any raiding/content to begin with? It's an MMO, things will always get made useless after enough time has passed. There's what, 6 months between 2.4 and the expansion? I mean how long do you need gear to be useful for it to be worth it.

There's also that whole fun thing but let's not get crazy.
 

Taruranto

Member
A lot of FFXIV players come FFXI, where content and gears were relevant for years and your effort weren't made for naught in a couple of months.

It's not to hard to understand why many people feel like it's not worth investing time in jump-rope fights that are going to be made a joke and irrelevant in some months.
 

kiryogi

Banned
If you go by this logic, why do any raiding/content to begin with? It's an MMO, things will always get made useless after enough time has passed. There's what, 6 months between 2.4 and the expansion? I mean how long do you need gear to be useful for it to be worth it.

There's also that whole fun thing but let's not get crazy.

I wouldn't say it's that useless. It's still the BIS weapon to use in final coil early on.
 

Sophia

Member
T9 being a huge gate for many + people realizing it's not worth the effort to learn 1HKO "Jump rope" for useless Gears the expansion is going to make useless?

The amount of people I saw who flat out gave up trying to get Second Coil (now T9) down is staggering. Right now, gear and content are spaced out very poorly.

I know we'll never see them, but I honestly want to see the progression numbers for endgames. Specifically how much of the playerbase is still stuck on T5 and T9. I think it would paint a very sad and depressing picture.
 

WolvenOne

Member
The amount of people I saw who flat out gave up trying to get Second Coil (now T9) down is staggering. Right now, gear and content are spaced out very poorly.

I know we'll never see them, but I honestly want to see the progression numbers for endgames. Specifically how much of the playerbase is still stuck on T5 and T9. I think it would paint a very sad and depressing picture.

There is a reason why they are switching to normal/hard mode versions of all the future raids, come expansion time.
 

kiryogi

Banned
The amount of people I saw who flat out gave up trying to get Second Coil (now T9) down is staggering. Right now, gear and content are spaced out very poorly.

I know we'll never see them, but I honestly want to see the progression numbers for endgames. Specifically how much of the playerbase is still stuck on T5 and T9. I think it would paint a very sad and depressing picture.

On Sargatanas, the numbers about 1-2 weeks into 2.4 were very very interesting.

Only 50% have cleared T5. 7% for T9. 0.01 for T10.
 

BadRNG

Member
A lot of FFXIV players come FFXI, where content and gears were relevant for years and your effort weren't made for naught in a couple of months.

It's not to hard to understand why many people feel like it's not worth investing time in jump-rope fights that are going to be made a joke and irrelevant in some months.
They are probably playing the wrong game then, it should be obvious by now that this isn't FFXI. They've been very clear what their design goals are and how their gear progression works/will work. Content lasts for roughly 3-6months and then when a new tier comes out the old one is made easier to achieve and the cycle repeats. If you are against that cycle I am not sure why you even play. It's not like it's just raids/battle gear either, crafting and gathering are designed the same way.

I wouldn't say it's that useless. It's still the BIS weapon to use in final coil early on.
Huh? Did you quote the wrong person?

The amount of people I saw who flat out gave up trying to get Second Coil (now T9) down is staggering. Right now, gear and content are spaced out very poorly.

I know we'll never see them, but I honestly want to see the progression numbers for endgames. Specifically how much of the playerbase is still stuck on T5 and T9. I think it would paint a very sad and depressing picture.
T9 just requires way more skill and coordination than the average pick up group can provide. No amount of echo will stop it from being a roadblock until the instakill mechanics are nerfed. It doesn't help a huge chunk of the player base doesn't know how to play their job effectively, which may partially be due to how the spacing is done. The jump in difficulty is just monstrous.

Didn't they say awhile back after second coil was released that a huge chunk of the player base was still on Titan? That says a lot I think. They supposedly monitor how many people are clearing each stage of content, and adjust difficulty based on that, so it's possible this small niche amount of people clearing this stuff is actual design intent.
 

iammeiam

Member
I do wonder how many of the people "stuck" on T5/T9 actually care that much. T9 in particular, if you live PUG life, isn't much of an urgent clear since all that does is loose you on a bunch of content best tackled with a set group. Finding 7 people with compatible classes/time zones that you don't want to smack upside the head after an hour or two of wipes isn't trivial and if you're not doing that, why push hard to down T9 now?

T9 just requires way more skill and coordination than the average pick up group can provide. No amount of echo will stop it from being a roadblock until the instakill mechanics are nerfed. It doesn't help a huge chunk of the player base doesn't know how to play their job effectively, which may partially be due to how the spacing is done. The jump in difficulty is just monstrous.

One of the things that's popped up in this thread is a belief that T9 doesn't need nerfs, echo should be sufficient. It sort of baffles me, because the one thing echo absolutely does do is make it easier for people to clear things while being way off the mark with their jobs. At 10% echo, DPS in DF T9 is still frequently awful (six meteors is depressingly common, if people make it that far without stacking them.) Healers still can't keep their i110 tanks up through Beak and Blight. Nerfing the instakill stuff would largely help with people failing T9-specific mechanics which may or may not ever come up again; expecting people to just outecho and outgear is problematic because the failures there are going to be problems in essentially all future content.
 

kiryogi

Banned
I do wonder how many of the people "stuck" on T5/T9 actually care that much. T9 in particular, if you live PUG life, isn't much of an urgent clear since all that does is loose you on a bunch of content best tackled with a set group. Finding 7 people with compatible classes/time zones that you don't want to smack upside the head after an hour or two of wipes isn't trivial and if you're not doing that, why push hard to down T9 now?



One of the things that's popped up in this thread is a belief that T9 doesn't need nerfs, echo should be sufficient. It sort of baffles me, because the one thing echo absolutely does do is make it easier for people to clear things while being way off the mark with their jobs. At 10% echo, DPS in DF T9 is still frequently awful (six meteors is depressingly common, if people make it that far without stacking them.) Healers still can't keep their i110 tanks up through Beak and Blight. Nerfing the instakill stuff would largely help with people failing T9-specific mechanics which may or may not ever come up again; expecting people to just outecho and outgear is problematic because the failures there are going to be problems in essentially all future content.

I doubt theyre gonna nerf that much. Considering twisters were left as is in T5. If anything changes, probably less health on golems and ghosts. Otherwise all mechanics remaining the same if you look at T5.
 

Sophia

Member
There is a reason why they are switching to normal/hard mode versions of all the future raids, come expansion time.

And thank the fucking Twelve for that. Too bad about the part where we needed it in Patch 2.1 almost a year ago. :p

On Sargatanas, the numbers about 1-2 weeks into 2.4 were very very interesting.

Only 50% have cleared T5. 7% for T9. 0.01 for T10.

Those numbers for Turn 5 and Turn 9 seem very consistent for what I saw on Adamantoise too. Mind you, I'm going off anecdotal evidence as I don't actually have those numbers. When I stopped playing a few weeks ago, if the players hadn't given up entirely, they were still trying to down T9.

EDIT: Just checked my FC's website. Sure enough, there is a thread asking for a night to help people clear Turn 5....

T9 just requires way more skill and coordination than the average pick up group can provide. No amount of echo will stop it from being a roadblock until the instakill mechanics are nerfed. It doesn't help a huge chunk of the player base doesn't know how to play their job effectively, which may partially be due to how the spacing is done. The jump in difficulty is just monstrous.

Didn't they say awhile back after second coil was released that a huge chunk of the player base was still on Titan? That says a lot I think. They supposedly monitor how many people are clearing each stage of content, and adjust difficulty based on that, so it's possible this small niche amount of people clearing this stuff is actual design intent.

Perhaps the most interesting of players are the ones who organize an actual static group yet still are incapable of consistently downing the content. Better than the average pickup group, but not by much. I saw a lot of groups like this, including the vast majority of the players in my own FC.

And yeah, it's pretty clear that for whatever reason, players are making it to endgame without knowledge of how to play their class correctly. They're not using cooldowns right. They're not learning how to conserve MP. They're not maximizing their DPS, if they even have an idea of how good their DPS is. Whatever it may be, the learning process that should have happened during leveling is failing. And we're seeing the end results.

Could be more of a case that a huge chunk of the population doesn't want to play their job effectively.

When given the option, players will pick the road of least resistance on average. Unfortunately, taking away that option also means potentially losing players, and thus money. It's a real Morton's Fork situation. :\
 
You could probably add me to that list of people ready to give up on T5. It seems like every time I do it there's 3-4 new people, and none of them have even bothered to watch a youtube vid or do any research. The following is usually a series of never making past Conflag followed by a couple of people taking the 30min hit, and this if someone doesn't "dc". This all doesn't happen before I spend nearly 50+ mins in the DF trying to find a group however......

I'm willing to grind it out for new people cause at some point we're all new to the content, but god damn man I'm tired of this shit. People just seem to never learn. It would be a different story if I had something to show for it, but so far all I have is a lot of wasted money mending my shit and lots and lots of frustration. I'm losing reasons to justify time spent in the DF for it versus just spamming PvP while mining/logging/crafting/wtfever. At least I have fun grinding for PvP gear and capping poetics/soldiery.

I'm trying to slog it out and grind slowly, but when you make it to the Dreadknights so many times only to have the entire alli picked apart its like daggers through the heart. It hurts even more because I don't make it there all that often.

tl;dr The struggle is real and I'm tired of feeling like I'm carrying people at times.
 

Enjolras

Neo Member
I'm guessing you've already tried PF? I think at this stage, if you can get to Dreadknights, best thing to do is get a party together on PF of people at the same level of experience, and go for it. If you have someone who's lying about their experience, kick them from your party, and blacklist them. If you get people who are pretty good at it, add them to your friends list/linkshell and run with them again.

I'm just about to start the T9 struggle, as part of a casual static. I'm a little worried that after clearing T5-8 in the space of 3 weeks, weeks/months of no clear might start hurting. Any tips for keeping everyone's morale up?
 

UrSuLeTzU

Member
Yesterday I tanked Snowcloak with my tits-egi because no one in the group wanted to tank, and it actually went faster with 3 dps(we had 2 SMNs and I had tank accessories on). It's funny how tanks in duty roulette still have problems with that dungeon. At least this way, me and the WHM didn't fall asleep as usual :))
 

EndcatOmega

Unconfirmed Member
Yesterday I tanked Snowcloak with my tits-egi because no one in the group wanted to tank, and it actually went faster with 3 dps(we had 2 SMNs and I had tank accessories on). It's funny how tanks in duty roulette still have problems with that dungeon. At least this way, me and the WHM didn't fall asleep as usual :))

Don't say that, Gryvan's listening!
 
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