that hat is dope and make the character look superfly. I would also say the hair is what detracts from the pic, not the hat
I used to think you were cool.
Now I'm forced to give your taste in headgear a Galen/10.
that hat is dope and make the character look superfly. I would also say the hair is what detracts from the pic, not the hat
You have finally ascended. Congrats.Now I'm forced to give your taste in headgear a Galen/10.
I used to think you were cool.
Now I'm forced to give your taste in headgear a Galen/10.
[I'm still waiting for my Vivi gearset.]
Exactly like that, only with less creepy Lalafell.You mean like this?
Exactly like that, only with less creepy Lalafell.
True, but when you look at Vivi's face you see nothing but an empty abyss. Not with a Lalafell though.Vivi would be a creepy lalafell in eorzea though.
True, but when you look at Vivi's face you see nothing but an empty abyss. Not with a Lalafell though.
Exactly like that, only with less creepy Lalafell.
That I will agree with.Lalafells are soulless husks placed on eorzea with the express purpose of causing discomfort and fear in those around them. Looking into a lalas eyes is the epitome of staring into an empty abyss.
This is also true.Other races would look even more creepy in that existing gearset.
Getting my snacks ready for the Mumble Game Awards Live Blog!
Completely forgot this was happening, did I miss any good announcements or it standard fare.Getting my snacks ready for the Mumble Game Awards Live Blog!
Is it that they aren't interested, or that they can't get a group/don't have the time to commit to it right now?I find it odd (really annoying) that more people aren't interested in Final Coil, I think that T13 fight looks kinda epic.
Completely forgot this was happening, did I miss any good announcements or it standard fare.
Is it that they aren't interested, or that they can't get a group/don't have the time to commit to it right now?
I'd be surprised if there aren't more people doing FCOB by the time we get to 2.5/lead in to expansion. FCOB feels a lot less mechanically punishing than SCOB, a lot of the difficulty is in damage checks (both on and from group). As people get geared it will become so much simpler.
I find it odd (really annoying) that more people aren't interested in Final Coil, I think that T13 fight looks kinda epic.
I find it odd (really annoying) that more people aren't interested in Final Coil, I think that T13 fight looks kinda epic.
Completely forgot this was happening, did I miss any good announcements or it standard fare.
Is it that they aren't interested, or that they can't get a group/don't have the time to commit to it right now?
I'd be surprised if there aren't more people doing FCOB by the time we get to 2.5/lead in to expansion. FCOB feels a lot less mechanically punishing than SCOB, a lot of the difficulty is in damage checks (both on and from group). As people get geared it will become so much simpler.
If you go by this logic, why do any raiding/content to begin with? It's an MMO, things will always get made useless after enough time has passed. There's what, 6 months between 2.4 and the expansion? I mean how long do you need gear to be useful for it to be worth it.T9 being a huge gate for many + people realizing it's not worth the effort to learn 1HKO "Jump rope" for useless Gears the expansion is going to make useless?
If you go by this logic, why do any raiding/content to begin with? It's an MMO, things will always get made useless after enough time has passed. There's what, 6 months between 2.4 and the expansion? I mean how long do you need gear to be useful for it to be worth it.
There's also that whole fun thing but let's not get crazy.
There's a whoooooole other world of player out there.
It's the world where all the players in ST come from. D:
Which world do you come from?
T9 being a huge gate for many + people realizing it's not worth the effort to learn 1HKO "Jump rope" for useless Gears the expansion is going to make useless?
The amount of people I saw who flat out gave up trying to get Second Coil (now T9) down is staggering. Right now, gear and content are spaced out very poorly.
I know we'll never see them, but I honestly want to see the progression numbers for endgames. Specifically how much of the playerbase is still stuck on T5 and T9. I think it would paint a very sad and depressing picture.
The amount of people I saw who flat out gave up trying to get Second Coil (now T9) down is staggering. Right now, gear and content are spaced out very poorly.
I know we'll never see them, but I honestly want to see the progression numbers for endgames. Specifically how much of the playerbase is still stuck on T5 and T9. I think it would paint a very sad and depressing picture.
They are probably playing the wrong game then, it should be obvious by now that this isn't FFXI. They've been very clear what their design goals are and how their gear progression works/will work. Content lasts for roughly 3-6months and then when a new tier comes out the old one is made easier to achieve and the cycle repeats. If you are against that cycle I am not sure why you even play. It's not like it's just raids/battle gear either, crafting and gathering are designed the same way.A lot of FFXIV players come FFXI, where content and gears were relevant for years and your effort weren't made for naught in a couple of months.
It's not to hard to understand why many people feel like it's not worth investing time in jump-rope fights that are going to be made a joke and irrelevant in some months.
Huh? Did you quote the wrong person?I wouldn't say it's that useless. It's still the BIS weapon to use in final coil early on.
T9 just requires way more skill and coordination than the average pick up group can provide. No amount of echo will stop it from being a roadblock until the instakill mechanics are nerfed. It doesn't help a huge chunk of the player base doesn't know how to play their job effectively, which may partially be due to how the spacing is done. The jump in difficulty is just monstrous.The amount of people I saw who flat out gave up trying to get Second Coil (now T9) down is staggering. Right now, gear and content are spaced out very poorly.
I know we'll never see them, but I honestly want to see the progression numbers for endgames. Specifically how much of the playerbase is still stuck on T5 and T9. I think it would paint a very sad and depressing picture.
T9 just requires way more skill and coordination than the average pick up group can provide. No amount of echo will stop it from being a roadblock until the instakill mechanics are nerfed. It doesn't help a huge chunk of the player base doesn't know how to play their job effectively, which may partially be due to how the spacing is done. The jump in difficulty is just monstrous.
I do wonder how many of the people "stuck" on T5/T9 actually care that much. T9 in particular, if you live PUG life, isn't much of an urgent clear since all that does is loose you on a bunch of content best tackled with a set group. Finding 7 people with compatible classes/time zones that you don't want to smack upside the head after an hour or two of wipes isn't trivial and if you're not doing that, why push hard to down T9 now?
One of the things that's popped up in this thread is a belief that T9 doesn't need nerfs, echo should be sufficient. It sort of baffles me, because the one thing echo absolutely does do is make it easier for people to clear things while being way off the mark with their jobs. At 10% echo, DPS in DF T9 is still frequently awful (six meteors is depressingly common, if people make it that far without stacking them.) Healers still can't keep their i110 tanks up through Beak and Blight. Nerfing the instakill stuff would largely help with people failing T9-specific mechanics which may or may not ever come up again; expecting people to just outecho and outgear is problematic because the failures there are going to be problems in essentially all future content.
There is a reason why they are switching to normal/hard mode versions of all the future raids, come expansion time.
On Sargatanas, the numbers about 1-2 weeks into 2.4 were very very interesting.
Only 50% have cleared T5. 7% for T9. 0.01 for T10.
T9 just requires way more skill and coordination than the average pick up group can provide. No amount of echo will stop it from being a roadblock until the instakill mechanics are nerfed. It doesn't help a huge chunk of the player base doesn't know how to play their job effectively, which may partially be due to how the spacing is done. The jump in difficulty is just monstrous.
Didn't they say awhile back after second coil was released that a huge chunk of the player base was still on Titan? That says a lot I think. They supposedly monitor how many people are clearing each stage of content, and adjust difficulty based on that, so it's possible this small niche amount of people clearing this stuff is actual design intent.
Could be more of a case that a huge chunk of the population doesn't want to play their job effectively.
Do you guys have any suggestions on how to lvl fast? I am basically doing main quest and the side quests next to it.
How do i do those low level roulettes?Low level roulettes, dungeons, and battle leves.
How do i do those low level roulettes?
There's always GARF to look forward to.I find it odd (really annoying) that more people aren't interested in Final Coil, I think that T13 fight looks kinda epic.
Yesterday I tanked Snowcloak with my tits-egi because no one in the group wanted to tank, and it actually went faster with 3 dps(we had 2 SMNs and I had tank accessories on). It's funny how tanks in duty roulette still have problems with that dungeon. At least this way, me and the WHM didn't fall asleep as usual )
Anyone getting a ton of disconnects?