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Final Fantasy XIV |OT6| Casino Royale

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squadr0n

Member
http://forum.square-enix.com/ffxiv/...g-Dec-9th-in-patch-2.45?p=2622876#post2622876

The confirmation for the Ninja nerfs. Ya this isn't going to change anything and Ninja isn't going to start getting benched for anything else anytime soon unless they overbuff Dragoon lol.

Might be a nub question but im still kinda new considering I haven't hit the end game stuff yet...

These are the changes im wondering about:

Kiss of the Wasp (Increases damage dealt → Increases physical damage dealt)
Kiss of the Viper (Increases damage dealt → Increases physical damage dealt)

What is the difference between damage dealt and physical damage dealt?
 

Jayhawk

Member
Might be a nub question but im still kinda new considering I haven't hit the end game stuff yet...

These are the changes im wondering about:

Kiss of the Wasp (Increases damage dealt → Increases physical damage dealt)
Kiss of the Viper (Increases damage dealt → Increases physical damage dealt)

What is the difference between damage dealt and physical damage dealt?

The former includes magical damage, which Ninjas can do, while the latter does not.
 
Might be a nub question but im still kinda new considering I haven't hit the end game stuff yet...

These are the changes im wondering about:

Kiss of the Wasp (Increases damage dealt → Increases physical damage dealt)
Kiss of the Viper (Increases damage dealt → Increases physical damage dealt)

What is the difference between damage dealt and physical damage dealt?

stuff like raiton/other ninjitsu's won't be affected by kiss of the wasp/viper. Was just a nerf to those spells
 

Silvawuff

Member
I finally got my T7 heal body. Using DF, the grand total was about 18 failed runs and 6 completed runs, a practice of patience and tenacity.

Fun fact: Healers can kite Damauds. Ranged DPS kiting is old hat and not necessary, which is helpful if you get stuck in all melee groups. I'm sure this is already well known and it's more of a personal discovery.

People heal in ST?

Nah.

FFspKzP.jpg
 

IvorB

Member
Just barely. When you consider time investment versus returns, well, suddenly just getting a couple more poetics pieces instead sounds like a better prospect.

Yeah maybe but as much as I have moaned about it I've actually enjoyed the process so far. It feels old school in the way it's just so shamelessly grindy. Since we don't know what's happening with these relics I'm not gonna spend all my gil on it but it wouldn't take much customisation to beat the Leviatetin that I am currently using. As long as there is a fat chuck of crit on there I'll be happy.

Hunts are dead and buried as they should be.
Least till SE decides to throw more poe/rewards their way.

Hunts are better than they've ever been. You can actually enjoy the fights now since now there is a reasonably sized party rather than a zerg mob. Who knew the hunts actually had abilities and stuff?
 

WolvenOne

Member
I actually rather hope they put upgrade rewards attached to hunts again. I just hope they come up with an effective means of gating how many of the rewards you can farm up from hunts per week.

I guess, basically, I'd do it like this.

Limit 1 Carboncoat and 1 Twine per week via hunts.

Limit 1 ET/CC/CT per week from CT3, immediately, don't phase these in like they did in Sycrus Tower.

Limit 1 of either from something else, PVP reward maybe? Weekly repeatable quest, ala Primal Focus?

Basically, I really do have no issues with upgrade items being plentiful, so long as people are forced to participate in many different kinds of content in order to get them. After all, even people that regularly clear Coil will only be getting a handful of these items per week, it'll take them forever to completely gear up without an additional source. The people that haven't started Coil at all by then will be in even worse shape.

The two big mistakes for hunting in 2.3 were that, Sands/Oils could be on complete free farm, which turned the events into complete zergfests. Second, the secondary rewards were just too good, so people continued zerging them even AFTER they didn't need sands and oils.So long as they fix these things, hunts should be just fine.
 

Ken

Member
I don't think there's much point in trying to regulate upgrade items once they're out of Coil. Just let people grind out what they want to instead of trying to stick people into content they don't want to be in.
 

iammeiam

Member
They need to entice more people to Final Coil instead!

I think the upgrade items outside of Coil do play a role there. Based on how sands and oils went, sticking Coat/Twine in CT3 and Hunts Reborn lets them accomplish a ton of shit at once:

- Extend loot progression for people not in coil, so that they can keep raising their iLevel above and beyond 120. It's a path forward for a huge chunk of the playerbase that can't or won't be in FCOB any time soon. Treadmill is important!

- Overgear those same people so they might be more willing to try and less discouraged by Final Coil. More room for error means more successful PUGs means more people running stuff in general.

- Overgear the people already in Final Coil faster, so that groups hitting walls based on their relative skill levels can get ahead a little quicker. Welfare sands and oils were theoretically for casuals, but in the early days of hunts raiders went after them like crazy (often while bitching about their existence) to boost their iLevel and get unweathered tome weapons to better help out their statics. They're not necessary to clear the content, but it made stuff like T8's DPS check considerably easier.

All of the above with extremely minimal backend effort since the mechanism already exists. Game has a lot of problems, but I still think unleashing upgrade items on the unwashed masses in odd numbered patches was a really smart piece of design. Maybe DF T9 will stop pushing six meteors with enough Echo and i130!
 
I think the upgrade items outside of Coil do play a role there. Based on how sands and oils went, sticking Coat/Twine in CT3 and Hunts Reborn lets them accomplish a ton of shit at once:

- Extend loot progression for people not in coil, so that they can keep raising their iLevel above and beyond 120. It's a path forward for a huge chunk of the playerbase that can't or won't be in FCOB any time soon. Treadmill is important!

- Overgear those same people so they might be more willing to try and less discouraged by Final Coil. More room for error means more successful PUGs means more people running stuff in general.

- Overgear the people already in Final Coil faster, so that groups hitting walls based on their relative skill levels can get ahead a little quicker. Welfare sands and oils were theoretically for casuals, but in the early days of hunts raiders went after them like crazy (often while bitching about their existence) to boost their iLevel and get unweathered tome weapons to better help out their statics. They're not necessary to clear the content, but it made stuff like T8's DPS check considerably easier.

All of the above with extremely minimal backend effort since the mechanism already exists. Game has a lot of problems, but I still think unleashing upgrade items on the unwashed masses in odd numbered patches was a really smart piece of design. Maybe DF T9 will stop pushing six meteors with enough Echo and i130!

The iLVL system and gear setups are boring and dumb to begin with but that a whole other conversation

They have to keep doing this dance to entertain casual and hardcore players without having them both run out of things to be motivated into doing.

MMO development is fascinating
 

studyguy

Member
Not long till people can marry cats and potatoes.
What a terrible time to be alive.
Get those prenups, hold on to those wedding gift receipts.
 

IvorB

Member
I actually rather hope they put upgrade rewards attached to hunts again. I just hope they come up with an effective means of gating how many of the rewards you can farm up from hunts per week.

I guess, basically, I'd do it like this.

Limit 1 Carboncoat and 1 Twine per week via hunts.

Limit 1 ET/CC/CT per week from CT3, immediately, don't phase these in like they did in Sycrus Tower.

Limit 1 of either from something else, PVP reward maybe? Weekly repeatable quest, ala Primal Focus?

Basically, I really do have no issues with upgrade items being plentiful, so long as people are forced to participate in many different kinds of content in order to get them. After all, even people that regularly clear Coil will only be getting a handful of these items per week, it'll take them forever to completely gear up without an additional source. The people that haven't started Coil at all by then will be in even worse shape.

The two big mistakes for hunting in 2.3 were that, Sands/Oils could be on complete free farm, which turned the events into complete zergfests. Second, the secondary rewards were just too good, so people continued zerging them even AFTER they didn't need sands and oils.So long as they fix these things, hunts should be just fine.

Honestly, I think hunts are good now because most people can't really be ar*ed to do them as there is no reward except sol. As soon as you add anything major it's just going to go back to what it was. People doing hunts because they actually enjoy the content is great.
 
Honestly, I think hunts are good now because most people can't really be ar*ed to do them as there is no reward except sol. As soon as you add anything major it's just going to go back to what it was. People doing hunts because they actually enjoy the content is great.

I love the hunts but ther are kind of silly since they are just basically choatic spam fests like most fates.

At least thats how they are run now. They are totally doable and probably more fun with a standard party though so there is that
 

aceface

Member
Hey help night on Ultros tonight starting 9pm eastern! Come on out if you want to do stuff. I think we may be starting with T7 which will be super hilarious.
 

Valor

Member
There will be alternative paths to getting coats and twines. I kind of doubt they're going to put them into the hunts based on how badly the hunts were zerged and stuff. That being said, the hunts will completely lose all relevance soon enough since people don't need seals for basically anything anymore, so you'll end up seeing Garlok hanging with buffaloes all day as people wander past him not giving him a second look.

Basically, they'll need to incentivize hunts again. Maybe new glamour options? Maybe they'll add the twine and coats back into it again? Personally I don't want to spend my days in hunt parties and budgeting my time around riding out to see if an A rank spawned. I hated that and I don't want to do it again. I would just toss them in CT3 on a separate lockout from gear (or unlock gear from the start and only impose a lockout on the upgrade mats) and go from there.
 

EndcatOmega

Unconfirmed Member
Basically, they'll need to incentivize hunts again. Maybe new glamour options? Maybe they'll add the twine and coats back into it again? Personally I don't want to spend my days in hunt parties and budgeting my time around riding out to see if an A rank spawned. I hated that and I don't want to do it again. I would just toss them in CT3 on a separate lockout from gear (or unlock gear from the start and only impose a lockout on the upgrade mats) and go from there.

Look at the soldiery gear price in seals compared to myth gear; I think that's the route they'll go. The problem wasn't just the hunts had sands, it was they were by far the fastest option (even after they were added to ST). Probably going to make it too expensive to even bother with hunts, of course, but that's Square for you.
 

WolvenOne

Member
there will be a weekly cap for hunts in this cycle. better not get too excited for endless farm content.

Oh, I want there to be a cap. Things got silly quickly in 2.3.

A cap, even a generous one, plus putting Coats and Twins in ST3 right at the get go, would do a ton to prevent that from happening again.
 

Valor

Member
Look at the soldiery gear price in seals compared to myth gear; I think that's the route they'll go. The problem wasn't just the hunts had sands, it was they were by far the fastest option (even after they were added to ST). Probably going to make it too expensive to even bother with hunts, of course, but that's Square for you.
That's my guess as well. Sure, you COULD get them... but...
Atma non-lightsaber glow Curtana was the best Curtana.
Come at me. Perfect color, non-flashy.
/no
 

WolvenOne

Member
Another Wishlist for 2.5 stuff.

  • Crafted ilvl115 Weapons, based on Leviathan/Ramuh/Shiva weapons, plus additional glow.
  • That /Glow emote thing that was just mentioned.
  • Wolves Den PVP where only the Slap Emote is available for use.
 

Frumix

Suffering From Success
Another Wishlist for 2.5 stuff.


  • [*]Crafted ilvl115 Weapons, based on Leviathan/Ramuh/Shiva weapons, plus additional glow.
  • That /Glow emote thing that was just mentioned.
  • Wolves Den PVP where only the Slap Emote is available for use.

Hope you've got 20 mil
 

iammeiam

Member
I just want 2.5 to bring CT3 gear with not terrible secondary stats. I bought poetics gloves this week and am now trying to figure out what to swap out to not wind up below the T8 acc cap. Acc/skill speed everywhere.
 

Scher

Member
I just want 2.5 to bring CT3 gear with not terrible secondary stats. I bought poetics gloves this week and am now trying to figure out what to swap out to not wind up below the T8 acc cap. Acc/skill speed everywhere.

I've learned to accept that everything is going to have skill speed and accuracy, and there's nothing that can be done about it.
 
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