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Final Fantasy XV - Everything we know so far - [Up: Character artwork/descriptions]

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Shinta

Banned
Why on Earth would Cocoon be in any other game's logo when Cocoon is simply the place people live at in FFXIII and doesn't have any relevancy to either Type-0's or Versus XIII's story or world? These games do not take place in the same universe, there are just some similarities with the mythology (Etro, special people called l'cie etc.)

FNC is the mythology for all 3 games. The mythology is all about the creation of Pulse, Cocoon, and the invisible realm and the expansion of chaos.

The FNC logo is the overall logo for all 3 games. It has a blue orb that clearly represents Cocoon at the end of XIII.

The exact same orb is in the other two logos as well, and originally was even the exact same color. While Cocoon is not in the other games, putting it in the logo in some way is probably their way of just signifying that it's an FNC game.

Do the orbs have dual meanings in the other logos? Maybe. We'll see. But it's pretty clear it's the exact same visual representation that they used for Cocoon.
 

Pooya

Member
It's a blue orb with a twisted spire holding it up in the FNC logo, clearly representing Etro holding up Cocoon at the end of XIII. The exact same blue orb is in Type-0 and XV.

If you don't like my theory then fine. I don't give a shit honestly.

The orb in Type-0 logo isn't Cocoon, the first video when you launch the game, Diva describes the beginning of the world, when Diva is holding the orb and the camera zooms into the orb...

watch it here https://www.youtube.com/watch?v=H6NiBDBXlgU

In a sense your theory might be valid, that the orbs in each logo might represent the worlds each game is set in.
 

Famassu

Member
Also, a user from a Final Fantay fan site imagined the black haired girl's face using photoshop.

lkJE5j1.png

:O

Best Nomura-designed female character, so beautiful. Though I have a thing for brunettes, so I might be biased. :D
 
FNC is the mythology for all 3 games. The mythology is all about the creation of Pulse, Cocoon, and the invisible realm and the expansion of chaos.

The FNC logo is the overall logo for all 3 games. It has a blue orb that clearly represents Cocoon at the end of XIII.

The exact same orb is in the other two logos as well, and originally was even the exact same color. While Cocoon is not in the other games, putting it in the logo in some way is probably their way of just signifying that it's an FNC game.

Do the orbs have dual meanings in the other logos? Maybe. We'll see. But it's pretty clear it's the exact same visual representation that they used for Cocoon.

Oh. My. God. Your just so.... Ugh.

Next your going to tell me that every logo in Final Fantasy that has some spherical object in it is Cocoon right?

 

Kagari

Crystal Bearer
FNC is the mythology for all 3 games. The mythology is all about the creation of Pulse, Cocoon, and the invisible realm and the expansion of chaos.

The FNC logo is the overall logo for all 3 games. It has a blue orb that clearly represents Cocoon at the end of XIII.

The exact same orb is in the other two logos as well, and originally was even the exact same color. While Cocoon is not in the other games, putting it in the logo in some way is probably their way of just signifying that it's an FNC game.

Do the orbs have dual meanings in the other logos? Maybe. We'll see. But it's pretty clear it's the exact same visual representation that they used for Cocoon.

I don't think that's right. There is no mention of Cocoon anywhere in Type-0, for example.
 

Shinta

Banned

I'm not talking about other FF games. I'm talking about these 3 games that all have literally the exact same blue circle in it, and then the FNC logo which has the same one too.

Do they have dual meanings? Sure, that's possible. But in the overall FNC logo, it's pretty clear it represents Cocoon.

This isn't even controversial. It's obvious. It's a visual tie in for the logos. It doesn't mean Cocoon is in the other games. It means it's an FNC game.
 

Famassu

Member
FNC is the mythology for all 3 games. The mythology is all about the creation of Pulse, Cocoon, and the invisible realm and the expansion of chaos.
No, that's the mythology for FFXIII. There is nothing about Cocoon or Pulse or "expansion of chaos" in Type-0 or XV.


The FNC logo is the overall logo for all 3 games. It has a blue orb that clearly represents Cocoon at the end of XIII.
Maybe it doesn't represent Cocoon even in the FNC logo, have you thought about that? Maybe it's there BECAUSE it's in all of the logos? It's not meant to represent JUST Cocoon, but it's in the FNC logo as well simply to connect the games together by having a common element in all the logos, even though it means different things in every game.


Do the orbs have dual meanings in the other logos? Maybe. We'll see. But it's pretty clear it's the exact same visual representation that they used for Cocoon.
They don't have "dual" meanings, they have DIFFERENT meanings in the two other games. They might all have an orb but there is absolutely NOTHING supporting a theory that it means the same thing each game, not even remotely the same thing.
 

Shinta

Banned
No, that's the mythology for FFXIII. There is nothing about Cocoon or Pulse or "expansion of chaos" in Type-0 or XV.

Actually, if you watch the FNC mythology video, it mentions the creation of Pulse and everything else I said. How they use that in the other games is up to each director, but that is absolutely the FNC mythology. I know Pulse is not in Type-0 either, but that is still the FNC mythology.

Why did they do it that way? You'll have to ask the people who wrote it.

Maybe it doesn't represent Cocoon even in the FNC logo, have you thought about that?

It's a twisted spire holding up Cocoon. In the story, Etro literally intervenes and holds it up at the end of XIII. It's extremely obvious it's Cocoon in the FNC logo.

Look at the XIII logo. Look at the spire under Cocoon. Look at the FNC logo. Look at the twisting spire under it. I quoted both images side by side.

Look at it.

They don't have "dual" meanings, they have DIFFERENT meanings in the two other games. They might all have an orb but there is absolutely NOTHING supporting a theory that it means the same thing each game, not even remotely the same thing.

Who said they mean the same thing? You guys are unbelievable, really.
 
Actually, if you watch the FNC mythology video, it mentions the creation of Pulse and everything else I said. How they use that in the other games is up to each director, but that is absolutely the FNC mythology. I know Pulse is not in Type-0 either, but that is still the FNC mythology.

Why did they do it that way? You'll have to ask the people who wrote it.



It's a twisted spire holding up Cocoon. In the story, Etro literally intervenes and holds it up at the end of XIII. It's extremely obvious it's Cocoon in the FNC logo.



Who said they mean the same thing? You guys are unbelievable, really.

tumblr_m12b9eKFcC1rqfhi2o1_250.gif
 

kayos90

Tragic victim of fan death
Those circle things. They're crystals. Each FNC logo has a crystal in it. For XIII it just happened to be Coccoon. The mythos is shared but the world isn't. Please stop.
 

Jac_Solar

Member
This seems to be very similar to FFXIII. Instead of showing off exploration and scale, like they did with the Versus trailers, they only show off linear, basic environments. Maybe they couldn't translate the scale of Versus, or didn't have time to make even higher quality assets, so they just chose to focus on the story and linearity like in FFXIII. The areas were very small in scale, the areas seemed linear, and all the fights seem to be extremely QTE heavy.

That is more or less exactly what I expected if they made the leap to next gen only.

I remember that people were complaining because they wanted it to be next-gen only, or mainly next-gen, whatever, but I'd rather take a huge, open world FF with slightly lower graphical quality and assets than a linear, boring FF. Pretty much every single of the greatest games of all time didn't do anything unique or special with graphics; it's not necessary. I don't understand why people would want a linear FF that has very good graphics as opposed to a large scale, open world FF that has lower quality graphics. When has that ever worked out?

It's not realistic to expect them to maintain the same scale and size while also increasing the quality of the assets.
 
This seems to be very similar to FFXIII. Instead of showing off exploration and scale, like they did with the Versus trailers, they only show off linear, basic environments. Maybe they couldn't translate the scale of Versus, or didn't have time to make even higher quality assets, so they just chose to focus on the story and linearity like in FFXIII. The areas were very small in scale, the areas seemed linear, and all the fights seem to be extremely QTE heavy.

That is more or less exactly what I expected if they made the leap to next gen only.

I remember that people were complaining because they wanted it to be next-gen only, or mainly next-gen, whatever, but I'd rather take a huge, open world FF with slightly lower graphical quality and assets than a linear, boring FF. Pretty much every single of the greatest games of all time didn't do anything unique or special with graphics; it's not necessary. I don't understand why people would want a linear FF that has very good graphics as opposed to a large scale, open world FF that has lower quality graphics. When has that ever worked out?

It's not realistic to expect them to maintain the same scale and size while also increasing the quality of the assets.

It's not linear. It is open world. What you saw in the trailer are set piece moments within the narrative. EVERY Final Fantasy has those moments. It's what the game does outside those moments that the open world talk comes into play. This is where XV will shine the most.

Both Skyrim and Witcher had linear set piece moments but also had an open worlds. Same difference with XV.

Edit:
Those circle things. They're crystals. Each FNC logo has a crystal in it. For XIII it just happened to be Coccoon. The mythos is shared but the world isn't. Please stop.

Thank you! This is literally the most dumbed down version of what we are all collectively trying to say. Now lets see how Shinta tries to brush this one off.
 

Jac_Solar

Member
It's not linear. It is open world. What you saw in the trailer are set piece moments within the narrative. EVERY Final Fantasy has those moments. It's what the game does outside those moments that the open world talk comes into play. This is where XV will shine the most.

Both Skyrim and Witcher had linear set piece moments but also had an open worlds. Same difference with XV.

But this trailer was all linear -- not as much as a hint at open world. Since that was such a major focus in Versus, and part of the reason why people were so excited about it, why didn't they show off or even hint at an open world? Maybe it's not done yet, but that would imply that they've rebooted completely and are starting over from scratch, on a next-gen game that demands more attention to detail. Maybe they have all the assets, and they aren't ready, but the environments in the trailer didn't look that high quality. Maybe they're in the process of converting the content to an upgraded engine, and the majority is stuck in the process, etc.

It's just a bit curious, that's all. I would have expected them to state that it's open world in writing if they can't show it off.

I just hope that they eventually release an open world trailer, if only a quick picture or segment to show that they are aware of what made people so excited about Versus.
 

kayos90

Tragic victim of fan death
But this trailer was all linear -- not as much as a hint at open world. Since that was such a major focus in Versus, and part of the reason why people were so excited about it, why didn't they show off or even hint at an open world? Maybe it's not done yet, but that would imply that they've rebooted completely and are starting over from scratch, on a next-gen game that demands more attention to detail. Maybe they have all the assets, and they aren't ready, but the environments in the trailer didn't look that high quality. Maybe they're in the process of converting the content to an upgraded engine, and the majority is stuck in the process, etc.

It's just a bit curious, that's all. I would have expected them to state that it's open world with letters if they can't show it off.

I just hope that they eventually release an open world trailer, if only a hint to show that they are aware of what made people so excited about Versus.

Small scope is easier to work with when doing trailers. Doing really really large open areas would be difficult to show. Even in the trailer when they showed huge areas the camera ange was on the bottom looking up at the sky often times. They probably wanted to polish up the areas that would look good and that would be fast. In this case it'd be smaller areas. Most of that stuff in the trailer isn't really real-time anyway. In all honesty, I'd rather them work diligently on the game rather than diligently polishing the trailer. Meh.
 
But this trailer was all linear -- not as much as a hint at open world. Since that was such a major focus in Versus, and part of the reason why people were so excited about it, why didn't they show off or even hint at an open world? Maybe it's not done yet, but that would imply that they've rebooted completely and are starting over from scratch, on a next-gen game that demands more attention to detail. Maybe they have all the assets, and they aren't ready, but the environments in the trailer didn't look that high quality. Maybe they're in the process of converting the content to an upgraded engine, and the majority is stuck in the process, etc.

It's just a bit curious, that's all. I would have expected them to state that it's open world in writing if they can't show it off.

I just hope that they eventually release an open world trailer, if only a hint to show that they are aware of what made people so excited about Versus.

I don't know about you but I thought the environments and levels themselves were absolutely beautiful. It's the visual effects that need a bit of work. And maybe a few more tweaks on the in game models.

http://youtu.be/LBilT83Uq4A

Just pay attention to the levels themselves in the trailer. Just the level. You can really see how big and dense the world is you can also see how beautiful it is. Now look at how dynamic the gameplay is depending on the enemies. You have to switch tactics and play style with each encounter.

I don't think you have to worry about anything. The game is in good hands and the right team this time.
 

Famassu

Member
But this trailer was all linear -- not as much as a hint at open world. Since that was such a major focus in Versus, and part of the reason why people were so excited about it, why didn't they show off or even hint at an open world? Maybe it's not done yet, but that would imply that they've rebooted completely and are starting over from scratch, on a next-gen game that demands more attention to detail. Maybe they have all the assets, and they aren't ready, but the environments in the trailer didn't look that high quality. Maybe they're in the process of converting the content to an upgraded engine, and the majority is stuck in the process, etc.

It's just a bit curious, that's all. I would have expected them to state that it's open world in writing if they can't show it off.

I just hope that they eventually release an open world trailer, if only a quick picture or segment to show that they are aware of what made people so excited about Versus.
Because they wanted to make a bombastic trailer and there's no better way to show how much the next-gen consoles help them to achieve over current gen but by showing crazy-ass action. It's E3, showing boring footage of people just running around is not what publishers show about their games, they want to show the action that gets people excited.

FFXV is still using everything they did for Versus XIII as a basis, and they are just adding to that everything they can do with next-gen consoles they couldn't on PS3 (+ improving stuff they already had). The trailer already showed a huge map of the Venice-like city and we've seen that the first shown city is still in, so that's already two vast cities confirmed to be explorable. And of course there will be an overworld that connects those cities.
 

OnFire331

Member
But this trailer was all linear -- not as much as a hint at open world. Since that was such a major focus in Versus, and part of the reason why people were so excited about it, why didn't they show off or even hint at an open world? Maybe it's not done yet, but that would imply that they've rebooted completely and are starting over from scratch, on a next-gen game that demands more attention to detail. Maybe they have all the assets, and they aren't ready, but the environments in the trailer didn't look that high quality. Maybe they're in the process of converting the content to an upgraded engine, and the majority is stuck in the process, etc.

It's just a bit curious, that's all. I would have expected them to state that it's open world in writing if they can't show it off.

I just hope that they eventually release an open world trailer, if only a quick picture or segment to show that they are aware of what made people so excited about Versus.

Maybe SE will show a long trailer (6-9 minutes) showing some world exploration at TGS.
Believe!
 
Maybe SE will show a long trailer (6-9 minutes) showing some world exploration at TGS.
Believe!

One of Nomura's famous 7 minute long trailers?!?! That would be amazing!!
Believe indeed
.

Glad TGS is only like 3 months away. Another trailer within three months? Two trailers in one week (E3 week). This is going to be a good year for... wait for it.... Final Fantasy XV fans.

BTW this was so Kagari when the Versus logo shattered and turned into FFXV:

996716_674880925862573_1807580579_n.jpg


tumblr_inline_mm525vifc11qz4rgp.gif


Edit:
I'll admit I did a lot of what is shown in the gif when I saw the E3 trailer. Salivating at each new scene.
 

Go_Ly_Dow

Member
Just read the EDGE interview. smh games journalism.

Not a single decent question asked about the game itself throughout E3.
 
D

Deleted member 20920

Unconfirmed Member
Another thing I've noticed in the logo is that the long dress/hair/drape coming from the woman takes on the shape of a wing to the right of her head.

We've seen some evidence of wings associated with Stella before, if you look closely in the designs surrounding her in this shot:

Stella_%28Versus%29.jpg

Noctis_XII.jpg


Noctis has the same wing on the opposite side.

Together they make the two wings of Etro.

They said that Noctis gets his ability to see the dead because of an accident that occurred when he was young. I'm speculating that both Noctis and Stella probably stumbled upon something together as children and each of them inherited a wing and that ability. Somehow this means that they are doomed to fight each other for the rest of their lives.
 

Voror

Member
They said that Noctis gets his ability to see the dead because of an accident that occurred when he was young. I'm speculating that both Noctis and Stella probably stumbled upon something together as children and each of them inherited a wing and that ability. Somehow this means that they are doomed to fight each other for the rest of their lives.

My thoughts as well to a degree, especially after that little scene in the beginning where they are clearly children. The power is supposed to come from a near death experience and thus being close to that realm for a time. It's the fighting thing I don't get quite yet and for which more info is required.
 

Jubern

Member
Eh, I really like the Nomura art here. Playing through Type-0 right now, I was actually thinking about how I really missed 2D portraits, and I like Nomura's art.
 

Jubern

Member
It's annoying because Nomura's interview slots were extremely limited. IIRC only Edge, IGN, Famitsu and NBC got time with him.

If they're to be believed, one of the biggest French video games websites (Gameblog) also got to ask him questions. I heard it in their podcast earlier, they talked about it when discussing the interview they did with Julien Merceron, and said how they would put the Nomura interview online soon. However the podcast was recorded late last week, went live on Monday for premium subscribers and there's still no trace of said interview on the site, dunno what's taking them so long...
 

Jac_Solar

Member
I don't know about you but I thought the environments and levels themselves were absolutely beautiful. It's the visual effects that need a bit of work. And maybe a few more tweaks on the in game models.

http://youtu.be/LBilT83Uq4A

Just pay attention to the levels themselves in the trailer. Just the level. You can really see how big and dense the world is you can also see how beautiful it is. Now look at how dynamic the gameplay is depending on the enemies. You have to switch tactics and play style with each encounter.

I don't think you have to worry about anything. The game is in good hands and the right team this time.

Well, I admit, I didn't pay that close attention to the world - it just didn't grab me or scream remarkable quality. But it was very fast moving and focused on the characters and combat, so that's probably why.

However, that gameplay looked very "suspicious". I don't think you will actually remain in full control of the character and skills in most of those engagements; I think you'll be limited to a few buttons or triggers, or locked into a position and given a couple of context sensitive responses. (ala QTE.)

Because they wanted to make a bombastic trailer and there's no better way to show how much the next-gen consoles help them to achieve over current gen but by showing crazy-ass action. It's E3, showing boring footage of people just running around is not what publishers show about their games, they want to show the action that gets people excited.

FFXV is still using everything they did for Versus XIII as a basis, and they are just adding to that everything they can do with next-gen consoles they couldn't on PS3 (+ improving stuff they already had). The trailer already showed a huge map of the Venice-like city and we've seen that the first shown city is still in, so that's already two vast cities confirmed to be explorable. And of course there will be an overworld that connects those cities.

I don't think I noticed the map - is there a picture of it?

Small scope is easier to work with when doing trailers. Doing really really large open areas would be difficult to show. Even in the trailer when they showed huge areas the camera ange was on the bottom looking up at the sky often times. They probably wanted to polish up the areas that would look good and that would be fast. In this case it'd be smaller areas. Most of that stuff in the trailer isn't really real-time anyway. In all honesty, I'd rather them work diligently on the game rather than diligently polishing the trailer. Meh.

Yeah, I hope that's it. I wasn't dismissing the possibility, I was just stating what I thought about this trailer.

Maybe SE will show a long trailer (6-9 minutes) showing some world exploration at TGS.
Believe!

I hope you're right. :)
 
D

Deleted member 20920

Unconfirmed Member
My thoughts as well to a degree, especially after that little scene in the beginning where they are clearly children. The power is supposed to come from a near death experience and thus being close to that realm for a time. It's the fighting thing I don't get quite yet and for which more info is required.

I guess they could each be possessed by two opposing forces that are destined to fight each other. Forces that have no real consciousness of their own but just doomed to be in eternal conflict. Like these two runes in the Suikoden universe. Can't remember their names.
 

Famassu

Member
I don't think I noticed the map - is there a picture of it?
)
Better, I have a gif AND pictures (taken from the FFXV gameplay analysis thread, you might want to check it out, full of good information and great observations based on the trailer)

This seems to be how the map works (perhaps there's a quick button, like pressing Select opens up the map?)
1371013402-gadget-map.gif


Here's a zommed shot of the map, showing sprawling streets, all of which should be explorable:
XoN2XCI.jpg



Aaaand I'm personally certain that this is the world map of FFXV (you can see this in the picture above as well, in the bottom right corner of the city's map). There's one huge continent and some smaller (but still somewhat sizable) islands. It might seem small but I wouldn't be too worried, the big continent is quite likely massive in itself and some of those islands seems relatively big as well.
iToYR6A.png
 

raven777

Member
If they're to be believed, one of the biggest French video games websites (Gameblog) also got to ask him questions. I heard it in their podcast earlier, they talked about it when discussing the interview they did with Julien Merceron, and said how they would put the Nomura interview online soon. However the podcast was recorded late last week, went live on Monday for premium subscribers and there's still no trace of said interview on the site, dunno what's taking them so long...

I think few other sites got it as well. The Korean site Ruliweb also had interview with Nomura
 
Better, I have a gif AND pictures (taken from the FFXV gameplay analysis thread, you might want to check it out, full of good information and great observations based on the trailer)

Was about to post this. Should be confirmation enough that the game has open explorable cities and world map like originally intended.
The world map detail is amazing, nice find!

Now only one thing remains to be confirmed before I return to sleep until the game releases.

Vehicles... which ones? How many? Airship?

What they said before doesn't count anymore, things might have changed.
I want a recent, post E3 confirmation.
 
D

Deleted member 20920

Unconfirmed Member
Was about to post this. Should be confirmation enough that the game has open explorable cities and world map like originally intended.
The world map detail is amazing, nice find!

Now only one thing remains to be confirmed before I return to sleep until the game releases.

Vehicles... which ones? How many? Airship?

What they said before doesn't count anymore, things might have changed.
I want a recent, post E3 confirmation.
There hasn't been any post E3 info that talked about the world map nor how large the scale of the game is in any concrete way.
 

Famassu

Member
There hasn't been any post E3 info that talked about the world map nor how large the scale of the game is in any concrete way.
They have hinted at the huge scale of the game, even if they haven't straight up said "the overworld is massive." Still, everything (old and more recent) they've ever said of Versus XIII looks to be happening with XV, so we'd assume the big overworld is one of those things, and quite likely made even bigger or at least more seamless by the move to next-gen. They aren't really saving any punches with this game, it will be big and it will be epic. They've already implied that the huge cinematic events like the fight against Leviathan are not the whole game but just single (epic) instances in the game and there's more to the game outside of those than just running in straight corridors.
 

Fuu

Formerly Alaluef (not Aladuf)
The little map may be:

-The world map.
-Map of the city you are in (since it does feature smaller islands on a body of water).
-Generic "map symbol", to go with the compass on the other corner (unlikely imo).

In any case, I do hope the actual world map has a lot of secrets and optional areas. Even if the transversal is more akin to FFXII such things are still possible.

By the way, I'm fairly sure we won't have a bigger Noctis walking on a map that's not scaled properly a la classic RPGs (or Vesperia, for a more recent example). Years ago Nomura said they scrapped that idea because it looked silly, and that probably still applies to the current project regardless of processing power.

According to the interview, the world map in the upcoming game has changed. Originally, a miniature version of Noctics would have run around the world map. Because it looked a little bit odd, however, Square Enix decided to change it to resemble another Final Fantasy title (Famitsu blocked the number off).
http://www.examiner.com/article/nomura-discusses-final-fantasy-versus-xiii-s-world-map
 

injurai

Banned
I missed all the fun Fabula Nova Crystallis talk. From what I understand it is an extremely loose mythos.

They basically wrote a compendium defining it, then tucked it away for many years while they worked on the games.

The text of the narration was arranged from the mythology book that was created by Kazushige Nojima (who's heading up the scenario on Versus XIII). Noejima's book goes into greater detail, telling the feelings of the various gods, for instance.

Kitase joked that the mythology was written five years back and Noejima's book has been sealed away since then. They had to take it out just for the Premier event. - adriasang

Here is basically their run down of the mythos, which is more of a origin story than anything else

The Fabula Nova Crystallis mythology was revealed in a video shown at Square Enix 1st Production Department Premiere event on January 18, 2011.
The universe of the Fabula Nova Crystallis series is divided in two – the Mortal World, the realm of the living, and the Unseen World, the realm of the dead. In the beginning, the god Bhunivelze had killed his mother, Mwynn, in order to take full control of the Mortal World for himself. As a result, Mwynn was sent into the Unseen World.


Bhunivelze creates Pulse.
Despite achieving his goal of total control of the Mortal World, Bhunivelze became troubled. He believed that Mwynn had placed a curse on the realm of the living so that it would one day be destroyed. In order to put a stop to the curse Bhunivelze sought to destroy his mother once and for all, but was unable to reach the Unseen World without giving up control of the Mortal World. To find the entrance to the realm of the dead, Bhunivelze created the fal'Cie Pulse, tasked with searching the world for the door to the Unseen World.

Bhunivelze creates Etro, but doesn't give her any powers.
To assist Pulse, Bhunivelze soon after created the fal'Cie Etro, but became distraught to discover that he unknowingly created her in the likeness of Mwynn. As a result, Bhunivelze gave Etro no powers. To replace Etro, Bhunivelze created the fal'Cie Lindzei, tasked with protecting the world and Bhunivelze himself. With the fal'Cie at work, Bhunivelze put himself into a deep crystal sleep, to be awoken only when the door to the Unseen World was found.

Humankind is born out of Etro's blood.
Though Pulse and Lindzei were given a task to fulfill by their creator, Etro became distressed over her lack of power and purpose in the world. Out of despair, Etro killed herself and disappeared from the Mortal World. From Etro's spilled blood, humanity took root and grew. Etro felt a bond with these creatures she unknowingly created, as they, like her, were destined to die.
In the Unseen World, Etro discovered Mwynn being consumed by a strange energy mass known as chaos. With her last breath, Mwynn tasked Etro with protecting the balance of the universe, for if the balance between the Visible and Unseen Worlds was to be disrupted, the universe itself would collapse. The death of the Mortal World was not a curse, but in fact, fate.


Mwynn told Etro she must protect the world balance.
Despite this, Etro did not understand what Mwynn had asked of her as she was consumed by the chaos. Etro became lonely, though she felt affection toward humans, who lived only to die. Etro placed a piece of chaos within each human being, which came to be known as the "heart". So long as humans continue to be born and die, then the universe will remain in balance.
Pulse continued to craft the world as he saw fit, while Lindzei protected the world and crafted the floating paradise of Cocoon for the humans. One day, Pulse and Lindzei absconded from the world, never to be seen again. Many of the humans, in turn, worshiped – and some abhorred – these fal'Cie as gods. Etro, meanwhile, became known as the Goddess of Death, who waited to greet each human as they passed through the door to the Unseen World.

And Bhunivelze continues to sleep until the end of time. - FNC Wikia

From what I understand these "worlds" share the same gods. Mostly the whole aspect of Etro, Etro's gate and whatever that whole plane of afterlife or heaven is.

At one time, all the other countries also possessed a crystal. They pooled their resources into weapons, granting them firearms in exchange for swords and magic. A cold war has gone on about the use of the crystal, but recently, a peace treaty was brought about between the countries, but the kingdom of Niflheim broke the treaty, conquering Solheim, Tenebrae, and Accordo before attacking Lucis.


Noctis at a gas station.
There exists a mythology in the kingdom of Tenebrae, an opposing country, about a goddess of death, the Goddess Etro who is said to greet the souls of the deceased, and open the door to the afterlife. When the door opens, the released souls burst out in a streak of light that ascends to heaven. Few people are able to see the light, and those who can are given power from the Kingdom of the Dead. During a conversation, Noctis and Stella mention they can see the light, and the former wonders if they are dying. - FFXV Wikia

But in the world, I'm very much convinced that the core mythos gets invoked very differently in the world. XIII seems that the Crystals influence peoples lives, where in XV the seem to be more a source of power that people take advantage of. It's trying to deal with more Humanities shortcomings and conflicts than some sort of esoteric world shattering narrative.

The game's focus is to examine the characters' humanity and distinguish it from the fantasy setting in other titles in the series. Nomura is "trying to propose new vision of how a Final Fantasy game can be. The game's going to be more human than the science-fiction caricature... and will focus around current world events - in that sense it's darker."- FFXV Wikia

Seems like to me, all the stuff about L'Cie, Pulse, Cacoon is just how the XIII world works in accordance to this mythos, and it will work differently for XV.
 
Ignis Scientia
A young man and close friend of Noctis since early childhood. He is composed and serious, and received a special education for gifted children in order to work as a staff officer for Noctis. He acts as the understanding consultant for the clumsy Noctis, whom he follows, and wears glasses with swept back hair.
His Japanse voice actor is Mamoru Miyano.
J7uR3Mw.jpg

I believe his full name is Ignis Stupeo Scientia according to V Jump.
 
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