FINAL FANTASY XV - Niflheim Base Battle Footage

Status
Not open for further replies.
Interesting that now we basically know the identities of the majority of everyone here:

FinalFantasyXV-faces.jpg
 
This year is going to be amazing for games. This looks great.
 
Some people, mostly 30+. And it doesn't matter as they are aiming for the teen market with this one, as they always do.

Shame. Because teenagers don't have any money and 30+ year olds are the industry's main buyer of video games.
 
Amazing post.

Final Fantasy games, regardless of how they play, aren't judged solely on their combat system. It's the package as a whole. FFX-2 had, in my opinion the best ATB system, but that didn't save it from it's tonal shift from FFX's somber air to FFX-2's J-Pop let's-go-girl-power! vibe.

FFXIII's combat was very entertaining, flashy, quick, and had enough depth if you attempt the high level hunts. The graphics were nice, and the music was pretty good. Too bad I didn't love the characters or story.

Xiii was crazy deep and you didn't have to have great reaction times if you bumped the time allowed. It allowed me to play a type of action game at a high level even though I'm not good at action games. And for that, I became a Toriyama fan. Which, of course, means gaf ff threads always piss me off. The hatred of that guy here is off the charts.
 
I swear that blending in shit actually works. ._.


She's not an actual dragoon, that's her nickname apparently.

Fine, whatever. Is it time to argue over what the word means or do you understand what I was saying? I mean it looks like a Dragoon, has a spear like a Dragoon, a helmet like a Dragoon, jumps up and straight down on it's target like a Dragoon and for you, it's not a Dragoon. Why?

Why can't there be mages, knights, wizards and dragoons in FFXV technological world?
 
Xiii was crazy deep and you didn't have to have great reaction times if you bumped the time allowed. It allowed me to play a type of action game at a high level even though I'm not good at action games. And for that, I became a Toriyama fan. Which, of course, means gaf ff threads always piss me off. The hatred of that guy here is off the charts.

I enjoyed its combat, it's my favorite part of the FFXIII series actually, much like how the ATB Kai in FFX-2 is my favorite part of that game. The emphasis on buffs and debuffs, negative status and positive status, whatever you want to call them, the stagger gauge all made for really fast, flashy, and entertaining combat. FFXIII-2 takes 2 step forwards and 1 step back in terms of combat because you can refresh the ATB bar. So if you time your paradigm shifts you actually get more turns. Also the Feral links, while they are essentially just quick times events, were a nice addition. I just miss being able to caste Haste (outside of feral links I believe), my one knock against FFXIII-2 combat.

He does get a ton of hate, some I feel is unwarranted, but some of it agree with. I feel the same way about Kojima, his love of Big Boss is REALLY annoying. Much like Toriyama's love for Lightning is also REALLY annoying.
 
Gorgeous.

But damn, that combat is... a huge step up from ATB, but just so far from the true potential of a real combat oriented RPG like Dark Souls or Dragon's Dogma.

I can tell just looking at it... combat will feel floaty, mashy and insubstantial for the most part.

Shit just locks on and autohits, positioning not really a problem (character teleports everywhere), visual feedback (like stagger and getting throw by hits) is minimal.

For great action RPG combat... you ideally want a system where the hits feel good and meaty, but there's absolutely value in position and hitboxes - you can and will miss by a hands width - and that'll teach you that you can't just take positioning for granted and mash and expect to win. There's also value in staggering and knocking over opponents, getting in free/extra hits - that doesn't look to be the case here.

So... I'm afraid that the game will end up been too close to full blown action RPGs, and still too far apart that it'll simply disappoint as a result.

Wish Capcom could get together with Squeenix; Capcom to handle combat, Squeenix to handle visual design/world planning.

Still... hope to be proven wrong!
 
What I found interesting was how, before Tabata gave us the run down of the Niflheim Empire, he stressed the fact that what he was going to tell use was regarding the state of Niflheim at the BEGINNING of the game. It makes me think that something's going to happen during the course of the game and Niflheim might NOT be the major threat, or it will be torn apart from the inside out with different individual powers(Ardyn, Glauca, Verstael) either going their own way or vying for control of the Empire(perhaps after the death of Iedolas).
 
Gorgeous. But damn, that combat is... a huge step up from ATB, but just so far from the true potential of a real combat oriented RPG like Dark Souls or Dragon's Dogma. I can tell just looking at it... combat will feel floaty, mashy and insubstantial for the most part. Shit just locks on and autohits, positioning not really a problem (character teleports everywhere), visual feedback (like stagger and getting throw by hits) is minimal. For great action RPG combat... you ideally want a system where the hits feel good and meaty, but there's absolutely value in position and hitboxes - you can and will miss by a hands width - and that'll teach you that you can't just take positioning for granted and mash and expect to win. There's also value in staggering and knocking over opponents, getting in free/extra hits - that doesn't look to be the case here. So... I'm afraid that the game will end up been too close to full blown action RPGs, and still too far apart that it'll simply disappoint as a result. Wish Capcom could get together with Squeenix; Capcom to handle combat, Squeenix to handle visual design/world planning. Still... hope to be proven wrong!

Not saying you're wrong, the combat looks fine. But what was wrong with the ATB system used in FFVII, VIII or IX?
 
As opposed to this?

Screen_shot_2010-03-18_at_10_52_07_PM.png

to be fair, that's one specific scene (paradigm shift) scene.
Most of the scenes will look something like this
which I liked. It got worse in XIII-2 and LR though...

But I like XV's current HUD direction, although I prefer last week's screenshot version compared to today's video. The left side on today's video (that circle weapon icon) looks terrible.
 
to be fair, that's one specific scene (paradigm shift) scene.
Most of the scenes will look something like this

which I liked. It got worse in XIII-2 and LR though...

But I like XV's current HUD direction, although I prefer last week's screenshot version compared to today's video. The left side on today's video (that circle weapon icon) looks terrible.

Yeah, but still pretty cluttered. Nothing wrong with showing the extremes of both.

I like your FFXV Dragoon avatar BTW.
 
Not saying you're wrong, the combat looks fine. But what was wrong with the ATB system used in FFVII, VIII or IX?

Nothing... other than they're archaic now. Games have moved on from that sort of combat system. If you want to do turn based/ATB, at least have more granular depth as shown in subsequent games. Unfortunately for fans of that era of combat systems, industry has largely moved on.

This one looks like a logical evolution of ATB in the direction the industry is moving... but at the same time is kinda like a solution that falls between two stools.
 
to be fair, that's one specific scene (paradigm shift) scene.
Most of the scenes will look something like this

which I liked. It got worse in XIII-2 and LR though...

But I like XV's current HUD direction, although I prefer last week's screenshot version compared to today's video. The left side on today's video (that circle weapon icon) looks terrible.

Yup, by far my favorite iteration on the HUD so far. It's clean, slick, minimal.

I understand why it's easier for the weapon icons to be arranged that way ~ a quick visual representation so you can understand what weapons are placed on which d-pad directions. It would have been cool if they just lined them up next to each other like in the 2013 re-reveal.
 
She's not an actual dragoon, that's her nickname apparently.

In fairness, Cid Highwind wasn't a dragoon either, even though he pretty much fits that bill, move-wise. He's still thought off as, battle-wise, the dragoon/lancer of FFVII. Odd thing is, doesn't FFVII's world have dragon riding warriors?


People harp how XV's world feels inconsistent, but these are FF worlds, where new meets old, magic meets science, goblins meet robots.
 
Still not completely on board after this gameplay. Feel like they are adding way to many gameplay systems. The Stealth will probably suck and the turret stuff seems kinda pointless.

And I love Dragoons but that design is so... Not Dragoon? If that makes any sense. I figured since they are doing a lot of Amano designs, the Dragoon would be one of them.
 
I enjoyed its combat, it's my favorite part of the FFXIII series actually, much like how the ATB Kai in FFX-2 is my favorite part of that game. The emphasis on buffs and debuffs, negative status and positive status, whatever you want to call them, the stagger gauge all made for really fast, flashy, and entertaining combat. FFXIII-2 takes 2 step forwards and 1 step back in terms of combat because you can refresh the ATB bar. So if you time your paradigm shifts you actually get more turns. Also the Feral links, while they are essentially just quick times events, were a nice addition. I just miss being able to caste Haste (outside of feral links I believe), my one knock against FFXIII-2 combat.

He does get a ton of hate, some I feel is unwarranted, but some of it agree with. I feel the same way about Kojima, his love of Big Boss is REALLY annoying. Much like Toriyama's love for Lightning is also REALLY annoying.

Even though I platinumed 13, I could never get into 13-2. I should try it on PC.

Wrt 13 + lightning, she is a fairly blank slate in terms of character, so I kinda liked her because I could make up my own motivations to a degree. Whereas Hope was fleshed out enough to be annoying.

The rest I thought were great when compared to other animie or videogame characters. And the actual story and world were well thoight out and deep; but I'm one of those guys who likes codex entries and lore. I did have to write down a couple of definitions like l'Cie and fal'Cie so I could keep things strait, lol.

And boo to the Vanille haters. :-p
 
This isn't Final Fantasy, what happened to this series? Where is my ATB? Just looks like mindless hack and slash with some tacked on stealth elements. :sad
 
In fairness, Cid Highwind wasn't a dragoon either, even though he pretty much fits that bill, move-wise. He's still thought off as, battle-wise, the dragoon/lancer of FFVII. Odd thing is, doesn't FFVII's world have dragon riding warriors?

Cid isn't a Dragoon?
He uses spears and can use jump. I always thought of him as one.
TBF I can see your point on it. FF7 kinda does away with the classes in terms of magic.

This isn't Final Fantasy, what happened to this series? Where is my ATB? Just looks like mindless hack and slash with some tacked on stealth elements. :sad

I agree. I loved the older style battle system. FF12 was good but that was the last time I properly enjoyed an FF game. (exception for FF14)
It's just one of those by-gone things I;m afraid to say
 
wait you can play as any character now? not just forced to play as the main character? or was it always possible?

As party members level up you unlock abilities that can be triggered from a skill tree.
The footage just shows some of those abilities which cut to that specific character when they are activated.
Noctis is still the only playable character.
 
Yup, by far my favorite iteration on the HUD so far. It's clean, slick, minimal.

I understand why it's easier for the weapon icons to be arranged that way ~ a quick visual representation so you can understand what weapons are placed on which d-pad directions. It would have been cool if they just lined them up next to each other like in the 2013 re-reveal.

I don't mind the d-pad direction, but just the way it's represented could be better imo

CaEI6lfUkAE5BEJ.jpg:orig

CaEJKeDUYAAA-zk.jpg:orig



Top is the one we got last week's screenshot, bottom is today's video.

Bottom has over-simplified weapon icons, the size, and the circular shaped buttons that looks like smartphone touchpad UI...
The top one at least seems more detailed imo.
 
Even though I platinumed 13, I could never get into 13-2. I should try it on PC.

Wrt 13 + lightning, she is a fairly blank slate in terms of character, so I kinda liked her because I could make up my own motivations to a degree. Whereas Hope was fleshed out enough to be annoying.

The rest I thought were great when compared to other animie or videogame characters. And the actual story and world were well thoight out and deep; but I'm one of those guys who likes codex entries and lore. I did have to write down a couple of definitions like l'Cie and fal'Cie so I could keep things strait, lol.

And boo to the Vanille haters. :-p

FFXIII-2 is definitely a tonal shift from FFXIII, but I found it welcoming. There is a good story SOMEWHERE in Final Fantasy XIII, it's just presented in a terrible way. I see why people like it's story and themes, but it's delivery was so sloppy. Data logs and flash backs just didn't really help it out.

wait you can play as any character now? not just forced to play as the main character? or was it always possible?

No, just Noct. He has access to all the weapons, so no real need to play as anyone else.
 
I don't mind the d-pad direction, but just the way it's represented could be better imo

CaEI6lfUkAE5BEJ.jpg:orig

CaEJKeDUYAAA-zk.jpg:orig



Top is the one we got last week's screenshot, bottom is today's video.

Bottom has over-simplified weapon icons, the size, and the circular shaped buttons that looks like smartphone touchpad UI...
The top one at least seems more detailed imo.

The top one looks better, but the bottom one does a better job I think. Tough to balance.
 
I don't mind the d-pad direction, but just the way it's represented could be better imo

CaEI6lfUkAE5BEJ.jpg:orig

CaEJKeDUYAAA-zk.jpg:orig



Top is the one we got last week's screenshot, bottom is today's video.

Bottom has over-simplified weapon icons, the size, and the circular shaped buttons that looks like smartphone touchpad UI...
The top one at least seems more detailed imo.

I see, what you mean.

Well, this is SE, and they do love porting stuff to phones...
 
What I found interesting was how, before Tabata gave us the run down of the Niflheim Empire, he stressed the fact that what he was going to tell use was regarding the state of Niflheim at the BEGINNING of the game. It makes me think that something's going to happen during the course of the game and Niflheim might NOT be the major threat, or it will be torn apart from the inside out with different individual powers(Ardyn, Glauca, Verstael) either going their own way or vying for control of the Empire(perhaps after the death of Iedolas).

A lot of the FF games have an initial threat at the beginning that your characters are facing only for another greater or more sinister threat to rear its head.
 
Status
Not open for further replies.
Top Bottom