MagnaderAlpha
Member
Interesting that now we basically know the identities of the majority of everyone here:

Some people, mostly 30+. And it doesn't matter as they are aiming for the teen market with this one, as they always do.
Interesting that now we basically know the identities of the majority of everyone here:
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Dat music, soundtrack is going to be glorious.
Amazing post.
Final Fantasy games, regardless of how they play, aren't judged solely on their combat system. It's the package as a whole. FFX-2 had, in my opinion the best ATB system, but that didn't save it from it's tonal shift from FFX's somber air to FFX-2's J-Pop let's-go-girl-power! vibe.
FFXIII's combat was very entertaining, flashy, quick, and had enough depth if you attempt the high level hunts. The graphics were nice, and the music was pretty good. Too bad I didn't love the characters or story.
Shame. Because teenagers don't have any money and 30+ year olds are the industry's main buyer of video games.
Interesting that now we basically know the identities of the majority of everyone here:
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I swear that blending in shit actually works. ._.You get 5 points if you can spot Ezio!
She's not an actual dragoon, that's her nickname apparently.I love how they have an actual Dragoon in the game, doing that classic Dragoon move.
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You get 5 points if you can spot Ezio!
I swear that blending in shit actually works. ._.
She's not an actual dragoon, that's her nickname apparently.
I swear that blending in shit actually works. ._.
She's not an actual dragoon, that's her nickname apparently.
Xiii was crazy deep and you didn't have to have great reaction times if you bumped the time allowed. It allowed me to play a type of action game at a high level even though I'm not good at action games. And for that, I became a Toriyama fan. Which, of course, means gaf ff threads always piss me off. The hatred of that guy here is off the charts.
So they shouldn't aim for them than?Shame. Because teenagers don't have any money and 30+ year olds are the industry's main buyer of video games.
I swear that blending in shit actually works. ._.
She's not an actual dragoon, that's her nickname apparently.
The new hud looks like shit. Almost smartphonish.
As opposed to this?
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Gorgeous. But damn, that combat is... a huge step up from ATB, but just so far from the true potential of a real combat oriented RPG like Dark Souls or Dragon's Dogma. I can tell just looking at it... combat will feel floaty, mashy and insubstantial for the most part. Shit just locks on and autohits, positioning not really a problem (character teleports everywhere), visual feedback (like stagger and getting throw by hits) is minimal. For great action RPG combat... you ideally want a system where the hits feel good and meaty, but there's absolutely value in position and hitboxes - you can and will miss by a hands width - and that'll teach you that you can't just take positioning for granted and mash and expect to win. There's also value in staggering and knocking over opponents, getting in free/extra hits - that doesn't look to be the case here. So... I'm afraid that the game will end up been too close to full blown action RPGs, and still too far apart that it'll simply disappoint as a result. Wish Capcom could get together with Squeenix; Capcom to handle combat, Squeenix to handle visual design/world planning. Still... hope to be proven wrong!
As opposed to this?
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Would prefer something in the middle.
But yea, I would say its better than 13 with the walls of pointlessness
As opposed to this?
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which I liked. It got worse in XIII-2 and LR though...
to be fair, that's one specific scene (paradigm shift) scene.
Most of the scenes will look something like this
which I liked. It got worse in XIII-2 and LR though...
But I like XV's current HUD direction, although I prefer last week's screenshot version compared to today's video. The left side on today's video (that circle weapon icon) looks terrible.
Not saying you're wrong, the combat looks fine. But what was wrong with the ATB system used in FFVII, VIII or IX?
to be fair, that's one specific scene (paradigm shift) scene.
Most of the scenes will look something like this
which I liked. It got worse in XIII-2 and LR though...
But I like XV's current HUD direction, although I prefer last week's screenshot version compared to today's video. The left side on today's video (that circle weapon icon) looks terrible.
She's not an actual dragoon, that's her nickname apparently.
I enjoyed its combat, it's my favorite part of the FFXIII series actually, much like how the ATB Kai in FFX-2 is my favorite part of that game. The emphasis on buffs and debuffs, negative status and positive status, whatever you want to call them, the stagger gauge all made for really fast, flashy, and entertaining combat. FFXIII-2 takes 2 step forwards and 1 step back in terms of combat because you can refresh the ATB bar. So if you time your paradigm shifts you actually get more turns. Also the Feral links, while they are essentially just quick times events, were a nice addition. I just miss being able to caste Haste (outside of feral links I believe), my one knock against FFXIII-2 combat.
He does get a ton of hate, some I feel is unwarranted, but some of it agree with. I feel the same way about Kojima, his love of Big Boss is REALLY annoying. Much like Toriyama's love for Lightning is also REALLY annoying.
Interesting that now we basically know the identities of the majority of everyone here:
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In fairness, Cid Highwind wasn't a dragoon either, even though he pretty much fits that bill, move-wise. He's still thought off as, battle-wise, the dragoon/lancer of FFVII. Odd thing is, doesn't FFVII's world have dragon riding warriors?
This isn't Final Fantasy, what happened to this series? Where is my ATB? Just looks like mindless hack and slash with some tacked on stealth elements. :sad
wait you can play as any character now? not just forced to play as the main character? or was it always possible?
As a person who haven't played FFXIII for a long time, that looks terribad.
As opposed to this?
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Yup, by far my favorite iteration on the HUD so far. It's clean, slick, minimal.
I understand why it's easier for the weapon icons to be arranged that way ~ a quick visual representation so you can understand what weapons are placed on which d-pad directions. It would have been cool if they just lined them up next to each other like in the 2013 re-reveal.
Oh, you mean your turn-based, mindless button-mashing?This isn't Final Fantasy, what happened to this series? Where is my ATB? Just looks like mindless hack and slash with some tacked on stealth elements. :sad
awesome post
Even though I platinumed 13, I could never get into 13-2. I should try it on PC.
Wrt 13 + lightning, she is a fairly blank slate in terms of character, so I kinda liked her because I could make up my own motivations to a degree. Whereas Hope was fleshed out enough to be annoying.
The rest I thought were great when compared to other animie or videogame characters. And the actual story and world were well thoight out and deep; but I'm one of those guys who likes codex entries and lore. I did have to write down a couple of definitions like l'Cie and fal'Cie so I could keep things strait, lol.
And boo to the Vanille haters.![]()
wait you can play as any character now? not just forced to play as the main character? or was it always possible?
I don't mind the d-pad direction, but just the way it's represented could be better imo
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Top is the one we got last week's screenshot, bottom is today's video.
Bottom has over-simplified weapon icons, the size, and the circular shaped buttons that looks like smartphone touchpad UI...
The top one at least seems more detailed imo.
Oh, you mean your turn-based, mindless button-mashing?
I don't mind the d-pad direction, but just the way it's represented could be better imo
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Top is the one we got last week's screenshot, bottom is today's video.
Bottom has over-simplified weapon icons, the size, and the circular shaped buttons that looks like smartphone touchpad UI...
The top one at least seems more detailed imo.
What I found interesting was how, before Tabata gave us the run down of the Niflheim Empire, he stressed the fact that what he was going to tell use was regarding the state of Niflheim at the BEGINNING of the game. It makes me think that something's going to happen during the course of the game and Niflheim might NOT be the major threat, or it will be torn apart from the inside out with different individual powers(Ardyn, Glauca, Verstael) either going their own way or vying for control of the Empire(perhaps after the death of Iedolas).