FINAL FANTASY XV - Niflheim Base Battle Footage

Status
Not open for further replies.
nKj2IoR.png

I actually love the inclusion of both models. I have a feeling there will be a whole subplot on their development and possibly a rivalry between the designers of both models. I'm thinking something along the lines of Granin(metal gear) vs. Sokolov(shagohod) in MGS3.

That said this clearly has changed since the early Versus days. The all purpose model clearly used to be human characters at some point(they used to bleed), but it's unclear if they changed with FFXV or with a later build of Versus. Either way, I'm okay with the change. Someone on here mentioned that it would incur less "ludonarative dissonance" as a result. I agree with this sentiment though I don't think killing in general would be out of the question as Noct and crew are fighting a war, but the fact that they won't be slaughtering massive armies of people does help keep the gang from Uncharted levels of dissonance.
 
I'm judging the game by the content of what I play on the disk not some novel. That's really not a problem in my opinion, because I shouldn't have to go out of my way to understand the story with supplemental material.



Enjoy.
Eh? I think you misunderstand my intent.

I am saying it's not acceptable that they decided to shove important plot points into a novel. Especially a novel that most people won't have read because it was only released in Japan(and maybe France, I think it may have got translated there).

It should have been in the game, as cutscenes. I think people would have had less problems with the characters if they had. Hope especially, because the novel explained his "dad issues".
 
Theory: they switched the UI for feedback reasons.

If you're reading this S-E, the top UI is superior!

I disagree. If move sets are dictated by weapon archetype, simplified buttons to easily identify each is more effective. On the other hand if move sets are dictated on a weapon to weapon basis it would make more sense to give them more detail.
 
Eh? I think you misunderstand my intent.

I am saying it's not acceptable that they decided to shove important plot points into a novel. Especially a novel that most people won't have read because it was only released in Japan(and maybe France, I think it may have got translated there).

It should have been in the game, as cutscenes. I think people would have had less problems with the characters if they had. Hope especially, because the novel explained his "dad issues".

I see what you are trying to get at now.
 
I actually love the inclusion of both models. I have a feeling there will be a whole subplot on their development and possibly a rivalry between the designers of both models. I'm thinking something along the lines of Granin(metal gear) vs. Sokolov(shagohod) in MGS3.

That said this clearly has changed since the early Versus days. The all purpose model clearly used to be human characters at some point(they used to bleed), but it's unclear if they changed with FFXV or with a later build of Versus. Either way, I'm okay with the change. Someone on here mentioned that it would incur less "ludonarative dissonance" as a result. I agree with this sentiment though I don't think killing in general would be out of the question as Noct and crew are fighting a war, but the fact that they won't be slaughtering massive armies of people does help keep the gang from Uncharted levels of dissonance.

Well i agree, although i think they did it for something rating related, at least its context sensitive (super-technological kingdom that uses robots instead of humans as low level soldiers).
 
jULK0ha.gif


Man, this is an awesome gif, but it kinda disappoints at the same time. I see whoever is playing is just holding attack to do those combos. I hope I can actually jump that high myself (duscae's jump sucked a lot) to do those attacks, and the combat feels smooth when just pressing attack rather than holding.

They did say that there'll be two modes of attack in this, I wonder if this is the more laid-back one and that there's a more action one.

This game has the best animations I've ever seen (and played). Like, holy shit. It continues to impress me every single time.
 
I actually love the inclusion of both models. I have a feeling there will be a whole subplot on their development and possibly a rivalry between the designers of both models. I'm thinking something along the lines of Granin(metal gear) vs. Sokolov(shagohod) in MGS3.

That said this clearly has changed since the early Versus days. The all purpose model clearly used to be human characters at some point(they used to bleed), but it's unclear if they changed with FFXV or with a later build of Versus. Either way, I'm okay with the change. Someone on here mentioned that it would incur less "ludonarative dissonance" as a result. I agree with this sentiment though I don't think killing in general would be out of the question as Noct and crew are fighting a war, but the fact that they won't be slaughtering massive armies of people does help keep the gang from Uncharted levels of dissonance.

I think it's a really good change. It drives home the point of Niflheim's industrialization and machinery. Still, I think a similar change was in place at E3 2013 with the blue blood from these troops.

Thank goodness they made Magitek Troops now. They're so, so much better than the Niflheim Riflemen.
 
Eh? I think you misunderstand my intent.

I am saying it's not acceptable that they decided to shove important plot points into a novel. Especially a novel that most people won't have read because it was only released in Japan(and maybe France, I think it may have got translated there).

It should have been in the game, as cutscenes. I think people would have had less problems with the characters if they had. Hope especially, because the novel explained his "dad issues".

It wasn't the novel alone either. Much of the plot was also locked away in journal entries. FFXIII shows how unprepared they were for the PS3 gen. All that story was effectively ripped out because they simply couldn't make all that content while also rescuing their floundering crystal tools engine.

Here's hoping FFXV's substantial development time and external support(Tabata announced they're working with 9 companies in Asia on FFXV at Taipei) will keep it from doing anything like that.
 
Well i agree, although i think they did it for something rating related, at least its context sensitive (super-technological kingdom that uses robots instead of humans as low level soldiers).

I remember an old interview with Nomura saying that the reason the blood was blue/purple was due to rating reasons as well. Seems like this change even more solidifies it, but I am totally fine with it. I really like it in fact. Looks like they are really going after that T rating
 
Man I don't know why but nothing impressed me, non of these FFXV reveal videos hype me up. It's just been too damn long.

I'll buy the game and probably enjoy it but until then this is just another tech demo that's been in the works for 10 years. :/
 
In pretty much every FF you can win 95% of normal battles by just mashing "Attack", let's not kid ourselves. Turn-based doesn't automatically mean it's "strategic" and FF in general always was piss easy outside of bosses and sidequests. The only difficult one is Lightning Returns, where even many normal battles kept me on my toes - the best battle-system in the series so far.

Honestly the only FF games that was applicable to me for attack mashing was FF13 and FF8.
6,7,9,10,12 (Ones I've only played) I was always trying out combinations between skill combs(class based), magic and item usage.
 
Honestly the only FF games that was applicable to me for attack mashing was FF13 @ FF8.
6,7,9,10,12 (Ones I've only played) I was always trying out combinations between skill combs(class based), magic and item usage.
Point is, you didn't have to use any special combinations to easily win. Who says you couldn't do the same in FFXV, anyway? Instead of just button-mashing "Attack" you could use magic for maximum environmental effect, Armiger special mode, try perfect parrying, cross-party combos and manual party commands, different weapon skills (every weapon got its own special techniques - like "Replenish MP with every hit" etc.) and different weapon types in any combination.
 
I'm judging the game by the content of what I play on the disk not some novel. That's really not a problem in my opinion, because I shouldn't have to go out of my way to understand the story with supplemental material.
A game's story should be complete within itself. You shouldn't need additional content or even the datalog for everything to make sense and the player to understand the entirety of the story, characters and world. This was evident in past FF games, where everything needed to know was introduced clearly through dialog and witnessing actual events.
 
I agree. This looks way better than those other FF games.
Nah, series had identity back then. This game doesn't know what it wants to be, first they showed some ridiculously scripted set piece in the re-reveal back in 2014, then showed some Xenoblade/FF12 esque exploration with big monsters in open fields, and now this stealth based gameplay. I can already tell this particular segment is going to be annoying. Games need to stop tacking stealth gameplay into everything, if it's not MGS or Deus Ex more often than not the stealth segment is going to be the worst part of the game.
 
People are allowed to react negatively. Stop trying to run people with unpopular opinions out of threads. The title of the thread is not "FF15 hugbox featuring rainbows."
 
This is a FFXV thread. Random shitposting like that is up there with release date jokes and slamming the game for it's overly long development cycle. It's expected at this point.
O so it started has it? I bailed out before the thread got packed because i knew it was coming, guess its not over yet.
 
Honestly the only FF games that was applicable to me for attack mashing was FF13 and FF8.
6,7,9,10,12 (Ones I've only played) I was always trying out combinations between skill combs(class based), magic and item usage.

Yeah, but you could have just mashed attack for any of those still. FFXV will likely be the same, yes you'll be able to button mash your way to victory, but if you want to try out combinations of skills, magic and items I am sure you will be able to.

Nah, series had identity back then. This game doesn't know what it wants to be, first they showed some ridiculously scripted set piece in the re-reveal back in 2014, then showed some Xenoblade/FF12 esque exploration with big monsters in open fields, and now this stealth based gameplay. I can already tell this particular segment is going to be annoying. Games need to stop tacking stealth gameplay into everything, if it's not MGS or Deus Ex more often than not the stealth segment is going to be the worst part of the game.

You mean the stealth segment where you can teleport everywhere so that it's blisteringly fast compared to most stealth segments? That alone makes it likely that this game can actually pull it off without feel like too much of a change of pace. Plus as we saw, you can just go all out and destroy the base anyway.
 
Nah, series had identity back then. This game doesn't know what it wants to be, first they showed some ridiculously scripted set piece in the re-reveal back in 2014, then showed some Xenoblade/FF12 esque exploration with big monsters in open fields, and now this stealth based gameplay. I can already tell this particular segment is going to be annoying. Games need to stop tacking stealth gameplay into everything, if it's not MGS or Deus Ex more often than not the stealth segment is going to be the worst part of the game.

This isn't a stealth segment. The primary objective of the mission is to destroy the base. You can just initially sneak into it if you want, but at the end of the day you're going to have the base on high alert because you need to destroy it. That's why the turret is there as it'll deal damage to the base very fast.
 
Honestly the only FF games that was applicable to me for attack mashing was FF13 @ FF8.
6,7,9,10,12 (Ones I've only played) I was always trying out combinations between skill combs(class based), magic and item usage.

And FFXV has all of those systems too. It literally has 4 different combo attack systems to interact with your party. Also all the magic influences the environment and you're encouraged to use things in the environment to augment the effectiveness of your magic(ie. cut open the leg of a magitek armor so it leaks fuel and shoot it with fire).

It's most certainly not only mindless button mashing. The mashing is simply FFXV's equivalent to selecting attack(which should be simple), but there are way more systems layered on top of that to add variety and strategy(just like all the FFs you listed).
 
Nah, series had identity back then. This game doesn't know what it wants to be, first they showed some ridiculously scripted set piece in the re-reveal back in 2014, then showed some Xenoblade/FF12 esque exploration with big monsters in open fields, and now this stealth based gameplay. I can already tell this particular segment is going to be annoying. Games need to stop tacking stealth gameplay into everything, if it's not MGS or Deus Ex more often than not the stealth segment is going to be the worst part of the game.

The stealth part is completely optional.
 
I think the game is looking super fun now,it seems a lot faster paced and more like KH2FM/Versus XIII.

That being said i'm super worried about how the framerate will be on PS4.
 
This is a FFXV thread. Random shitposting like that is up there with release date jokes and slamming the game for it's overly long development cycle. It's expected at this point.

Didn't realize this was a circle jerk thread, all I saw was an OP with the latest trailer, which to me is disappointing to say the least. I don't care how long it's been in development, or about the story and characters which may or may not work. Judging by the gameplay, it looks awful to me and I stand by it, nothing in that trailer appeals to me. It looks like it was so heavily influenced by the west, that it's lost any identity the series had had in the past.

Anyone else that is excited for this, I'm happy for you and you can disagree with me.
 
Point is, you didn't have to use any special combinations to easily win. Who says you couldn't do the same in FFXV, anyway? Instead of just button-mashing "Attack" you could use magic for maximum environmental effect, Armiger special mode, try perfect parrying, cross-party combos and manual party commands, different weapon skills (every weapon got its own special techniques - like "Replenish MP with every hit" etc.) and different weapon types in any combination.

hmm
I can see your point but I would defiantly say there are areas were strategy is needed. For me this is where FF10 shines. Through most of the game you are lured through the class system to level up each charter to have a specific skill set. (keeping in mind i'm only talking about the beginners spear grid). Later on you can diverge off and learn other class ability as the side bosses become exceptionally harder.

But in FF10, yes I did have to use combinations to win. Certain skills that were only applicable to certain characters (at first) were necessary.
 
reacting negatively should not be a stand in for "this looks like ass" and then bouncing.

Why is that when reacting positively in these threads is pretty much "WOW that looks amazing"? Both are shallow comments, you just dont like the negative ones and like aeana said would like this thread to be a "hugbox".
 
Xbox folks should be even more worried.. Well the 2 or 3 ppl that buy it there.

I already had a hard time playing the demo on ps4 since the framerate was sub 30 all of the time and the Xbox version was way worse from what I understand so yea definitely worried.
I hope we see a newer build running on ps4 at the march event.
 
Looks... pretty fucking great. This actually has me excited.

After recent RPG titles, and including this, I'm actually confused what makes a game an "RPG" instead of just an action game. Is the inclusion of character, equipment, etc, management the only notable difference between them?

This is a legimate question I've been wondering about. Like back in the day when I played Kingdom Hearts, and even now playing the Witcher 3 I guess I don't really feel what an RPG is outside of turn-based combat which is now pretty much gone.

I think people just need to stop worrying about how much it fits into X genre or Y genre. It's a meaningless argument and everybody has a different idea of what makes each genre what it is. It leads to the same cycle of discussion over and over again.

If the game looks appealing, then what else matters? If it looks like a good game, sounds like a good game, and plays like a good game...chances are that the game will also be good.

I've heard the "that looks good, but it's not an RPG anymore" as if it's a detriment to the game itself. I think every game out there deserves to be judged on its own merits. FFXV is no different even if it comes from a monolithic franchise. Not pointing you out, I'm just commenting on what you pointed out in your second paragraph in particular.
 
Status
Not open for further replies.
Top Bottom