Honestly now, anyone know how to get to that waterfall?
East side of the bridge near the start, staircase down on the left
Honestly now, anyone know how to get to that waterfall?
I basically replied to you and said how you're wrong that FFXV is "only" better in animation and you agreed to the things I mentioned but still disregard them. There is absolutely nothing in Witcher 3 that can match up to the scale of objects, distance (from one place to another really feeling like that distance). The entire Duscae region just makes this argument moot since you won't find any area in Witcher 3 like that.
I also simply cannot see how you can be pretty impressed with Witcher 3's lighting but "haven't been so far" in FFXV when FFXV's lighting is objectively more advanced in every way you can think of..from GI to the way PBR is implemented.
lol. Nothing can be worse than Fei and Elly sitting in a chair narrating hours of scenes to you.
I played on PS4 (don't have a gaming PC) and thought TW3 was spectacular. Granted I first played it some time ago and standards change.
Is that outfit deluxe edition dlc or can I buy it? Lol
My deluxe edition is fucked right now by Amazon so I can't get that yet.
Middle of Chapter 3 now.
Pros:
- I dig the quartet of characters much more than I thought I would. The chatter and relationships are solid.
- Combat techs and magic feel good and have meaningful impact on battle
- Combat looks flashy and exciting
Cons:
- Boring story so far
- Boring art direction so far
- Boring open world so far; these fetch quests are so un-Final Fantasy it's hilarious - it's like the devs saw everything WRPGs were doing over the past 5-7 years and are like "this is how it's done, right?"
- Dodging feels wonky as hell, and requires totally unintuitive timing; a big sore point for me considering how punishing getting hit can be in this game
- Technically-speaking, it's a mixed bag. Frame drops are all over the place but somehow not bothering me so much. Character models look ok, but animations are really blah, especially on most NPCs. You see repeated ones so often, and the lips flapping garbage is something straight out of FFX. I'm a little surprised.
- Anti-aliasing/shimmering out the ass. It's very distracting in some scenes. Playing on an OG PS4 btw.
Honestly now, anyone know how to get to that waterfall?
Can you change the car tracklist? Like, remove songs?
There's no interiors in any of the buildings in the town? what???![]()
I have a couple of Chapter 9 questions:
1)What's this Umbra ability to go to the 'past'? Does it mean go back to the previous continent to do side-quests etc or something else? I'm kind of worried if I should do it now or not
2)So as soon as I arrive pretty much in Altissia I get the quest to meet that lady and at the door it says "Once you start this quest you can't return to the city", like what the hell I only just got here. Is that true or should I just ignore that quest for a while? (Or is there not much to do in Altissia anyways).
Thanks
Some screens I've taken, no spoilers:
The animation and lighting is good, but the texturing is horrible, the LoD falloff is aggressive and as a result the game looks rough. All in my opinion, of course.
I was really shocked by that wall in the second pic, which is why I took the picture. That's not really good enough, is it? (I also had to look at it forever as I ran down that road I couldn't jump off of looking for an exit)
Warp strike, phase and hope for the best
Keep tapping square. You'll look like Neo out of the Matrix.
There are shops and hotels.There's no interiors in any of the buildings in the town? what???![]()
Quick question-how do I access any of this DLC
![]()
Super curious to know what the camera kit does.
Just the lobby from the hotel which is very small, you can't even go up the stairs and check the rooms, in typical RPG fashion...
such a strange game. it continues the recent mainline tradition of each entry being a complete pivot from the last. the style of XIII has been talked about ad nauseum, but playing this really demonstrates the impact of consistently paced cutscenes. if you choose, XV can feel shockingly directionless for a final fantasy. but that's ok, the series can be whatever it wants - and in some ways this is by design. but yeah.. that combined with the US art design influence, fairly minimal music (for the series) and lack of cut-scene polish this game can be a really odd experience.
it's made me realise that aesthetic means a lot to me with this series, and XIII is more to my taste than what this is doing.
I am sure the story will break down to all fuck st the end but it can't be as bad as XIII.
Some screens I've taken, no spoilers:
The animation and lighting is good, but the texturing is horrible, the LoD falloff is aggressive and as a result the game looks rough. All in my opinion, of course.
I was really shocked by that wall in the second pic, which is why I took the picture. That's not really good enough, is it? (I also had to look at it forever as I ran down that road I couldn't jump off of looking for an exit)
Is there more than one town at least? Lack of towns/cities was my biggest complaint in XIII
Camera Kit came with my pre-order. As far as I know it gives Prompto a second camera type from the start. It states that that camera is of a newer design than the default and features a slightly "bluish" tint to its photos.
I honestly don't really notice a difference when he takes pics with his vanilla and DLC camera. You are missing out on nothing.
This is the worst part of the whole game (does this go away after Chapter 3 starts?)YES IGNIS I KNOW THE ROADS ARE PERILOUS AT NIGHT
I AM GOING TO LEAVE YOU HERE
This for me as well. Did no one playtest that? I just have to keep inching out of wait mode until I can get the thing in frame, but its a very obvious oversight on how auto-targeting in Wait mode can disrupt warp-points.
This is the worst part of the whole game (does this go away after Chapter 3 starts?)
Some screens I've taken, no spoilers:
The animation and lighting is good, but the texturing is horrible, the LoD falloff is aggressive and as a result the game looks rough. All in my opinion, of course.
I was really shocked by that wall in the second pic, which is why I took the picture. That's not really good enough, is it? (I also had to look at it forever as I ran down that road I couldn't jump off of looking for an exit)
you literally hold a button down......calling it a setpiece feels abit rich.
Like this is a setpiece from bayonetta 2 https://youtu.be/KMRsOjpgsPs?t=10m52s , which could of been similar to,there multiple segments and despite the majority of it being on rails, you still need to interact with the game and it doesnt just endlessly repeat itself.Despite this Bayo 2 is actually divisive in the community for this on rails feel, so you can expect action game players to just laugh at chapter 9.levi
So one of the posts above just reminded me of my main gripe with the game. Hunts are fun IMO, simple and not overwhelming in quantity but these side quests are another matter. So far the most memorable was to fish for the cat.
The basic fetch quest nature is only a portion of the problem though. It's the repeated nature of them. It's like handing in a level 8 hunt only to be greeted by another. With hunts at least you know how many will come each time you level your rank. It's ridiculous how they hand them out too. Cindy gives me a lv.26 quest for an area that's barricaded why? Considering how many it piles on it should NOT hand out ones that require story progress early. It would at least give the illusion of a break.
But that brings me to a question. Are there ever any worth doing even by the end other than for the free gear? The quests continue to be mundane but hunts get pretty fun beyond lv 15
Actually it apparently comes together rather well. It's the poor delivery up until the end everyone is criticising.
Way more stuff happens. Don't worry about it.
I love you guys! Thanks now I'm pumped to play tonight.You should keep playing because you don't know the context and it's not what you think it is.
So one of the posts above just reminded me of my main gripe with the game. Hunts are fun IMO, simple and not overwhelming in quantity but these side quests are another matter. So far the most memorable was to fish for the cat.
The basic fetch quest nature is only a portion of the problem though. It's the repeated nature of them. It's like handing in a level 8 hunt only to be greeted by another. With hunts at least you know how many will come each time you level your rank. It's ridiculous how they hand them out too. Cindy gives me a lv.26 quest for an area that's barricaded why? Considering how many it piles on it should NOT hand out ones that require story progress early. It would at least give the illusion of a break.
But that brings me to a question. Are there ever any worth doing even by the end other than for the free gear? The quests continue to be mundane but hunts get pretty fun beyond lv 15
Actually it apparently comes together rather well. It's the poor delivery up until the end everyone is criticising.
Yeah, it's very annoying.Shame you can't pick up items while on the chocobo.
Don't think so, but you can skip albums by holding down left and right on the d-pad. Helps if you are looking for a specific game OST.