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Final Fantasy XV |OT| There and back again.

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Am I missing something with the combat?

I want to play it like an action game but it is just so frustrating. The animations are overlong, there is no easy way to predict enemy attacks and the camera is pure shit.

Do I just need to get used to it?

Any decent tutorials out yet?

That's the problem, you're playing it like an action game.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
Crown demo?

i meant crown trailer, the one where luna is getting choked out as a kid and there thunder and lightning everywhere and such. That was a fully realized realtime cutscene they created with full asset quality and not CG, so the fact that its not in the game is...well...
 
I legitimately hope Malik's right and some of these scenes get included in DLC episodes. I hope there's more DLC than the character episodes. A Chapter 11.5 or something. 13.5. You know, add some more meat to the back half. It'd be neat.

But that "new area" after the episodes sounds more focused on offering some great open world content. Eh, it'll be cool, but I'm in this for aspects of the game that need considerable tightening.
I mean.... they honestly feel like DLC stuff. Maybe they just wanted to add some purpose for the DLC and hence created these scenarios to put in the game. Some of them are just so random and odd that it feels weird. The most obvious one is for Gladio.

i meant crown trailer, the one where luna is getting choked out as a kid and there thunder and lightning everywhere and such. That was a fully realized realtime cutscene they created with full asset quality and not CG, so the fact that its not in the game is...well...
For what it is worth

The reddit leak earlier said they had a lot of Luna and Noctis flashbacks but no idea where to put them in the game.
 
No, it's a design choice. Instead of being actively involved in the events of the overarching narrative, we're being told the story from the fringes from the pov of a group outside of the main events.

We get our information from the conversions he group has, radio stations, listening to conversations, reading newspapers, etc...

It might not be as effective as it can be at times, but the concept is fine.
Conceptually, it may be an interesting idea to have all the major events of a "world" be off-screen, but in practice and execution it's weaving a completely mediocre and disjointed narrative.

To say nothing of the issue of things within your own party happening off-screen.
That's not true though, there are multiple examples of the point of view being third person rather than from Noctic's group. The game tells whatever source it feels like and doesn't fill you in on shit your group would actually know about.

It's completely inconsistent.
True.
I think the biggest problem is even when something major does happen there's no reason for the viewer to really care. There's no build up, no reason to become emotionally invested.

Several scenes have fallen completely flat for me because of this very reason.
This is also a problem. The
Jared
scene at the end of Chapter 5 was exactly this. There was no reason for me to give a hoot about that guy,
but here is the cast, acting just as torn up about him as they were the fall of Insomnia or the death of the king.
 

jimmypython

Member
I think the biggest problem is even when something major does happen there's no reason for the viewer to really care. There's no build up, no reason to become emotionally invested.

Several scenes have fallen completely flat for me because of this very reason.

exactly. Feels like a giant tech demo, saying: hey look we can do this now!

that's why there were so many trailers showing off graphics.
 

sappyday

Member
i meant crown trailer, the one where luna is getting choked out as a kid and there thunder and lightning everywhere and such. That was a fully realized realtime cutscene they created with full asset quality and not CG, so the fact that its not in the game is...well...

A lot of stuff isn't in this game. Hell I just realize those two other songs from Florence + The Machine are nowhere to be found. Those are some great songs.
 

Zakalwe

Banned
Am I missing something with the combat?

I want to play it like an action game but it is just so frustrating. The animations are overlong, there is no easy way to predict enemy attacks and the camera is pure shit.

Do I just need to get used to it?

Any decent tutorials out yet?

See this post I wrote earlier for some overall tips.

Also check this guy's videos for an in-depth look at how the offensive systems work, and how each weapon type differs.

Conceptually, it may be an interesting idea to have all the major events of a "world" be off-screen, but in practice and execution it's weaving a completely mediocre and disjointed narrative.

To say nothing of the issue of things within your own party happening off-screen.

Well, so far it's working for me. End Chapter 5. We'll see how my opinion holds later in the game.
 

Enclose

Member
So about the
Mithril
you have to find in Chapter 6, why is this
Aranea helping me out now? I mean, i fought against her a chapter ago? It seems so that the group dont even know who this person is...
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
A lot of stuff isn't in this game. Hell I just realize those two other songs from Florence + The Machine are nowhere to be found. Those are some great songs.

yeah, i don't see how anyone could argue there were not super severe development difficulties for whatever reason(which i have actually heard around the net a lot bafflingly)

Someone linked me to an article which Tabata said that they had known that september 2016 was their deadline for a few years now
 

brawly

Member
Just lost like an hour of fighting monsters because I couldn't use a potion when I was down. No autosaves. Great. Fucking great.

At least I'm starting to get into it. Playing on a monitor helps.
 

Zakalwe

Banned
This is also a problem. The
Jared
scene at the end of Chapter 5 was exactly this. There was no reason for me to give a hoot about that guy,
but here is the cast, acting just as torn up about him as they were the fall of Insomnia or the death of the king.

Coming up on this point now, I'll see if I agree with you when it's done.
 

nOoblet16

Member
epjKZ5M.png


I bet this has been posted here a thousand times already, but I just found this and can't stop laughing ;D
First time I saw him I was like "That's Hurley !! From Lost"
 
Loving this game so much. If the ending is good, It'll be placed as one of my favorite games of all time. It does have some flaws, like the camera and length of the chapters being rather short. To me it's was worth the wait so far, and most likely will be playing the game as the years go by. I wish I had the PS4 pro for the pro patch to see how great it will look on my TV.

OH and that soundtrack is so amazing. Kudos to Ms. Shimomura, she always blows me away with the Soundtracks she composes. I need to buy a copy of it ASAP.
 

Zakalwe

Banned
Loving this game so much. If the ending is good, It'll be placed as one of my favorite games of all time. It does have some flaws, like the camera and length of the chapters being rather short. To me it's was worth the wait so far, and most likely will be playing the game as the years go by. I wish I had the PS4 pro for the pro patch to see how great it will look on my TV.

OH and that soundtrack is so amazing. Kudos to Ms. Shimomura, she always blows me away with the Soundtracks she composes. I need to buy a copy of it ASAP.

How far are you? I'm end C5 and so far I agree, this is shaping up to be one of my favourite gaming experiences ever.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
For what it is worth

The reddit leak earlier said they had a lot of Luna and Noctis flashbacks but no idea where to put them in the game.

;_; they didn't even have the base concept for flashbacks implemented

Dude......dude...dude...this game...dude......dude.
 
This is also a problem. The
Jared
scene at the end of Chapter 5 was exactly this. There was no reason for me to give a hoot about that guy,
but here is the cast, acting just as torn up about him as they were the fall of Insomnia or the death of the king.

I'm just done with chapter 5 and
I have no idea who Jared was lmao
 
Any thoughts on the performance of the game? I haven't had a chance to play my copy yet, but I hear ps4 has a few frame pacing issues? What version of the game is best?
 
I'm just done with chapter 5 and
I have no idea who Jared was lmao
I mean he
brought his grandson(?) to talk to you about some Royal Arm, because of course a kid would know about that and no one else would have checked it, how could you forget that emotional bond you forged with him in that moment? You crazy coot.
 
There is something very very lacking in this ffs story telling than any previous entry. I feel it's due to the lack of cut scenes, and any narrative that drives the plot. Yes, my 30 hours (I'm only in chapter 8) , have been 90% gameplay to maybe 10% watching a scene , but all other final fantasies I think had a better balance. Granted I did not play 13, but my understanding was that it was the opposite of 15. Maybe the team wanted to really try approaching the game from the opposite spectrum. It's a shame because all my favorite classics , ff4 all the way through ff10 , told such complete stories. Every person in a town was someone to talk to, every party member introduced in a grandiose fashion. There were big cut scenes that drove big stories. Ff15 has none of it. It doesn't do what I loved about all my favorites. Regardless I'm still having a great time with out, and I love the characters. I just wish the story would present itself in a way of past ffs. The events that transpire in ff15 don't feel impactful. I don't even know what the devs were thinking treating it like this.
 

Ydelnae

Member
Just finished the
Ramuh Trial
. I am so disappointed. "It won't be like that in the final game" my ass. Why did they have to recycle content like this.
 
I need new rods and reels for fishing. I'm assuming I can get them in altissia? Still rocking the default and it's causing me grief with these later fishing spots
 

Fixins

Banned
I wish theyd let you customize the controls. What control are you guys using? I'm using C as you can just hold both triggers down and do genereally decent
 

Slater

Banned
There is something very very lacking in this ffs story telling than any previous entry. I feel it's due to the lack of cut scenes, and any narrative that drives the plot. Yes, my 30 hours (I'm only in chapter 8) , have been 90% gameplay to maybe 10% watching a scene , but all other final fantasies I think had a better balance. Granted I did not play 13, but my understanding was that it was the opposite of 15. Maybe the team wanted to really try approaching the game from the opposite spectrum. It's a shame because all my favorite classics , ff4 all the way through ff10 , told such complete stories. Every person in a town was someone to talk to, every party member introduced in a grandiose fashion. There were big cut scenes that drove big stories. Ff15 has none of it. It doesn't do what I loved about all my favorites. Regardless I'm still having a great time with out, and I love the characters. I just wish the story would present itself in a way of past ffs. The events that transpire in ff15 don't feel impactful. I don't even know what the devs were thinking treating it like this.

Its pretty clear a lot of cutscenes got cut in the rush to just finish it. Like I don't think the Devs were like "lol we don't need anymore"
 

nOoblet16

Member
There is something very very lacking in this ffs story telling than any previous entry. I feel it's due to the lack of cut scenes, and any narrative that drives the plot. Yes, my 30 hours (I'm only in chapter 8) , have been 90% gameplay to maybe 10% watching a scene , but all other final fantasies I think had a better balance. Granted I did not play 13, but my understanding was that it was the opposite of 15. Maybe the team wanted to really try approaching the game from the opposite spectrum. It's a shame because all my favorite classics , ff4 all the way through ff10 , told such complete stories. Every person in a town was someone to talk to, every party member introduced in a grandiose fashion. There were big cut scenes that drove big stories. Ff15 has none of it. It doesn't do what I loved about all my favorites. Regardless I'm still having a great time with out, and I love the characters. I just wish the story would present itself in a way of past ffs. The events that transpire in ff15 don't feel impactful. I don't even know what the devs were thinking treating it like this.
You get big moments that are classic FF style events and cutscenes and shit from chapter 10 onwards.
 
I mean.... they honestly feel like DLC stuff. Maybe they just wanted to add some purpose for the DLC and hence created these scenarios to put in the game. Some of them are just so random and odd that it feels weird. The most obvious one is for Gladio.


For what it is worth

The reddit leak earlier said they had a lot of Luna and Noctis flashbacks but no idea where to put them in the game.

Got a link for that? Want to read it out of curiosity
 

Kaizer

Banned
Anyone got some good tips on the Ascension Grid? I'm trying to be overall well rounded, but I get really indecisive when it comes time to spend some AP.
 

JeffZero

Purple Drazi
As thought, that map was the most misleading thing ever.

Folks should learn to expect these things, frankly. I lost track of the number of times pre-release people insisted to me there'd be multiple regions the size of the Lucis.

If a game's marketing department keeps showing the same things for years, it's usually not because they're "withholding 90% of everything." It's usually because these are the assets available to market.
 
There seems to be a weird dichotomy between story impressions that I'm not sure how to interpret. Are the people who hate it mostly upset at the presentation? I'm only on ch. 2, but so far it seems to have the makings of a pretty solid (albeit generic) story that makes a decent amount of sense, though the presentation is pretty choppy and feels incomplete/unfinished. So far though, it seems to have more potential than the mess that was XIII's story, which was not only presented poorly but also had terrible characters and a terrible ending.

The problem is nothing is established. You don't know anything about anyone unless you've been watching pre-release materials and/or saw Kingslaive and the Brotherhood anime. I saw the latter but not the former and still struggled with remember what was happening and who was who. It's like they released a JRPG but cut out the opening hour or so for some bizarre reason. I get that they really wanted to get players to play the game ASAP but this wasn't the way to do it.
 

Stiler

Member
Ok I've been playing the past few days and am I just totally doing something wrong when it comes to combat?

I've put about 8 hours into the game, currently lv 9 and combat is getting SUPER freaking tough now.

Doing hunting missions for instance, I went up against a lv 11 creature at lv 9 and it literally would one-hit me and take all my health out.

Even when I fight normal stuff at my level it's getting hard, I literally keep getting knocked down over and over and over and there seems to be no good way to judge incoming attacks, the prompt to block and parry hardly ever comes up and I just get knocked down/one-hit by stuff that's around my lv or slightly higher.

I feel like I'm playing super underlevel'd or somehow I've missed some kind of mechanic or don't have good gear (I have the only available upgraded weapons in this area) and I can't seem to find any clothing or anything (I don't even think it has that as loot).

Doing the crab thing near the ocean was such a pita, literally one hit and I was down, over and over and over.

A few "trash mobs" aren't a problem at all, just things that are like lv 10-12'ish or so.

Like the big horse looking things, Rhinos, spider, etc.
 
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