I went up to it. But the last says something about having a key and the icon is red. Where do I find the key or whatever? Do I not need one?
The "first dungeon" is story related so you don't need anything.
I went up to it. But the last says something about having a key and the icon is red. Where do I find the key or whatever? Do I not need one?
I simply want to drive my car. Yes, off-road if I so desired.Hmmm... so you guys wanna be able to drive wild and off the road? I see. But you might as well get a Chocobo or just start running if you wanna do that.
!!!!!!
Oh... you guys are prolly saying the car feels so stiff....
lolOh using the ..*crashes with a bush* is really...*can't jump a railroad* fun. Total freedom *can't jump to that montain* to go anywhere!
That's how I'm feeling as well. The combat was great when I didn't really have to worry about them. But when you're fighting a much more challenging boss you really have to hope they don't go and try to get themselves killed, or just make them chug healing items (and watch the tiresome animation each time).
I want to know this as wellI went up to it. But the last says something about having a key and the icon is red. Where do I find the key or whatever? Do I not need one?
Did you find it on foot? For me it was Prompto who suggested a detour there because of a rumor while I was driving to somewhere else iirc
This was fine-ish for a little while. There was a time when I could take these guys. I'd even wait for them to land so I could woop on them and get some exp. Then at some random point, they all got high-powered sniper rifles and I couldn't even get close without them sending everyone in my party into danger within seconds.
I typically tried to take every hunt that was on the way to my next objective when I went through the story and ended up doing quite a few and it's still boring. They should have let us take a bunch of hunts instead of only one, because having to go back to the tipster every time killed it for me.It's probably a lot more boring if you don't do any of that during your first playthrough, and leave it all for post game. Because the way hunts are unlocked as you visit more outposts is very natural in progression.
Defense mechanics are halfbaked and become active issues against higher level enemies.That's how I'm feeling as well. The combat was great when I didn't really have to worry about them. But when you're fighting a much more challenging boss you really have to hope they don't go and try to get themselves killed, or just make them chug healing items (and watch the tiresome animation each time).
The "first dungeon" is story related so you don't need anything.
Then I missed it. How did it start? I swear I went everywhere and never got it. I'm I'm chapter two technically now.
I meant to say we don't repeat the same bases. They are gone for good.I just did another story mission that was very similar.
To be more precise, the door at the end of the first dungeon is story related. You can still do the dungeon before you go to it in the story (I did), but you won't be able to get through the door at the end.
This is why Brotherhood exists and no, Kingsglaive is pretty much mandatory for the games story and i mean the actual movie itself, not just scenes from it. You can say it's a poor decision to have such a large part of the story not be in the game, but it's very much required to fully understand the events of the game and a central part of the story.The actual way the early kingsglaive cutscene is stitched in out of nowhere makes it feel disconnected to the very game when it was meant to be an important event that happened--this creates an immediate detachment from the user since it was all off screen. Not to mention the entire crew of characters have no build up as the game starts so quickly so it's already hard to really get a feel for them.
It's supplemental material, and if the game proper fails to work with that it is entirely within anyone's right to be bothered by that.
When do you unlock fast travel at night?
I'm not sure, it might be at a certain level? Around 30? All I know is I can do it now and I do remember getting a speech from Ignis at around level 30 about night driving. I didn't really put two and two together at the time though so I'm not sure
What do you think their technical decisions were for not allowing free roam driving? Im not buying it was a design decision at all.
Collision detection and physics being the big one.What do you think their technical decisions were for not allowing free roam driving? Im not buying it was a design decision at all.
This and 'it's perilous to be driving at night' I'm like I KNOW HAND ME THE WHEELThat's it!!! I come up with a new recipe.
Yes Ignis I know. This is the 80th time and you have been saying that since 60 hours ago -__-
I don't know why the game stops completely when he says that. ffs.
What do you think their technical decisions were for not allowing free roam driving? Im not buying it was a design decision at all.
I would like to be able to actually drive the car in this game about a road trip, yes.
the boy definitely has problems
Chocobo's are your standard mount:
The car is a place you get to hear soundtracks and the bros conversations. It's a neat little feature that doesn't outstay it's welcome as every time you unlock a parking spot you get to fast travel.
If you want he standard open world mount, you have it.
I absolutely love how it's implemented. It's a really charming addition, and if I need more control to "drive" I grab a chocobo or run.
Driving physics can be really tough to get right and fun, especially in open worlds with a lot of varying terrain. There's a reason open world games glitch out so much - way more variables at play.
That being said it's still a huge bummer.
Collision detection and physics being the big one.
It's probably easier than trying to explain the following;
Why ramming your car into a big enemy at 50mph does nothing
Why you can't drive into water
Why you can't drive over a seemingly tiny rock
Why you can't run over NPC's
When you get it stuck in a forest
so on and so on
I reckon you have stopped at a certain point in story, right? I think their conversation changes with the progress of story.The bros ran out of conversations hours ago and the chocobos, while fun for off roading, are even slower than the car. You can't seriously suggest that they're a good substitute for driving for people who don't want to fast travel/load screen everywhere.
What do you think their technical decisions were for not allowing free roam driving? Im not buying it was a design decision at all.
Driving physics can be really tough to get right and fun, especially in open worlds with a lot of varying terrain. There's a reason open world games glitch out so much - way more variables at play.
That being said it's still a huge bummer.
I reckon you have stopped at a certain point in story, right? I think their conversation changes with the progress of story.
Honestly there really isn't a reason not to run through the main story as almost all of it is visitable afterwards.I'm in chapter 6. Considering people earlier in this thread were expressing disbelief that anyone would want to "rush" the game, I figured I should take my time with it.
This and 'it's perilous to be driving at night' I'm like I KNOW HAND ME THE WHEEL
Well I did take my time but I honestly didn't end up with that much repetition.I'm in chapter 6. Considering people earlier in this thread were expressing disbelief that anyone would want to "rush" the game, I figured I should take my time with it.
The bros ran out of conversations hours ago and the chocobos, while fun for off roading, are even slower than the car. You can't seriously suggest that they're a good substitute for driving for people who don't want to fast travel/load screen everywhere.
I just assume it's for realism. I wouldn't drive my fancy luxury car across all terrain and risk it constantly being damaged. It is a road trip, they need the case to stay in tact.
Well I did take my time but I honestly didn't end up with that much repetition.
Chocobos at level 1 are slow but they gain experience and at the max Level 10, they are way fast. You can also do sidequests to improve the car speed.
I'm having trouble here XANDER, chocobos fit the standard open world mount design perfectly. Their speed is in keeping with the that.
So yes, they're the perfect solution for people who don't want to fast travel everywhere.
The car is an additional feature top of this standard. It's like a mobile fast travel point with the option to sit back and chill eithe bros. You'rw having trouble because you see a car and have the expectation of full control, but that's what the chocobo is for...
Lots of complaining about the driving.
I suggest just accepting that this is not that kind of game. Go full Auto or fast travel when able. The characters never talk when driving to a mundane task location anyways.
What they should have done is give you more activities to do WHILE driving. It is nice that you can shop, but give me full menu access so I can manage gear etc. During that time. Give me a mini game to play. Collect books that you can read in the car. They could have gone all out with this.
I've been playing this game incessantly and I'm having a great time. Despite the wait, the game turned out great imo. But the story itself is nothing but a random and baffling patchwork that definitely betrays the game's troubled development.
Spoilers up to chapter 7:
The ending of chapter 6 was hilarious. An entire stealth mission to capture a general who tortured a guy I barely remember (and who died off-screen) and I leave Ignis alone for 5 minutes (if that) and then he reports that he gave the general to some clan and that he instantly escaped... What the hell?
And the chancellor Ardyn keeps showing up to help the group and they don't even ask him a single question about his motives. This is driving me crazy!
The bros are keeping me invested in the game though, they might not be my favorite FF characters individually but as a group, I absolutely love them. They have such a great and believable dynamic. And watching Brotherhood definitely adds a lot of layers to their relationship.
Try and see how much fun riding a chocobo along the highway between quest areas is and get back to me
I have done that a lot, and I don't mind. I usually do this.Try and see how much fun riding a chocobo along the highway between quest areas is and get back to me
I think you can manage gear/quests while driving in car. There is the option to open the menu from the mini-map overlay.Lots of complaining about the driving.
I suggest just accepting that this is not that kind of game. Go full Auto or fast travel when able. The characters never talk when driving to a mundane task location anyways.
What they should have done is give you more activities to do WHILE driving. It is nice that you can shop, but give me full menu access so I can manage gear etc. During that time. Give me a mini game to play. Collect books that you can read in the car. They could have gone all out with this.