FalsettoVibe
Member
That looks damn near real. Cannot wait to explore this gorgeous world.
PS4 Pro?
That looks damn near real. Cannot wait to explore this gorgeous world.
your "automated states" is no different from just pressing the attack button multiple times. You still just dodge whenever the current part of the animation allows you toNope. Bloodborne doesn't rely on switching between automated states which is not the same thing as waiting for attack animations to play out.
TheAranea "summon" just happened to me for the first time and I was left speechless. It was such an amazing, unexpected moment!
So we are back to this: So bloodborne is a hybrid with turn based games?
your "automated states" is no different from just pressing the attack button multiple times. You still just dodge whenever the current part of the animation allows you to
I have never played a Final Fantasy game before. How friendly is this game to new players? Or should I go farther back in the catalog and start there?
I have never played a Final Fantasy game before. How friendly is this game to new players? Or should I go farther back in the catalog and start there?
I have never played a Final Fantasy game before. How friendly is this game to new players? Or should I go farther back in the catalog and start there?
Say what? How do we summonher exactly? Is it quest related?
I just finished the game and am now diving into post-game content, I hope it's good.
That looks damn near real. Cannot wait to explore this gorgeous world.
Just a quick ask because I don't want to read threads about the game just in case, but for a person who prefers the older style of FF game, PS1 and PS2 era, is there anything in this game for me?
For context, I loved FFX, thought 13 was bad and 13-2 an abomination. I never had the will to play LR.
how come your game looks better than mine and Im using a PS4 Pro? LOL
If only I could travel back in time and show it to me back in 1997.
Bloodborne and FFXV are as much turn based as Blazblue CF has an english dub.
OK what the fuck am I doing wrong with the magic system
I have 3 slots,
Can't fucking create a spell no matter how much I put points into the it. No button prompt to create spell
It's probably the friendliest FF for those new to the series.
I have never played a Final Fantasy game before. How friendly is this game to new players? Or should I go farther back in the catalog and start there?
Like auto dodging is any different than hold square to pull up a shield in any other action game? And you still have roll dodge on top of that for timing based dodgesYes they are as they require 0 timing.
You hold attack to enter offensive state and infinitely attack.
You hold defend to enter defensive state to defend as long as you have MP.
The game automates things while you hold a button. This is nothing like timing dodges in a catcher action game and much closer to a turn based style where you select a type of action then wait until the game presents opportunity for it to trigger.
Like auto dodging is any different than hold square to pull up a shield in any other action game? And you still have roll dodge on top of that for timing based dodges
but its mechanically the same thing as blocking, it even consumes MP in the way blocking often consumes stamina in action gamesIt's not blocking, it's dodging. You hold a button and the game automatically takes action for you. It's not the same thing.
And yes you still have manual rolls, because this is a hybrid system.
your "automated states" is no different from just pressing the attack button multiple times. You still just dodge whenever the current part of the animation allows you to
but its mechanically the same thing as blocking, it even consumes MP in the way blocking often consumes stamina in action games
The difference is in the dodging. If Bloodborne let you mash dodge indiscriminately or just hold down the dodge button, and the result was your character auto-dodging every attack, then I would agree with you.
It's a small but very significant difference. I actually had similar thoughts yesterday while playing, about how the combat was largely me swapping between attack state / defense state / oh-my-god-this-fucking-camera-I'm-just-gonna-warp-out-of-here-and-chill-on-the-wall-for-a-bit state.
Of course, now that I know that there's a manual dodge button, maybe my experience will be different tonight. But I don't think it changes the fact that you can play the game in a very slow, methodical, low-input way that resembles turn-based combat in some philosophical way.
I feel like I'm missing something. I'm only on Chapter 2 but I seem to be massively under-leveled despite not feeling like I've skipped anything. My characters are around level 10 and I'm running into level 35+ enemies and getting wrecked. It's like I'm not at the level I should be? Or I'm supposed to flee?
I feel like I'm missing something. I'm only on Chapter 2 but I seem to be massively under-leveled despite not feeling like I've skipped anything. My characters are around level 10 and I'm running into level 35+ enemies and getting wrecked. It's like I'm not at the level I should be? Or I'm supposed to flee?
FFXV's world doesn't have level scaling. You /will/ run into higher level enemies that /will/ stomp the shit out of you.
It's all part of the fun!
Ahh OK. Thanks. I'm not aware of anything apart from what the game has shown me so far, I have avoided literally everything about this game apart from the very first screenshots as I play every FF and knew I would get this no matter what.It's open world, so yes you can run into higher level enemies at any time.
Stick to the main quest if you want a 'guided' experience. Sidequests also suggest a recommended level for undertaking them, so that's another good indicator on what to do around your level.
I feel like I'm missing something. You cannot dodge indiscriminately in this game, nor can you simply hold it down for ever.The difference is in the dodging. If Bloodborne let you mash dodge indiscriminately or just hold down the dodge button, and the result was your character auto-dodging every attack, then I would agree with you.
It's a small but very significant difference. I actually had similar thoughts yesterday while playing, about how the combat was largely me swapping between attack state / defense state / oh-my-god-this-fucking-camera-I'm-just-gonna-warp-out-of-here-and-chill-on-the-wall-for-a-bit state.
Of course, now that I know that there's a manual dodge button, maybe my experience will be different tonight. But I don't think it changes the fact that you can play the game in a very slow, methodical, low-input way that resembles turn-based combat in some philosophical way.
Ahh OK. Thanks. I'm not aware of anything apart from what the game has shown me so far, I have avoided literally everything about this game apart from the very first screenshots as I play every FF and knew I would get this no matter what.
Thank you very much for all 3 responses. I'm going to grab the game today and dive in. Thanks again and Happy Holidays.
That looks damn near real. Cannot wait to explore this gorgeous world.
I really really wish there was an option to turn off auto-steer in Manual mode. The little amount of steering you have to do at any rate would be just enough to make things not as boring during long drives. Manual is just as detached as Auto, which makes no sense from a design perspective.
but its mechanically the same thing as blocking, it even consumes MP in the way blocking often consumes stamina in action games
Is that PS4 Pro HQ mode?
The PS1 games are my favorites in the franchise, and I can honestly tell you I'm loving this game (With the exception of a couple of dungeons). This is the most "Final Fantasy" a game in the franchise has felt in MANY years.