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Final Fantasy XV |OT| There and back again.

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That looks damn near real. Cannot wait to explore this gorgeous world.

PS4 Pro?
 
Nope. Bloodborne doesn't rely on switching between automated states which is not the same thing as waiting for attack animations to play out.
your "automated states" is no different from just pressing the attack button multiple times. You still just dodge whenever the current part of the animation allows you to
 

Peroroncino

Member
The
Aranea "summon" just happened to me for the first time and I was left speechless. It was such an amazing, unexpected moment!

Say what? How do we summon
her exactly? Is it quest related?

I just finished the game and am now diving into post-game content, I hope it's good.
 

Tubie

Member
Driving around with the Selbina and Tavnazia tracks from FFXI is amazing, so many memories.

I didn't hate FF13, but that's the best I can say about that game.

I can already safely say I love FFXV.
 

Rean

Member
Whoever thought of the animation of Gladio picking up the spear Noctis is holding and slamming it down is great.
 

hunchback

Member
I have never played a Final Fantasy game before. How friendly is this game to new players? Or should I go farther back in the catalog and start there?
 

Zakalwe

Banned
your "automated states" is no different from just pressing the attack button multiple times. You still just dodge whenever the current part of the animation allows you to

Yes they are as they require 0 timing.

You hold attack to enter offensive state and infinitely attack.
You hold defend to enter defensive state to defend as long as you have MP.

The game automates things while you hold a button. This is nothing like timing dodges in a character action game and much closer to a turn based style where you select a type of action then wait until the game presents opportunity for it to trigger.
 

Quonny

Member
I have never played a Final Fantasy game before. How friendly is this game to new players? Or should I go farther back in the catalog and start there?

They aren't connected at all besides a couple winks and nods. This game is actually the most different from any other FF, so really you can start here, or at FFI, or FFVII, or wherever.
 

Ishida

Banned
Say what? How do we summon
her exactly? Is it quest related?

I just finished the game and am now diving into post-game content, I hope it's good.

Happens at random it seems.
She drops down, helps you with the battle at hand and then goes back to her ship.
It's such a cool moment. It's not quest related, I'm just fighting on the open world like usual.
 

kromeo

Member
Just a quick ask because I don't want to read threads about the game just in case, but for a person who prefers the older style of FF game, PS1 and PS2 era, is there anything in this game for me?

For context, I loved FFX, thought 13 was bad and 13-2 an abomination. I never had the will to play LR.

It has very little in common with the rest of the series, 12 is probably the closest it gets

It's very light on story, Xenoblade Chronicles X is probably the best comparison I can think of in terms of jrpgs
 
I can't believe that the final boss literally came down to
hold circle to win
again.it was off to a great start and it really deserved to be great.
 
Yes they are as they require 0 timing.

You hold attack to enter offensive state and infinitely attack.
You hold defend to enter defensive state to defend as long as you have MP.

The game automates things while you hold a button. This is nothing like timing dodges in a catcher action game and much closer to a turn based style where you select a type of action then wait until the game presents opportunity for it to trigger.
Like auto dodging is any different than hold square to pull up a shield in any other action game? And you still have roll dodge on top of that for timing based dodges
 

Zakalwe

Banned
Like auto dodging is any different than hold square to pull up a shield in any other action game? And you still have roll dodge on top of that for timing based dodges

It's not blocking, it's dodging. You hold a button and the game automatically takes action for you. It's not the same thing. Holding block on a shield you just stand there and tank, it's not automated it's directly chosen by you.

And yes you still have manual rolls, because this is a hybrid system.
 

SHarris78

Member
Just spent ages defeating 2 rhino type creatures, I'm right at the start of the game and thinking this is a bit harsh for an early enemy - then I saw they were level 12 and 23 and I'm level 2.
 
It's not blocking, it's dodging. You hold a button and the game automatically takes action for you. It's not the same thing.

And yes you still have manual rolls, because this is a hybrid system.
but its mechanically the same thing as blocking, it even consumes MP in the way blocking often consumes stamina in action games
 

Adaren

Member
your "automated states" is no different from just pressing the attack button multiple times. You still just dodge whenever the current part of the animation allows you to

The difference is in the dodging. If Bloodborne let you mash dodge indiscriminately or just hold down the dodge button, and the result was your character auto-dodging every attack, then I would agree with you.

It's a small but very significant difference. I actually had similar thoughts yesterday while playing, about how the combat was largely me swapping between attack state / defense state / oh-my-god-this-fucking-camera-I'm-just-gonna-warp-out-of-here-and-chill-on-the-wall-for-a-bit state.

Of course, now that I know that there's a manual dodge button, maybe my experience will be different tonight. But I don't think it changes the fact that you can play the game in a very slow, methodical, low-input way that resembles turn-based combat in some philosophical way.
 

Zakalwe

Banned
but its mechanically the same thing as blocking, it even consumes MP in the way blocking often consumes stamina in action games

I think we should agree to disagree. This is getting dull now.

The difference is in the dodging. If Bloodborne let you mash dodge indiscriminately or just hold down the dodge button, and the result was your character auto-dodging every attack, then I would agree with you.

It's a small but very significant difference. I actually had similar thoughts yesterday while playing, about how the combat was largely me swapping between attack state / defense state / oh-my-god-this-fucking-camera-I'm-just-gonna-warp-out-of-here-and-chill-on-the-wall-for-a-bit state.

Of course, now that I know that there's a manual dodge button, maybe my experience will be different tonight. But I don't think it changes the fact that you can play the game in a very slow, methodical, low-input way that resembles turn-based combat in some philosophical way.

Yep, thank you. Well articulated.

FF is rooted in turn based combat, FFXV is simply the natural evolution of the more static turn based systems.
 
The game finally came in the mail this morning. Just waiting around for the game and update to install. Can't wait to finally get to play this game.
 
I feel like I'm missing something. I'm only on Chapter 2 but I seem to be massively under-leveled despite not feeling like I've skipped anything. My characters are around level 10 and I'm running into level 35+ enemies and getting wrecked. It's like I'm not at the level I should be? Or I'm supposed to flee?
 

Zakalwe

Banned
I feel like I'm missing something. I'm only on Chapter 2 but I seem to be massively under-leveled despite not feeling like I've skipped anything. My characters are around level 10 and I'm running into level 35+ enemies and getting wrecked. It's like I'm not at the level I should be? Or I'm supposed to flee?

FFXV's world doesn't have level scaling. You /will/ run into higher level enemies that /will/ stomp the shit out of you.

It's all part of the fun! :p
 

Mcdohl

Member
I feel like I'm missing something. I'm only on Chapter 2 but I seem to be massively under-leveled despite not feeling like I've skipped anything. My characters are around level 10 and I'm running into level 35+ enemies and getting wrecked. It's like I'm not at the level I should be? Or I'm supposed to flee?

It's open world, so yes you can run into higher level enemies at any time.

Stick to the main quest if you want a 'guided' experience. Sidequests also suggest a recommended level for undertaking them, so that's another good indicator on what to do around your level.
 
Have we figured out what the strongest boss in the game is + what the ultimate weapons look like?

Also, is there a list of
ring magic? Alterna looks awesome.
 
FFXV's world doesn't have level scaling. You /will/ run into higher level enemies that /will/ stomp the shit out of you.

It's all part of the fun! :p
It's open world, so yes you can run into higher level enemies at any time.

Stick to the main quest if you want a 'guided' experience. Sidequests also suggest a recommended level for undertaking them, so that's another good indicator on what to do around your level.
Ahh OK. Thanks. I'm not aware of anything apart from what the game has shown me so far, I have avoided literally everything about this game apart from the very first screenshots as I play every FF and knew I would get this no matter what.
 
The difference is in the dodging. If Bloodborne let you mash dodge indiscriminately or just hold down the dodge button, and the result was your character auto-dodging every attack, then I would agree with you.

It's a small but very significant difference. I actually had similar thoughts yesterday while playing, about how the combat was largely me swapping between attack state / defense state / oh-my-god-this-fucking-camera-I'm-just-gonna-warp-out-of-here-and-chill-on-the-wall-for-a-bit state.

Of course, now that I know that there's a manual dodge button, maybe my experience will be different tonight. But I don't think it changes the fact that you can play the game in a very slow, methodical, low-input way that resembles turn-based combat in some philosophical way.
I feel like I'm missing something. You cannot dodge indiscriminately in this game, nor can you simply hold it down for ever.
 

Mcdohl

Member
Ahh OK. Thanks. I'm not aware of anything apart from what the game has shown me so far, I have avoided literally everything about this game apart from the very first screenshots as I play every FF and knew I would get this no matter what.

I envy you, in hindsight, I wish I hadn't seen so much about this game beforehand!
 

Jennipeg

Member
Thank you very much for all 3 responses. I'm going to grab the game today and dive in. Thanks again and Happy Holidays.

I would recommend doing all the tutorials, i've been playing FF for 19 years and I'm getting a bit lost with the systems. It doesn't do the best job of explaining them in the beginning. You'll get the hang of it though, it's pretty satisfying when you do.
 
I really really wish there was an option to turn off auto-steer in Manual mode. The little amount of steering you have to do at any rate would be just enough to make things not as boring during long drives. Manual is just as detached as Auto, which makes no sense from a design perspective.
 

Papercuts

fired zero bullets in the orphanage.
I really really wish there was an option to turn off auto-steer in Manual mode. The little amount of steering you have to do at any rate would be just enough to make things not as boring during long drives. Manual is just as detached as Auto, which makes no sense from a design perspective.

Yeah Auto is just better than Manual to me. Either way I'm looking at my phone so I'd rather not hold the trigger down.
 

Adaren

Member
but its mechanically the same thing as blocking, it even consumes MP in the way blocking often consumes stamina in action games

For what it's worth, I agree with you here. One of the things that I always found cool about Dark Souls is that it manages to be a hard game that's also very low input. Ignoring the importance of positioning / movement in Dark Souls, and the fact that the Souls series is tuned with manual dodging in mind, I think you can absolutely argue that the Souls combat system has a lot of philosophical similarities to turn-based games.
 

BibiMaghoo

Member
The PS1 games are my favorites in the franchise, and I can honestly tell you I'm loving this game (With the exception of a couple of dungeons). This is the most "Final Fantasy" a game in the franchise has felt in MANY years.

I needed to hear this. Thanks.
 
Finally got more time to play this and I still like it. Now, I like the combat more now 20 hours in, but the world is boring. I feel no excitement traversing this world on foot most of time because its a bore. I know they wanted the American road trip feel, but it clashes with the actual FF settings. Like they wanted the best of both worlds but neither really mesh together. The combat's greatest enemy is the camera when your fighting hordes.
 
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