I mean, should I really need to buy a movie? I like the game, but find that kinda weird.
You can just read a summary of the movie.
I mean, should I really need to buy a movie? I like the game, but find that kinda weird.
I simply do NOT comprehend how one can POSSIBLY make ANY heads or tails in battles against many enemies. The targeting system is WONKY as hell (really, need to press the button at all times to engage in a lock-on?) and the screen looks so busy as hell, it's just chaotic, with no sense of elegance or tactics at all.
Any tips in order to make battles against many enemies more elegant?
Any tips in order to make battles against many enemies more elegant?
I simply do NOT comprehend how one can POSSIBLY make ANY heads or tails in battles against many enemies. The targeting system is WONKY as hell (really, need to press the button at all times to engage in a lock-on?) and the screen looks so busy as hell, it's just chaotic, with no sense of elegance or tactics at all.
Any tips in order to make battles against many enemies more elegant?
So I just started Chapter 8...
They're not really trying to pass that off right? Right?
use magic until the horde is thinned, pick off the ones at the edge, warp away and survey the battlefield oftenI simply do NOT comprehend how one can POSSIBLY make ANY heads or tails in battles against many enemies. The targeting system is WONKY as hell (really, need to press the button at all times to engage in a lock-on?) and the screen looks so busy as hell, it's just chaotic, with no sense of elegance or tactics at all.
Any tips in order to make battles against many enemies more elegant?
I'm on chapter 14 and I still have no idea how to summon, can someone please tell me how the summoning system works? to me it feels like a total RNG when all stars align the prompt for summon will show up.
Google it for more info, but they're all based on specific conditions.Ramuh is more likelier to be summoned the longer you're in battle, Titan is when one of your friends have been downed (You might have to be outside though), Leviathan is when you're near a body of water, and you're in Danger mode, etc. I haven't even met Leviathan yet, so I don't know what the rest of them do. But it's not difficult to just quickly look it up, and not be spoiled.
I simply do NOT comprehend how one can POSSIBLY make ANY heads or tails in battles against many enemies. The targeting system is WONKY as hell (really, need to press the button at all times to engage in a lock-on?) and the screen looks so busy as hell, it's just chaotic, with no sense of elegance or tactics at all.
Any tips in order to make battles against many enemies more elegant?
Not even close to finishing.About 17 hours in,finally got to Duscae(which looks better and is far bigger than the Demo btw)
What turned you off so severely from the game ? You've been closely following and covering this game for years and years and years.
No but seriously guys I'm not seeing enough complaints about the lock-on. It's seriously the worst in any game I've ever played and it's ironic too because this game has the largest regular amount of enemies per encounter I've experienced in an RPG (10+ is not uncommon at all), so it's even more surprising that the lock-on flat-out does not work properly. Even when using hard lock-on, it'll sometimes randomly slip-up. Use a team attack? You are no longer locked on to anything afterwards. Killed one enemy out of the current 25 you're facing? You are no longer locked on to anything. Have fun spending the next 5+ seconds desperately attempting to lock onto that enemy that you want to lock-on to, while you're getting attacked by 7 enemies at once, 8 including the camera.
No but seriously guys I'm not seeing enough complaints about the lock-on. It's seriously the worst in any game I've ever played and it's ironic too because this game has the largest regular amount of enemies per encounter I've experienced in an RPG (10+ is not uncommon at all), so it's even more surprising that the lock-on flat-out does not work properly. Even when using hard lock-on, it'll sometimes randomly slip-up. Use a team attack? You are no longer locked on to anything afterwards. Killed one enemy out of the current 25 you're facing? You are no longer locked on to anything. Have fun spending the next 5+ seconds desperately attempting to lock onto that enemy that you want to lock-on to, while you're getting attacked by 7 enemies at once, 8 including the camera.
Nice! Duscae has been looking good in the screenshots people are posting. Also guessing that long hours spent in a desert early game makes Duscae more exciting.
I liked Versus for its dark atmosphere and KH combat. But this FFXV is its own thing and is different to what I wanted. My interest dropped majorly after playing Duscae. The combat and controls were not what I was expecting at all.
But anyway. The aerial combat is still one of the most unique things I've ever played, and I want to fight Catoblepas and other big monsters while warping from one end to another, and no other game is going to give me that. It's just sad because with a little more work, this could have been one of the best combat systems ever.
A few hours (about 6) in and its a mixed bag so far for me. Combat is ok, kinda fun, the world is amazing, best animations i've seen so far in a game...But holy shit the NPCs are terrible. They seem to be from another game. And how the story is being told is quite bad.
The side quest are beyond terrible tho. I mean, they dont need to be Witcher 3 level of quality but they needed a lot of work here...I would totally trade a smaller world with more focus on side quest.
Music is incredible.
I can say i like it more than FF XIII, but i do hope it gets better.
Are you using wait mode?
Struggling with this as well. The pure chaos on the screen makes efficient dodging a total fucking crap shoot as well.
I have been trying to do that and its hard.
But I find that being patient and defensive till you find an opening where attacking makes sense can somewhat make fights a little more elegant and sensible.
Pick your spots I guess ,but yeah even then it can still feel a bit dumb.
I personally feel the game's combat shines when the screen is less busy and having fewer smaller types of enemies. When there are bunch of enemies all over the place I found it hard to exactly grasp the situation, and when I attack nearby enemies I get attacked by other enemies from far away with guns or something lol. So I try to place defense with holding guard button and react after their attacks. And yea I found lock-on really frustrating as well.
use magic until the horde is thinned, pick off the ones at the edge, warp away and survey the battlefield often
if you wear most of them down with magic before swooping in it becomes easy.
Fighting 5+ enemies at ones is probably the worst thing about battles in this game. Even worse than camera problems.
What might help if you make Prompto use gravity on them and then cast a spell with stop element I think.
Haven't tried it my self, but I will next time I encounter 7 fucking killer bees.
It wasn't bad, just way too long imho.I just finished Chapter 13.
...that was the "dreaded" 13, that people have been saying is the worst thing in a game, whoever conceived it should be shot, hyperbole, etc etc?
Really? Lmao. It was a little long but I enjoyed it, it was an interesting change up, story advanced a lot.
The hyperbole over this game is insane, honestly.
????
I'm in the same place as you. This is the dumbest shit I've seen in a game in a long time. This story is fucking terrible.
ONE
MILLION
Still Chap 6.
What's the best control setup for you folks?
Also, while I am at it, can we actually skip time without spending money for lodgings? I am still afraid of venturing out at night, hahaha.
Jesus Christ man. Cash that in at the 2x xp place and you might be close to max level
Control Type B is the way to go. I also heard C is alright too, but meh, didn't seem like it at first glance. But I know that without a doubt, Control Type A is horrible. Type B lets you be able to easily attack and hold the dodge button at the same time, so that's all that really needs to be said there.
And no, there's no way to skip to daytime, outside of maybe like fast traveling to a place that's several minutes away, because that lets time fly by during the loading screen.
ONE
MILLION
Still Chap 6.
It wasn't bad, just way too long imho.
ONE
MILLION
Still Chap 6.
Poster is kind of right in a way. A lot of it is just has to do with the camera blocking and fluidity that FF13's scenes had and FF15 doesn't. Some of FF15's stuff just feels kind of 'cheap' in a way.dude, wat...
How you do this? Also, how do you have so little Gil?