• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Final Fantasy XV |OT| There and back again.

Status
Not open for further replies.

Papercuts

fired zero bullets in the orphanage.
I need to actually take a break from chapter 13 and come back to later to finish it...this is like an endurance test of pure boredom.
 

HotHamBoy

Member
I've tried to play The Witcher 3 multiple times now, but movement/combat feel so gross to me that I just can't get into it. Complete opposite with FFXV, though.

I just don't get this at all. Combat really isn't that bad in TW3. It's not great but it's way better than a game like Skyrim. FFXV feels sloppy and chaotic. A different kind of bad. Everyone has their own tastes, but TW3 and FFXV are two kinds of bad combat.

I'll give you that movement is a bit better in FFXV, but not that much. Since TW3 does everything else outside combat and movement so, so much better that easily makes it the superior game.

I'm almost done with FFXV and I still think the combat is shit.

I need to actually take a break from chapter 13 and come back to later to finish it...this is like an endurance test of pure boredom.

It's like the designers are saying "just how badly to you want to actually finish the game?"

It just. Keeps. Going.
 

Zakalwe

Banned
I just don't get this at all. Combat really isn't that bad in TW3. It's not great but it's way better than a game like Skyrim. FFXV feels sloppy and chaotic. A different kind of bad. Everyone has their own tastes, but TW3 and FFXV are two kinds of bad combat.

I'll give you that movement is a bit better in FFXV, but not that much. Since TW3 does everything else outside combat and movement so, so much better that easily makes it the superior game.

I'm almost done with FFXV and I still think the combat is shit.



It's like the designers are saying "just how badly to you want to actually finish the game?"

It just. Keeps. Going.

XV combat is excellent. I'm incredibly fussy about my combat systems, and while it does have a little jank and could be refined more, it's incredibly fun to play.

I only wish there were more monsters while moving about the world so I could engage with it more often.
 

HotHamBoy

Member
Why are so many Final Fantasy villians effeminate males of dubious sexuality?

The Gay Villian trope is really played out in this franchise.

I do like Arden, though. Way more than Kuja and Seymour.
 

Golnei

Member
This game will happen one day, the best of both. I'm not sure gaf could take it.

If Yoko Taro comes through for Nier Automata, we might have an ARPG which delivers on story and combat in equal measure very soon. Although in a very different way from the Witcher series.
 
It took me quite a while to get used to how Geralt moves. Never got used to how Roach moves.

But Witcher 3 to me was all about characters, story, and atmosphere, so I just put up with the janky controls and eventually found battles moderately enjoyable.

I'll eventually get around to just forcing myself to get over that initial hurdle, because what I have seen of the game story-wise was much more compelling than the average open-world RPG. But I've realized more and more that I'm drawn to games mainly for how they feel to play, on a moment-to-moment level.

My favorite games in recent times include the likes of the Souls series, Monster Hunter, and Destiny. All have shit for stories (I guess one could argue that the lore of the Souls series is top notch, but that's mainly item descriptions and videos from the community surrounding the game), but they just feel so good to control. That sticky, snappy feeling of controlling your character, mastering how he/she moves, how the game moves around him/her, etc. And it doesn't have to be an action game or a shooter. Even something like from this year like Tokyo Mirage Sessions #FE feels so good to interact with, moment-to-moment.

I just don't get this at all. Combat really isn't that bad in TW3. It's not great but it's way better than a game like Skyrim. FFXV feels sloppy and chaotic. A different kind of bad. Everyone has their own tastes, but TW3 and FFXV are two kinds of bad combat.

I'll give you that movement is a bit better in FFXV, but not that much. Since TW3 does everything else outside combat and movement so, so much better that easily makes it the superior game.

I'm almost done with FFXV and I still think the combat is shit.

I'm sure I'd get used to TW3 combat eventually, but FFXV immediately hooked me with how sticky and snappy Noctis is. Warp to a point above the battlefield, warp back to an enemy, chain that into an aerial combo, air dodge, continue the combo, land, whip out the greatsword and charge up a huge blindside swing that triggers an attack link. All without really having to think about it, and with no unnecessary button presses.
 

Papercuts

fired zero bullets in the orphanage.
I just don't get this at all. Combat really isn't that bad in TW3. It's not great but it's way better than a game like Skyrim. FFXV feels sloppy and chaotic. A different kind of bad. Everyone has their own tastes, but TW3 and FFXV are two kinds of bad combat.

I'll give you that movement is a bit better in FFXV, but not that much. Since TW3 does everything else outside combat and movement so, so much better that easily makes it the superior game.

I'm almost done with FFXV and I still think the combat is shit.



It's like the designers are saying "just how badly to you want to actually finish the game?"

It just. Keeps. Going.

I actually agree with you too on the combat, FWIW.

The thing with me is TW3 has a lot of appeal outside of the combat with the story, the side quests feeling way more relevant to the world building, and the characters are great. XV has nothing else strong to stand on--the world is beautiful but empty, the side quests are dire, the plot is an absolute mess, and the characters are alright but that's mainly through Prompto/Ignis as Noct/Gladio are basically nothing(and the side characters are barely developed at all). The combat system isn't strong enough to hold up all that dead weight.

I think they both have some similar combat weak points, namely large batches of smaller enemies. XV's camera is a mess and a handful of QoL changes to be able to fix some of the automation downfalls would go a long way, much like doing a hitbox and control passover on Witcher would help.
 
On the way to the waterfall. I think this is my GOTY. I just love being in this world, in this car, and with these characters.

Just saw the optional motel scene with Prompto, man that was real as fuck.

Are there similar ones for other party members too?

I really need to get to that motel.
 

Soul Beat

Member
So I'm in chapter 9.

During The Summit to be exact. A message pops up stating that I'll be unable to come back after I speak with that one lady. (Hillary) Is this the only time I'll be able to visit Altissia or will I be able to return later?
 

mstevens

Member
Just bought the deluxe edition. Do I watch the video before I play the game? I heard there was a short story as well, should I read that before playing too?
 

Shahadan

Member
So I'm in chapter 9.

During The Summit to be exact. A message pops up stating that I'll be unable to come back after I speak with that one lady. (Hillary) Is this the only time I'll be able to visit Altissia or will I be able to return later?

You'll be able to return later
 
Just bought the deluxe edition. Do I watch the video before I play the game? I heard there was a short story as well, should I read that before playing too?

I watched Brotherhood and Kingsglaive before playing. They both have better character development and plot than the game. Not to say they're good, though, because they aren't. Don't play this game for the story.

Edit: They will add backstory to what's going on in the game. Nothing flows coherently, though.
 

HotHamBoy

Member
I think they both have some similar combat weak points, namely large batches of smaller enemies. XV's camera is a mess and a handful of QoL changes to be able to fix some of the automation downfalls would go a long way, much like doing a hitbox and control passover on Witcher would help.

Mobs is FFXV are such a pain in the ass. I also don't understand why I sometimes still get hit with attacks when I'm holding Square during the prompt.

What you say about the camera in FFXV is true and I think the camera is largely responsible for why the combat feels sloppy and chaotic. It can be a nightmare to control in small spaces, especially. I should be fighting enemies, not the camera.

I actually switched to Wait mode pretty early in the game and found this helped a lot becuase I could reposition the camera without worrying about being attacked.

Just bought the deluxe edition. Do I watch the video before I play the game? I heard there was a short story as well, should I read that before playing too?

I say watch the movie and brotherhood but feel free to make liberal use of the fast forward button. Brotherhood is dull and Kingslaive is a complete disaster of filmmaking and storytelling. Unfortunately, both provide needed context for the events of FFXV. Plus it's pretty much the only time you get to see the emperor and it's where most of Luna and Regis's character development comes from.
 

Zakalwe

Banned
I actually agree with you too on the combat, FWIW.

The thing with me is TW3 has a lot of appeal outside of the combat with the story, the side quests feeling way more relevant to the world building, and the characters are great. XV has nothing else strong to stand on--the world is beautiful but empty, the side quests are dire, the plot is an absolute mess, and the characters are alright but that's mainly through Prompto/Ignis as Noct/Gladio are basically nothing(and the side characters are barely developed at all). The combat system isn't strong enough to hold up all that dead weight.

I think they both have some similar combat weak points, namely large batches of smaller enemies. XV's camera is a mess and a handful of QoL changes to be able to fix some of the automation downfalls would go a long way, much like doing a hitbox and control passover on Witcher would help.

Honestly, while XV's world is technically more barren than TW3 in terms of armosphere and it feeling like a lived in place, the world is far from dull.

The way that exploring rewards you not only with finding useful items and dungeons hidden away, but the world also contains lots of little peices of charming character interactions that get triggered by just competing random things like fishing, or riding a chocobo, or fighting an enemy, or just running along.

It feels less alive as a world overall, but it feels so much more rewarding and enjoyable to engage with on a gameplay level. Exploring is meaningful, it actually rewards you well.

TW3's loot is boring and mostly useless. The world is beautiful but traversal is awkward (even with the new control scheme, and roach especially) and these things as well as combat are simply not fun enough to sustain exploration for explorations sake.

I think both games do certain things incredibly well, and I can't wait for someone to get them both right.
 

Gromph

This tag is currently undergoing scheduled maintenance...
Staff Member
So I'm in chapter 9.

During The Summit to be exact. A message pops up stating that I'll be unable to come back after I speak with that one lady. (Hillary) Is this the only time I'll be able to visit Altissia or will I be able to return later?

You can return later.
 

styl3s

Member
This is my first post in the OT but I'm Chapter
13
and it just keeps going and going.

Why would someone do this to their players? Why would anyone do this to anyone?

Anyway, I have so much to say about this game. It is the very definition of a mixed bag. Despite that, and my cynicism, I have been enjoying it quite a bit more than I expected to.

Is it "good"? No.

Is it "fun"? Mostly!



Because chocobo sprint is now square because... reasons.
I had to take a break on that chapter.

As for the actual game it's easily the worst mainline game to me personally the open world feels completely empty and it feels like a complete chore just to get around to the point where i just cannot do side missions anymore (not that they are interesting to begin with) and the story is almost non existent for most of the game but the melee combat is great but i don't like the way they handled magic and it does some fresh and exciting things but if the next mainline game goes this route i am absolutely out.

It feels like 1/3rd of an actual game and i know some will say 40-50 hours is 1/3rd of a actual game? if you remove the utterly pointless and repetitive side quest, driving etc. there is only like maybe 10-15 hours of mainline questing and even the majority of that isn't story. It's not till the last 5-6 chapters you start getting real character and story development.

No story specific spoilers but im sure someone will consider something a spoiler here.
 

Meowster

Member
Holy shit. Be wary of Costlemark Tower. The end boss isn't that hard but the rest of the dungeon was hard, hard, hard. Can't believe I got out of one of those fights alive.
 

-Ryn

Banned
So the block and party system. When do I press the block button? As soon as I see the prompt? Because I'm trying that and still not blocking in a lot of instances. Now I just spam th block botton and I usually roll out of the way or sometimes I get the block and parry.
Unfortunately it can be a bit obtuse.

I wouldn't rely on simply holding the button when you need to defend since there are attacks that can't be phased out of. When you see the prompt you can try and hold it or hit it just before the attack connects. Either way works, though if you can master the timing there's an ability which allows you to negate the mp cost from phasing.

So in summary:

Regular attacks (e.g. bullets, swipes, little magic orbs) - Hold Block

Charge or Parry attacks - Hold when the prompt comes up

AOE attacks - Always dodge manually. Do not rely on auto phasing. At least in my experience.

To my knowledge all attacks with the exception of AOE attacks can be dodged by just pressing the dodge button right before it connects, so I would recommend leveling up that ability and mastering it. Can save a lot of grief since holding the button can be pretty unreliable in my experience.

Also use control Type B or Type C if you aren't already. I use B and it is great for combat.
 
The only possible contender at this point is Nier Automata imo

So excited for new Nier. Platinum gameplay plus Taro Yoko fuckery is a dream come true.

Mobs is FFXV are such a pain in the ass. I also don't understand why I sometimes still get hit with attacks when I'm holding Square during the prompt.

What you say about the camera in FFXV is true and I think the camera is largely responsible for why the combat feels sloppy and chaotic. It can be a nightmare to control in small spaces, especially. I should be fighting enemies, not the camera.

I actually switched to Wait mode pretty early in the game and found this helped a lot becuase I could reposition the camera without worrying about being attacked.

I've seen lots of people complain about the camera, but I've no issues with it, even in tight spaces. The only annoyance I've had so far is fighting mobs in a thicket and I couldn't see clearly through all the foliage.
 

JeffZero

Purple Drazi
Honestly, while XV's world is technically more barren than TW3 in terms of armosphere and it feeling like a lived in place, the world is far from dull.

The way that exploring rewards you not only with finding useful items and dungeons hidden away, but the world also contains lots of little peices of charming character interactions that get triggered by just competing random things like fishing, or riding a chocobo, or fighting an enemy, or just running along.

It feels less alive as a world overall, but it feels so much more rewarding and enjoyable to engage with on a gameplay level. Exploring is meaningful, it actually rewards you well.

TW3's loot is boring and mostly useless. The world is beautiful but traversal is awkward (even with the new control scheme, and roach especially) and these things as well as combat are simply not fun enough to sustain exploration for explorations sake.

I think both games do certain things incredibly well, and I can't wait for someone to get them both right.

I haven't played The Witcher, but I appreciate what you've said about exploration in this game. I agree!
 

Shouta

Member
Just saw the optional motel scene with Prompto, man that was real as fuck.

Are there similar ones for other party members too?

Unfortunately, not really. There is one for Ignis where he tries to get Noctis to cook breakfast and you have to spin the stick to stir while you listen to Ignis talk. Content isn't as good as that Prompto scene.

XV's combat could be better than The Witcher 3's but they didn't spend enough time thinking about how to do that and instead spent time creating models and textures for food. lol

In many respects, XV's combat suffers the same problem that XII's combat suffers from but to an even worse degree.
 

JeffZero

Purple Drazi
I have a question about Cleigne. It is a gameplay/structural query, but I'll spoiler tag it.

There is hardly any road here. I have not delved into it yet at all, but I'm just wondering -- is its explorable area far smaller than Leide? It seems like it could be. How much can we check out?
 

Sylas

Member
Unfortunately, not really. There is one for Ignis where he tries to get Noctis to cook breakfast and you have to spin the stick to stir while you listen to Ignis talk. Content isn't as good as that Prompto scene.

XV's combat could be better than The Witcher 3's but they didn't spend enough time thinking about how to do that and instead spent time creating models and textures for food. lol

In many respects, XV's combat suffers the same problem that XII's combat suffers from but to an even worse degree.

There are actually a few! You get something similar with Gladio and there are several with Ignis. Some of them are area-specific, too.
 

HotHamBoy

Member
I've seen lots of people complain about the camera, but I've no issues with it, even in tight spaces. The only annoyance I've had so far is fighting mobs in a thicket and I couldn't see clearly through all the foliage.

Ah, yes, Trees and Bushes. The true villians of FFXV.
 

Papercuts

fired zero bullets in the orphanage.
Honestly, while XV's world is technically more barren than TW3 in terms of armosphere and it feeling like a lived in place, the world is far from dull.

The way that exploring rewards you not only with finding useful items and dungeons hidden away, but the world also contains lots of little peices of charming character interactions that get triggered by just competing random things like fishing, or riding a chocobo, or fighting an enemy, or just running along.

It feels less alive as a world overall, but it feels so much more rewarding and enjoyable to engage with on a gameplay level. Exploring is meaningful, it actually rewards you well.

TW3's loot is boring and mostly useless. The world is beautiful but traversal is awkward (even with the new control scheme, and roach especially) and these things as well as combat are simply not fun enough to sustain exploration for explorations sake.

I think both games do certain things incredibly well, and I can't wait for someone to get them both right.

I think TW3 was really bad in making sidequests give proper rewards, a lot of those felt underwhelming where as XV gives you a lot for the effort.

I guess exploration wise XV has been kinda frustrating with invisible walls, having to take different routes on a road just to find a staircase, some rocks that seems clearly scalable making me run around, and the water always being hit or miss on being possible to cross. It almost reminds me of Xenoblade in the sense of this is a world I want to explore, but unlike that game's freedom I feel like I hit a lot more roadblocks.

The other kicker is the damn hunt restrictions, if I could just group all of those up and just run around the world on a chocobo chaining them all together I would be able to enjoy myself a lot more. I just feel like there are so many elements in this game that are really close to coming together but aren't quite there.

I do think the dungeons are the highlight so far, though. I'm interested in dabbling in some of the post game stuff.
 

RDreamer

Member
Honestly, while XV's world is technically more barren than TW3 in terms of armosphere and it feeling like a lived in place, the world is far from dull.

The way that exploring rewards you not only with finding useful items and dungeons hidden away, but the world also contains lots of little peices of charming character interactions that get triggered by just competing random things like fishing, or riding a chocobo, or fighting an enemy, or just running along.

It feels less alive as a world overall, but it feels so much more rewarding and enjoyable to engage with on a gameplay level. Exploring is meaningful, it actually rewards you well.

TW3's loot is boring and mostly useless. The world is beautiful but traversal is awkward (even with the new control scheme, and roach especially) and these things as well as combat are simply not fun enough to sustain exploration for explorations sake.

I think both games do certain things incredibly well, and I can't wait for someone to get them both right.

FFXV's insanely quick day to night sequence and no ability to wait until daytime again makes it almost impossible to explore for explorations sake.
 
I'm not necessarily bothered by the fact that nobody wears a seatbelt in the car since I'm sure that would be maybe a not easy animation to do, but it does really bug me when Noct just sits on top of his seat. That's not safe bro!
 

Shouta

Member
I'm not necessarily bothered by the fact that nobody wears a seatbelt in the car since I'm sure that would be maybe a not easy animation to do, but it does really bug me when Noct just sits on top of his seat. That's not safe bro!

I don't even think the Regalia has seatbelts...
 

HotHamBoy

Member
I think TW3 was really bad in making sidequests give proper rewards, a lot of those felt underwhelming where as XV gives you a lot for the effort.

The proper reward earned from TW3 sidequests is an interesting tale. I play TW3 quests I'm vastly overleveled for just to experience the little sory. Playing TW3 feels like binging an episodic TV show.
 

RDreamer

Member
Heh, get stronger then

Well, sure obviously that's part of a solution, but habits in a game become ingrained when you start, and the game very quickly teaches you not to be out at dark and to go back. I'm like 25 hours into the game and maybe now I could wander about at night but A) I really don't like wandering about in the dark anyway, it's just not fun and B) I had to get through 25 fucking hours to get to that point.

So I spent 25 hours wandering about mostly doing useless shit and during that entire time I was disincentivized from actually exploring the world. It's fucking bonkers game design to me.
 

Bladenic

Member
FFXV's insanely quick day to night sequence and no ability to wait until daytime again makes it almost impossible to explore for explorations sake.

This is a plot point actually.
And if you'd been paying attention you would've noticed it too (a general "you" not you specifically).

Also I never stopped from exploring at night. You can easily run from the daemons. And no ability to wait until morning? What? It's called sleeping.
 

spidye

Member
sorry if asked already but do dialogue choices effect the amount of XP everyone gets?
right at the beginning when I
could sace Dave I've chosen 'ask my friends' and Ignis told me to help him. at the end of that mission he got 150 exp more than anyone else
 

Roubjon

Member
I'd appreciate it if the game would stop crashing during Chapter 11. It's happened twice for me so far.

After doing it three times I finally completed it. I wish the game was more like this throughout the entire thing...
 

Papercuts

fired zero bullets in the orphanage.
I wanted to use Wait mode mainly to actually trigger Libra when I wanted but I really dislike the interface and actual way of triggering it.

The proper reward earned from TW3 sidequests is an interesting tale. I play TW3 quests I'm vastly overleveled for just to experience the little sory. Playing TW3 feels like binging an episodic TV show.

Yeah, I didn't really have an issue with it personally. I just know my two friends who played the game had a gripe with that specifically, I ate all those sidequests up.

But I also primarily was playing Witcher 3 traveling town to town to buy out Gwent cards from all the innkeepers too, lol.
 

Bladenic

Member
sorry if asked already but do dialogue choices effect the amount of XP everyone gets?
right at the beginning when I
could sace Dave I've chosen 'ask my friends' and Ignis told me to help him. at the end of that mission he got 150 exp more than anyone else

I usually go for the asshole choices because they always give bonus AP. Not all choices confer rewards though, but those that don't have no purpose but window dressing anyway
 
Status
Not open for further replies.
Top Bottom