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Final Fantasy XV |OT| There and back again.

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Medicated

Neo Member
Well I do plan on using circle now that I know about it. I imagine it being easier. Guess I won't know for a while. I plan on waiting for the big patch before continuing.

I'm about to enter in to chapter 13 but I don't think I will have to will power to not just knock the game out now and maybe revisit it after the changes and some DLC.
 

oSoLucky

Member
I'm so confused at the ending. I guess I'll have to look up what it all means. It and a few other major plot points just seem so damn disjointed.

Anyway, finally on to the post game. So far somewhere around 8.5-9/10 for me. It's about middle of the pack of the FFs I've played, which is really good considering this is my favorite series of all time.
 

LiK

Member
UCE/Deluxe DLC gives you the Regalia suit and the jacketless variant has unlimited Stamina. Use that if you got it. 8)
 
Damn Costlemark is a buggy mess.

What is the problem people are having with this one? I mean it's a bit annoying if you step on the red panel without knowing what it does but I didn't find it particularly buggy or challenging? You just go around and click on blocks til you hit the boss.
 

ZeroX03

Banned
What is the problem people are having with this one? I mean it's a bit annoying if you step on the red panel without knowing what it does but I didn't find it particularly buggy or challenging? You just go around and click on blocks til you hit the boss.

Defeat the boss, the item doesn't spawn. Have to leave dungeon.

Enter the tower again, item and boss spawn at the same time. Boss glitches and cannot be fought but you can't leave either. Reload save.

Enter the tower for a third time, item spawns and boss doesn't. Finally.

Just google 'costlemark glitch'.
 

Pachimari

Member
I just have to click L3 in order to refill my sprinting. You don't have to hold down the stick to actually sprint, just click it down once.
 
Defeat the boss, the item doesn't spawn. Have to leave dungeon.

Enter the tower again, item and boss spawn at the same time. Boss glitches and cannot be fought but you can't leave either. Reload save.

Enter the tower for a third time, item spawns and boss doesn't. Finally.

Just google 'costlemark glitch'.

Wow, I must have been lucky then! I can imagine the frustration if it bugs out right at the end.
 
I think you're being too reductive. The point isn't that you're unable to do it that way, the point is there are far more effective ways to do things. But obviously you wouldn't know that since you've never tried.
I mean I got through the game in 37 hours which seems about right, I got one game over and it wasn't on a boss, my approach seemed effective enough. Maybe it would have been 35 if I'd switched up weapons? It isn't like I crawled over the finish line in 100 hours.

I'm not saying you can't have fun with the battles (when the camera behaves) but in previous games you have a magnetic cave where metallic weapons should be replaced by wooden ones,or a ninja steals all your materia and you're forced to use weapons, bosses who's elemental weaknesses cycle and you have to react to it etc.

That is the sort of thing I would have liked to see. Give me a dungeon where warp striking + swords don't work and I have to figure something else out. It's not on me to try out all the weapons in the game, it's on the developers. The default way of doing things in any game is what the majority of players will do, it's the experience most will have.

Personally if I was tweaking the battle system I would

1) Make various enemies more resistant to things, warp-striking, magic, physical attacks etc.
2) Allow the player to cycle through all the characters, if I want to control Ignis and his different weapons and abilities let me
3) Have an actual cure spell that isn't some side effect of an offensive spell.
4) Following on from that reduce the potency of healing items.
5) More commands like Ignis' regroup Technique.
 

MechaX

Member
What is the problem people are having with this one? I mean it's a bit annoying if you step on the red panel without knowing what it does but I didn't find it particularly buggy or challenging? You just go around and click on blocks til you hit the boss.

Or you get swarmed by 15 bombs that shove you into the corner with a camera that can't go through walls.
 

Aesthet1c

Member
So I know the game just throws you back into the world after beating it, but if I wanted to get as much done before completing it, what is the best chapter to do that in? Currently I'm on chapter 9, but I don't even know how many chapters are in the game.
 
What is the problem people are having with this one? I mean it's a bit annoying if you step on the red panel without knowing what it does but I didn't find it particularly buggy or challenging? You just go around and click on blocks til you hit the boss.

List of glitches I've encountered while getting through the dungeon:

1) Red Giant's magnet move getting stuck. He just stood there endlessly sucking everything in. I had to use ranged attacks to cheeze him while staying out of range of magnet attraction.
2) Naga water pillar move repeating endlessly. Since she's invulnerable during it, this one forced me to restart the game. Happened TWICE
3) Camera no longer turning. Happened multiple times. Some peopel commented on it happening outside of the dungeong, but after nearly 30 hours of playing I've never encountered it anywhere but Costlemark, where it happened about 4 times
4) Magic not working. During a really tough encounter with Bombs, my magic would no longer cast. I could swing weapons, and stuff, but if I picked a spell, press attack button just did absolutely nothing.
5) Ignis getting stuck in environment. Couldn't even use regroup or anything to get him back. Was forced to leave him behind, stuck in the wall until somethign in the dungeong finally caused him to teleport to me.


All of this just happened in one dungeon all concentrated there in less then an hour, two of those glitches happening multiple times, one of those being gamebreaking...
 

ZeroX03

Banned
So I know the game just throws you back into the world after beating it, but if I wanted to get as much done before completing it, what is the best chapter to do that in? Currently I'm on chapter 9, but I don't even know how many chapters are in the game.

Chapter 9 is the best place to stop and do sidequests, you won't unlock any more until post game.
 

Pygrus

Member
So I know the game just throws you back into the world after beating it, but if I wanted to get as much done before completing it, what is the best chapter to do that in? Currently I'm on chapter 9, but I don't even know how many chapters are in the game.

Chapter 9 would be the best time to go back and do stuff. Since you have access to
Altissia
. You can do all the pre endgame stuff in Lucis and get ready to dive into endgame stuff after you beat the game.
 

Geg

Member
Chapter 3 was great for grinding and doing side-quests. However the next few chapters were very fast and flew by.

Does the game get back to being more like chapter 3? I heard chapter 8 is similar?

Technically you can still do the open world sidequest stuff in chapters 4 and 6 if you get in your car and drive off without talking to Ardyn/Iris. But yeah chapter 8 is really open.
 
So I just finished the game. Haven't read any impressions beyond a brief glance at a few pages of this thread. Seems like a slightly worse Dragon Age Inquisition. Is that fair?
 
Can we talk about the motherfucking
cup noodle quest
?

It was so... all of a sudden and out of place that it was actually brilliant. Probably the first genuine moment of Japanese quirkiness in the game. amazing.
 

Ralemont

not me
Square Enix are fucking stupid.


I tried my darnest to stay positve and really like game ,but I've come to realize the combat is just...terrible.

You had one team & one director that knew how to make far better arpg combat over a decade ago & this game was his concept for so long.

I have absolutely no doubt that the game would've played far better if Nomura & his team stayed on it.

KH2 has gameplay that's several orders better.Thats not even to speak of the execution of the story & cutscene directiob thats just amateurish....

I just wanna cry in a corner now...

KH2 and BBS have some of the best action RPG systems ever. So while I agree FFXV doesn't quite live up to that, there's tons of space for it to still be "great" and "worse than those games."

Myself I feel the combat is great. Particularly in going through Costlemark last night, I feel like I've improved at the combat quite a bit since I started the game through understanding of its systems. I'd barely get hit going through that dungeon even in small rooms full of enemies while I was getting wrecked by a Garula 1 hour into the game.

So no, the combat isn't terrible. Maybe it doesn't click for you but there really isn't another ARPG system like this one. How I am going to survive other games without Warp Strike I dunno.
 

Pachimari

Member
Now that I think about it. I probably shouldn't do all the available side quests at Chapter 4 as I don't have access to the x3 bonus. May hold off now and just progress the main quests.
 

ZeroX03

Banned
Beat Naglfar with no summon! Had the 100% exp food too of course.

I swapped L3 and R3 in my accessibility for PS4

Have sprint on the same stick as your directional input is obnoxious

Why? You only have to tap it to start and again when the stamina is about to run out. Holding down I understand, but it's just press.
 

Ralemont

not me
I swapped L3 and R3 in my accessibility for PS4

Have sprint on the same stick as your directional input is obnoxious

You guys know L3 sprint is a toggle unlike face button sprint right? Press it and let go and then when the time comes press it again when you'd normally let go of the face button.
 

Wilsongt

Member
I'm in chp 6, level 42, and about 40h in. Really loving it so far. Going off the rails and doing sidequests and hunts remind me of why I really enjoyed Skyrim. Also, the banter is always amazing.

Though I wanted to smack Prompto when he insulted my fishing. "Wah wah waaah"
 
Can we talk about the motherfucking
cup noodle quest
?

It was so... all of a sudden and out of place that it was actually brilliant. Probably the first genuine moment of Japanese quirkiness in the game. amazing.

lol -- I actually found it really funny. The actors' line readings for this were on point too, just the right flavor of ironic over-investment.

Also, just got to Ch. 9 (46 hours in), and boy, I think they did a great job
with Altissia. It's pretty, fun to explore, has a really different feel from what came before, and changes up the game pace in a really useful way. A lot of exposition on the ride over and w/ some of the early quests, which is a little awkward, but at least I'm finally getting all the context for what's happening.
 
You guys know L3 sprint is a toggle unlike face button sprint right? Press it and let go and then when the time comes press it again when you'd normally let go of the face button.

Yup

Hold forward with left stick and click once with the right

Clicking the stick in while holding it forward? Get out of here

Its just a preference of mine lol
 

Jarmel

Banned
Any quest with "here is an area, go find 5 of things" was awful.
The last quest for the black scientist lady is the worst shit I could possibly imagine.

"Hey I want you to find five frogs on the world map. I will give you no clues where they are."

That would have been near impossible without a guide. You would have to comb a good chunk of the damn game map to find them. What the fuck were they thinking?
 
The last quest for the black scientist lady is the worst shit I could possibly imagine.

"Hey I want you to find five frogs on the world map. I will give you no clues where they are."

That would have been near impossible without a guide. What the fuck were they thinking?

That sucks -- the first frog quests were easy w/ headphones (could find the frogs by sound).
 
I feel so under leveled. I'm level 34 between Chapter 8-9

Did a side quest to kill some level 24 crabs and had to rely on a summon to take em out.

I was able to defeat a Red Giant ONLY because I managed to push him to the edge of his fighting field and it was a slim road. He just stood still doing nothing the whole time. Took me from 5 in game hours to kill him.
 

Geg

Member
You can use headphones while you walk around every pond and lake on the world map to find them.

Good luck.

If the frogs only appear around ponds and lakes I guess that helps narrow things down somewhat but still, yeesh. When I read about that quest in the guide I couldn't believe it.
 

GunBR

Member
I feel so under leveled. I'm level 34 between Chapter 8-9

Did a side quest to kill some level 24 crabs and had to rely on a summon to take em out.

I was able to defeat a Red Giant ONLY because I managed to push him to the edge of his fighting field and it was a slim road. He just stood still doing nothing the whole time. Took me from 5 in game hours to kill him.
You can beat the game with level 44-45. Maybe even a little less than that

So you're fine for the main story
 

Bladelaw

Member
Can anybody tell me why I suck at parrying? I'm at chapter 4
before going to the disc
doing hunts to build up some cash and buy some consumables.

The press "button" to block shows up and I press the appropriate button (L1 for me), but it's basically a crapshoot if it actually works. Did I misunderstand the tutorial? it's really my biggest complaint about the combat. The other being that friendly fire for magic is a thing. It makes me never want to use it in the heat of battle, usually I'll open combat with it, let enemies burn/freeze/zap away then start combat proper. I pumped a bunch of AP into magic thinking there had to be a "no more friendly fire" node but I haven't seen it.

Other than that I'm really enjoying the game. The story has me interested (though I'm slow rolling due to the announced patch), outside of my above gripes I love the combat.
 

Geg

Member
I feel so under leveled. I'm level 34 between Chapter 8-9

Did a side quest to kill some level 24 crabs and had to rely on a summon to take em out.

I was able to defeat a Red Giant ONLY because I managed to push him to the edge of his fighting field and it was a slim road. He just stood still doing nothing the whole time. Took me from 5 in game hours to kill him.

The recommended levels for this game seem weird sometimes. I was like 7 or 8 levels above there recommended level for chapter 7's main story dungeon but I still had a pretty rough time in there. Going through that at level 28 or whatever the game suggests would be a nightmare.

Can anybody tell me why I suck at parrying? I'm at chapter 4
before going to the disc
doing hunts to build up some cash and buy some consumables.

The press "button" to block shows up and I press the appropriate button (L1 for me), but it's basically a crapshoot if it actually works. Did I misunderstand the tutorial? it's really my biggest complaint about the combat. The other being that friendly fire for magic is a thing. It makes me never want to use it in the heat of battle, usually I'll open combat with it, let enemies burn/freeze/zap away then start combat proper. I pumped a bunch of AP into magic thinking there had to be a "no more friendly fire" node but I haven't seen it.

Other than that I'm really enjoying the game. The story has me interested (though I'm slow rolling due to the announced patch), outside of my above gripes I love the combat.
When the block prompt comes up you hold the button down and wait for the enemy to attack. Don't just press it once.
 
lol -- I actually found it really funny. The actors' line readings for this were on point too, just the right flavor of ironic over-investment.

Man I loved it. You could tell the voice actors were like "ehhhh? EHHHHH???" But it was just the right amount of on-the-nose that it worked. Brilliant
 

LiK

Member
I couldn't stand the English dub. Both performance wise and why the audio in English dubs for SE games always seem balanced poorly. They sound so much louder than the environments and this is not an issue with the JPN dub. I had he same issue with WoFF even tho that English dub was actually decent. Whoever does the English dubs at SE can't get it right.
 

Geg

Member
Man I loved it. You could tell the voice actors were like "ehhhh? EHHHHH???" But it was just the right amount of on-the-nose that it worked. Brilliant

The ending of that quest made me laugh. Noctis's actor sounded almost sarcastic with how happy he was being, like he knew how stupid all this was and was having fun with it.
 

Adaren

Member
My problem with the combat is mainly the Parry system. I wish as soon the Block prompt shows up, you hit it and then Parry follows immeditately. But that doesn't happen and sometimes the Block window is much longer than the Parry. It doesn't flow as well as I like especially against mobs where you might get attacked a bunch. Could've been a much smoother experience.

This is my biggest annoyance with the combat system as well. A normal action combat system would just let you read what's going on on the screen and react accordingly ("Oh, this enemy is charging up an attack, let me time my block to counter him at the last second"). But the messy screen and unreadable animations ("The beast is shaking its head...oh wait, that has a hitbox.") mean that they had to cover everything up with giant L1 prompts instead of relying on the player.

The problem is that those L1 prompts are trying to cover too many situations. Sometimes you need to hit L1 right when the game tells you too, and it still won't be fast enough (because this game has no cancelling). Other times you'll be holding L1 for several seconds before something happens, and often times it just won't happen at all (because the enemy missed or got hit by an ally or something).

Ideally, I wish that the game didn't have the L1 prompts, and instead cleared up the screen / animations so that the player could rely on their eyes. That would be more fun than just blindly doing what the game tells me to and hoping for the best.

When the block prompt comes up you hold the button down and wait for the enemy to attack. Don't just press it once.

I tried that multiple times against the Mindflayers grab attacks (the one with the reaaaaally long windup). Never succeeded. :|
 

CryptiK

Member
Man Im slowing starting to be disappointed. Just noticed most fuel stops/towns are copy pasted. 10 years and you motherfuckers couldnt have more than 4 unique stops?
 
This is my biggest annoyance with the combat system as well. A normal action combat system would just let you read what's going on on the screen and react accordingly ("Oh, this enemy is charging up an attack, let me time my block to counter him at the last second"). But the messy screen and unreadable animations ("The beast is shaking its head...oh wait, that has a hitbox.") mean that they had to cover everything up with giant L1 prompts instead of relying on the player.

The problem is that those L1 prompts are trying to cover too many situations. Sometimes you need to hit L1 right when the game tells you too, and it still won't be fast enough (because this game has no cancelling). Other times you'll be holding L1 for several seconds before something happens, and often times it just won't happen at all (because the enemy missed or got hit by an ally or something).

Ideally, I wish that the game didn't have the L1 prompts, and instead cleared up the screen / animations so that the player could rely on their eyes. That would be more fun than just blindly doing what the game tells me to and hoping for the best.



I tried that multiple times against the Mindflayers grab attacks (the one with the reaaaaally long windup). Never succeeded. :|

Yuuuuuppp

This combat system tries to straddle the line between auto battle and action and does a pretty poor job of it in my opinion

Its weird there is a skill on the acension grid that has you phase when you time the press... how does that work? Is it a cancel?
 
Sooooooo it's A King's Tale ever going to get a proper release? It's ridiculous that a whole ass game, which is apparently a pretty decent little beatemup, is locked behind a retail exclusive preorder bonus.
 

Blobbers

Member
Bit of a silly question, but can you purchase "Memories of FF XV" anywhere after beating the game?

I just wanna listen to Ravus and Final Boss themes on loop
 

Kev Kev

Member
Just bought it! I haven't been this excited for a game in a loooong time.

Any tips or "I wish someone would've have told me about this before I wasted my time" kind of pointers I should know?

As I said earlier in the thread I've played VI-X multiple times so I'm a somewhat experienced FF player. I assume that'll help somehow in knowing how the game works but I also know from the past that certain things can just be a huge waste of time or missable and I'd like to avoid at least the very crucial things.
 

Adaren

Member
Yuuuuuppp

This combat system tries to straddle the line between auto battle and action and does a pretty poor job of it in my opinion

Its weird there is a skill on the acension grid that has you phase when you time the press... how does that work? Is it a cancel?

Yeah, Blink. I actually just picked it up last night (I wasn't prioritizing it because I though it only saved you MP). I'm still getting used to it, but the few times that I cancelled out of an attack animation with it felt much more satisfying than the normal combat. Here's Gbraga's post that opened my eyes on it:

https://youtu.be/n55P1czN6o4?t=53

It's really good, it cancels out of things you wouldn't expect it to.

We'll see if it can turn my opinion around on the combat system. It's certainly a big step in the right direction.
 
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