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Final Fantasy XV |OT| There and back again.

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Justin

Member
Man Im slowing starting to be disappointed. Just noticed most fuel stops/towns are copy pasted. 10 years and you motherfuckers couldnt have more than 4 unique stops?

I mean they had 10 years to come up with you know... a plot and failed at that. I guess they spent most of the time on the 40 other Final Fantasy games that came out since this game was announced.
 

Ourobolus

Banned
I spent three hours last night completing the
Pitioss
dungeon. Holy hell.

On one hand, I was impressed by the level and how the puzzles were designed. On the other hand, why was that in THIS game, and why is it so, so, soooooooo looooooong
 

Geg

Member
I tried that multiple times against the Mindflayers grab attacks (the one with the reaaaaally long windup). Never succeeded. :|
Ah, I think some enemies give a pretty small window to parry after blocking and if you miss the parry the attack hits you anyway. I think the Mindflayers are one of them, I know I had trouble with their grab attack too
 
Yeah, Blink. I actually just picked it up last night (I wasn't prioritizing it because I though it only saved you MP). I'm still getting used to it, but the few times that I cancelled out of an attack animation with it felt much more satisfying than the normal combat. Here's Gbraga's post that opened my eyes on it:



We'll see if it can turn my opinion around on the combat system. It's certainly a big step in the right direction.

Ok

Thats a good start! Now I just need to get hard locking down and I might be able to salvage this gameplay and find my rythym
 

Pachimari

Member
HOLY SHIT!

So I went to kill a frog for Sania in the woods, and at the end of that dungeon, there happened to be a huge monster guarding one of the tombs which I had not prepared for. If so, I would have eaten a meal and stocked up, but nope I wasn't prepared and so for the first time I felt threatened. That was the most amazing battle I've had in the entire game yet, and it wasn't a main or side quest. It was also the hardest and I ended up using more potions, elixirs and phoenix downs than normally.

Wow, I am left amazed. This game man.
 

Yu Narukami

Member
The last quest for the black scientist lady is the worst shit I could possibly imagine.

"Hey I want you to find five frogs on the world map. I will give you no clues where they are."

That would have been near impossible without a guide. You would have to comb a good chunk of the damn game map to find them. What the fuck were they thinking?
What is the reward for the last frog quest?
 

LiK

Member
The hidden dungeon is absolutely mind blowing.

Incredible. It's like a game within the game.

So creative.

I keep hearing about this and I wonder why they didn't make it the final dungeon for the main story instead. Better than the Chapter 13 garbage.
 

vareon

Member
I was fighting for some Sturdy Helixhorns (dammit why didn't this ever drop) and suddenly the battle theme changes, and there are glowy things in the battlefield. What was that?
 

Gbraga

Member
I keep hearing about this and I wonder why they didn't make it the final dungeon for the main story instead. Better than the Chapter 13 garbage.

Because there's nothing wrong with optional content. I don't get why people always say that good optional stuff shouldn't be optional. Those little quests with the party, optional cutscenes, optional dungeons... There's nothing wrong with rewarding exploration with meaningful content, instead of having "something to do" every step of the way.

That's the kind of open world I enjoy, anyway.
 
Is anyone else randomly losing camera control in that dungeon with the shifting cubes? The one where you hunt the Jabberwock monster.

Almost had to reset last night because I couldn't activate the next cube as I couldn't turn the camera towards it. Happened several times but only in that dungeon.
 

BriGuy

Member
What's the deal with the abilities that raise HP or strength by number of levels in the ascension grid? Are they applied retroactively, or should I have busted my ass to unlock them ASAP to get the best stats I could have?
 

Pygrus

Member
What's the deal with the abilities that raise HP or strength by number of levels in the ascension grid? Are they applied retroactively, or should I have busted my ass to unlock them ASAP to get the best stats I could have?

they apply retroactively, you can grab them whenever you want.
 

LiK

Member
Because there's nothing wrong with optional content. I don't get why people always say that good optional stuff shouldn't be optional. Those little quests with the party, optional cutscenes, optional dungeons... There's nothing wrong with rewarding exploration with meaningful content, instead of having "something to do" every step of the way.

That's the kind of open world I enjoy, anyway.
Good optional content is fine as long as the main stuff is just as good which it is not.
 
What's the deal with the abilities that raise HP or strength by number of levels in the ascension grid? Are they applied retroactively, or should I have busted my ass to unlock them ASAP to get the best stats I could have?

It's based on level at all times. If you unlock it level 34, you get a 34-point boost to that stat, and at level 35 it increases to 35, and so on.
 

Geg

Member
Is anyone else randomly losing camera control in that dungeon with the shifting cubes? The one where you hunt the Jabberwock monster.

Almost had to reset last night because I couldn't activate the next cube as I couldn't turn the camera towards it. Happened several times but only in that dungeon.

Apparently lots of people are based on this thread. Someone a few pages back listed several glitches they ran into just in that one dungeon.
 

Slaythe

Member
I keep hearing about this and I wonder why they didn't make it the final dungeon for the main story instead. Better than the Chapter 13 garbage.

Well because the reason chapter 13 sucks is because it felt out of place and ruined the momentum of the story, on top of tedious gameplay sequences.

The hidden dungeon is brilliant, but very long and would have also been out place and ruined the momentum of the story.

That being said, considering most side stuff have only a 2% rate on trophies.... Needless to say almost nobody is gonna see one of the best thing in the game. Kind of a shame.

It really feels like a game within a game.
 
D

Deleted member 752119

Unconfirmed Member
I played through chapter 9 last night. Loved the boss fight at the end. Can't wait to get done with work and put some more time into it. Leaning toward focusing on the story since I'm already level 51 and then knock out remaining sidequests while doing post game stuff.
 
Im gonna put in some time tonight and try to level up and unlock more shit

Im thinking for my playstyle i need to master using the hardlock, get blink and maybe play around with some of the other stuff

Ill get through this rough patch yet
 

Sagely

Member
Woo finally finished chapter 3 (somewhat abruptly)! I then got a nice, insightful story cutscene by...listening to the news on a radio and doing a prompt to eavesdrop on some NPCs. So that was probably missable? I'm not sure how to feel about that...it's a nice reward for being attentive, but I don't think all players should be expected to play that way and listen to every conversation. I feel like this game needs as much context as possible for characters outside of the main crew.
 

Anbec7

Member
I don't know why Chapter 13 is so bad, so far yes it's different but it kinda goes along to that part of the story... or maybe because I'm a little high level it doesn't bother me that much (?)
Still I saved mid chapter so I have quite some more to do there.
 

LotusHD

Banned
Talking about Chapter 13 specifically but most of the main story dungeons were fairly meh.

Okay, but you basically that because you consider them to be "meh", that it isn't okay for the optional stuff to be good. Which again, doesn't make any sense to me.

I don't know why Chapter 13 is so bad, so far yes it's different but it kinda goes along to that part of the story... or maybe because I'm a little high level it doesn't bother me that much (?)
Still I saved mid chapter so I have quite some more to do there.

I was a high level too, but it was still tedious as fuck. Especially due to not being able to sprint, for whatever reason. It did manage to salvage itself though.
 
Holy shit I just found out that there was a hunter quest dude in Lestallum. This dude has like 15 hunts sitting there. No wonder I was struggling to hit level 5
 

Kaname

Member
I spent three hours last night completing the
Pitioss
dungeon. Holy hell.

On one hand, I was impressed by the level and how the puzzles were designed. On the other hand, why was that in THIS game, and why is it so, so, soooooooo looooooong

Do you get anything for doing it?
 

Mendrox

Member
Okay, but you basically that because you consider them to be "meh", that it isn't okay for the optional stuff to be good. Which again, doesn't make any sense to me.



I was a high level too, but it was still tedious as fuck. Especially due to not being able to sprint, for whatever reason. It did manage to salvage itself though.

Eh? Doesn't he just mean that they shouldn't have wasted time for creating that dungeon and instead should have made the main story complete? I would have prefered this too cause the dungeon doesnt even give you story bits.
 

Lan Dong Mik

And why would I want them?
Picked this up yesterday. Liking it a lot so far. Question though, and I'm sure it's been discussed already but what are people using as far as the resolution? It seems like using "High" makes the game damn near unplayable with the framerate stutters but using "lite" actually runs great and imo looks better than high. Is there something I'm doing wrong? I'm playing on a Samsung 4k 6500 with HDR on as well. PS4 Pro. Just wondering if there are any tricks to get this to run at a solid framerate while using high settings. lol weird to be asking this question when it's a console game.
 

Ishida

Banned
Is anyone else randomly losing camera control in that dungeon with the shifting cubes? The one where you hunt the Jabberwock monster.

Almost had to reset last night because I couldn't activate the next cube as I couldn't turn the camera towards it. Happened several times but only in that dungeon.

Yeah. I had the same exact issue as you.

Twice.

Both during that same dungeon, too.
 

.....

Member
The Adamantoise fight is straight garbage, who thought that was a good idea? Took me 2 in game days , roughly an hour and a half in real time. Only 1 trophy left before i can put this game down and hopefully never pick it up again.
 
Yeah. I had the same exact issue as you.

Twice.

Both during that same dungeon, too.

Yup, just got through the first two "incorrect cube paths" at the bottom last night and had the same issue twice. Real easy to take on two red giants simultaneously when you can't see them.....
 

sloppyjoe_gamer

Gold Member
Picked this up yesterday. Liking it a lot so far. Question though, and I'm sure it's been discussed already but what are people using as far as the resolution? It seems like using "High" makes the game damn near unplayable with the framerate stutters but using "lite" actually runs great and imo looks better than high. Is there something I'm doing wrong? I'm playing on a Samsung 4k 6500 with HDR on as well. PS4 Pro. Just wondering if there are any tricks to get this to run at a solid framerate while using high settings. lol weird to be asking this question when it's a console game.

I'm running it on high mode as well with HDR enabled and I'm not seeing "unplayable framerate stutters" at all. What I can tell you is that there is supposed to be a PS4 Pro patch sometime this month that will further optimize things which should make it even better. I wish they'd tell us a more specific timeline for this patch.
 

HeelPower

Member
KH2 and BBS have some of the best action RPG systems ever. So while I agree FFXV doesn't quite live up to that, there's tons of space for it to still be "great" and "worse than those games."

Myself I feel the combat is great. Particularly in going through Costlemark last night, I feel like I've improved at the combat quite a bit since I started the game through understanding of its systems. I'd barely get hit going through that dungeon even in small rooms full of enemies while I was getting wrecked by a Garula 1 hour into the game.

So no, the combat isn't terrible. Maybe it doesn't click for you but there really isn't another ARPG system like this one. How I am going to survive other games without Warp Strike I dunno.

Its some of the worst combat out there tbh.

There are fundamental design problems here.It ignores all basic tenets of a decent action system & yet its not a startegic system at all.

There was never a single moment where I felt like I learned & reacted to enemy patterns because enemies do not follow any decent basic rules for action combat.

I know it can be fun to beat up stuff & wreck some shit.Its visually impressive & fancy but this is far from a good action system.
 

Renae

Member
Just met the
journalist
(very minor spoiler), and the side quests are very classic and boring so far. I'm really thinking about focusing on the main quests.
 

.....

Member
What level are you? I need to gauge how much time I need for that fight lol

Was level 74 , used the most powerful greatsword (adamantoise is weak to them ) you can get from the legendary quests , had ignis cook me up a +400 attack meal and even used attack boosts. Your gonna want to break damage limit(something i didnt do) for Gladio as his Dawnhammer attack can do major damage. Also try and create magic that also breaks the damage limit , i only had a couple of spells but they served me well.
 
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