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Final Fantasy XV |OT| There and back again.

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edgefusion

Member
Why are the doors to Steyliff Grove now shut? I want to get back in for a hunt. This isn't yet another place I have to afk until nightfall is it? :/
 

Gbraga

Member
I don't mind that we'll likely get the content of
Glad's disappearance
in DLC, what I do mind is that the way
he leaves and returns
is incredibly jarring. They could have made these things much smoother and more detailed, I mean he doesn't even give an explanation...

It was probably a "last minute" decision.

One of the possible leaks earlier this year said
that both Gladio and Ignis get injured during the story.

I assume they just traded Gladio's injury for "I'll leave for a while, brb" in order to fit his DLC when they decided to make it and not have to change much when it comes to the portions of the game he's not present. He was most likely just recovering from this injury, originally.

Assuming that particular leak wasn't full of shit, of course, but I think it makes sense.
 
Yeah, there is a lot wrong with the battle. First of all it is simply not fun imo, too much of a hazzle to even find a spot to land a strike. Secondly, it can crash. And lastly, there is a bug where you get knocked out of the battle circle and have to restart the battle from the beginning (happened to me 3 times already - 3 3 times an hour wasted. Am now waiting for a patch).

Damn. Thanks for the heads up. Guess I'll redo this dungeon tonight real quick (it was really short) and then try again. I do like how all your sidequest givers show up to give you support items before heading out to the fight.
 

Zakalwe

Banned
Yeah that was jarring. I liked Gladio (fav bro with Prompto) but he had some writting problems, another example is Ch.10 spoilers
he suddenly turns into a jerk for not much reason, and keeps yelling at Noc to not leave Ignis behind, then he himself wants to leave him behind when you kill the Marlboro because his blindness won't heal.

I think his behaviour in c10 makes sense in that he perceives Noct to be moping about and not putting his feelings aside to do what a king needs to do (and also that he seems to be ignoring Iggy's injury.

However, Luna just frickin' died! In the game it was the last thing that happened. Give the guy a break, taking some time to himself to process the events of c9 while on a train ride isn't exactly shirking his kingly responsibilities.

Like much of the game's story beats, this didn't have enough lead in/padding to make it seem genuine. If they'd had a chapter in-between where Noct had put the group at risk because he was unable to deal with his emotions, then perhaps it might have felt justified. As it is, the game shows us he's only had a very brief amount of time to mourn, nowhere near enough for Glad to assert himself the way he does and for the viewer to find it satisfying.
 

Zafir

Member
I personally found the design of the levels amazing, but the controls not suitable for the platforming required. I fell so often because I overshot the movement with just a tiny nudge.

That's actually very true, most of the bits I found urgh were mainly due to the controls. The only bit where I wasn't much of a fan of the level design was the bit where it was
pitch black, and I felt like there was a few bits that I had to guess where I had to jump to, there was also a one or two bits of railing where if you stood on it you'd go falling off even though it was clearly straight
.

I found myself hitting jumps and then accidentally slightly touching the stick and falling off. :p

I also hate the inconsistency between the forced walking and just default movement. Some bits it forced you to slow down a bit, and I was really grateful for that, it made the entire thing so much easier, and more fun. Where as other bits it defaults to the normal movement of running, and it's just a bit annoying really. My thumb was hurting a bit by the end because I was having to hold my thumb in a weird way so I was only slightly tilting the stick. I wish it had have defaulted to walking all the way through honestly.
 

edgefusion

Member
What is the finesse rating? I seem to always get a low score.

Finesse is doing link strikes and blindsides and stuff. Basically it's always going to be a crap score.

That's actually very true, most of the bits I found urgh were mainly due to the controls. The only bit where I wasn't much of a fan of the level design was the bit where it was
pitch black, and I felt like there was a few bits that I had to guess where I had to jump to, there was also a one or two bits of railing where if you stood on it you'd go falling off even though it was clearly straight
.

I found myself hitting jumps and then accidentally slightly touching the stick and falling off. :p

I also hate the inconsistency between the forced walking and just default movement. Some bits it forced you to slow down a bit, and I was really grateful for that, it made the entire thing so much easier, and more fun. Where as other bits it defaults to the normal movement of running, and it's just a bit annoying really. My thumb was hurting a bit by the end because I was having to hold my thumb in a weird way so I was only slightly tilting the stick. I wish it had have defaulted to walking all the way through honestly.

If you hold down L1 while moving it will force Noctis to walk no matter how much you tilt the stick.
 

Gbraga

Member
That's actually very true, most of the bits I found urgh were mainly due to the controls. The only bit where I wasn't much of a fan of the level design was the bit where it was
pitch black, and I felt like there was a few bits that I had to guess where I had to jump to, there was also a one or two bits of railing where if you stood on it you'd go falling off even though it was clearly straight
.

I found myself hitting jumps and then accidentally slightly touching the stick and falling off. :p

I also hate the inconsistency between the forced walking and just default movement. Some bits it forced you to slow down a bit, and I was really grateful for that, it made the entire thing so much easier, and more fun. Where as other bits it defaults to the normal movement of running, and it's just a bit annoying really. My thumb was hurting a bit by the end because I was having to hold my thumb in a weird way so I was only slightly tilting the stick. I wish it had have defaulted to walking all the way through honestly.

At least during normal exploration, you can just hold block to have Noctis walking. Isn't it possible to do the same in the dungeons?
 

Zafir

Member
Finesse is doing link strikes and blindsides and stuff. Basically it's always going to be a crap score.



If you hold down L1 while moving it will force Noctis to walk no matter how much you tilt the stick.

Well I guess if I ever do it again. Sigh

Guess it made it more of a challenge.

At least during normal exploration, you can just hold block to have Noctis walking. Isn't it possible to do the same in the dungeons?

I didn't realise you could, most of the world L1 just brings up the team skills even out of combat.
 

Justin

Member
Why did my enhancement skill stop working. It is always greyed out now. The enemies I am scanning have weaknesses so I am not sure what is up.
 

Zedark

Member
I think his behaviour in c10 makes sense in that he perceives Noct to be moping about and not putting his feelings aside to do what a king needs to do (and also that he seems to be ignoring Iggy's injury.

However, Luna just frickin' died! In the game it was the last thing that happened. Give the guy a break, taking some time to himself to process the events of c9 while on a train ride isn't exactly shirking his kingly responsibilities.

Like much of the game's story beats, this didn't have enough lead in/padding to make it seem genuine. If they'd had a chapter in-between where Noct had put the group at risk because he was unable to deal with his emotions, then perhaps it might have felt justified. As it is, the game shows us he's only had a very brief amount of time to mourn, nowhere near enough for Glad to assert himself the way he does and for the viewer to find it satisfying.

To be fair,
there wad a time skip of deceral weeks between Noctis wsking up and the train sequence. I can understand Gladio being frustrated by Noctis' moping after so much time and when he is needed as the saviour of the world (something Noctis has always known).
 

LotusHD

Banned
What do you mean by "control your level"?

Anyway, has anybody cleared the 50k exp lv 60 quest you get in
Lestallum
? It's the one you get by
overhearing two people talking from outside a window.
I couldn't find info about it online, so I guess few have actually cleared it or found it?

To start with,
getting to the right area of ravanough is a pain in the ass. That's the first reason I looked for info on the internet.. you can't get there on foot.
You need to have the flying regalia and you need to land perfectly on a really short road you wouldn't think you could land on.. I guess the flying regalia is their way to put a hard level barrier.

So basically you go and explore this area for a "pirate treasure" as the quest marker calls it (don't recall the two men talking about pirates, though, what gives?).

Progression in this "open air" dungeon is quite straightforward and.. you can skip almost every high level monster, except maybe the three lv 65-70 cockatrices (a good fight, I'd suggest beating them).
You can also skip TWO LV 85 BLUE MARLBOROS (thank god) and if you go up the hill on your right you'll find a building. You go up the stairs, jump over the gap and find the treasure (
magitek core
) awkwardly placed in a corner.

And now for the weird stuff.

As soon as you pocket the treasure and get 50.000 exp (crazy, right?), the other guys just leave the party. Wtf? Also, in this very area, there's a small fenced square space you can jump inside thanks to a gap in the bars. Why would you do that you ask? There's a strange symbol on the wall, looks quite interesting and you would expect it to do something but.. it does nothing. If anything, Noctis seems to kinda clip over the wall.

Why would you provide access to an empty area that serves no purpose? Also, all the party members came back as soon as I left the building.

I have to say the quest felt a bit unfinished. It's like they wanted to put more into it, but didn't have the time to do so.
It's almost like that enormous area before you get the
mace of the fierce
. There HAD to be a boss there, you also find a bird's nest with giant eggs along the way!

Whatever, I now know where to go whenever i feel the need to take on TWO friggin overleveled blue marlboros.

It's a secret dungeon that only reveals its entrance at nighttime.

Why did my enhancement skill stop working. It is always greyed out now. The enemies I am scanning have weaknesses so I am not sure what is up.

What chapter are you on?
 
I don't know if this is common knowledge or not, but going into the options menu and changing the battle camera to stay 'far' from Noctis makes the game even more fun.

Battles become more tactical and less chaotic.
 

Zafir

Member
I see, square is walk on the default control scheme. Which is fucking useless for the dungeon because you need to jump at the same time. :p
 

Philippo

Member
The power plant thing was the weirdest thing ever and I can't tell if the cup noodles thing is product placement or a joke

Yeah the way its structured bothers me a lot, it's pretty easy to guess that the power plant was supposed to be a proper dungeon, but got cut to a single room for time/budget reasons.
Hopefull they'll expand on it because it's a cool and different location from the others.

Hahahahaha, it is weird, and a shame that some of it couldn't be part of the actual game, but it's very much worth watching, imo.

Especially when you get some Brotherhood references in the game, that would just seem like a regular conversations for people who didn't watch it, but will be more meaningful to you.

I liked Brotherhood too a lot, but a big mistake i think they did is to not have the Noct/Marilith arc in the game. Like, it's the only scene in which Noctis actually grieves for his father and you don't put it in the game? WTF Square?
 

LotusHD

Banned

Hmm, I'm not really sure, but I had the same issue, where it seemed that Ignis could only use that one skill he learns when fighting that boss creature in Ch. 10. I couldn't confirm it, but it seemed like his blindness meant he couldn't use any of the other skills, at least not where you currently are in the story. It appears to be fixed in Ch. 14 though...
 

Zakalwe

Banned
To be fair,
there wad a time skip of deceral weeks between Noctis wsking up and the train sequence. I can understand Gladio being frustrated by Noctis' moping after so much time and when he is needed as the saviour of the world (something Noctis has always known).

The game didn't even come close to making us feel that much time had gone by. So while we might be able to deduce it logically, it didn't
feel
like his response was justified. It didn't feel earned.

We need to connect with games on an emotional level to feel these character interactions so it's important to make these story beats feel natural.
 

Zedark

Member
Fighting the
adamantoise
..almost dead
He somehow manages to knock me out of the encounter and resets it
What. The. Fuck.

Happened to me three times already. I am waiting for the patch to fix it, not torturing myself another time.

Edit:
Does anyone know if they have confirmed a PC port yet or is it all still speculation at this point?

No official word. Tabata said that if he does a pc release, he wants it to be a showcase rather than a simple port. That would imply a late pc release if it happens at all in my eyes.
 
I need to stop doing side quests and just play the main story. 15 hours in and I'm still on chapter 3. Problem is every time I think I could be doing a cool side quest but then I end up stumbling around collecting red frogs for 10 minutes.
 
Okay um, im on Ch.7 now looking for mythril with... my enemies!?


Seriously, the lack of fucking cohesion with the plot is legitimately starting to piss me off >=(
 

Celeras

Banned
One of the possible leaks earlier this year said
that both Gladio and Ignis get injured during the story.

I assume they just traded Gladio's injury for "I'll leave for a while, brb" in order to fit his DLC when they decided to make it and not have to change much when it comes to the portions of the game he's not present. He was most likely just recovering from this injly.

He comes back with a new scar, and comments on it
 
Ok so the music in Lestallum stopped playing. Is this a glitch or is it just something that happens in the story?

Im on the mission where you set sail with Iris
 

Apt101

Member
Darn game time is cut short tonight, I wanted so badly to look for dungeons, big open world mobs, and fishing spots. Oh well, I guess that's what a lazy Sunday (tomorrow) is for.
 
I liked that dungeon too. I was level 81 but I still had some problem with all those
Piros
. The magic really saved me there
I only had trouble during the room with the tons of bombs and Samurai. They all went batshit crazy and I used magic but still, it was a bit of chaos. I am surprised that the frame rate was steady considering the particles on screen.

P.S I remember a lot of people mentiong room with Red Giants and Naga yet I never encountered them? =/

Where can we find the sidequest item for the Dino guy? I didn't locate it at all.

If true, that's plain stupid.
Maybe if you rush through the game and just want the platinum. But if you play it as intended and do post-game stuff, you won't have any issue with it.

My level is already close to 9 for Survival and I have a lot to do still, so I am sure maximizing that level won't be an issue.
 

Ralemont

not me
I just lost the entire secret dungeon completion because the game's autosave sucks and the airstrip didn't give me enough room to take off without hitting the mountain. I need to go ly dow
 

Zedark

Member
I just lost the entire secret dungeon completion because the game's autosave sucks and the airstrip didn't give me enough room to take off without hitting the mountain. I need to go ly dow

Yeah, the airship's a bit of a disaster. I have made it a rule to always save before taking the airship for a flight, I have crashed in like a third of my touchdowns.
 

Go_Ly_Dow

Member
Struggling on chapter 13.

the segment in which 3 troops get alerted and you have to somehow use the death spell on them without getting hit.

Any tips?

It's awful game design and so frustrating.
 
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