Yep. I usually play on the near setting but when I went against the giant bird thing and it was just a mess. Even on Far setting it is pure arse. Adamantoise fight easily demonstrates how bad the camera is combat which is a shame because the combat is incredible.
As amazing as this game's battle system is to me, Adamantoise demonstrates every shortcoming of the combat. It's the camera tracking and the targeting. For about 90% of the fights in the game, targeting really doesn't matter, but on some of the larger enemies (Zu, Adamantoise, a few others) Noctis will orient his attack in a way that either misses the enemy or attacks an unintended part.
I think this is seen best with Iron Giant, he has a hurtbox on his hand but that's probably the worst place to try and attack him because he moves it so much. Adamantoise felt unplayable until I realized it was smarter to attack his sides than his face (and then I noticed that you can actually put him in Vulnerable state). But it was a chore simply hitting what was in front of me because of how the targeting works.
Steel yourself for Costlemark as well.
I'm here now...and this shit is insane. I'm having to actually prioritize defense here, and for the first time in the game i'm actually using Healacst. Alot of the fights here seem to be deliberately placed just to test your RPG skills.
Costlemark has shown me that if this game had a "Hard" mode that simply limited you to 10x of each item in your inventory, it would significantly increase the difficulty of the game.