So I just got my platinum. Maxed out Noctis, did most of the side quests and post game stuff. Only thing I have left that I want to do is that
. After that I think it'll be time to shelve the game for a while after playing it for over 2 weeks straight.
I didn't think i'd ever have as strong of a love/hate relationship with a game as I did with MGSV, but here FFXV comes along and dispells that notion install. When I'm not playing this game, I think about all the wasted potential, and about what could've been had we gotten Versus by Nomura. But when I am playing the game all I can think about is how much fun I'm having and how amazing it is. Here's my final thoughts on the game.
--Good--
- The 4 main characters. This is probably the strongest aspect of the game, and the only part of the game that succeeds narratively. The relationship between Noctis and his bros is so well done and believable. It honestly feels like you're on a road trip with four really good friends. I also love how they avoiding traping them into tropes. Upon first seeing these guys I could easily guess their personalities. And I was largely right but these guys still have tons of depth and it's great to see them subvert my expectations in a lot of ways. I especially love how the game expresses their friendship through gameplay. From things like seeing them playing cards in a hotel, to their combinations attacks, to them shit talking each other while exploring a dungeons. Their interactions are so perfect.
-Graphics. I'm far from being a graphics whore but this game was simply drop dead gorgeous. Especially considering it's size and scope this game never ceased to amaze me visually even towards the end of my 87 hour playtime. There were countless times I would just stop playing and take in the beautiful scenery. The lighting and particle effects especially were the highlights. This engine is amazing and it's a shame that it'll probably die along with this game.
-Music. This was probably the most safest thing people thought would be good about the game. The music is fantastic, as expected of Shimomura. While I don't think i'd put it in my top ten, that isn't due to the game's fault at all and more due to strict competition as Jrpgs have excellent music in general.
-The open world. I'm not really a fan of open world games. Usually when I play one I ignore the world completely and just do the objectives. I vastly prefer more linear games with strong level design than open world games. However FF15 is the first game that makes me question this. The world is amazing and form the onset I wanted to explore every nook and cranny. Just to see new sights, find new items, and discover new dungeons. Speaking of dungeons they were awesome as well (except for the sealed ones which were ass imo). I loved how they actually felt like dungeons you could get lost in, with branching pathways and multiple floors. They could've easily gone the easy route and made each dungeon a straight path but clearly some thought and effort went into it.
--Mixed--
-The combat. The combat had a lot I liked and a lot I'm still unsure about. The basic combat itself is great and fairly enjoyable. I thought it was too easy at first but it definitely grew on me. Warp striking is fun as hell, and I love link strikes and techniques. What I didn't really like was magic. Drawing and creating magic all the time got really tedious and the fact that there's friendly fire/you threw it like a grenade really annoyed me. I prefer Turn based combat over ARPGS. One of the big reasons why is because you can control everything your party does. FF15 is a good example of why I prefer Turn based. Past a certain point your party members become dead weight and constantly die, which is made worse by the fact that you can't control them or even issue commands to them. This is doubly bad when you consider a lot of the combat depends on them being alive as well. Summons I still don't know if I like or dislike but I'm leaning towards like. The actual summons are amazing and I love the sense of scale they provide. Limiting their use to certain times and locations also kept them from getting stale and made their appearance all the more satisfying. Though I do find it funny how in my almost 90 hours of playtime I've yet to summon Titan once.
--Bad--
-The story. The biggest flaw with the game. The story is a complete mess. It's almost nonexistent the first 9 chapters, then it goes into over drive for the final 3rd of the game but not in a good way. It's clear that a lot of things were cut for time and the story really suffers as a result. There's no weight to anything, things just happen, characters who you thought would be major players appear for 1 or 2 scenes then disappear never to be seen from again. And a lot of scenes that were meant to have emotional weight end up having 0 since there's no build up to anything. Not to mention how significant chunks of the story is spread across different mediums and the blatant DLC bait sections in the game.
-Side quests/archaic designs. The side quests in this game sucked. Not only are they basic fetch quests but they're fetch quests that waste your time. Why do I have to return to the quest giver each time? Also there were a tons of little game design choices that I felt were outdated. Why can you only do 1 hunt at a time? Why is shopping so tedious? After playing games like Xenogears and Bravely Default. Which were 2 Jrpgs I felt really Streamlined/modernized a lot of game play elements from classical Jrpgs, it felt really weird to go back to them in a game that came out years after them.
Overall I have to say I really enjoyed it despite being hugely disappointed by the story. I'm actually looking forward to the DLC (a first for me) as maybe it'll give them game a chance to fix some of it's narrative problems.