LordKasual
Banned
I'm at chapter 14 and i find this magic system is only good for fight opening, Why would i bother with crafting and getting rare items to craft higher level spells while normal physical attacks can do same or even more dmg.
Magic is just as strong as you make it. I try to store at least one spell that can end an encounter by itself, usually 99/99/99 with Quintcast or something.
Stats/Accessories/ equipped weapons are important, but currently I roll with like 125-135 potency -ra spells that can chain between 7000-9999 with each hit. The only things i've used so far (no Limit Break skills yet) with the potential to outdamage a good spell is either Ignis' Overwhelm, or a well-connected Armiger Chain.
But yeah, since I dont know if Magic can break the damage limit, Dual/Tri/Quad/Quintcast is the way to go if you're looking for battle-ending power. I typically use it to open hard battles and if it doesn't out-right end it, we're looking at a huge chunk of health gone instantly.
And if you're looking for supplemental effects (heal, debuffs, ect) then Magic is the easiest path to go...even if you waste a really good healing item for a healcast spell, you get three of them at once.