Try camping.
Looking for the Frogs for Sania, annoying as f. but man the EXP.
O sweet arched I didn't know you were playing. Glad you liked itFinished the game last night, loved it, even teared up at the ending.
After finishing chapter 13 I was like "Wait, that's what people thought was the worst thing ever?"
I actually enjoyed chapter 13....
Lol I've probably camped several dozen times since I've done it.
Try camping.
Either you ruberband the controller or spend ya time walking around eosYay! Finally managed to get all the Royal Weapons and kill Adamantoise, it "only" took me around 40 minutes at level 87. I mainly used the greatsword you get from Randolph´s quest, ate the 100% critical chance Ignis' food and warp-strike once and over again, I managed to do 9999 damage with every warp-strike (Ignis' Enhancement is also quite helpful)
Now I´m only missing the Fishing and Survival trophies. For the Fishing one, I´ve read Vesperpool is a nice place to catch rare fish, but for the Survival one, any tip to max it out faster?
Trying doing like 2-3 hunts/sidequests in a row, then camp. I dunno lol
Which chapter are you playing at the moment? Because if it's a glitch, maybe it can fix somehow on his own later onI think my Cid Quests are just permanently glitched. It's been telling me to pass the time/do hunts for the past 4 chapters/15 hours :/
I decided to delete the game last night instead of going after the Sealed Dungeons. I'm feeling pretty great about my 70 hours in getting the Platinum and feel those things might only start to make be bored of my experience.
Instead of writing a long review (tl;dr 9/10, mostly great execution and great ideas some of which have bad execution), I'll just focus on one comment I've seen a few times that irks me, which is that the open world is pointless and all the side content sucks.
Baloney. The dungeons alone make exploration worth it. Finding a new dungeon unannounced in this game is so much more satisfying than finding any camp/settlement/dungeon in a Bethesda/BioWare/TW3 game. That they feel so handcrafted and whole-assed with classic FF bosses, puzzles, and worthwhile loot (usually Royal Arms) at the end imbues the open world with a sense of discovery. It doesn't mean you roam around on foot everywhere hoping to stumble across something. Not every open world needs to be approached the same way. But it might mean you look at your map and say, "Hmmm, there's some space here with interesting geographical markers. I bet there's something there." And then you go and that red icon pops up and you think "A-ha!".
Secondly, the hunts. I feel there's too many, but there's also quite a few I legitimately enjoyed. I didn't think the travel was actually a problem, as I'd leave my car at the settlement and head out on choco then warp back after.
Thirdly, fishing. Yes this deserves its own category. The fishing minigame in this game is the best one I've ever played. It does the best job simulating an actual fish struggle and moreover it's actually hard. As much as I love Dark Cloud 2's fishing (the previous GOAT) it was only a matter of time before you reeled it in. FFXV's bigger monsters (especially the Liege and the Devil) had my palms sweaty as I fought with it over what felt like an hour but was actually only ~5 minutes. The bait system is properly implemented: diverse without being too specific and leading to a bunch of empty casts. As a reward you can either get items to sell/craft magic with, or good flesh to make tasty meals with (and the meals are another wholly fleshed out system that work very well in the game).
Fourth, even though there are a ton of repetitive and uninteresting side quests, the combat is so fun that it makes those quests more desirable to get through. As opposed to games with bad combat where you come upon another copy/paste "help this particular icon!" part in the world and decide to skip it because it's not unique content and will at best bore you, at worst frustrate you.
Not every open world is about discovering small well-told vignettes that you stumble upon in the wilderness, and Final Fantasy side content in particular has never been about that. Instead, FF optional content is gameplay-focused. New bosses, new weapons, new dungeons, etc. It was more than enough to keep me engaged during my time with it.
You are mistaken. What you did was offer facts and then assume the argument to arrive at the conclusion that they are flaws. Case in point: saying the second half of the game is on rails and that this is bad. Sorry, you need an actual argument to go along with that. Similarly, while it's true that the open world has invisible boundaries, they inhabit such a miniscule amount of your actual experience with the open world that this smells like looking for problems to me. You also mention that the trash side content is the actual meat of the game. Where's your evidence for this claim? What's the "meat" of a game? Is it a matter of time spent? Okay, then the meat of The Witcher 3 are the myriad storyless collection quests scattered around the world. That you can spend 70 hours doing unique content doesn't seem to matter under this definition since you can spend an extra 200 doing shit content. That doesn't make sense to me.
Why everyone hate the catching frog quests?
I found it enjoyable, and also I see in it one of the many things that connects with previous FF... Quina loves for frogs...
Also these were super easy and not annoying at all...
New DLC info is out,sounds pretty good....really tempted to get the Season Pass...
Might be spoilery if you are on blackout lol...
http://www.gamezone.com/news/final-fantasy-15-first-dlc-will-bring-back-classic-villain-3446434
How do you aggro catoblepas?
Thanks! I just unlocked the Level 85 fight from Randolph but haven't tried it yet - am I close?
How do you aggro catoblepas?
But this is an example of the open world taking away from the series rather than adding it. I'm not going to argue with you that some of the dungeons aren't cool. They are, but why are they hiding off in some fucking corner and probably level 45+? Why did they spend their time hiding good content? In previous FF games that would have been hooked into the story or had some connecting tissue. Here it's poorly written if it even is there. Meanwhile the actual main story is direly lacking in that sort of direction and "whole-assed" handcrafted dungeons. Seriously why in shit's name isIt's beyond ridiculous and the game should be rightly ridiculed for mismanagement of resources, if anything.the place with Shiva just one screen when they had the time to make a 5 hour fucking platforming dungeon.
I know my opinion isn't gospel, obviously, but I found the combat to be the worst of any Final Fantasy by a wide margin. It would be acceptable as a spinoff title, but even then it's missing some crucial things that in 2016 shouldn't be missing. I can't control any of my party members outside of one goddamned skill? WTF? We had Gambits back with XII. The fact that bushes and the camera in general can fuck you up is just unacceptable. The battle system is a chaotic mess and that's putting it lightly.
Yes Final Fantasy side content has been gameplay focused and that's fine, but Final Fantasy side content has largely been just that... side content. Here it's practically the main content.
Which chapter are you playing at the moment? Because if it's a glitch, maybe it can fix somehow on his own later on
Why is the Painted World hidden and optional? Ash Lake? Cainhurst Castle? Hypogean Gaol?
Making great content hidden and optional increases the sense of reward when discovering it, as well as making exploration seem worthy and rewarding. instead of just icon chasing, you need to actually explore (or look it up online, I suppose) in order to find actual meaningful and handcrafted content.
The open world would actually be pointless if they didn't hide these things.
Hold L2So how exactly are summons supposse to work? I'm getting the prompt for them and pressing L2 and nothing happens?
So how exactly are summons supposse to work? I'm getting the prompt for them and pressing L2 and nothing happens?
6
Keep the button pressed for a while without getting interrupted. It takes a bit to get off.So how exactly are summons supposse to work? I'm getting the prompt for them and pressing L2 and nothing happens?
So how do you gain entry into Castlemark Tower? Is this something I'd have to wait for later/in a sidequest?
Are there indepth combat guides out there?
Like I feel like there are ways to manually chose different O attack's from directional input, but it seems inconsistent?
Hold L2
You hold the button until it triggers.
1) keep L2 pressed for 5/10 secondsSo how exactly are summons supposse to work? I'm getting the prompt for them and pressing L2 and nothing happens?
6
So I'm guessing the character story DLC will be something like (spoilers through chapter 12)
Gladiolus Chapter:Ignis Chapter:Obviously how he got his new scar during that chapter.Prompto Chapter:Exact events that went down in Altissia to make him go blind.What happened when he was pushed from the train.
It's all I can think of.
Lol thanks, but it's definitly glitched. I've played for over a dozen hours, doing main missions, quests, camping etc... and he still never updated it.
Entrance is only open at night.
Gladiolus DLCSo I'm guessing the character story DLC will be something like (spoilers through chapter 12)
Gladiolus Chapter:Ignis Chapter:Obviously how he got his new scar during that chapter.Prompto Chapter:Exact events that went down in Altissia to make him go blind.What happened when he was pushed from the train.
It's all I can think of.
Oh shit, glad I asked. I would've just left thinking a later quest would've brought me back. Does the game ever tell you this or is it just suppose to be something you stumble upon?
That logic is only sound when your basic game is solid. They have a ton of optional content that is more infinitely more interesting than what most players will actually play.
Are there indepth combat guides out there?
Like I feel like there are ways to manually chose different O attack's from directional input, but it seems inconsistent?
The bros give you hints at the entrance about a method of entering, iirc. And no later quest brings you there from what i know other than the one from.Dino
Lol Well I'm still not too far in Dino quest line. And I think I'm too underleveled for this dungeon anyways. The first group of mobs were level 35 and I'm only 34. Which is fine, but after the huge gap in levels with the boss/mobs in theI don't want to take any chances lol.Beleuve mines
Lol Well I'm still not too far in Dino quest line. And I think I'm too underleveled for this dungeon anyways. The first group of mobs were level 35 and I'm only 34. Which is fine, but after the huge gap in levels with the boss/mobs in theI don't want to take any chances lol.Beleuve mines
Edit: recommended level 55. Lol yeah fuck that haha.
Finished the game last night, loved it, even teared up at the ending.
After finishing chapter 13 I was like "Wait, that's what people thought was the worst thing ever?"
I actually enjoyed chapter 13....
That's good to hear. I stopped on that chapter last night. Kinda been dreading it.
There's a really sweet little dungeon with level 28 as the recommended level. First enemy you fight is level 40.
Thanks Tabata.
The post game and optional content blows the main content out of the water, sadly. FFXV offers god tier gameplay outside of what most people will get to see and judge the game on. Sadly, none of the stuff is trophy related.