That's what's so funny. Been playing today and I would get a summon opportunity when I was in no danger whatsoever. I mean just fighting random low level enemies. When I really needed a summon in costlemark, it showed up once and the battle was basically over at that point.I fought that room 3 times and it gets increasingly tougher. Fill your gauge with the ring since all the other bros will likely die. Once you have armiger just go HAM until a summon shows up.
You have to beat costlemark for the platinum right?
any interesting worthwile post game content? I still have to finish some hunts and I'm missing 2 armiger weapons, besides from that are there any hidden bosses or cool dungeons?
If not, I'll move on to The Last Guardian.
Not a bug. Just stupid game designIs my game glitched? Why in dungeons is my default walking tiptoeing, i can only move fast by sprinting
No, it really wasnt
Not a bug. Just stupid game design
Secret dungeon. Sigh
Goddess statue sectionso I'm stuck here. I get down below her breasts. Cross over to other side. Proceed to go down but can't see shit. I may be overlooking another angle to manuever across but I'm just so stuck here. Must be close to bottom too
How long is chapter 6?
Story related stuff...I believe I'm about to setsail to somewhere. When I go to begin the quest, a prompt pops up that says I won't be able to return for quite some time.
How long is "quite some time"? I just want toget back to the open world so I can continue doing hunts/side quests.
Ho do I use the first aid skill I learned?
ChristNot a bug. Just stupid game design
Playing 42 hours in and now at level 60 and about to start the Embassy mission in Altissia.
I think I have played more than enough for me to judge this: the battle system in FFXV is, in my opinion, one of the worst, if not the worst, battle system I have ever played in a mainline Final Fantasy games, and I have played almost all of them.
It looks cool and flashy, but beyond that there are many, many, many problems with it. First and most major: the camera. With a battle system that is supposedly dependent on quick reactions and reflexes, the ability to see and assess the overall situation of the battle is most critical, and yet the camera utterly and totally failed to provide the player (at least, me) with what it is supposed to provide me: awareness of what the fuck is going on on the screen. Too many times you can't even see the boys or the enemies because for some reason the camera can't view past objects like trees, or it totally spazzes out when fighting multiple enemies--it seems like you are fighting more of the camera instead of the enemies themselves (not to mention finicky targeting, etc)
In tight corridors, just forget it. And the game has this really weird obsession that I don't understand of sending your party towards places with lots and lots of corridors and closed spaces, and then throw multiple enemies at you at the same time. The camera just practically gave up during such encounters.
But Laughing Banana! you said, "that's for multiple enemies right! On one and one encounters, the battle system totally rocks!" Well no: first of all, an encounter where you fight one and one (or, well, 4 and one, to be precise) is extremely rare beyond boss encounters, and even in boss encounters, especially when the enemy is huge, the camera also often spazzes out like a dumb idiotic thing it is: the encounter I have against Quazecotl, for example, or the Naga in the sewer dungeon, are totally a friggin nightmare because the 1st moving so fast that the camera simply can't keep up and the 2nd, hooooboooy a BIG ENEMY IN SMALL CONFINED SPACE (who is the IDIOT that thought this kind of thing is fun???) yeaaayyyyy! (plus status effects too for added grievance), the camera just zoomed in, zoomed out, whatever, it's drunk and doesn't care.
Not to mention you don't have any measure of control where and what your bros are doing, except for techs and using items, unlike say, in FFXII where even left on their devices, you can customize your parties AIs with specific orders to better suit the combat condition so you don't have to babysit them all the time (especially Prompto, fucking Prompto). It seems like more often than not, you simply do not have any control on what is happening on the screen, which is bad, very bad, especially in tense situations like inside dungeons (again, lots of tight spaces with many multiple-enemies encounters)
I can go on and on, but I just want to make it clear: though not without its strengths, the battle system in FFXV is simply one of the worst I have played in a mainline Final Fantasy game.
Playing 42 hours in and now at level 60 and about to start the Embassy mission in Altissia.
I think I have played more than enough for me to judge this: the battle system in FFXV is, in my opinion, one of the worst, if not the worst, battle system I have ever played in a mainline Final Fantasy games, and I have played almost all of them.
It looks cool and flashy, but beyond that there are many, many, many problems with it. First and most major: the camera. With a battle system that is supposedly dependent on quick reactions and reflexes, the ability to see and assess the overall situation of the battle is most critical, and yet the camera utterly and totally failed to provide the player (at least, me) with what it is supposed to provide me: awareness of what the fuck is going on on the screen. Too many times you can't even see the boys or the enemies because for some reason the camera can't view past objects like trees, or it totally spazzes out when fighting multiple enemies--it seems like you are fighting more of the camera instead of the enemies themselves (not to mention finicky targeting, etc)
In tight corridors, just forget it. And the game has this really weird obsession that I don't understand of sending your party towards places with lots and lots of corridors and closed spaces, and then throw multiple enemies at you at the same time. The camera just practically gave up during such encounters.
But Laughing Banana! you said, "that's for multiple enemies right! On one and one encounters, the battle system totally rocks!" Well no: first of all, an encounter where you fight one and one (or, well, 4 and one, to be precise) is extremely rare beyond boss encounters, and even in boss encounters, especially when the enemy is huge, the camera also often spazzes out like a dumb idiotic thing it is: the encounter I have against Quazecotl, for example, or the Naga in the sewer dungeon, are totally a friggin nightmare because the 1st moving so fast that the camera simply can't keep up and the 2nd, hooooboooy a BIG ENEMY IN SMALL CONFINED SPACE (who is the IDIOT that thought this kind of thing is fun???) yeaaayyyyy! (plus status effects too for added grievance), the camera just zoomed in, zoomed out, whatever, it's drunk and doesn't care.
Not to mention you don't have any measure of control where and what your bros are doing, except for techs and using items, unlike say, in FFXII where even left on their devices, you can customize your parties AIs with specific orders to better suit the combat condition so you don't have to babysit them all the time (especially Prompto, fucking Prompto). It seems like more often than not, you simply do not have any control on what is happening on the screen, which is bad, very bad, especially in tense situations like inside dungeons (again, lots of tight spaces with many multiple-enemies encounters)
I can go on and on, but I just want to make it clear: though not without its strengths, the battle system in FFXV is simply one of the worst I have played in a mainline Final Fantasy game.
To avoid the Golem room in Costlemark a second (or third, or fourth...) time justtake the NorthWest square, go down two levels and then take the west route instead of going down again.
The game really isn't reliant on quick reflexes, at least not anywhere near the degree of a character action game or something like Souls.
This is much more like a hybrid of turn-based and real-time, you can play the hectic battles relatively slowly. Holding down either attack or defense to switched between automated states while you time your techs and adjust your positioning to manage the battle. It's all quite relaxed in comparison to what's happening on screen.
Yes, the camera sometimes shits the bed, and the targeting system is finicky, but due to the relaxed way the battles can be played you can manage a fight smoothly even if the camera is fighting you.
Besides, I only ran into what you'd call severe camera issues in a handful of enclosed spaces and a few times tress were present, but overall it was fine to manage.
I'm the total opposite. FFXV's is my favorite battle system in the series. It's going to be tough to go back to turn based when I replay the old games.
On wide open spaces the battle system is generally fine and manageable, but when the game send you to dungeons where more often than not it shits the bed very badly.
Also, battle against big enemies like Treant can often make camera spazzes out too. It's annoying. Terribly bad when they combine large enemies with tight confined spaces like the fight against Naga in the sewer dungeon.
Well maybe bad is not the right word to describe it, but more often than not I feel like I am fighting the battle system itself (the camera, in particular) than the enemies on the screen.
Not a bug. Just stupid game design
Aw don't be like that we all have opinions(tho I agree i hate 12's combat with a burning passion).While the camera has its issues, I honestly can't trust the opinion of someone who would rank FF12's battle system as being better than FF15's.
Wtf...Tomorrow I think I'll finally say goodbye to Chapter 3, after 70 beautiful hours. I love this game.
While the camera has its issues, I honestly can't trust the opinion of someone who would rank FF12's battle system as being better than FF15's.
Aw don't be like that we all have opinions(tho I agree i hate 12's combat with a burning passion).
Wtf...
Hahaha.
Well, what I appreciate FFXII's more than FFXV was its allowance to give your party members customizable AI to handle various situations so you can be left with your own devices for the most part, unlike in FFXV where you have to babysit your team members (Prompto especially), especially against enemies that can induce status effects.
Haven't seen how it looks like in Xbox version, but frame rate drop was pretty distracting there on PS4Christ altissia frame rate on xbox is horrible, is it just as bad on ps4?
Christ altissia frame rate on xbox is horrible, is it just as bad on ps4?
I was sceptical of the battle system during development but I love it. With Wait mode turned on it's one of the best in the series IMO.Playing 42 hours in and now at level 60 and about to start the Embassy mission in Altissia.
I think I have played more than enough for me to judge this: the battle system in FFXV is, in my opinion, one of the worst, if not the worst, battle system I have ever played in a mainline Final Fantasy games, and I have played almost all of them.
It looks cool and flashy, but beyond that there are many, many, many problems with it. First and most major: the camera. With a battle system that is supposedly dependent on quick reactions and reflexes, the ability to see and assess the overall situation of the battle is most critical, and yet the camera utterly and totally failed to provide the player (at least, me) with what it is supposed to provide me: awareness of what the fuck is going on on the screen. Too many times you can't even see the boys or the enemies because for some reason the camera can't view past objects like trees, or it totally spazzes out when fighting multiple enemies--it seems like you are fighting more of the camera instead of the enemies themselves (not to mention finicky targeting, etc)
In tight corridors, just forget it. And the game has this really weird obsession that I don't understand of sending your party towards places with lots and lots of corridors and closed spaces, and then throw multiple enemies at you at the same time. The camera just practically gave up during such encounters.
But Laughing Banana! you said, "that's for multiple enemies right! On one and one encounters, the battle system totally rocks!" Well no: first of all, an encounter where you fight one and one (or, well, 4 and one, to be precise) is extremely rare beyond boss encounters, and even in boss encounters, especially when the enemy is huge, the camera also often spazzes out like a dumb idiotic thing it is: the encounter I have against Quazecotl, for example, or the Naga in the sewer dungeon, are totally a friggin nightmare because the 1st moving so fast that the camera simply can't keep up and the 2nd, hooooboooy a BIG ENEMY IN SMALL CONFINED SPACE (who is the IDIOT that thought this kind of thing is fun???) yeaaayyyyy! (plus status effects too for added grievance), the camera just zoomed in, zoomed out, whatever, it's drunk and doesn't care.
Not to mention you don't have any measure of control where and what your bros are doing, except for techs and using items, unlike say, in FFXII where even left on their devices, you can customize your parties AIs with specific orders to better suit the combat condition so you don't have to babysit them all the time (especially Prompto, fucking Prompto). It seems like more often than not, you simply do not have any control on what is happening on the screen, which is bad, very bad, especially in tense situations like inside dungeons (again, lots of tight spaces with many multiple-enemies encounters)
I can go on and on, but I just want to make it clear: though not without its strengths, the battle system in FFXV is simply one of the worst I have played in a mainline Final Fantasy game.
These dungeons, man... So good <3
Just did Crestlholm Channels. It was intense! Awesome boss fight, and what the fuck is that auto-weapon switch item? It's garbage, hahahaha.
The number of times I wished for a gambit system in Sealed Costlemark as my friends stood on slack-jawed and observed my death.
I was sceptical of the battle system during development but I love it. With Wait mode turned on it's one of the best in the series IMO.
Christ altissia frame rate on xbox is horrible, is it just as bad on ps4?
Haven't seen how it looks like in Xbox version, but frame rate drop was pretty distracting there on PS4
I've been playing it for about 6 hours but the game hasn't clicked for me, yet. Definitely, it's no FF 4 & 6...not even FF 7 or FF 10.
I'll force myself to play more. Does this game get much better later? If so, how many hours into it?
Yes it does change,Man, I don't want to even begin to image how much pain I will have going through that if Crestlholm Channels already gave my patient nerves a workout, hahaha.
Also, a weirdness: at earlier chapter the "day" cycle starts at 5 and the night starts at 19 (IIRC), but somehow at the later chapter this changes? For whatever the reason...? So weird.
How is this bug, post pics of the areaFound some unfinished area in Altissia with the swim glitch that has draw points and a fishing spot
I am not sure if this is a bug or what but the regalia seems to max out at 35 mph. It's so slow. This is with either Ignis or Noctis driving.