The game sold itself as a Revenge Story, swept up in a world that was basically Game of Thrones with Kaijus. The whole game should've been like that, instead of the
crystals and Ultima shit. Aside from that, what absolutely killed the game for a lot of people in my observations boiled down to three main things:
- The Pacing is atrocious. Some of the worst I've seen in gaming. It typically goes like this:
- 60 - 90 minutes of well written and well directed storytelling cutscenes, followed by a dungeon crawl that's basically straight hallways with battle after battle, followed by an amazing set piece fight.
- 5 - 6 hours of MMO quest design that basically involves you going from NPC to NPC to NPC to NPC, talking to them. There are rarely any proper cutscenes during this time, it's basically just Clive and an NPC standing statically in front of each other exchanging dialogue. You occasionally are told to go kill something which takes all of 5 minutes, before it's back to more dialogue.
- 60 - 90 minutes of the good stuff.
- Back to 5 - 6 hours of the bad stuff.
- Rinse and repeat.
- The game is completely lacking in any meaningful RPG mechanics. There is no good reason the game couldn't have Elemental Damage, Buffs/Debuffs, Gear sets that provide passive bonuses and effects to your attacks/spells, party members with separate skill trees, and command bars with cooldowns for their skills. Think how it was handled in GoW: Ragnarok with Atreius and Freya.
- There is nothing to do outside of the main story. Killing monsters and poorly designed side quests. That's it. No mini games, no explorable dungeons/caves, no nothing. The world is empty and boring.
They easily could've trimmed a lot of fat and brought the game length down to 15-20 hours, added more RPG mechanics, and FFXVI would've been received a lot better. I think it's a fine 7/10 game, that had every right to be a 10/10 if smarter people were making the decisions over at CBU3. There was a lot about FFXVI that sounded great on paper. Some of it they executed very well. Some of it they completely shit the bed on.
After watching the FFVII: Rebirth trailer, I think that game is REALLY going to shine a light on FFXVI's problems even further. Rebirth has so many going for it. A huge variety of environments to explore, an in-depth RPG combat system, mini-games galore, tons of places to explore, party members, etc.
Last thing I'll say is FFXVI had what I consider to be a Top Tier opening. The Prologue is some of the best, more riveting storytelling in the entire series. I'd like to know wtf happened, because the rest of the game was nowhere near the quality of it's first two hours. FFXVI had one of the best demos in gaming history (
if you think about it, it really did). It was also one of the most deceitful.