cormack12
Gold Member

Playtime: approx 55 hours
Completion: Main quest and all sidequests
'Finally' finished this. I did what I usually do and started this game, then dropped it to return to but I'm trying to actually finish games I have now before earning the right to buy new ones

Graphics
At a distance look really good. I played in performance mode on the Pro, but it does have the issue with really soft textures. Not sure if this is just an engine thing but it was a little bit worse than the Rebirth demo. It just spoiled some of the scenes that went in close. However, could really get some great looking environmental shots too. I thoiught the lighting and shadows were off on the larger 1 v 1 enemies which was disappointing (e.g. behemoth). Could really do with a patch to better marry the artstyle to the sharpness it craves.




Narrative
Some really good VA, and the story hooked me early. But it's definitely a case of a really strong opening, a really strong 3rd quarter but with slogs between. It took effort to return to a few times during those more boring sections. Like most games these days could have been made tighter and better by dropping ten hours. Side quests seem to ramp up as well, and what really annoyed me was before the actual end fight, you have a penultimate fight where you return to your base then to immediately launch an attack and the game driops 16 side quests on you!!! And what was more annoying after doing them, was that these were all the side quests that added so much depth and lore to the companions (both party and non party), which were interesting! But the fatigue was real at that point. Was really disappointing,.
As for the main questline, it's not too complex. Blight caused by crystals. Need to go and destory crystals, each one has a guardian/boss associated with it. Benedikta was the tutorial boss, I really liked her and Kupka dynamic and felt they got rid of it too soon, and dragged out the revenge plotline way too much. But the titan fight was pretty cool. Clive was a good main character and Joshua when he reappeared was a strong ally. I felt Jills character got overpowered considering how much power she was shown to have.
Absorbing the eikons was fun but I do feel some of those abilities were a bit naff. The peripheral characters were not strong except maybe Lubor and Gav.

Gameplay/Combat
Was difficult to build up useful abilities at first, and I thought the price of mastering them to reassign cross eikon was too expensive. You only really get to play with it the last portion of the game which pushes you to NG+ which I don't think will be worth it personally. It was relatively straightforward, some of the enemies were a bit spongey which meant the game turned into basically sword combo with Torgal, watch cooldown for ability. Once you got the stagger mechanic down though it became more straightforward especially against the bigger enemies. I don't thionk you ever felt 'powerful' though unless you hit a double crit stagger which was disappointing. The only other time was when a lot of enemies were thrown at you slightly underlevelled and you AOE'd them but yeah maybe NG+ gives you more scope to mess around.
The Eikon battles were a good idea, but needed more spectacle and mechanics. They fell flat of something like God of War, but the Bahamut fight and Titan were highlights. I found Ultima just a chore though.
Overall
The game has some very good highs, and a few real lows. I think overall it's worth persisting with the lows as the highs do have good payoff. I'd like to see more refinement of this direction they're taking and some more polish, and reign in some of the more tedious parts. And for gods sake dont leave all the character related side quests until the last moment, and activate them during half time of the finale fight.
What did you all think?
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