dakkumauji
Member
I really hope they bring back the FE4 Master Knight class a.k.a. the best FE class ever.
Leif needs his time to shine again!
I really hope they bring back the FE4 Master Knight class a.k.a. the best FE class ever.
After I beat Awakening on lunatic I am so going back and replaying Blazing Sword. Nintendo needs to put it on the 3DS virtual console already.
Get the 3DS XL -- this game looks astounding on it, grand sweeping graphics all lush, full and vibrant.
As for Awakening, it's my first Fire Emblem, and I normally don't like SRPGS, but this game is VERY fast, fluid and accessible. Play on Casual mode, where you can save each turn and where fallen units return at the end of the mission, and set the difficulty to Normal (the default).
It's an extremely content-rich game. I've played for 20 hours so far, and I'm only on Ch. 15 (roughly halfway through the game). There are also many paralogues (side missions) available to me, as well as free battles I can elect to do at any time. There are countless character combinations when it comes to Supports, and when you beat the game once, you can try a higher difficulty setting, or even switch over to Classic mode, where fallen units stay dead.
The production values are superb. The game moves at a brisk clip. The menus are streamlined and refined -- just tap on any element you don't understand, and it will be explained in a succinct, easy-to-understand sentence or two. Every explanation can be revisited in a guide, but you won't need to since they teach it so well and it's not hard to understand. And if you don't play for a while and want to refresh on the story, there's a story icon that allows you to read summaries of what happened in previously completed chapters.
Again, I usually only play action games. For me to take to this game so well proves it's very accessible. It's definitely worth purchasing with a 3DS XL -- it could last you for months. It's like a warm immersive book, transporting you to another world you can get lost in for hours, or even play for 15 minutes and come away completely fulfilled and satisfied. And there are plenty of others games worth your while after that.
Go for it!
Remember how Kellam's face is obscured by Krom's knee in the 3DS Case?
Well, check out the official Wallpaper.
I mean in Awakening.
I should play that after Awakening...when I find a deal on it.
Limited EXP in that like Shining Force games right?
You'll see it on WiiU before 3DS going by Nintendos wonderful Virtual Console logic.After I beat Awakening on lunatic I am so going back and replaying Blazing Sword. Nintendo needs to put it on the 3DS virtual console already.
Eh... I wouldn't call Shining Force games limited EXP...
But, you essentially move from chapter to chapter, and might have an arena to abuse in between.
There's a huge jump between Normal and Hard. I'd say try Hard/Casual and see how you deal with that for the first few chapters, and if you're comfortable enough, kick it to Classic.
It's permanent.Can you change from casual to classic in a started file, or is it permanent when you start a new game?
Can you change from casual to classic in a started file, or is it permanent when you start a new game?
I couldn't find anywhere to grind my centaur women when I first played.
It's permanent.
It's permanent.
Egress and repeat battles. Infinite EXP.
Really I miss the magic triangle in general...they give us multiple types of "normal" magic which makes all the mages feel rather generic, but then also give us "dark" magic that's only usable by two classes and does nothing differently than the rest of the magic aside from Nosferatu? What was the point?
Huh? All Dark Magic aside from Flux has some kind of special propriety. You've got life absorbing Nosferatu, than one for critical rates, another for double attacks, one for long range strikes. All the other magic types just get stronger and stronger, the one exception being Celica's Gale.
Yesh, Dark magic is the only one that really has some variety among the different tomes you can get.
But compare the other types to say RD where you had a magic circle like the weapon circle. Lightning vs Wyverns, Wind vs Pega Ponies, Fire vs Beast Laguz.
Magic needs more complexity in the next game for sure.
As much as I loved Blazing Sword back in the day, that would be a hard game to go back to in some ways. Namely supports, which Awakening does infinitely better. Blazing Sword had that weird deal where supports would only go up when units end a turn next to each other. The number of turns needed for A ranks were so absurdly high that I would have to clear a map of everyone but the boss on his gate/throne, group all my units up in a big hug orgy, then just End Turn continuously. And each character could only support five times total, so if you support with more than two characters you screw yourself out of a possible A rank.
Plus babysitting the caravan was for the birds. That guy was a living magnet for wyvern rider reinforcements.
But compare the other types to say RD where you had a magic circle like the weapon circle. Lightning vs Wyverns, Wind vs Pega Ponies, Fire vs Beast Laguz.
Magic needs more complexity in the next game for sure.
For all the added complexity, it was very simplified in some ways.
Been going through on Hard/Classic. Started up a new game of Lunatic/Casual for the hell of it. And damn, Lunatic isn't playing around! Game Over'd twice on the first mission already, even with hidding behind momma Fredrick's skirt. How do you do those early levels were you only have a handful of unit and the enemy swarms over you?
Been going through on Hard/Classic. Started up a new game of Lunatic/Casual for the hell of it. And damn, Lunatic isn't playing around! Game Over'd twice on the first mission already, even with hidding behind momma Fredrick's skirt. How do you do those early levels were you only have a handful of unit and the enemy swarms over you?
The problem with RD's system is that it made wind magic basically worthless. All types had advantages against different units, but wind was the weakest and... that's it. The game's final stage clearly favored thunder use on top of that due to enemy design. Also, due to wind having vastly lower power than thunder, sometimes the extra damage caused by wind wasn't even that big. Wind needs something special like the exclusive aerial weakness, while the other magic types have nothing, to not be inferior to the others.
It depends on your point of reference. Most mechanics missing here hadn't been in the last two games in the first place...
I know everyone's talking about how bad grinding is.
But considering IS's success with Awakening and its DLC I wonder if they are going to retain the grinding element in future games.
If they've attributed part of their success to the addition of grinding in the game I think it's fair to say there's a good chance it will appear in future titles.
I'm all for tighter and more cohesive FE experiences but it's not looking good right now.
I'm all for tighter and more cohesive FE experiences but it's not looking good right now.
Seeing as there is a DLC map for getting money, is there one for getting higher amounts of experience, for grinding?
I see there is a DLC in the Golden Pack called EXPonential Growth so I assume that's what it is?
Both Sacred Stones and this game offer much more content to be done with a basically "finished" file, like various random skirmishes and gathering more supports, without needing to reset the game and build a new party. Path of Radiance's end game was what...? 3-5 maps that couldn't save, and the only way to get new characters was replaying the game several times. Also no way to build extra supports or anything. Radiant Dawn didn't even have that feature. I guess one could always just replay the main story, but sticking around with the end game party for a while rather than just erasing it at once is rather appealing to me.
Yup, pretty much.Seeing as there is a DLC map for getting money, is there one for getting higher amounts of experience, for grinding?
I see there is a DLC in the Golden Pack called EXPonential Growth so I assume that's what it is?
Yeah, that's exactly what it is. We'll most likely get it next week.
Yup, pretty much.
There's another one that gives you three A-ranked weapons at random.
Ok just bought this off eshop, I got hype for it solely on playing Sacred Stones alone (go ambassador games!), and prior to SS I hadn't played any FE before.
The problem with RD's system is that it made wind magic basically worthless. All types had advantages against different units, but wind was the weakest and... that's it. The game's final stage clearly favored thunder use on top of that due to enemy design. Also, due to wind having vastly lower power than thunder, sometimes the extra damage caused by wind wasn't even that big. Wind needs something special like the exclusive aerial weakness, while the other magic types have nothing to not be inferior to the others.
People are complaining about grinding when it's optional? Really?
I like grinding in the way IS has implemented it, both here and in Sacred Stones. The main campaign is designed without it in mind, so you can just go through it without wasting time on that, or go for it if you can't get through the story chapters. The main issue with Awakening's design is just the children paralogues - which are some of the best maps in the game, but come in a confusing order regarding the level necessary to get through them.
Both Sacred Stones and this game offer much more content to be done with a basically "finished" file, like various random skirmishes and gathering more supports, without needing to reset the game and build a new party. Path of Radiance's end game was what...? 3-5 maps that couldn't save, and the only way to get new characters was replaying the game several times. Also no way to build extra supports or anything. Radiant Dawn didn't even have that feature. I guess one could always just replay the main story, but sticking around with the end game party for a while rather than just erasing it at once is rather appealing to me.
I wish Arcfire and Bolganone switched animations. Arcfire looks much better.
Lyn is from the FE on GBA right?
She looks like she might be cool like Lucy.
Blazing Sword. The first Fire Emblem game to come to the West. I still think it had the best story. Also Lyn was a boss. She gets one game she doesn't even star in and Lightning (who is way worse) get like two or three? No justice in the world. None at all.
Is there a cutoff point for marriage of units aside from Chrom?
I like grinding in the way IS has implemented it, both here and in Sacred Stones. The main campaign is designed without it in mind, so you can just go through it without wasting time on that, or go for it if you can't get through the story chapters. The main issue with Awakening's design is just the children paralogues - which are some of the best maps in the game, but come in a confusing order regarding the level necessary to get through them.
Both Sacred Stones and this game offer much more content to be done with a basically "finished" file, like various random skirmishes and gathering more supports, without needing to reset the game and build a new party. Path of Radiance's end game was what...? 3-5 maps that couldn't save, and the only way to get new characters was replaying the game several times. Also no way to build extra supports or anything. Radiant Dawn didn't even have that feature. I guess one could always just replay the main story, but sticking around with the end game party for a while rather than just erasing it at once is rather appealing to me.
At the very least, I'll probably buy the Experience-boosting DLC for the sake of speeding up growth for skill-descending purposes. I could see that being a big timesaver in future run-throughs of the game.So you can basically pay for ways to make the game a lot easier, huh.
Amusing but pretty nit picky.This guy has something to say about that. FE7 spoilers. Fun read.
Ah, I forgot about that. At the very least, I wish it were more impressive!Bursting out of the ground is Bolganone's thing though.