Eh, wouldn't matter to me. A sparkle or stamp on your save file isn't like an epilogue mission or cutscene or anything actually meaningful. It's just like a trophy on my PS3 -- fairly useless! But if such a sparkle or stamp would make the FE purists happy, and serve as a compromise allowing me to have the flexibility of an overworld map with item shops and skirmish battles for grinding, I'd be cool with it.What would you think about having a small bonus (like nsmb/3dland stars on the savefile) for those that play directly from main chapter to main chapter with no grinding?
Would you be upset or just don't care? I know a friend of mine that restarted SM3DLand just because his starts would not sparkle. He was halfway in when I pointed out that.
There are two type of skills, always on and those that'll activate base off one of your stats such as skill or luck.
You can see which skill is which type by touching them when looking at the unit's status.
So for example, Miracle is a luck based skill that activates based off your luck stat while Disciple is always on as you'll always gain double the weapon experience with that character.
Skills are innate abilities that don't cost anything to use up in order to activate them. In fact, many of them activate randomly or have persisting effects that last for as long as the skill is equipped. For example, one skill might activate right before you attack, and it'd let you ignore half of your enemy's Defense or Resistance, or another skill might give you the ability to open chests or doors without the need of a key.
Skills are great tools that allow for units to become more versatile and capable in combat and on the field.
Thanks guys. Sounds quite...complex, but I'm sure it's something you get used to. RNG seems to be quite important in the series and there will probably be a lot of resetting done because of itFire Emblem skills are mainly just neat things that happen during combat - nullify defense, absorb HP, put to sleep, boost to a stat, and so on. They don't require anything to use, although the Rally skills require you to take a turn to activate them. The rest just happen naturally during the flow of combat. In Fire Emblem, everything is dictated by the RNG, and skills are no exception. In Awakening, skills are learned when you hit a certain level in a certain class.
Thanks guys. Sounds quite...complex, but I'm sure it's something you get used to. RNG seems to be quite important in the series and there will probably be a lot of resetting done because of it
I wouldn't disapprove, something like this means the developers can directly control the pacing, balance of the encounters, and difficulty curve. Which is, of course, a problem that Awakening runs into after chapter 14 or so. I didn't like finding shops on maps, I always thought it was unintuitive and messy. It wasted time, turns, and energy. That said, making items available via shops at the base would be a suitable compromise, if you had to remove the world map.- Game progresses chapter by chapter, no overworld, no grinding, limited pool of EXP for all your characters. Shopping done by finding a shop in a battlefield or when at base.
I don't expect children to make a return for the next Fire Emblem, so I wouldn't be disappointed if it didn't come back, but I honestly did really enjoy pairing characters up and building supports, and seeing that tangibly reflected somewhere that wasn't just a cue card at the end of the game. I'd actually go so far as to say that max support only changing the epilogue would be a huge step back. Even Awakening only went half-way with the Barracks and shiny tiles. As unreasonable as it would be for me to demand this, I'd want to see progress in supports (or at least A (and S-Ranks if they return) ranks) properly reflected within the story or through parallel side-content. Hell, it'd be cool if certain sidequests were made accessible through building certain supports. This happened in Awakening, even (with the children quests), but if it could be developed a little more, that'd be great.- No children, reaching max support only changes the epilogue. Also means less of a focus on romantic pairings.
I'd be all for it - mostly. I think level requirements are unnecessarily obtuse and frankly somewhat silly. Especially if it just springs it on you. Your side-objective should be clearly explained and possible to achieve in a self-contained manner, and more importantly, should encourage you to look at a map in a different way than you otherwise would have.- Sidequests unlocked through meeting certain conditions on the previous map(s), such as a turn count, level requirement, keeping certain green or red units alive, visiting a village, etc
I like the Avatar, I'd be disappointed to see him/her go. What I'd really like to see FE go is to further develop the options in creating your Avatar - more body types, more voices, more options. Nothing too drastic (no sliders, for instance), since it'd need to be reflected in a 2D portrait, but something that just doesn't feel as limiting. I suppose I wouldn't be too let down if they got rid of the idea, and it'd definitely be good to make him/her less of a centerpiece character, but yeah. I like the Avatar.- Maybe no avatar
Mixed. I like the reclassing system a lot, and I like the options it gives you when building a character, but I can totally understand the homogeny of characters once you reclass enough. If they had to strip out reclassing, or limit it severely, I'd like to see them better balance every class and make them feel unique to each character.- Maybe no reclass
I really enjoy skills, and I think they add a great dynamic to the game and in developing and building your characters. Removing them would be a step back, I think. However, I think it'd be cool if you had skills directly innate to a character, not just something inherent to a class or obtained through progression. I think it'd be a cool way to encourage people to use units they might otherwise be uninterested in bringing to the fold.- Skills just come with characters, and you can obtain new ones that you can assign to whoever. Or, no worrying about skills at all.
Thanks guys. Sounds quite...complex, but I'm sure it's something you get used to. RNG seems to be quite important in the series and there will probably be a lot of resetting done because of it
Not so much a newcomer (that said, never played the GameCube entries or the SNES games), but my thoughts:
I wouldn't disapprove, something like this means the developers can directly control the pacing, balance of the encounters, and difficulty curve. Which is, of course, a problem that Awakening runs into after chapter 14 or so. I didn't like finding shops on maps, I always thought it was unintuitive and messy. It wasted time, turns, and energy. That said, making items available via shops at the base would be a suitable compromise, if you had to remove the world map.
I like the Avatar, I'd be disappointed to see him/her go. What I'd really like to see FE go is to further develop the options in creating your Avatar - more body types, more voices, more options. Nothing too drastic (no sliders, for instance), since it'd need to be reflected in a 2D portrait, but something that just doesn't feel as limiting. I suppose I wouldn't be too let down if they got rid of the idea, and it'd definitely be good to make him/her less of a centerpiece character, but yeah. I like the Avatar.
Surprisingly, the staff actually mention the censoring of Tharja's CG in Summer Scramble (in North America); apparently it was edited to comply with ratings. The June issue came out on 20th April, while Summer Scramble was released on 2nd May, so it's amusing to know some Japanese fans knew about the censored CG before us!
Pair him up. Weaken some enemies and feed him kills. That oughta do it. He'll become a monster. What chapter are you on?
The censoring is a joke. There are way worse things in other T games. Nintendo gonna Nintendo.
The free(?) Marth DLC and the spotpass teams can be used to lvl up your weaker characters if you so wish.
As for Donnel, he purposely starts out weak and can't really gain levels by himself early on unless you pair him with someone and take out an enemy close to death.
However, once he does start leveling up by himself, Donnel turns into a false god who is able to slay enemy units left and right easily in the normal/hard mode playthrough.
Uhm theres no free dlc, is the Marth DLC the Lost Bloodlines one?
Hey man, don't lump NoE with NoA.
They got the uncensored version over there, remember?
They did, but we didn't have censored conversations!
They still win ;_;
Looks like it just ended today.
Prince Marth DLC is from Champions of Yore 1.
Isn't that still free today?
0/£0 between 19th April 2013 to 10:59pm 22nd May 2013
Champions of Yore 1 stopped being free in Europe since a couple of hours ago.
So, I gotta ask, this thread has a lot of waifu opinions... What about husbandos? I'm thinking Chrom, actually. He's a prince. And a Lucina with Morgan's selection of classes sounds just plain broken... And I still get a male Morgan out of that, too.
Does Nah get Armsthrift on her own? Donnel is her dad and I wanna pass on Aptitude
She can get it herself it he is the father.
You know for the new Smash Bros in addition to Chrom I want them to implement the Avatar into the game =D, and will act as a customisable Smash Bros character to customises XD, Wishful thinking lol wish it could be implemented =P
Edit: Mine's Speed + & - Luck
<3I tip my hat to the localization team. This game is genuinely funny.
-HP? You're goddamn crazy. At least -Luck or something, HP gives/takes lots of little bonuses.
Pro Tip: NEVER choose -HP. Ever.
Heh, well I wanted to do something different. The first game is my power game. This one is going to run more on feeling. And -HP seemed like it could be fun to go for. It'll cap at 80 no matter what I choose. And Seraph Robes being common... isn't that an argument FOR choosing -HP?Yeah, choosing HP is pointless in the end since you're pretty much guaranteed to max it out. Also, Seraph Robes are one of the more common stat boosting items.
I take it that's you? Well good work. Made me laugh more than once. The in-battle quotes are great, too.
Heh, well I wanted to do something different. The first game is my power game. This one is going to run more on feeling. And -HP seemed like it could be fun to go for. It'll cap at 80 no matter what I choose. And Seraph Robes being common... isn't that an argument FOR choosing -HP?
The final modifier for max stats for this is: -1 Str, +3 Mag, +2 Spd, -1 Luck, -1 Def, +1 Res.
I don't see how that's bad. Especially for a magic focused avatar.
This is just a fun run. Get the unlikely supports, try out different characters, see Chrom naked, finding the most wrong person to pair up Nowi with (or maybe just see how she and Ricken would get along), and so on. Just doing silly things.I suppose it's okay on Normal. It would be a lot harder on Hard, obviously.
They gonna take Ike out? Because Marth has blue hair, Ike has blue hair and Chrom has blue hair. People gonna think everyone in Fire Emblem has blue hair (Roy is a long time ago).
Heh, well I wanted to do something different. The first game is my power game. This one is going to run more on feeling. And -HP seemed like it could be fun to go for. It'll cap at 80 no matter what I choose. And Seraph Robes being common... isn't that an argument FOR choosing -HP?
The final modifier for max stats for this is: -1 Str, +3 Mag, +2 Spd, -1 Luck, -1 Def, +1 Res.
I don't see how that's bad. Especially for a magic focused avatar.