Eh, at least that's a "defeat the commander" mission so the reinforcements can be not as much of a problem. By that time you're usually too powerful for them to really be a problem unless you're not paying attention anyways.
It wouldn't be a problem if they appeared at the end of an enemy turn, but like four wyverns at once with unimpeded movement is instant madness. You need like two or three units to block a healer or archer...
Well, that last point is really just a Hard mode and above thing. Besides, you get enough time to protect your squishy units between the warning of reinforcements and their arrival.
Eh, at least that's a "defeat the commander" mission so the reinforcements can be not as much of a problem. By that time you're usually too powerful for them to really be a problem unless you're not paying attention anyways.
Well, that last point is really just a Hard mode and above thing. Besides, you get enough time to protect your squishy units between the warning of reinforcements and their arrival.
It wouldn't be a problem if they appeared at the end of an enemy turn, but like four wyverns at once with unimpeded movement is instant madness. You need like two or three units to block a healer or archer...
Eh, it's not really too bad. Once you actually take note on which turn the reinforcements come in. Also to place your unessential dudes or forts or stairs.
Basically all you ever do is take a weapon you have and make it 6 points stronger. Then, you give it to a character with Armsthrift because "after all the money I spent, that damn thing better last forever!"
It's not like Panne has something better to offer anyways if that's where Lethality comes from. Well, there's Deliverer I guess but that's not gonna get you a killer bunny so...
Just started playing this yesterday and it's so much harder than I was expecting. I'm now on chapter 3 or 4 (a castle gate sort of thing with some hammer guys and female knight boss) and I'm used to having maybe one death in the first half dozen chapters, yet I'm probably closing in on ten deaths already ahah. It's pretty quick to restart though and they're only early chapters so you can get back to where you where quite quickly.
I suspended the game midway through this chapter because I may have just put the magic woman in a position where the boss will kill her five times before she hits the ground next turn unless I missed something. So I'll probably be trying the chapter again for the fourth time next time I fire up the 3DS ahah.
Even the first chapter I think I had two or three deaths thanks to being ganged up on before I finally had a clean run though. I'm playing on Hard and the the proper permadeath setting.
I'm having a great time though.
Where do you have to play up to until you can download the DLC? I wasn't going to play the game yet but I want free DLC before it goes away but I read something about a gate you have to reach or something. EDIT: Thanks.
Okay guys, so I read up a bit on how to properly train and skill your units, but I'm not sure if I've figured it out yet. Specifically I'm not sure how Second Seals work exactly and how/when I best use them.
Consider this long-ish example:
Let's assume I want to give Lucina the Galeforce skill. How exactly do I go on about that? The first way would have been for Lucina to inherit the skill from her mother (in my case it would have been Sumia) but I screwed that up and anyway I'm not really using Sumia much so no way I would have gotten her up to Dark Flier 15 by the time it mattered.
The other way is by getting Lucina herself up to Dark Flier Level 15, right? She learns the skill automatically once she reaches that level. Now I wonder what would be the best way to do that? Lucina just recently joined, so she's still Lord Level 12. One option is just making her a Pegasus Knight right now, get Pegasus Knight to 10, and then switch over to Dark Flier and get her to 15 like that. But is that really the best option? I could also do option two, and get Lucina up to Great Lord level 10, THEN use the Second Seal and make her a Dark Flier directly. Does it work that way as well? And if it does, would that be smarter? She has two awesome swords and would lose the ability to use them as a Pegasus Knight. On the other hand, XP progression should be faster as a non-promoted class (Pegasus Knight) than a promoted one (Great Lord) right? That would mean if I went the second route via Great Lord 10 it would take longer to get Galeforce.
Also, after I got her the skill, I can always turn her back to a Lord/Great Lord again, right?
I'm really not sure if I understood the basics of how these things work, or if I got it all horribly wrong. I'm on my first playthrough of my first Fire Emblem ever, so I won't care much about that stuff, and just enjoy the ride. I'm loving it so much that I'm considering a second playthrough already however, maybe even get some of the DLC if it's any good. By that point I would love to have figured out how the skills and class changing work exactly.
Okay guys, so I read up a bit on how to properly train and skill your units, but I'm not sure if I've figured it out yet. Specifically I'm not sure how Second Seals work exactly and how/when I best use them.
Consider this long-ish example:
Let's assume I want to give Lucina the Galeforce skill. How exactly do I go on about that? The first way would have been for Lucina to inherit the skill from her mother (in my case it would have been Sumia) but I screwed that up and anyway I'm not really using Sumia much so no way I would have gotten her up to Dark Flier 15 by the time it mattered.
The other way is by getting Lucina herself up to Dark Flier Level 15, right? She learns the skill automatically once she reaches that level. Now I wonder what would be the best way to do that? Lucina just recently joined, so she's still Lord Level 12. One option is just making her a Pegasus Knight right now, get Pegasus Knight to 10, and then switch over to Dark Flier and get her to 15 like that. But is that really the best option? I could also do option two, and get Lucina up to Great Lord level 10, THEN use the Second Seal and make her a Dark Flier directly. Does it work that way as well? And if it does, would that be smarter? She has two awesome swords and would lose the ability to use them as a Pegasus Knight. On the other hand, XP progression should be faster as a non-promoted class (Pegasus Knight) than a promoted one (Great Lord) right? That would mean if I went the second route via Great Lord 10 it would take longer to get Galeforce.
Also, after I got her the skill, I can always turn her back to a Lord/Great Lord again, right?
I'm really not sure if I understood the basics of how these things work, or if I got it all horribly wrong. I'm on my first playthrough of my first Fire Emblem ever, so I won't care much about that stuff, and just enjoy the ride. I'm loving it so much that I'm considering a second playthrough already however, maybe even get some of the DLC if it's any good. By that point I would love to have figured out how the skills and class changing work exactly.
Well, if you want to her *final class* to be Great Lord, then Lord Level 12 --> Pegasus Knight 10 --> Dark Flier 15 --> Great Lord is the better course so you don't have to repeat leveling up Great Lord to 10 again in the future.
You can always turn her back to Lord/Great Lord anytime you wish.
You too? Yeah, my Yarne is a Taguel has Sword/Lancebreaker, Astra, Attack+2 and Even Rhythm. I'll probably drop Rhythm for his lvl 15 skill when he gets it.
As a character, he's one of my favourites. I really like his attitude.
The opposite. Each class has a stat cap, and the parents all have inherent modifiers that they pass down to their children. For example, Chrom has a +1 modifier on Strength and Virion doesn't, so if they both became Bow Knights Chrom's attack would cap 1 point higher than Virion's.
You too? Yeah, my Yarne is a Taguel has Sword/Lancebreaker, Astra, Attack+2 and Even Rhythm. I'll probably drop Rhythm for his lvl 15 skill when he gets it.
As a character, he's one of my favourites. I really like his attitude.