There was no anima triangle in FE7. There was an anima triangle in FE 9 and 10.
I finished playing FE7 just before this one came out so I'm pretty sure there is
There was no anima triangle in FE7. There was an anima triangle in FE 9 and 10.
Interesting. I gotta try the other one! Also who isIf you choose to put Grima to sleep then obviously you get different dialogue. Everyone supports the Avatar's decision and they vow to find a permanent solution to Grima. If you kill Grima, yea, the Avatar comes back after the credits. So it doesn't really matter which one you choose.
I finished playing FE7 just before this one came out so I'm pretty sure there is
I finished playing FE7 just before this one came out so I'm pretty sure there is
You mean magic triangle rather than anima triangle. Anima is one of the forms of magic in FE7 and in FE9+10 anima is divided into another triangle all of its own.
Lon'qu and Cordelia make for an awesome kid, unless you would rather use Cordelia to farm out another Sorcerer in which case she's better off hooking up with Ricken.
I think Stahl's a really good parent, he gives more str and the myrm class (she's already beastly speedy/skilled from Coreldia's genes). Virion also works well as a sorc parent.
edit.
Kinda stuck on building spot bonus dlc spoilersAversa/Emmeryn's team
First character is going to be Dark Flier with Shadowgift/Limit Breaker/Galeforce/Vengeance (and I don't know the fifth skill).
Second character is going to be Sage with (Miracle I Guess)/Limit Breaker/Galeforce/Tomefaire/Support +.
Is lunatic's drop rate for rare stuff on shiny tiles just higher?
Maybe because I got the support like 3 times already, but I still find Cythnia and her father's supports to be truly amazing.
Her A support with Chrom is simply amazing. Is it like that with her non-Chrom fathers? I can't imagine it'd be as moving.Can't have our fearless leader crying in front of everyone!
People keep saying this game is easy on hard, but I'm at chapter 3 (or 4 can't remember) and have all ready lost two characters, one was 1 shotted and the other 2-shotted. Playing Classic as well so no more pegasus lady or horse lady.
I guess you always need to be in the mindset of killing every enemy around you in the same round so they can't counter attack? The AI always goes for the squishie ones so having "tanks" around doesn't seem to help alot.
Not sure if I should just go with normal classic, or reset from scratch and try again on hard with this new mindset.
People keep saying this game is easy on hard, but I'm at chapter 3 (or 4 can't remember) and have all ready lost two characters, one was 1 shotted and the other 2-shotted. Playing Classic as well so no more pegasus lady or horse lady.
I guess you always need to be in the mindset of killing every enemy around you in the same round so they can't counter attack? The AI always goes for the squishie ones so having "tanks" around doesn't seem to help alot.
Not sure if I should just go with normal classic, or reset from scratch and try again on hard with this new mindset.
People keep saying this game is easy on hard, but I'm at chapter 3 (or 4 can't remember) and have all ready lost two characters, one was 1 shotted and the other 2-shotted. Playing Classic as well so no more pegasus lady or horse lady.
I guess you always need to be in the mindset of killing every enemy around you in the same round so they can't counter attack? The AI always goes for the squishie ones so having "tanks" around doesn't seem to help alot.
Not sure if I should just go with normal classic, or reset from scratch and try again on hard with this new mindset.
If you kept playing, I'm pretty sure you would lose another horse lady and a dancer lady.People keep saying this game is easy on hard, but I'm at chapter 3 (or 4 can't remember) and have all ready lost two characters, one was 1 shotted and the other 2-shotted. Playing Classic as well so no more pegasus lady or horse lady.
I guess you always need to be in the mindset of killing every enemy around you in the same round so they can't counter attack? The AI always goes for the squishie ones so having "tanks" around doesn't seem to help alot.
Not sure if I should just go with normal classic, or reset from scratch and try again on hard with this new mindset.
People keep saying this game is easy on hard, but I'm at chapter 3 (or 4 can't remember) and have all ready lost two characters, one was 1 shotted and the other 2-shotted. Playing Classic as well so no more pegasus lady or horse lady.
I guess you always need to be in the mindset of killing every enemy around you in the same round so they can't counter attack? The AI always goes for the squishie ones so having "tanks" around doesn't seem to help alot.
Not sure if I should just go with normal classic, or reset from scratch and try again on hard with this new mindset.
Damn, some of the side stories to unlock the kids are really hard. Panne's kid was tricky, but one of the easiest. Cordelia's and Lissa's (those goddamn assassins one shotting everything not called Kellam or Chrom) were pretty bloody hard. Miriel's was pretty easy.
So far i have
Mariel (Sage) + Vaike (Warrior)
Chrom + Sumia (Falcon)
Ricken (Sage) + Mirabelle (Valkyrie)
Nowi + Donnel
Sully (Paladin) + Virion (Bow Knight)
Kellam (General) + Tharja (Sorceress)
Robin + Cordelia (Dark Falcon)
Gaius (Assassin) + Olivia
Working on Henry + Wyvern Rider and Frederick + Anna
Upgraded all my first generation folks at levels 18+ apart from Mirabelle (at 10, she was just too fragile) and Gaius (same thing).
Is Harvest Scramble an EXP map?
You could train some weaker units there, but it'll be annoying with the Counter/Miracle/Vengeance Revenants and you'll want somebody reasonably strong to defeat the boss safely.
Does each unit have their own internal stat caps btw?
Each class has stat caps, and each unit has modifiers for that. For example Chrom's modifiers are +1 strength, +1 skill, +1 speed, +1 luck, -1 defense, -1 resistance.
I take it the Avatar's caps are determined by the Asset/Flaw pick in the beginning?Each class has stat caps, and each unit has modifiers for that. For example Chrom's modifiers are +1 strength, +1 skill, +1 speed, +1 luck, -1 defense, -1 resistance.
If you max out a class and then switch another; will it just adjust your stats to fit the new class's caps?
I take it the Avatar's caps are determined by the Asset/Flaw pick in the beginning?
The game remembers your accumulated stats, so if you go from a promoted class back to a base class, and lose a whole bunch of stats, then back to a promoted class, you get them all back.
So does Frederick stay as amazing he is at the beginning of the game throughout the rest of the game? Seriously, he's one hitting almost every enemy I've put him up against, but I'm not that far yet. Justgot done rescuing Maribelle
Okay, this is something I wanted to know.
So how do the stat boost items feature into this?
The permanent stat boost items add to the stats accumulated through levels.
So does Frederick stay as amazing he is at the beginning of the game throughout the rest of the game? Seriously, he's one hitting almost every enemy I've put him up against, but I'm not that far yet. Justgot done rescuing Maribelle
So does Frederick stay as amazing he is at the beginning of the game throughout the rest of the game? Seriously, he's one hitting almost every enemy I've put him up against, but I'm not that far yet. Justgot done rescuing Maribelle