Mayo got around to posting up the rest of their Fire Emblem Cipher illustrations on Pixiv over the weekend. Some choice favorites!
Chrom and Itsuki Aoi
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Lando
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Minerva
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Mia
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Chrom and Itsuki Aoi
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Lando
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Minerva
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Mia
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If you think that's bad, imagine playing on Hard
There's this one enemy who's stuck on a throne with a Killer Axe
Rutger is really a strange unit, because he has no particularly high defense or offense, but his avoid rate is so freaking huge that at times he has like a 5% chance of being hit at all. I actually don't like using such a character, because it feels like lotto - if every hit went through as "projected" by the battle info, he would long be dead, but in actuality I can just put him in the middle of a huge group of pirates for them to slauughter themselves by attacking Rutger.
On a throne qith a killer axe is no problem for me, because that's not a ranged weapon. All bosses that do not feature a ranged weapon as their initially chosen weapon are trivial (when no round limits are in place) because they reliably fall to my "use magician ranged, then resuce magician" "strategy". That's the strange bit, the bosses are absolutely no threat because they cannot harm me, but it takes an eternity to defeat them (it has become better since my magic user promoted).
I just noticed Mia's face looks messed up in that art.
I just noticed Mia's face looks messed up in that art.
(Fire Emblem 6 talk) Yesterday I have completed mission 16 and unlocked 16.x. The requirement of keeping Douglas alive while not being able to recruit him is quite the bullshit and I don't think it's all too obvious that this is required. Had I not looked up how to access the bonus missions, I would have had no chance to reach the true ending in my first playthrough. I abused the one-tile wide passage to the lower half of the level and the high evasion of Ruttger (stripping him off all weapons) to "capture" Douglas in safety. Other than that Fire Emblem 6 continues to be relatively easy, but the focus on random events (high crit rates, low hit rates) is not to my liking. Out of the games I have played (1, 2, 6-11, 13, 14) this really is the most RNG dependent game of the series I have played yet. Out of the remaining ones, 3-5 and 12, are there any that are even worse with hit probability?
*waits for you to get screwed by Thracia staff misses and/or hit floor/ceiling*
*waits for you to get screwed by Thracia staff misses and/or hit floor/ceiling*
So Thracia is even worse with hitrates, including basic staffs, I take from this? Well, since I'm waiting for the new translation, I'll have quite a while to prepare my nerves for that. After 6, I plan to play the remaining games in the order 12, 4, 3, 5, due to localisation status. And then I cry because of the phone Fire Emblem. Silently, because I don't want to be banned again ^^.
Thracia is my second favorite Fire Emblem but movement stars might be the most bullshit mechanic.
I never saw an enemy activate their movement stars. It was always Leif.
Thracia is my second favorite Fire Emblem but movement stars might be the most bullshit mechanic.
I never saw an enemy activate their movement stars. It was always Leif.
The Daimthunder guy activated it while charging at me and it was terrifying.I never saw an enemy activate their movement stars. It was always Leif.
1. Is OK by me, I can handle "true percentages", in fact, if it has to be random (and I hate randomisation), I prefer percentages that really expres the likelihood something happens.Here's all the RNG in Thracia:
1. Like the other Kaga games, it's 1 RN.
2. Hit rates have a floor of 1 and ceiling of 99, you can imagine what happens as a result.
3. Non-status staves can miss (hit rate is 60+skill*4 I believe, see 2).
4. Enemy stats vary way more than in any other game, including move, luckily enemy stats are pathetic in general.
5. Speaking of movement, some enemies have movement stars, which essentially RNG Galeforce. (so do some of your units tbf)
welcome to Kaga's Wild RNG Ride
regarding enemy stat variation in Thracia, found dondon's post on it
tl;dr enemies have massive stat variance compared to any other game, also 10% chance of extra +1 move!
edit: this isn't RNG but weapon triangle is super important, it's +/-5 hit![]()
I don't buy boots, ever ^^. I'm done now with Fire Emblem 6 and I'm not really happy with it. It had some really great maps, but also some that are nothing more than timesinks. The finale was very weak - the two final levels were just boring - and the amount of dodging involved is bs. In the third to last mission I had my Pegasus Knight just stand in the middle of the map, never being hit (5% probability of being hit....), while I was sitting out the Berserk and Sleep staffs by letting my healer be attacked with them from a distance. That may qualify as a strategy (it worked fine), but it is also boring busywork. Maybe it was not a good idea to play this after the sublime Fire Emblem Fates. Now I'm pondering whether to start FE12 right afterwards or to give it some rest. How is FE12 with its RNG?
Restore staves do exist. If you don't want to wait it out, take the hit and heal.
Yeah, the game has lower hit rates, but with how much you've been complaining about it it sounds like you just didn't want to plan around it. It's funny you call Fates sublime though, because one of the reasons I loved my Lunatic Conquest run was that the hit rates reminded me a bit of FE6. Oh well, it's not for everyone.
CHROM ACTUALLY EXISTS.
I got some Caravan goodies (the 5 marker cards) and the Felicia/Flora(OH GOD SO EXPENSIVE) promos.
CHROM ACTUALLY EXISTS.
I don't believe you.
nahAm I the only one that doesn't put my Lucina figma in that pose? I figure I don't need to match the amiibo (although I've tried with Samus)
Psst. That Lucina is an amiibo and not a figma, the figma would take up half the page.
I liked Soleil's introductory chapter, but then all of her supports are cringe-worthy afterwards. I've enjoyed Fates' supports in general, most characters seem to get a fair amount of conversations that aren't just about showing off their gimmick, in addition to those comedic interaction ones, but all of Soleil's supports seem to be just jokes. Also, her supports can't even seem to decide if she's supposed to be popular with girls or not and she seems to have no relevant backstory at all.
They seemed to consider her being embarrassed about her dancing or singing to be enough to give her something beyond her surface, which really isn't, especially with that being basically more Inigo rehashing. She easily has the worst support set out of any FE.