Maybe I'm getting the chapter number wrong; the one in Fort Dragonfall. Is that 8?
Nope, I'm messing it up, you're right.
Yeah, those reinforcements are totally based on hitting the right tile, but as soon as I saw staircases I knew that reinforcements would come out of there. They give you a decent chokepoint to withstand the assault, and I made sure to put someone on top of the closest staircase on the bottom.
That Dragon Vein is not my friend.12 was the worst instance of poorly established cause and effect in reinforcements.
Ophelia, Velouria, and Nina beg to differ.So Soliel is clearly the best kid, right?
12 was the worst instance of poorly established cause and effect in reinforcements.
I thought Corrin was "ok" in Birthright, but i cant stand her/him on Conquest, jesus. its like she cant stop complaining she works for the devil.
Really? The reinforcements just come from the bottom, unless it's different on Lunatic or something.
Except there are instances in which no matter how adaptable you are, those reinforcements will kill a unit. In my situation, many of my injured foot units had finished a skirmish with a horde of knights and wyvern riders when one of my leading units, intending to lure one of the boss's guards, triggered a fleet of wyverns to descend on my recovering squad. There was no coming back from that.Reinforcements showing up when we reach a certain area of the map are better than reinforcements that show up on a certain turn, the latter is pretty much just free exp since we can clear out any threats around us and wait them out, the former forces us to think on our feet to survive attacks from multiple fronts. The same rules apply for where they show up, stairs, castles, the edges of maps, you can be ready for them.
But I also don't mind when reinforcements attack as soon as they show up, take that however you want. :/
Except there are instances in which no matter how adaptable you are, those reinforcements will kill a unit. In my situation, many of my injured foot units had finished a skirmish with a horde of knights and wyvern riders when one of my leading units, intending to lure one of the boss's guards, triggered a fleet of wyverns to descend on my recovering squad. There was no coming back from that.
I can't see how anyone could have fun with this game with perma death. Seriously. Some of these later story missions are ridiculous. Someone's gonna have to die. I've pretty much come to terms with this. I could only imagine how this game would be if casual wasn't an option.
So Soliel is clearly the best kid, right?
Why are you pushing forward with wounded units when you know reinforcements like to show up once you reach a certain area of the map? That is all on you.
The only way I can see this being a problem is if you are trying to go for a low turn count run on your first playthrough for some reason, in which case you should be prepared for reseting often.
Can you change classic/casual settings in a playthrough, or are you stuck with what you pick unless you start a new game?
There's really no clear signal as to what exactly triggers the reinforcements between the time limit and everything else.Really? The reinforcements just come from the bottom, unless it's different on Lunatic or something.
There's really no clear signal as to what exactly triggers the reinforcements between the time limit and everything else.
A. I wasn't pushing forward with injured units. I was in the process of healing those units while investigating with my stronger units on a separate front. What FE doesn't encourage multitasking?
B. I didn't know reinforcements would appear, especially not right on top of my trailing squad.
Otherwise I wouldn't have pressed the magic invisible button.
It's specifically triggered by advancing too far into the castle, but so much happens on a per turn basis and the map implicitly pushes you forward anyways so if you're like me and regularly sent a scout up through the right to sneak into the main entrance and clean up some guards, it was kinda hard to realize what exactly was activating them. I wound up doing a bunch of weird bullshit with how I was dealing with the main forward guard until I realized what was going on.It always felt like turn 4 or 5 or 6 to me.
Multitasking is not always the right answer, nor should it always be. If you are splitting up your army, then you must know that you are taking a risk. You left your weakened units without reliable protection, whether the reinforcements showed up when you passed a certain spot or when you reached a certain turn would not have mattered at all in the situation you are describing.
You planned poorly.
I finished last week Birthright and I'm interested on getting Revelations. The OP mentions "The difficulty is in between that of Conquest and Birthrights".
Can someone elaborate a bit on it, please? Does it have the same options as in Birthright (casual mode) and, more importantly to me, can you grind?
Pair her up with Ignatius and watch them become a swath of destruction.So Soliel is clearly the best kid, right?
Unless reinforcements were set to show up on the third turn, I'm pretty sure I would have been safe in the latter scenario. Also, uh, cut me some slack?
Huh, now that you mention it, I might remember that. FE6 was particularly rough.Just ignore him. Tile based reinforcements are some of the dumbest shit in the series. Roy's game is the worst for it, where Wyvern's start pouring out from arbitrary spots all over the map all because you crossed some magic line
Okay, if they showed up earlier, so maybe things could have been easier. But they could have also shown up at around the same turn, so maybe nothing might have changed.Unless reinforcements were set to show up on the third turn, I'm pretty sure I would have been safe in the latter scenario. Also, uh, cut me some slack?
Just ignore him. Tile based reinforcements are some of the dumbest shit in the series. Roy's game is the worst for it, where Wyvern's start pouring out from arbitrary spots all over the map all because you crossed some magic line
Huh, now that you mention it, I might remember that. FE6 was particularly rough.
Yes you can grind. The difficulty is higher than Birthright (more varied map objectives, tougher enemies maybe), but it's still easier than Conquest. I went from Conquest to Revelations and it seems a lot less difficult, even being on Lunatic.
Also it does allow casual mode on it.
You do what my Corrin did and activate Dragon fang and critical at the same time and dodge Astra 4 out of 5 attacks. Bam 4 turn finish.Conquest 25
How do I approach the right side? Even my tankiest unit will fall because those ninjas (that can't be counteres due to thwie range) take off 18hp average per attack thanks to their ability, putting multiple units in the attack zones still doesnt work because the further ahead unit will get attacked at least 4 times.
I can't see how anyone could have fun with this game with perma death. Seriously. Some of these later story missions are ridiculous. Someone's gonna have to die. I've pretty much come to terms with this. I could only imagine how this game would be if casual wasn't an option.
You do what my Corrin did and activate Dragon fang and critical at the same time and dodge Astra 4 out of 5 attacks. Bam 4 turn finish.
I was Mostly joking sorry about that. My Corrin is alright but no way strong enough to win until he got super lucky and because this game was screwing me over RNG wise, I took this victory in the name of Norh.My corrin is shit, despite capping strengh Ryoma still does more damage, has a better chance of hitting, with critical chance, and doubles.
Thay won't work, gotta go maximum effort om this one.
I was Mostly joking sorry about that. My Corrin is alright but no way strong enough to win until he got super lucky and because this game was screwing me over RNG wise, I took this victory in the name of Norh.
This was the moment I realized how much I hated Corrin. S/he's an idiot.Holy fuck, game, you gotta be kidding me about the intro to Conquest Chapter 14.
"Oh hai Azura, did you see that singer that had your exact same blue hair and sung similarly to you?" "nope lol"
I am fucking done paying attention to this story.
Holy fuck, game, you gotta be kidding me about the intro to Conquest Chapter 14.
"Oh hai Azura, did you see that singer that had your exact same blue hair and sung similarly to you?" "nope lol"
I am fucking done paying attention to this story.
What are you talking about,it's a completely plausible disguise! Isn't that right, Clark Kent?
FE7 disguise reference!