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Or is it just one of Phil's balls in my throat?
Xbox’s ‘South Of Midnight’ Is Renewing My Faith In Video Games
The 2024 Xbox Games Showcase presented a huge turnaround for the Xbox brand, and one of the critical standouts was Compulsion's Southern Gothic ode to spooky healing.
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The games industry has seen a lot of strife in recent years, namely in the form of mass lay-offs, unfathomable studio shutterings and the seemingly unwillingness (at least by out-of-touch higher-ups) to seriously invest in any project that isn’t a dull, predictable sequel or a live service money-printing monstrosity.
However! There’s some light at the end of this dark digital tunnel—possibly. Lately, driven by some promising reveals and updates, I feel like the industry is starting to experience a bit of a renaissance in terms of creativity and risk. Maybe we’re witnessing a cautious return to the days of yore when the pure, joyful wackiness and unbridled riskiness of video games sat front and center, unchallenged, before the gaming public.
PlayStation’s upcoming Astro Bot is a great example, a brand new 3D platformer that feels like a direct conduit to the more carefree days at Sony when the ridiculousness of stuff like PaRappa the Rapper, Jersey Devil, Tiny Tank, Crash Bandicoot, Spyro the Dragon and Blasto ruled the roost. Games weren’t only about profit, at least to use laymen and mortals; they were about making something inspiring, too. Something that made an artistic and emotional impact.
Compulsion Games’ (We Happy Few, Contrast) in-development Southern Gothic folklore swamp adventure South of Midnight—the initial unveiling of which I somehow completely missed at last year’s Xbox Games Showcase— appears to fall right in line with the aforementioned resurgence in exciting software that wants to, well, move people. Games are back, baby!
So far, I adore everything about the brilliantly titled South of Midnight, due for a vague 2025 launch on Xbox Series S|X (Xbox Game Pass day one!), PC and Steam. It’s a little Kena: Bridge of Spirits, a little Horizon Zero Dawn and a little Shadow of the Colossus, but rolled up into a possibly fresh Cajun package that has tons of potential. We’ll see if the team can deliver on all its lofty artistic promises, and lofty they are, as they could easily derail and become too heavy-handed, too on-the-nose or perhaps unsubtle in an off-putting way.
But going off the available footage, I’ve got to say, I’m all in. Games are making me excited again, and for that, I’m thankful. Vidja gamez, ya’ll.
To the kind people at Compulsion studio, though: Just please ship the game with a giant light-up Two-Toed Tom collectible statue, who (preferably) roars with unchecked rage when provoked. And also when not provoked.
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