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Forza 5 Showroom | New cars and details for Forza 5, ongoing reveals

shandy706

Member
Where do the lies of no environmental shadows come from now?

That comparison thread?

I stay out of it...waste of time for a fan of both series. I think I've been in it like twice since it started....too much BS in there.
 

adelante

Member
Not in every older build =P. That's why I made that distinction ;]
Honestly I don't recall any videos where environmental shadows don't affect the car. Including the gamescom Laguna Seca videos that people brought up, shadows are there too. They just blend in too damn well in parts of cars that show reflections (as evident in bonnet cam in the Bernese Alps vid). Subtle, but they're there.
 
Honestly I don't recall any video of the environmental shadows not affecting the car. Including the gamescom Laguna Seca videos that people brought up, shadows are there too. They just blend in too damn well in parts of cars that show reflections (as evident in bonnet cam in the Bernese Alps vid). Subtle, but they're there.

Alps video didn't have any. At all. Made no sense. That was the only video shown that didn't have it.
 

adelante

Member
Alps video didn't have any. At all. Made no sense. That was the only video shown that didn't have it.

I've pointed this out before.. it's actually there. Look at the chase cam parts (1:26), the rear end of the car with the matte black finish, you see it gets covered in tree shadows as the car drives under each of them. Or how about the bonnet cam bit earlier at 1:12... you see how that carbon fibre portion of the hood that's not showing any reflections get affected by shadows?

Maybe it's to do with the way their prebaked environmental shadows work, but they blend in or "disappear" over reflections. Except for cases where there's a sheen/specular bloom on the body, those get affected by shadows too (you can see examples of these in the Laguna Seca videos out there)
 

shandy706

Member
Anyone else notice the AI in this video. I loved seeing this battle and the fact that the AI seemed to be fighting for a spot rather than just barging its way in or following some scripted line.

ibllNqZQRktuKS.gif


It was actively trying to get ahead without causing a wreck..love it.
 

adelante

Member
Anyone else notice the AI in this video. I loved seeing this battle and the fact that the AI seemed to be fighting for a spot rather than just barging its way in or following some scripted line.

http://i.minus.com/ibllNqZQRktuKS.gif[//IMG]

It was actively trying to get ahead without causing a wreck..love it.[/QUOTE]

Yeah I noticed that too. The R8 is faster in turns?
 

Xanadu

Banned
Anyone else notice the AI in this video. I loved seeing this battle and the fact that the AI seemed to be fighting for a spot rather than just barging its way in or following some scripted line.


It was actively trying to get ahead without causing a wreck..love it.

yup, forza 4 AI woulda went straight into you
 
I don't think FM5 looks that good for a next-gen game. Still need to see proper gameplay videos (or play the game live) to properly judge but to me there's just too many compromises to maintain 1080p/60fps.
 

p3tran

Banned
Anyone else notice the AI in this video. I loved seeing this battle and the fact that the AI seemed to be fighting for a spot rather than just barging its way in or following some scripted line.

ibllNqZQRktuKS.gif


It was actively trying to get ahead without causing a wreck..love it.

Yeah I noticed that too. The R8 is faster in turns?

yeah, thats the part I noticed and went on talking about that beast TTFSI R8
http://www.neogaf.com/forum/showthread.php?p=88992349#post88992349
basically, many of the stuff that groupVAG has been thriving on selling the last 10 years,
on your audis and your vws, many of the important stuff came from there.
 

Gestault

Member
Anyone else notice the AI in this video. I loved seeing this battle and the fact that the AI seemed to be fighting for a spot rather than just barging its way in or following some scripted line.

ibllNqZQRktuKS.gif


It was actively trying to get ahead without causing a wreck..love it.

If that's the current state of the AI, I'm pretty impressed.
 

WarpathDC

Junior Member
I had a chance to finally get my hands on this at the MS Store. As my most anticipated game between both launches I have to say I was disappointed with the graphics. The car models were crisp but the environment was bland and I'm not sure if it was it was on an 80 inch display but man the jaggies were killing me. This was a demo build with a few cars to choose from so I'm hoping they cleaned it up since then. The impulse triggers were very cool though, especially when breaking.
 

Gestault

Member
I had a chance to finally get my hands on this at the MS Store. As my most anticipated game between both launches I have to say I was disappointed with the graphics. The car models were crisp but the environment was bland and I'm not sure if it was it was on an 80 inch display but man the jaggies were killing me. This was a demo build with a few cars to choose from so I'm hoping they cleaned it up since then. The impulse triggers were very cool though, especially when breaking.

From what we've heard that's a much older build, but that the aliasing is something that's still visible to at least some degree in the (near) final build.
 

Xanadu

Banned
From what we've heard that's a much older build, but that the aliasing is something that's still visible to at least some degree in the (near) final build.

of course it will have aliasing, even 4xaa at 1080p doesnt get rid of it, guessing this uses 2x
 

LowerLevel

Member
I played an XBox One yesterday at the local mall's Microsoft Store.

I played Forza 5.

The controller is awesome. The first thing you notice is that the grips feel a lot more natural in your hands than the 360's. The sticks have smaller heads on them, but they have a knurled edge that grips really well. The triggers basically felt like 360 triggers to me, except for the vibration. I only had one lap, so it was hard to tell what the vibration was trying to tell me. It was definitely noticeable, and not annoying, though.

I was playing on a really large Samsung 1080p TV that was set up horribly. Reds were blown out on the side of the Ferrari so that you couldn't see any detail, and sharpness was turned up a ton.

The build of Forza they had (the Laguna Seca demo from Gamescom) looked a little rough. Lots of aliasing, but it was hard to tell if it was due to the game or the TV's sharpness. I drove my Ferrari F12 right off the track several times (I had turned off assists except TCS). I also didn't realize that the game starts you off in neutral instead of 1st, like Forza 4 does, so that was an embarrassing start. I probably should have tried the Focus ST to start. The handling definitely felt a lot different from Forza 4, but it has been a while since I played that game. With TCS on, the car tended to understeer a ton. Should have turned that off, too.

They wouldn't let me hit the guide button. :(

Sounds like the MS store i went to last week in Natick MA. Same uncalibrated Samsung TV.
 
I've pointed this out before.. it's actually there. Look at the chase cam parts (1:26), the rear end of the car with the matte black finish, you see it gets covered in tree shadows as the car drives under each of them. Or how about the bonnet cam bit earlier at 1:12... you see how that carbon fibre portion of the hood that's not showing any reflections get affected by shadows?

Maybe it's to do with the way their prebaked environmental shadows work, but they blend in or "disappear" over reflections. Except for cases where there's a sheen/specular bloom on the body, those get affected by shadows too (you can see examples of these in the Laguna Seca videos out there)

I don't see it, it just looks like the shader appears to stay the same color even when driving through the shadows. Like I said, it looks ok in the recent builds, but other than the aliasing everyone else that saw the video pointed out the issues with the shadows.
 

flashmouth

Neo Member
Don't know if you guys are aware of it, but someone on fm.net posted this link where you can download the direct feed videos
http://3000gt.ch/FM5/

they're only 720p but 60fps and much better quality than youtube or gamespot player. unfortunately Sebring is missing, but better than nothing. I don't get it why they're still not on Xbox Media page.
 

WarpathDC

Junior Member
of course it will have aliasing, even 4xaa at 1080p doesnt get rid of it, guessing this uses 2x

I realize that. The aliasing present, however, was extremely noticeable, more so than the current gen Forza. It appears that the other people on here that played also played it on a giant Samsung which didn't appear to be properly calibrated. I'm sure it is an old build as it is a demo but nonetheless it concerned me as I was expecting more.
 

WarpathDC

Junior Member
well that is odd, i hope its a sharpness issue

Me too. I notice that sometimes at target or BB a cheap Lcd is on the current gen kiosks and it always looks way worse than what it does at home. Either settings or being 12 inches from the display I guess in those cases
 

eso76

Member
I realize that. The aliasing present, however, was extremely noticeable, more so than the current gen Forza.

Then, it's probably true there's some issue with Laguna Seca build.

I mean, if it did look like that screenshot..

EOad2FZ.png


(oh, so this is from the recent dashboard demo, not the twitch stream. )
 

The_Holy_Puck

Neo Member
I don't think FM5 looks that good for a next-gen game. Still need to see proper gameplay videos (or play the game live) to properly judge but to me there's just too many compromises to maintain 1080p/60fps.

Hmmm.. Have you not kept up with this thread...? We have seen quite a bit of gameplay now, but what was compromised to make it 1080p/60? I'm curious...

this is getting really old, btw.
 

Racer1977

Member
yeah, thats the part I noticed and went on talking about that beast TTFSI R8
http://www.neogaf.com/forum/showthread.php?p=88992349#post88992349
basically, many of the stuff that groupVAG has been thriving on selling the last 10 years,
on your audis and your vws, many of the important stuff came from there.
The R18, on average, is around 10 seconds per lap quicker (at Le Mans) than the R8,that's with 100bhp less.

The R18 e-tron does have a hybrid boost of 150bhp for a 4-5 second spell after the hybrid regeneration zones.
 

eso76

Member
Don't know if you guys are aware of it, but someone on fm.net posted this link where you can download the direct feed videos
http://3000gt.ch/FM5/

they're only 720p but 60fps and much better quality than youtube or gamespot player. unfortunately Sebring is missing, but better than nothing. I don't get it why they're still not on Xbox Media page.

Nice, we were not aware.

But uhhh....i can't play them. What gives ?


Nevermind VLC did the trick as usual. But other than the usual SPA, the other vids are still 30fps...
 

ShapeGSX

Member
Sounds like the MS store i went to last week in Natick MA. Same uncalibrated Samsung TV.

That's exactly where I was! Wasn't that TV awful? I mean, it was huge, and the bezel was tiny, and it definitely could be gorgeous with some calibration. But I've never seen red clipping like this TV was doing.
 

Mascot

Member
Isn't it totally pointless analysing pre-release builds of games? Any number of things might not be as per the game that ships.

Digital Foundry will no doubt do their usual resolution/framerate/detail analysis on the finished game.
 

WarpathDC

Junior Member
Don't know if you guys are aware of it, but someone on fm.net posted this link where you can download the direct feed videos
http://3000gt.ch/FM5/

they're only 720p but 60fps and much better quality than youtube or gamespot player. unfortunately Sebring is missing, but better than nothing. I don't get it why they're still not on Xbox Media page.


Good stuff. Just watched the Indy one. Better than compressed Web vids
 

p3tran

Banned
The R18,on average, is around 10 seconds per lap quicker than the R8,thats with 100bhp less.

The R18 e-tron dies have a hybrid boost of 150bhp for a 4-5 second spell after the hybrid regeneration zones.
other than the engine, lots of stuff with more than a decade of top level r&d and evolution on them, these account for much more than just a change of motor, so not apples to apples.
I did put up an interesting pic of the huge turbo restrictors the R8 wore when it won leMan for five times though, plus many more prestigious races..
that could give you some idea ;)
 

Gestault

Member
Isn't it totally pointless analysing pre-release builds of games? Any number of things might not be as per the game that ships.

Digital Foundry will no doubt do their usual resolution/framerate/detail analysis on the finished game.

I was thinking something similar. Particularly when what's being brought up is known to be out-of-date, build-specific problems (aside from the aliasing).
 
Isn't it totally pointless analysing pre-release builds of games? Any number of things might not be as per the game that ships.

Digital Foundry will no doubt do their usual resolution/framerate/detail analysis on the finished game.

I don't think there hasn't been a single game that didn't go through the technical/resolution ringer.
 

Gestault

Member
I don't think there hasn't been a single game that didn't go through the technical/resolution ringer.

Right, but I'd call it a waste of time if someone went into a thread for any game that had been shown off in its near-final form, and complained about issues from a much older build that don't effect the current version. It's pointless, and someone defending it like, well, you are is just weird.
 

CrunchinJelly

formerly cjelly
Right, but I'd call it a waste of time if someone went into a thread for any game that had been shown off in its near-final form, and complained about issues from a much older build that don't effect the current version. It's pointless, and someone defending it like, well, you are is just weird.

Hint: look at the username
 
Right, but I'd call it a waste of time if someone went into a thread for any game that had been shown off in its near-final form, and complained about issues from a much older build that don't effect the current version. It's pointless, and someone defending it like, well, you are is just weird.

Lol, ok man. And that video is from something Microsoft released.. what.. 4 days ago?

Hint: look at the username

What does my username have to do with anything? Are you talking about my avatar?
 
Hmmm.. Have you not kept up with this thread...? We have seen quite a bit of gameplay now, but what was compromised to make it 1080p/60? I'm curious...

this is getting really old, btw.

Well, my comments are based on gameplay videos. Here's some of the things that bother me the most:

- AI cars with blackened interiors, low poly and a general lack of shadows (just look at the La Sarthe gif);
- Lack of shadows on interior view and (maybe?) exterior view;
- Unnatural lighting.

Things like lack of anisotropic filter I'll wait to judge with better quality footage.

I don't want to bash Forza because I like the series but seeing a new game on a new - and more powerful - platform with the same old problems is really frustrating.

PS: I just want to have a fair conversation about graphics (it's a next-gen game, after all) but if you guys think it's deranging the topic we can take this discussion to the Versus topic.
 

Gestault

Member
Lol, ok man. And that video is from something Microsoft released.. what.. 4 days ago?

So you are arguing that you think that video represents the current state of the game.

I think it's reasonable to question your reasoning for that assumption. Were we given any indication that this was the newest build of the game, or might it have been (as it visibly appears to be) an older build used to demo the multitasking function of the OS in the video? This demo was from a separate division without anything to do with Turn10, so wouldn't it make sense that the placeholder for that demo would be older than what's been shown from the team working on the game?

Why do you think that demo represents a sudden backward direction in the progress on the title?
 

twobear

sputum-flecked apoplexy
It might use a dynamic frame buffer, à la WipEout HD. It would at least go part of the way to explaining how T10 have managed '1080p'60 where even a cross-gen COD game can only manage an uneven 720p60. It would also explain why people are reporting bad aliasing.
 

p3tran

Banned
PS: I just want to have a fair conversation about graphics (it's a next-gen game, after all) but if you guys think it's deranging the topic we can take this discussion to the Versus topic.
Hey! that VS topic actually has had a nice conversation going on, you dont need to shit that either! ;pppPp

about graphics and forza, forza and graphics...
let me tell you this, and judging comparatively:
the way turn10 cut and slice their resources, for me it works better than any other way, any other developer.. you want better graphics? in expense of what? framerate? tearing? resolution? sound? physics? latency? ai? (ai not even very good, but still better than most other games.)
so, what do you want to cut? because, you know, its a closed box and all... finite resoures..

did you see in 360 many racers that where 1280x720, locked 60hz, had good sound, physics, models, and on top had more AA?
if you did, point me to them...
same thing will go this gen.. their day1 result is impressive, forza 6/7/8/9/19 will be incrementally impressive.

that is, unless you can show me another 1080/60 locked racer, with physics and models and sounds, than has more AA than forza 5.
 

eso76

Member
- AI cars with blackened interiors, low poly and a general lack of shadows (just look at the La Sarthe gif);

yep, this was unexpected.
From what we've seen, models used in 16 cars races are lower poly than GT5's, which is unexcusable.
And yes, as with past games in the series, no self shadowing for AI cars.

- Lack of shadows on interior view and (maybe?) exterior view;

This is not true

- Unnatural lighting.

Debateable, that's not Always true


Anisotropic is probably there to some degree, but i was expecting better considering it's almost free on modern GPU's.
 
Dear Helios,

As someone who enjoys designing in Forza, I would like to know are we going to see some design stuff before release i.e. Halo cars etc.......
 

eso76

Member
It might use a dynamic frame buffer, à la WipEout HD. It would at least go part of the way to explaining how T10 have managed '1080p'60 where even a cross-gen COD game can only manage an uneven 720p60. It would also explain why people are reporting bad aliasing.

Forget it, Donnie.
That vid is 540p, same as that old twitch. Back then we assumed it was the scaler used for the streaming, but it turns out it isn't.

This is the infamous twitch stream

Looks bad. Even menus look bad, even Autovista looks aliased and that can't be right because we've seen direct feed footage telling a different story.
This is from the same build

And while this is offscreen, you can tell it looks completely different

Here, more 1080p footage from the laguna seca demo build

So, it's probably just some bug that pops out with certain console settings. Maybe this is what happens in 1080i or whatever.

Either way, this explains why some people are reporting terribad aliasing.

But letting this slip in official footage (twitch stream and dashboard demo) is incredible.
What is everyone at MS thinking these days ?

Using this build of Forza to showcase the game and the console without making sure everything is properly calibrated...
Bunch of clueless noobs, how did they not notice ??
 

scently

Member
Lol, ok man. And that video is from something Microsoft released.. what.. 4 days ago?



What does my username have to do with anything? Are you talking about my avatar?

This is what B3D resident rez counter has to say about the issue:
The entire video, not just the game sections, exhibit the issue.
.

So I would stop using it as evidence that F5 is not 1080p. The issue lies elsewhere. Besides, if you are so good with pixel counting, do attempt counting the numerous other videos out there.
 
Dear Helios,

As someone who enjoys designing in Forza, I would like to know are we going to see some design stuff before release i.e. Halo cars etc.......


This might interest you. Google translate unless you speak French.

http://www.forzamotorsport.fr/news/53-traces-et-11-000-calques-pour-forza-motorsport-5-163331.html

The gist of it is ---- 3000 layers on each side, 3000 layers on the roof and hood/bonnet, and 1000 on the front and rear!!!!!!!!!!!!!

That will make a hell of a difference to me and other Forza virtual jigsaw players.


Edit: Beaten....
 
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