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Forza 5 Showroom | New cars and details for Forza 5, ongoing reveals

At least T10 didn't go this route...

Welcome to Forza 5 Season 01!

Season 02 coming November 22, 2014 for only $59.99


I'm pretty sure Forza 5 (with only 14 tracks) will sell like shit, Need for Speed Rivals will sell more than Forza 5! People are pretty upset even on forza forums and I don't blame them.
 

Gestault

Member
Have the number of cars and tracks now been confirmed? Is there a full track list any where? There's 207 cars in the OP.

The 207 figure is being described as what's on-disc, and while there was talk of downloaded additional free content before, we don't know how that'll play into a total number (and there was no mention of it in the final Showroom post). It's fair to say the game comes with that number, unless they make a point otherwise. Not necessarily ideal, even though they went pretty far with detail levels.

Tracks I'm not as clear on, though 14 seems pretty much solid from the discussion on ForzaMotorsport.net. In both cases some people are piiiissed.
 

RoKKeR

Member
At least T10 didn't go this route...

Welcome to Forza 5 Season 01!

Season 02 coming November 22, 2014 for only $59.99


I'm pretty sure Forza 5 (with only 14 tracks) will sell like shit, Need for Speed Rivals will sell more than Forza 5! People are pretty upset even on forza forums and I don't blame them.
I think you are incorrect about this... I highly doubt NFS outsells Forza but we'll see I guess. NFS does have legs.
 
I think you are incorrect about this... I highly doubt NFS outsells Forza but we'll see I guess. NFS does have legs.

Well if you consider latest news, the amount of content, lack of the support of the Fanatec wheels or any other last gen wheels, that people spent shit load of money on, DLC model and prices and specific target audience for simracers, I wouldn't be so sure.

If die hard Forza fans (including me) are so upset over this, I can imagine a lot of people will just skip Forza 5 and will wait for FM6 to fully enjoy Forza game. I'm really sick and tired of all the excuses, lack of time, launch game etc.

There is always an excuse for every lack of something but there is always time to have a fucking DLC ready!! Are you kidding me, common T10 if you truly care about your fanbase show it and give us some extra content for free. Make some of the DLC part of the main game and I'm pretty sure you'll have plenty more left that can be use as a DLC.
 

JackHerer

Member
Some of the renders in the OP are legitimately photorealistic. This is probably the launch title that has me the most excited. Unless Killzone surprises me and has a decent multiplayer I will probably spend more time playing Forza.
 

RoKKeR

Member
Well if you consider latest news, the amount of content, lack of the support of the Fanatec wheels or any other last gen wheels, that people spent shit load of money on, DLC model and prices and specific target audience for simracers and wouldn't be so sure.

If die hard Forza fans (including me) are so upset over this, I can imagine a lot of people will just skip Forza 5 and will wait for FM6 to fully enjoy Forza game.
This is a fair point. However this Forza games is different than past ones in that it's serving as a flagship launch title for the Xbox One, which automatically gives it a different audience than usual. The casual Xbox One buyer who wants a racing game won't care much about the car or track count. That's not to say it's not a problem but it is what it is.
 

Gestault

Member
Well if you consider latest news, the amount of content, lack of the support of the Fanatec wheels or any other last gen wheels, that people spent shit load of money on, DLC model and prices and specific target audience for simracers and wouldn't be so sure.

If die hard Forza fans (including me) are so upset over this, I can imagine a lot of people will just skip Forza 5 and will wait for FM6 to fully enjoy Forza game. I'm really sick and tired of all the excuses, lack of time, launch game etc. There is always an excuse for every lack of something but there is always time to have a fucking DLC ready!!

Now to be fair, I'm under the impression that we don't have a tracklist/play-area statement for Rivals, and the confirmed car list is only roughly 70 vehicles (and the game is releasing prior to Forza), with a few of those being redundancies. I'm not one to downplay a game that looks fun (Rivals definitely falls into that category), but if we're going to make estimates on how they'll sell based on offered content, we should at least be on the same page about the factual bits of that discussion.
 
This is a fair point. However this Forza games is different than past ones in that it's serving as a flagship launch title for the Xbox One, which automatically gives it a different audience than usual. The casual Xbox One buyer who wants a racing game won't care much about the car or track count. That's not to say it's not a problem but it is what it is.

Isn't Rivals launching same day as Xbox One? If so casual audience will have a choice. Not to mention GT6 launching soon after Forza 5. I can imagine lot's of people have PS3 and might just get that and don't give a shit about FM5.
 

RoKKeR

Member
Isn't Rivals launching same day as Xbox One? If so casual audience will have a choice. Not to mention GT6 launching soon after Forza 5. I can imagine lot's of people have PS3 and might just get that and don't give a shit about FM5.
Rivals won't have nearly the amount of marketing muscle that Forza 5 will.
 
There is always an excuse for every lack of something but there is always time to have a fucking DLC ready!!
Ain't that the truth.

Not sure how we can compare this to Rivals in terms of content. An open world game with day/night and weather conditions pushes a lot of variety from the get-go. You'd also have to consider modes, racer vs cop progressions, etc.

But in the sense that its a driving game, sure. I'll pick up NFS to tide me over til GT6 which will tide me over til DriveClub which I hope to tide me over until Horizon 2 ;P I also have a feeling Forza 6 will be nice.
 

Gestault

Member
There is always an excuse for every lack of something but there is always time to have a fucking DLC ready!! Are you kidding me, common T10 if you truly care about your fanbase show it and give us some extra content for free. Make some of the DLC part of the main game and I'm pretty sure you'll have plenty more left that can be use as a DLC.

This is precisely why people are upset. You can't in the same breath say "our standards were so high, we only had the time and resources to make this amount of content," but offer other, additional content in that same timeframe at the same standard for additional money.
 
This is precisely why people are upset. You can't in the same breath say "our standards were so high, we only had the time and resources to make this amount of content," but offer other, additional content in that same timeframe at the same standard for additional money.

Exactly. Wouldn't be nice if T10 said: Listen guys, we didn't have enough time to get everything ready for launch so first season pass is on us. We would also like to support launch of FM5 by adding one track each month for next six months with no extra cost.

And after that start talking about another season pass that would deliver another 60 cars for $49.99 and perhaps even paid track DLCs.
.
 
Exactly. Wouldn't be nice if T10 said: Listen guys, we didn't have enough time to get everything ready for launch so first season pass is on us. We would also like to support launch of FM5 by adding one track each month for next six months with no extra cost.

And after that start talking about another season pass that would deliver another 60 cars for $49.99 and perhaps even paid track DLCs.
There's so much wisdom in this post it H3rTz.
 

Bradf50

Member
Just caught up in the thread...

What disappointing news! Aside from the DLC fiasco a few days ago, they sold me with that trailer. But now looking at the THIN layer of content were getting, to be quite frank it's a fucking joke. No doubt the tracks will be sold to us via DLC (they dropped THE RING & SUZUKA!!!!!). I now read they have outsourced models from 3 companies and put 200 bloody cars in with 14 tracks. You can't be serious. I do like a consistently designed game as much as the next guy. Now I don't want to start a comparison war here... Don't get me wrong I was pissed of at GT5's situation (ok yeah the game came in buggy and unfinished, but once the major things got fixed its a fun game with plenty of cars), but I'd much rather have a game with solid mechanics and lots of cars (even though they may be inconsistent) because I know over time they will get phased out like whats happening with PD converting standard to premium. It may be a slow process but at least we have plenty of car choice with the same physics as a car with amazing visuals for the time being.

I can see from many points of view however. I can see that they have been pressured by Microsoft to be a launch game and I can see that some people wouldn't expect last gen assets in a next gen game, which is understandable.

Maybe we should kick up more of a fuss so they give us tracks free. lol

Thanks for reading guys, Brad.
 

Mobius 1

Member
Exactly. Wouldn't be nice if T10 said: Listen guys, we didn't have enough time to get everything ready for launch so first season pass is on us. We would also like to support launch of FM5 by adding one track each month for next six months with no extra cost.

And after that start talking about another season pass that would deliver another 60 cars for $49.99 and perhaps even paid track DLCs.
.

It's unfortunate that you don't work at Turn10 and/or Microsoft. This fiasco could have been avoided by something this simple and honest.

Also, I saw the video with Greenwalt and Sessler. Dan looks beat up, check out those bags under his eyes. It must have been brutal for the past few months.
 
There's so much wisdom in this post it H3rTz.

That would show they care about the fanbase, they care about the franchise and they try to make things right.

Also the sooner they realize they can't change gamers into car lovers and car lovers into gamers the better for them and the franchise. I can imagine that Forzavista takes a lot of work and clearly 90% people playing Forza don't give a shit about it.
 

RoKKeR

Member
Exactly. Wouldn't be nice if T10 said: Listen guys, we didn't have enough time to get everything ready for launch so first season pass is on us. We would also like to support launch of FM5 by adding one track each month for next six months with no extra cost.

And after that start talking about another season pass that would deliver another 60 cars for $49.99 and perhaps even paid track DLCs.
.
T10 isn't calling the shots here when it comes to DLC and paid content.
 

Bradf50

Member
T10 isn't calling the shots here when it comes to DLC and paid content.

It's such a shame really. I'd love for T10 to buy themselves out from MS like Bungie did. Wouldn't be tied down by corporate suits. In fact I'd love Forza to go multi-plat lol. We can dream. :)
 
Also, I saw the video with Greenwalt and Sessler. Dan looks beat up, check out those bags under his eyes. It must have been brutal for the past few months.
True, he does look worn down, but he does light up when delving into the details of Drivatar. And seriously, he has completely sold me on the concept.

Especially after recently racing in other games where there's almost no AI behavior to describe. That right there, if it works even half as well as described is *the* killer feature of this next round of racers.
 

FordGTGuy

Banned
I can't believe you guys are honestly comparing this game to past games, I understand the hate about the day-one DLC but it's also only 10 cars and even if it was included in the game wouldn't really budge the count much.

The fact of the matter is that this is the first Forza launch title and as of BADNED they basically threw out everything and started from scratch on this game which meant not bringing back old content.

You can see this in the new Alps which has huge differences in modeling, texture positions and is clearly a recreation.

The quality of the cars were getting is not even comparable to Forza 4 let alone the first Forza Motorsport and the cars being made will be continued to be used into the future.

Honestly I don't understand some of you guys, were you honestly expecting 400 cars and 30 tracks? It's long been speculation that the car count would be around 200~ and the track list suffering.
 
I didn't expect 30 tracks, but I didn't expect half of the roster either. The biggest problem people had with Forza was always with tracks, there wasn't enough of them and the problem still exist, cause we're back at 14 this time.
 
I can't believe you guys are honestly comparing this game to past games, I understand the hate about the day-one DLC but it's also only 10 cars and even if it was included in the game wouldn't really budge the count much.

The fact of the matter is that this is the first Forza launch title and as of BADNED they basically threw out everything and started from scratch on this game which meant not bringing back old content.

You can see this in the new Alps which has huge differences in modeling, texture positions and is clearly a recreation.

The quality of the cars were getting is not even comparable to Forza 4 let alone the first Forza Motorsport and the cars being made will be continued to be used into the future.

Honestly I don't understand some of you guys, were you honestly expecting 400 cars and 30 tracks? It's long been speculation that the car count would be around 200~ and the track list suffering.

Turn10 have outsourced modelling companies, this is the second time they bring the game to a new hardware. I was expecting more, much more, atleast 350 cars and all tracks + 4 new ones.

They could have start working on this since Forza 3. Plus Forza 4 menu models are very good, so I dont see a good reason to cut 480 cars just because you want more detail.

This game is being rushed and clearly didnt make a good passage to the next gen.
 

FordGTGuy

Banned
Turn10 have outsourced modelling companies, this is the second time they bring the game to a new hardware. I was expecting more, much more, atleast 350 cars and all tracks + 4 new ones.

They could have start working on this since Forza 3. Plus Forza 4 menu models are very good, so I dont see a good reason to cut 480 cars just because you want more detail.

This game is being rushed and clearly didnt make a good passage to the next gen.

Do you even understand how much time it takes to create cars and tracks at this level of detail?

While also launching on brand new hardware with teams working on new AI, new physics, new graphics and lighting engines?

You guys make game development sound like the easiest job in the world when Turn 10 has clearly been working their asses off the past two years.

I didn't expect 30 tracks, but I didn't expect half of the roster either. The biggest problem people had with Forza was always with tracks, there wasn't enough of them and the problem still exist, cause we're back at 14 this time.

This is also the first game on a new platform that doesn't get to enjoy upgrading already existing tracks.

BADNED already confirmed that they basically threw out all of the old content and started from zero with Forza 5 and the track list shows this the most considering the amount of new to Forza tracks and the amount of old tracks that are gone.

Hell the fact that Nurburgring is still in the oven for a couple more months means it is being completely redone and most likely laser-scanner, which by the way would be the first time in history.
 

scandisk_

Unconfirmed Member
Turn10 have outsourced modelling companies, this is the second time they bring the game to a new hardware. I was expecting more, much more, atleast 350 cars and all tracks + 4 new ones.

They could have start working on this since Forza 3. Plus Forza 4 menu models are very good, so I dont see a good reason to cut 480 cars just because you want more detail.

This game is being rushed and clearly didnt make a good passage to the next gen.

Sorry to sound like an ass, but it looks like they're really holding back a huge chunk of content. 200+ cars and 14 tracks gimme a break.
 

FordGTGuy

Banned
Sorry to sound like an ass, but it looks like they're really holding a huge chunk of content back. 200+ cars and 14 tracks gimme a break.

Do you realize the amount of time it took for GT5 to release and it only had around 200 "premium models"?

They aren't holding it back, I think the day-one DLC is straight dumb but to say they have a extra 50-100 cars just sitting done is just a insane claim.
 

nib95

Banned
It's not about it taking time to develop, that much is obvious. It's about not launching a half baked product with low value proposition and instead delaying it to release a more comprehensive package with more features and content, worthy of the Forza name.
 
Do you even understand how much time it takes to create cars and tracks at this level of detail?
Regardless of how long it takes to make this stuff it still ends up being quite a lot less content than you'd find in Forza 4.

Why take the plunge now when you can wait for a possible GOTY edition or Forza 6?

If it was unrealistic to expect something with as much content as Forza 4 in the time allotted, why not delay the game's release? It doesn't benefit the game or the players to rush it out the door, and it adds insult to then offer up expensive DLC in the same breath on day one.

I love this series but come on now.
 

FordGTGuy

Banned
Are you sure? ;)

Of course it is, hell it took Polyphony 7+ years to make 200 premium cars and now it taking 2 years Turn 10 to make 200 cars that are even higher quality than Polyphony is disappointing?

Regardless of how long it takes to make this stuff it still ends up being quite a lot less content than you'd find in Forza 4.

Why take the plunge now when you can wait for a possible GOTY edition or Forza 6?

If it was unrealistic to expect something with as much content as Forza 4 in the time allotted, why not delay the game's release? It doesn't benefit the game or the players to rush it out the door, and it adds insult to then offer up expensive DLC in the same breath on day one.

I love this series but come on now.

It was nuts to think it was going to have anywhere near the amount of content.

People are not being realistic with their expectations unless they want Turn 10 to pull a Polyphony and just throw all the Forza 4 quality cars and tracks in Forza 5.
 

benzy

Member
The fact of the matter is that this is the first Forza launch title and as of BADNED they basically threw out everything and started from scratch on this game which meant not bringing back old content.

Old content is still being used, just "upgraded" a little bit.

You can see this in the new Alps which has huge differences in modeling, texture positions and is clearly a recreation.

It's really not that drastic of a difference. It's actually the same base track model, but they redid some of the mountainside detail and 2d backgrounds.

maxresdefault4.jpg


It's the same thing they did between Forza 3 and Forza 4 to Montserrat.


If they included the Alps, then there's no reason they couldn't have included Forza 4's new circuit tracks. Those already looked great and would have been considered to be on the same standard as the Alps track. Still boggles my mind how there could be so much content cut considering they outsource their modeling anyways.
 
Of course it is, hell it took Polyphony 7+ years to make 200 premium cars and now it taking 2 years Turn 10 to make 200 cars that are even higher quality than Polyphony is disappointing?

It's not the cars, it's the amount of tracks that we get angry over. 200 cars is more then enough for me.
 

FordGTGuy

Banned
Old content is still being used, just "upgraded" a little bit.



It's really not that drastic of a difference. It's actually the same base track model, but they redid some of the mountainside detail and 2d backgrounds.

maxresdefault4.jpg


It's the same thing they did between Forza 3 and Forza 4 to Montserrat.



If they included the Alps, then there's no reason they couldn't have included Forza 4's new circuit tracks. Those already looked great and would have been considered to be on the same standard as the Alps track. Still boggles my mind how there could be so much content cut considering they outsource their modeling anyways.

Alot of the track is remodeled and retextured and I believe BADNED over anyone else on this topic.
 
It was nuts to think it was going to have anywhere near the amount of content.
Turn 10 and Microsoft had two years to set the right expectations, but here we are, a little over two weeks from release when we find out the actual car and track count, get details on day one DLC and a $50 Car Pass, and find out the Ring is coming in January.

Thats a shit sandwich.
 

FordGTGuy

Banned
Well Turn 10 and Microsoft had two years to set the right expectations, but here we are, a little over two weeks from release when we find out the actual car and track count, get details on day one DLC and a $50 Car Pass, and find out the Ring is coming in January.

Thats a shit sandwich.

So basically making the only laser-scanned version of Nurburgring to ever exist and a car season pass that the last Forza had is now killing the game?
 
So basically making the only laser-scanned version of Nurburgring to ever exist and a car season pass that the last Forza had is now killing the game?
No, thats all at additional cost.

I'm talking the base game, with much, much less content and variety than their previous game on one hand, and on the other hand news of a $50 pass (the discounted price here for this content), and vague bits about the ring coming later on. Will it be premium DLC? Any ideas on the cost if so?

You get anger and disappointment when there's a disconnect between reality and expectations. Those expectations are in the hands of MS marketing, so this is the result of their handiwork, and its not good work they've done here.
 
Do you even understand how much time it takes to create cars and tracks at this level of detail?

While also launching on brand new hardware with teams working on new AI, new physics, new graphics and lighting engines?

You guys make game development sound like the easiest job in the world when Turn 10 has clearly been working their asses off the past two years.



This is also the first game on a new platform that doesn't get to enjoy upgrading already existing tracks.

BADNED already confirmed that they basically threw out all of the old content and started from zero with Forza 5 and the track list shows this the most considering the amount of new to Forza tracks and the amount of old tracks that are gone.

Hell the fact that Nurburgring is still in the oven for a couple more months means it is being completely redone and most likely laser-scanner, which by the way would be the first time in history.

So, lets use your logic, making a car takes millions of man hours.. but they will be able to release 10 cars per month for DLC........

Second, dont treat me like a noob, I´m someone that have been following Turn10 developing proccess since E3 2004. I know how much time takes to develop things and I know the kind of strategies that Turn10 use.

I heard many times how Turn10 was future prooft and how the making of cars never stop and how the cars were designed in several levels of detail.
I ask you this question: Why not make the cars its much more detail since Forza 3?
Why not start early?

Why not start working on tracks early when they had this same problem from Forza 1 to Forza 2 in the last gen change?

Also, whatever Badned said, should I be happy because he said Turn10 was going to drop some contents? NO, I should not.

Do I respect the decision of dropping 480 cars and some of the most important tracks for a graphic update and a rushed launch? NO.


Sorry but you are pretty much alone in this, Im a huge fan of Forza but I dont care to defend what I dont feel its right, theres many ways and strategies where Turn10 could have prevented this. And I believe that lots of contents are being holded to be sold as DLC because its much easier to sell cars when you have 200 than when you have 400 or 500. Forza Horizon proved this.
 

FordGTGuy

Banned
No, thats all at additional cost.

I'm talking the base game, with much, much less content and variety than their previous game on one hand, and on the other hand news of a $50 pass (the discounted price here for this content), and vague bits about the ring coming later on. Will it be premium DLC? Any ideas on the cost if so?

All the cars will be just as high as quality of the cars in the full game including ForzaVista which apparently lets you paint and upgrade inside of it and maybe even drive which is rumored.

So, lets use your logic, making a car takes millions of man hours.. but they will be able to release 10 cars per month for DLC........

Second, dont treat me like a noob, I´m someone that have been following Turn10 developing proccess since E3 2004. I know how much time takes to develop things and I know the kind of strategies that Turn10 use.

I heard many times how Turn10 was future prooft and how the making of cars never stop and how the cars were designed in several levels of detail.
I ask you this question: Why not make the cars its much more detail since Forza 3?
Why not start early?

Why not start working on tracks early when they had this same problem from Forza 1 to Forza 2 in the last gen change?

Also, whatever Badned said, should I be happy because he said Turn10 was going to drop some contents? NO, I should not.

Do I respect the decision of dropping 480 cars and some of the most important tracks for a graphic update and a rushed launch? NO.

You know I've been following Forza Motorsport since a year before it launched too and I was one of the first members on Forza Central.

Honestly if you're happy with wanting crappy ports in your next-gen game you should go play GT6 and ignore Forza altogether.

Are you honestly asking why they didn't start making Forza 5 quality cars in Forza 3, are you nuts? You're trying to preach to me about gaming development with that kind of statement?
 
So, lets use your logic, making a car takes millions of man hours.. but they will be able to release 10 cars per month for DLC........

Second, dont treat me like a noob, I´m someone that have been following Turn10 developing proccess since E3 2004. I know how much time takes to develop things and I know the kind of strategies that Turn10 use.

I heard many times how Turn10 was future prooft and how the making of cars never stop and how the cars were designed in several levels of detail.
I ask you this question: Why not make the cars its much more detail since Forza 3?
Why not start early?

Why not start working on tracks early when they had this same problem from Forza 1 to Forza 2 in the last gen change?

Also, whatever Badned said, should I be happy because he said Turn10 was going to drop some contents? NO, I should not.

Do I respect the decision of dropping 480 cars and some of the most important tracks for a graphic update and a rushed launch? NO.

You right, didn't they also say that all new cars to FM4 and all FM4 DLC cars are future proof? What happen to that?

I won't be surprised if some of the FM4 cars are part of the DLC.
 

FordGTGuy

Banned
You right, didn't they also say that all new cars to FM4 and all FM4 DLC cars are future proof? What happen to that?

I won't be surprised if some of the FM4 cars are part of the DLC.

The only cars in FM4 that were being prototyped for Forza 5 were Autovista cars.

None of the FM4 cars of DLC cars were close to on the level of Forza 5.

You guys love how the game looks but you complain about the work it takes?
 
All the cars will be just as high as quality of the cars in the full game including ForzaVista which apparently lets you paint and upgrade inside of it and maybe even drive which is rumored.



Oh you've been following since E3 2004 how about following since a year before the first Forza Motorsport launched like me?

Honestly if you're happy with wanting crappy ports in your next-gen game you should go play GT6 and ignore Forza altogether.

Are you honestly asking why they didn't start making Forza 5 quality cars in Forza 3, are you nuts? You're trying to preach to me about gaming development with that kind of statement?

Dude.. Forza 1 was announced in E3 2004 (and launch at 2005), there wasnt any info it before, so if you plan to show off alteast do it right.

And what nuts about starting to work higher detail models of Forza 5 in Forza 3? Somehow a new generation console was something unpresedented? If I know a new hardware its going to arrive sooner or later and I want my franchise to be ready for than I will start working early because those 3D models can be downgrade to make gameplay or menu models.

I think having 200 cars and 14 tracks its the really crazy thing here, this clearly damage Forza Franchise more than using menu models and slightly touched tracks.

And by the way, they are still using several models from Forza 1 generation with touch ups like the F40, F50, Skyline R34, open your eyes.
 
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