True. But devs just don't need it right now, so Sony is doing the right thing here. It would be troubling if just one dev would complain, but no one is doing it. Every dev is going to max out the GPU first before ever hitting 4.5 GB of RAM. It is better this way than fucking up the launch with a slow messy OS. It will be bloated, but it will be fast and responsive Day 1 unlike the WiiU. Games will look great. Sony can work their magic in the background and reduce the bloat while keeping the OS just as responsive with optimizing. No one will notice and devs will get the RAM once they need it.
It is really the best strategy. Not for message boards pre-release, but for the actual launch and the word of mouth.
Well, I personally think what they really needed to do is make sure multiplatform games are absolutely, 100% superior to a VERY VISIBLE DEGREE from minute one. None of this "oh, well, our frame rate is locked but theirs isn't" and no "slightly better resolution or texture quality" stuff. Significant, distinct differences, because as soon as gamers start buying games on Xbone, they've lost, as the "well my FRIENDS game on that system" pendulum swings over to Microsoft's side. And there's no coming back from that.
I honestly think they really needed the biggest advantage possible early on to swing the pendulum in their favor and make sure it
stays there. We know Sony games will look good - that's never been an issue. The real issue is multiplats. And if the differences between the two systems are smaller or only semantic, that's bad for Sony, at least in the West.