The pause screen menu is the best. It does that blue screen TV settings menu thing when you go into the settings, just like many a cheapo CRT from back then, great stuff.
Are the persistent rewards sort of in line with Rogue Legacy? Or is it some different kind of progression system?
The Kotaku thing details it, basically you get upgrades as you play through episodes, and if you die you can use Crash Tokens to respawn once or do some other stuff. I haven't died yet so I'm not entirely sure how it all works, but it doesn't seem like Rogue Legacy where you're basically gated by grinding via death. It's totally possible to play through the levels without dying first time like a normal game. It's not super easy BTW, I just haven't gotten super far and I tend to play it safe.
You could probably play through several episodes or even seasons without knowing it's "rougelite" as long as you never die.
Has anyone found any impression/preview video coverage? Do you have any, Sir TapTap?
It's only impressions/preview stuff today, probably not going to see much video coverage. I'll try and have a video, but it'd be after the review embargo (tomorrow morning). I can probably say that the launch trailer looks fairly accurate