element
Member
why can't sony do it then?JC10001 said:And it doesn't take a rocket scientist to do that either.
why can't sony do it then?JC10001 said:And it doesn't take a rocket scientist to do that either.
element said:why can't sony do it then?
trying or in the process of doing. While Xbox Live is going onto year two, Sony plays catchup.SolidSnakex said:According to Kaz that's what they're doing now.
TOTALLY DIFFERENT!!! FF:CC can get away with in-game cinematics, and it looks really nice. If Square did in-game cinematics with FFVII, it would have sucked to watch!!and look at Crystal Chronicles, no FMV...
element said:TOTALLY DIFFERENT!!! FF:CC can get away with in-game cinematics, and it looks really nice. If Square did in-game cinematics with FFVII, it would have sucked to watch!!
element said:seems to be working out well for the PC and gaining support on Xbox and PS2.
Also GameFAQs suck a lot of Nintendo dick.[/b]
JC10001 said:And it doesn't take a rocket scientist to do that either.
efralope said:maybe with pixilated, blocky graphics, yeah, but N64 had anti-aliasing and smoother in-game graphics, so they'd look better, and the graphic quality would have been consistent throughout the game...
it would have sucked no matter what system it was on if they did in-game cinematics, which is why Square did CG.efralope said:maybe with pixilated, blocky graphics, yeah, but N64 had anti-aliasing and smoother in-game graphics, so they'd look better, and the graphic quality would have been consistent throughout the game...
SolidSnakex said:So with the N64 you'd had blocky characters and blurry graphics. Either way you're going to get graphics flaws, it's just with the PSone version you'd get around 3+million extra people buying it.
olubode said:Uh FF7 sold psx's. If it came out on the 64,why wouldn't it have sold N64s?
SolidSnakex said:Because it wouldn't have had the same impact. Sony's ad is what made FF7 in the US. Without that it'd just been another obscure RPG like basically every other console RPG had been up to that point.
SolidSnakex said:When FF7 was released, RPG's weren't a type of genre you could market because the games are so slow paced. So chances are Nintendo wouldn't have marketed it for Square. And there never would've been a multiplatform FF7 to begin with, that'd been way too expensive.
Basically with the N64 you'd had a gutted version of FF7. One that didn't have all the glitz that FF7 on the PSone had, meaning you couldn't market it like Sony did with the FMV ads. There's no way that the N64 FF7 would've had the same impact of the PSone version because it wouldn't have been the same game.
Hero said:FF7 was largely responsible for the explosion of PSX sales and from there they just kept gaining momentum. Honestly, what game before FF7 had reception anywhere close to it?
Drug talk, name calling, and being an ass is all what Live is about and it's so freaking amusing...
When Nintendo got into the videogame business, there WAS a market for it. Other companies had tested the waters and it was clear that there was a lot of money in it for a company that did things right. Their early Pong-style systems were huge successes because they were some of the first color video games in Japan, and came from a well-respected brand name. And the Famicom wasn't even close to being the first cartridge based system - it was just clearly better than everything else.kaching said:Good thing Nintendo's attitude wasn't the same when they got into videogames 20-30 yrs ago...who really wanted to play videogames at the time anyway?
neptunes said:Mario 3
You must be great at parties.Hellraizah said:Iwata : "Online gaming is not where it's at right now, let's put some more energy into making E-Reader cards and supporting connectivity."
Only in the next generation, when online gaming comes to the forefront. Not releasing a SNES CD unit wasn't what hurt Nintendo, it was avoiding optical media in the following generation. If Nintendo works on an online solution for Revolution, skipping out on GC-Online won't really have mattered in retrospect...SolidSnakex said:We've been through this and like I said Nintendo will see the consequences when they come around. They'll see if it was worth it or not for skipping out on online play (despite constantly waving the "We're the only gaming company" flag). I'm betting on it biting them in the ass just like CD formats did.
Funny enough the "networked living room multimedia center" was pioneered with Famicom. Nintendo's ambitions just changed to games since that was the most profitable segment of their initial plans... funny, maybe they were just too ahead of their time.SolidSnakex said:Same thing Nintendo thought going into last gen about CD formats and look where that got them. That's Nintendo's problem, they think for the present and not the future, so when the future hits they fall down because they aren't prepared.
Sega CD moved around four times as many units as XBox Live kits. And Sega CD was a $299 investment initially....element said:seems to be working out well for the PC and gaining support on Xbox and PS2. [/b]
That was really more industry wide logic at the time, hardly restricted to "Nintendo fans". FFVII (and Square in general) on PlayStation was a huge surprise to everyone back then.element said:no, that was simply an SGI demo of '3D RPG' game. The thought process goes like this.
Fact 1: Square making 3D game on SGI machine
Fact 2: Nintendo using SGI to make processor in Ultra 64
Insane Nintendo Fan Logic Equals: OMG!! Square making 3D FINAL FANTASY ON ULTRA 64!!E%!#$
N64 software trends say otherwise. The average N64 game probably outsold the average PSX game, despite having less than half the userbase.SolidSnakex said:So with the N64 you'd had blocky characters and blurry graphics. Either way you're going to get graphics flaws, it's just with the PSone version you'd get around 3+million extra people buying it.
Nintendo's been experimenting with networking the past two decades... it's not like they haven't done their homework here. And looking at the state of the market (less than 4 million online consoles worldwide), I wouldn't say they're exactly off base right now.kaching said:No market for a new product/service that is totally frivolous in the grand scheme of things (i.e a luxury) ever materializes fully formed out of thin air spontaneously - companies have to invest in the creation and growth of such a market.
Good thing Nintendo's attitude wasn't the same when they got into videogames 20-30 yrs ago...who really wanted to play videogames at the time anyway?
Actually, Nintendo seems to have completely dropped eReader and Connectivity in most markets. :/Hellraizah said:Iwata : "Online gaming is not where it's at right now, let's put some more energy into making E-Reader cards and supporting connectivity."
A market significantly bigger than what there is now for online gaming?KobunHeat said:When Nintendo got into the videogame business, there WAS a market for it.
So, are you trying to suggest the same can't be said for online gaming?Other companies had tested the waters and it was clear that there was a lot of money in it for a company that did things right.
Good thing a market for online gaming isn't totally absent then, eh?Last time Nintendo tried to create a market where there was none was the Virtual Boy...
My comment never implied that the existing online game market is as massive as the offline market is. My point was that you don't get to that level of success by saying, "there's no market for it". And just because they've "done their homework" doesn't automatically guarantee that they've come to the right conclusion. Every year, lots of people do their math homework in school and come to the conclusion that, "Math Sucks - Why would anyone need to know how to do anything other than add, subtract, multiply and divide?" We wouldn't be able to argue across great distances on this thing called the Internet about electronic toys we get so passionate about if there hadn't been at least a few who felt differently about Math...jarrod said:Nintendo's been experimenting with networking the past two decades... it's not like they haven't done their homework here. And looking at the state of the market (less than 4 million online consoles worldwide), I wouldn't say they're exactly off base right now.
I think the issue is that Nintendo believes "there's no significant market for it right now". Their stance has always been when the time for online gaming is right they'd do it, and going by the current market, their current stance doesn't strike as all that clueless.kaching said:My comment never implied that the existing online game market is as massive as the offline market is. My point was that you don't get to that level of success by saying, "there's no market for it".
You've lost me here. Are you implying online gaming has the same far cultural and scientific significance as school grade math? And that Nintendo's hesitation towards online gaming this gen will impede future advances in those areas?kaching said:And just because they've "done their homework" doesn't automatically guarantee that they've come to the right conclusion. Every year, lots of people do their math homework in school and come to the conclusion that, "Math Sucks - Why would anyone need to know how to do anything other than add, subtract, multiply and divide?" We wouldn't be able to argue across great distances on this thing called the Internet about electronic toys we get so passionate about if there hadn't been at least a few who felt differently about Math...
What is very important is also the perception that the customer sees when he checks to buy a console. Right now, people sees Xbox as a very good value, considering you can play online, you got a HDD, you got the most powerful machine, etc....Kobun Heat said:I think that in a very important sense the market is absent, because consumers are not willing to pay enough for online gaming to cover the costs of setting it up and then making a profit. Companies now are struggling to find ways of bringing in REVENUE from online... let alone profit.
If you're giving something away for free or below cost, of course there's a "market" for that. With the video game business in 1980's Japan it was a profitable opportunity. Right now it's not actually known if ANY online console scheme can turn a profit. That will probably change, but not tomorrow.
Kobun Heat said:It's going to be very interesting to see how Nintendo handles online on the DS considering that it's the first Nintendo system to have online built in at launch.
According to their own corporate history, they were into the videogame business sooner than that - 1975 from the looks of it.Kobun Heat said:With the video game business in 1980's Japan it was a profitable opportunity.
I think we're mixing up two different desires here: the desire to generate new revenue/profit streams and the desire to maintain or grow existing revenue/profit streams. Online gaming has been offered for years by various companies across multiple platforms. I don't see how online gaming would have even gotten to the point where its at now if it didn't at least help to sustain general profitability for the majority of these companies.Right now it's not actually known if ANY online console scheme can turn a profit. That will probably change, but not tomorrow.
No, I'm just saying that thank goodness not everyone is as gunshy as Nintendo is on this issue, in thinking they don't have the aptitude to generate interest in this market. Otherwise the market would never get to be the size that Nintendo considers big enough.jarrod said:You've lost me here. Are you implying online gaming has the same far cultural and scientific significance as school grade math? And that Nintendo's hesitation towards online gaming this gen will impede future advances in those areas?
Here's hoping.Besides, DS shows that Nintendo is indeed somewhat serious about networking in the immediate future (though in a different market and on a different scale). Maybe Revolution will follow?
kaching said:According to their own corporate history, they were into the videogame business sooner than that - 1975 from the looks of it.
I don't see how online gaming would have even gotten to the point where its at now if it didn't at least help to sustain general profitability for the majority of these companies.
I think he was making reference to PC gaming companies, like Blizzard.Kobun Heat said:Companies like Sega, who was in the red before, during, and after taking the DC online? Or MS, who's however many BILLION dollars in the hole on this?
Oh. Well, that's more than a little different, isn't it?Hellraizah said:I think he was making reference to PC gaming companies, like Blizzard.
Which videogame business would that be? Amusement, consumer, handheld, network?kaching said:According to their own corporate history, they were into the videogame business sooner than that - 1975 from the looks of it.
Well market penetration is likely just one of the reasons for Nintendo's reluctance in online gaming this generation, and at that likely more of a "told you so" justification for the media specifically. After all, FC Banking, BSX, 64DD and Mobile GB were pretty notable for their time, I doubt Nintendo's suddenly gunshy due a single factor.kaching said:No, I'm just saying that thank goodness not everyone is as gunshy as Nintendo is on this issue, in thinking they don't have the aptitude to generate interest in this market. Otherwise the market would never get to be the size that Nintendo considers big enough.
Here's hoping.
Certainly doesn't sound like profitability at the time was really blowing anyone's skirt up...With help from Mitsubishi, in 1977 Nintendo released the Color TV Game 6, a Pong clone. The next year it released Color TV Game 15, Color TV Block Kuzushi (a Breakout clone) and Color TV Racing 112 (a car racing game). While somewhat successful (the two Pong units sold a million apiece), none of these products ensured the long-term prosperity that Yamauchi sought.
As for your comment regarding Sega and MS, I didn't realize that their experiences summed up the experiences of every company that has provided online gaming.
Except a fantastic multiplayer experience.SantaCruZer said:nothing beats a fantastic single player experience (ala Zelda OoT)
Hellraizah said:Except a fantastic multiplayer experience.
To each his own, but for me, replayability is a very important factor, and most single player games does not offer that much.SantaCruZer said:Believe me I have been playing online since 1996. (Quake1)it's great fun, but I have had my best gaming moments in single player.
Razoric said:It's amazing how many people actually care about Nintendo's profit margin more so than having games with more features. What the hell...